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# Remove the line below if you want to inherit .editorconfig settings from higher directories
root = true
# C# files
[*.cs]
indent_style = tab
indent_size = tab
tab_size = 4
# New line preferences
end_of_line = crlf
insert_final_newline = true
#### C# Coding Conventions ####
# Expression-bodied members
csharp_style_expression_bodied_accessors = true:silent
csharp_style_expression_bodied_constructors = false:silent
csharp_style_expression_bodied_indexers = true:silent
csharp_style_expression_bodied_lambdas = true:silent
csharp_style_expression_bodied_local_functions = false:silent
csharp_style_expression_bodied_methods = false:silent
csharp_style_expression_bodied_operators = false:silent
csharp_style_expression_bodied_properties = true:silent
# Pattern matching preferences
csharp_style_pattern_matching_over_as_with_null_check = true:suggestion
csharp_style_pattern_matching_over_is_with_cast_check = true:suggestion
csharp_style_prefer_not_pattern = true:suggestion
csharp_style_prefer_pattern_matching = true:silent
csharp_style_prefer_switch_expression = true:suggestion
# Null-checking preferences
csharp_style_conditional_delegate_call = true:suggestion
# Code-block preferences
csharp_prefer_braces = true:silent
# Expression-level preferences
csharp_prefer_simple_default_expression = true:suggestion
csharp_style_deconstructed_variable_declaration = true:suggestion
csharp_style_implicit_object_creation_when_type_is_apparent = true:suggestion
csharp_style_inlined_variable_declaration = true:suggestion
csharp_style_pattern_local_over_anonymous_function = true:suggestion
csharp_style_prefer_index_operator = true:suggestion
csharp_style_prefer_range_operator = true:suggestion
csharp_style_throw_expression = true:suggestion
csharp_style_unused_value_assignment_preference = discard_variable:suggestion
csharp_style_unused_value_expression_statement_preference = discard_variable:silent
# 'using' directive preferences
csharp_using_directive_placement = outside_namespace:silent
#### C# Formatting Rules ####
# New line preferences
csharp_new_line_before_catch = true
csharp_new_line_before_else = true
csharp_new_line_before_finally = true
csharp_new_line_before_members_in_anonymous_types = true
csharp_new_line_before_members_in_object_initializers = true
csharp_new_line_before_open_brace = all
csharp_new_line_between_query_expression_clauses = true
# Indentation preferences
csharp_indent_block_contents = true
csharp_indent_braces = false
csharp_indent_case_contents = true
csharp_indent_case_contents_when_block = true
csharp_indent_labels = no_change
csharp_indent_switch_labels = true
# Space preferences
csharp_space_after_cast = false
csharp_space_after_colon_in_inheritance_clause = true
csharp_space_after_comma = true
csharp_space_after_dot = false
csharp_space_after_keywords_in_control_flow_statements = true
csharp_space_after_semicolon_in_for_statement = true
csharp_space_around_binary_operators = before_and_after
csharp_space_around_declaration_statements = false
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csharp_space_before_dot = false
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csharp_space_before_semicolon_in_for_statement = false
csharp_space_between_empty_square_brackets = false
csharp_space_between_method_call_empty_parameter_list_parentheses = false
csharp_space_between_method_call_name_and_opening_parenthesis = false
csharp_space_between_method_call_parameter_list_parentheses = true
csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
csharp_space_between_method_declaration_name_and_open_parenthesis = false
csharp_space_between_method_declaration_parameter_list_parentheses = true
csharp_space_between_parentheses = control_flow_statements
csharp_space_between_square_brackets = false
# Wrapping preferences
csharp_preserve_single_line_blocks = true
csharp_preserve_single_line_statements = true

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@ -1,34 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: garrynewman
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Set x to y
2. Run for x minutes
3. Call x
4. See error
**Calling Code**
```
// The code you're using to call into Steamworks
Steamworks.DoBug();
```
**Expected behavior**
A clear and concise description of what you expected to happen.
**Desktop (please complete the following information):**
- OS: [e.g. iOS]
- Unity: [e.g Unity 2019.3]
**Additional context**
Add any other context about the problem here.

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@ -1,20 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''
---
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
**Describe the solution you'd like**
A clear and concise description of what you want to happen.
**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.
**Additional context**
Add any other context or screenshots about the feature request here.

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@ -1,10 +0,0 @@
---
name: Something Else
about: Describe this issue template's purpose here.
title: ''
labels: ''
assignees: ''
---

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@ -1,42 +0,0 @@
name: Build All
on: [push]
jobs:
build:
runs-on: windows-latest
steps:
- uses: actions/checkout@v4.2.2
- name: Setup dotnet 6.0.x
uses: actions/setup-dotnet@v4.1.0
with:
dotnet-version: '6.0.x'
include-prerelease: true
- name: Restore Win64
run: dotnet restore Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj
- name: Restore Win32
run: dotnet restore Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj
- name: Restore Posix
run: dotnet restore Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj
- name: Build Win64
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj
- name: Build Win32
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj
- name: Build Posix
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj
- name: Build Win64 Release
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj --configuration Release
- name: Build Win32 Release
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj --configuration Release
- name: Build Posix Release
run: dotnet build Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj --configuration Release
- uses: actions/upload-artifact@v4.4.3
with:
name: Compiled Files
path: Facepunch.Steamworks/bin

1
.gitignore vendored
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@ -74,4 +74,3 @@ packages
Generator/bin Generator/bin
*.XML *.XML
.vs .vs
Facepunch.Steamworks.Test/bin/**

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@ -1,5 +0,0 @@
dotnet restore .\Facepunch.Steamworks\Facepunch.Steamworks.Posix.csproj
dotnet restore .\Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj
dotnet restore .\Facepunch.Steamworks\Facepunch.Steamworks.Win64.csproj
dotnet restore .\Facepunch.Steamworks.Test\Facepunch.Steamworks.TestWin32.csproj
dotnet restore .\Facepunch.Steamworks.Test\Facepunch.Steamworks.TestWin64.csproj

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@ -9,26 +9,11 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public class AppTest public class AppTest
{ {
[AssemblyInitialize] [AssemblyInitialize]
public static void AssemblyInit( TestContext context ) public static void AssemblyInit( TestContext context )
{ {
Steamworks.Dispatch.OnDebugCallback = ( type, str, server ) =>
{
Console.WriteLine( $"[Callback {type} {(server ? "server" : "client")}]" );
Console.WriteLine( str );
Console.WriteLine( $"" );
};
Steamworks.Dispatch.OnException = ( e ) =>
{
Console.Error.WriteLine( e.Message );
Console.Error.WriteLine( e.StackTrace );
Assert.Fail( e.Message );
};
// //
// Init Client // Init Client
// //
@ -46,15 +31,15 @@ namespace Steamworks
Steamworks.SteamServer.Init( 252490, serverInit ); Steamworks.SteamServer.Init( 252490, serverInit );
//
// Needs to happen before LogOnAnonymous
//
SteamNetworkingSockets.RequestFakeIP();
SteamServer.LogOnAnonymous(); SteamServer.LogOnAnonymous();
} }
static void OnNewUrlLaunchParameters()
{
// Wow!
}
[TestMethod] [TestMethod]
public void GameLangauge() public void GameLangauge()
{ {
@ -102,7 +87,7 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task GetFileDetails() public async Task GetFileDetails()
{ {
var fileinfo = await SteamApps.GetFileDetailsAsync( "RustClient.exe" ); var fileinfo = await SteamApps.GetFileDetailsAsync( "hl2.exe" );
Console.WriteLine( $"fileinfo.SizeInBytes: {fileinfo?.SizeInBytes}" ); Console.WriteLine( $"fileinfo.SizeInBytes: {fileinfo?.SizeInBytes}" );
Console.WriteLine( $"fileinfo.Sha1: {fileinfo?.Sha1}" ); Console.WriteLine( $"fileinfo.Sha1: {fileinfo?.Sha1}" );

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@ -1,59 +0,0 @@
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Steamworks
{
[DeploymentItem("steam_api64.dll")]
[DeploymentItem("steam_api.dll")]
[TestClass]
public class ClanTest
{
[TestMethod]
public void GetName()
{
var clan = new Clan(103582791433666425);
Assert.AreEqual("Steamworks Development", clan.Name);
}
[TestMethod]
public void GetClanTag()
{
var clan = new Clan(103582791433666425);
Assert.AreEqual("SteamworksDev", clan.Tag);
}
[TestMethod]
public async Task GetOwner()
{
var clan = new Clan(103582791433666425);
await clan.RequestOfficerList();
Assert.AreNotEqual(new SteamId(), clan.Owner.Id);
}
[TestMethod]
public void GetOfficers()
{
var clan = new Clan(103582791433666425);
foreach (var officer in clan.GetOfficers())
{
Console.WriteLine($"{officer.Name} : {officer.Id}");
}
}
[TestMethod]
public async Task RequestOfficerList()
{
var clan = new Clan(103582791433666425);
bool res = await clan.RequestOfficerList();
Assert.AreEqual(true, res);
}
}
}

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@ -0,0 +1,135 @@
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3F6183AD-D966-44F2-A6EB-42E61E591B49}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Facepunch.Steamworks.Test</RootNamespace>
<AssemblyName>Facepunch.Steamworks.Test</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
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<PlatformTarget>x64</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
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<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
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<DebugType>pdbonly</DebugType>
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
<HintPath>..\packages\MSTest.TestFramework.2.0.0-beta4\lib\net45\Microsoft.VisualStudio.TestPlatform.TestFramework.dll</HintPath>
</Reference>
<Reference Include="Microsoft.VisualStudio.TestPlatform.TestFramework.Extensions, Version=14.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
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</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
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<Private>True</Private>
</Reference>
<Reference Include="System" />
</ItemGroup>
<ItemGroup>
<Compile Include="FriendsTest.cs" />
<Compile Include="RemoteStorageTest.cs" />
<Compile Include="InventoryTest.cs" />
<Compile Include="UgcTest.cs" />
<Compile Include="UgcEditor.cs" />
<Compile Include="UserTest.cs" />
<Compile Include="UserStatsTest.cs" />
<Compile Include="UgcQuery.cs" />
<Compile Include="UtilsTest.cs" />
<Compile Include="AppTest.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="GameServerTest.cs" />
<Compile Include="Client\Server\StatsTest.cs" />
</ItemGroup>
<ItemGroup>
<Compile Include="ServerlistTest.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.csproj">
<Project>{91962664-eb42-472a-94c8-c4ffeb44cc4b}</Project>
<Name>Facepunch.Steamworks</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets" Condition="Exists('$(VSToolsPath)\TeamTest\Microsoft.TestTools.targets')" />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props')" Text="$([System.String]::Format('$(ErrorText)', '..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.props'))" />
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<Import Project="..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets" Condition="Exists('..\packages\MSTest.TestAdapter.2.0.0-beta4\build\net45\MSTest.TestAdapter.targets')" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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@ -1,55 +0,0 @@
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Facepunch.Steamworks\Facepunch.Steamworks.Win32.csproj" />
</ItemGroup>
<ItemGroup>
<Content Include="steam_api.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
</ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.*" />
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<ItemGroup>
<Compile Remove="ClanTest.cs" />
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@ -1,54 +0,0 @@
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<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
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</ItemGroup>
<ItemGroup>
<Content Include="steam_api64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
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<PackageReference Include="Newtonsoft.Json" Version="9.0.2-beta1" />
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<ItemGroup>
<Compile Remove="ClanTest.cs" />
</ItemGroup>
</Project>

View File

@ -7,7 +7,6 @@ using Steamworks.Data;
namespace Steamworks namespace Steamworks
{ {
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
[TestClass] [TestClass]
public class FriendsTest public class FriendsTest
{ {
@ -36,12 +35,10 @@ namespace Steamworks
} }
[TestMethod] [TestMethod]
public async Task GetPlayedWith() public void GetPlayedWith()
{ {
foreach ( var friend in SteamFriends.GetPlayedWith() ) foreach ( var friend in SteamFriends.GetPlayedWith() )
{ {
await friend.RequestInfoAsync();
Console.WriteLine( $"{friend.Id.Value}: {friend.Name} (Friend:{friend.IsFriend}) (Blocked:{friend.IsBlocked})" ); Console.WriteLine( $"{friend.Id.Value}: {friend.Name} (Friend:{friend.IsFriend}) (Blocked:{friend.IsBlocked})" );
Console.WriteLine( $" {string.Join( ", ", friend.NameHistory )}" ); Console.WriteLine( $" {string.Join( ", ", friend.NameHistory )}" );
@ -113,20 +110,43 @@ namespace Steamworks
} }
} }
[TestMethod] /*
public async Task OpenWebOverlay() [TestMethod]
{ public void FriendListWithoutRefresh()
if ( SteamUtils.IsOverlayEnabled ) {
Console.WriteLine( "Overlay Is Enabled" ); using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
else {
Console.WriteLine( "Overlay Is Not Enabled" ); Assert.IsTrue( client.IsValid );
SteamFriends.OpenWebOverlay( "https://www.google.com/" ); foreach ( var friend in client.Friends.All )
{
await Task.Delay( 2000 ); Console.WriteLine( "{0}: {1} (Friend:{2}) (Blocked:{3})", friend.Id, friend.Name, friend.IsFriend, friend.IsBlocked );
} }
}
}
[TestMethod]
public void CachedAvatar()
{
using (var client = new Facepunch.Steamworks.Client(252490))
{
Assert.IsTrue(client.IsValid);
var friend = client.Friends.All.First();
var image = client.Friends.GetCachedAvatar( Steamworks.Friends.AvatarSize.Medium, friend.Id );
if (image != null)
{
Assert.AreEqual(image.Width, 64);
Assert.AreEqual(image.Height, 64);
Assert.AreEqual(image.Data.Length, image.Width * image.Height * 4);
}
}
}
*/
public static void DrawImage( Image img ) public static void DrawImage( Image img )
{ {
var grad = " -:+#"; var grad = " -:+#";

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@ -1,32 +0,0 @@
using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public class GameServerStatsTest
{
static SteamId Garry = 76561197960279927;
[TestMethod]
public async Task GetAchievement()
{
var result = await SteamServerStats.RequestUserStatsAsync( Garry );
Assert.AreEqual( result, Result.OK );
var value = SteamServerStats.GetAchievement( Garry, "COLLECT_100_WOOD" );
Assert.IsTrue( value );
value = SteamServerStats.GetAchievement( Garry, "ACHIVEMENT_THAT_DOESNT_EXIST" );
Assert.IsFalse( value );
}
}
}

View File

@ -1,13 +1,14 @@
using System; using System;
using System.Threading.Tasks; using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting; using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks namespace Steamworks
{ {
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] [DeploymentItem( "tier0_s64.dll" )]
[TestClass] [DeploymentItem( "vstdlib_s64.dll" )]
[DeploymentItem( "steamclient64.dll" )]
[TestClass]
public partial class GameServerTest public partial class GameServerTest
{ {
[TestMethod] [TestMethod]
@ -47,7 +48,7 @@ namespace Steamworks
// //
// Clientside calls this function, gets ticket // Clientside calls this function, gets ticket
// //
var clientTicket = SteamUser.GetAuthSessionTicket( NetIdentity.LocalHost ); var clientTicket = SteamUser.GetAuthSessionTicket();
// //
// The client sends this data to the server along with their steamid // The client sends this data to the server along with their steamid

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@ -1,32 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
[DeploymentItem( "controller_config/game_actions_252490.vdf" )]
public class InputTest
{
[TestMethod]
public void ControllerList()
{
foreach ( var controller in SteamInput.Controllers )
{
Console.Write( $"Controller: {controller}" );
var dstate = controller.GetDigitalState( "fire" );
var astate = controller.GetAnalogState( "Move" );
}
}
}
}

View File

@ -10,8 +10,7 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class InventoryTest
public class InventoryTest
{ {
[TestMethod] [TestMethod]
public async Task LoadItemDefinitionsAsync() public async Task LoadItemDefinitionsAsync()
@ -52,20 +51,17 @@ namespace Steamworks
{ {
await SteamInventory.WaitForDefinitions(); await SteamInventory.WaitForDefinitions();
var result = await SteamInventory.GetAllItemsAsync(); var result = await SteamInventory.GetItems();
Assert.IsTrue( result.HasValue ); Assert.IsTrue( result.HasValue );
Assert.IsTrue( result.Value.ItemCount > 0 );
using ( result ) using ( result )
{ {
var items = result.Value.GetItems( true ); var items = result?.GetItems( true );
Assert.IsNotNull( items );
foreach ( var item in items ) foreach ( var item in items )
{ {
Console.WriteLine( $"{item.Id} / {item.DefId} / {item.Quantity} / {item.Def?.Name} /[{item.IsNoTrade}|{item.IsRemoved}|{item.IsConsumed}] " ); Console.WriteLine( $"{item.Id} / {item.DefId} / {item.Quantity} / {item.Def.Name} " );
foreach ( var prop in item.Properties ) foreach ( var prop in item.Properties )
{ {
@ -74,150 +70,6 @@ namespace Steamworks
} }
} }
} }
[TestMethod]
public async Task GetItemSpecialProperties()
{
await SteamInventory.WaitForDefinitions();
var result = await SteamInventory.GetAllItemsAsync();
Assert.IsTrue( result.HasValue );
Assert.IsTrue( result.Value.ItemCount > 0 );
using ( result )
{
var items = result.Value.GetItems( true );
Assert.IsNotNull( items );
foreach ( var item in items )
{
Console.WriteLine( $"{item.Id} / {item.DefId} / {item.Quantity} / {item.Def?.Name} " );
Console.WriteLine( $" Acquired: {item.Acquired}" );
Console.WriteLine( $" Origin: {item.Origin}" );
}
}
}
[TestMethod]
public async Task GetAllItemsMultipleTimes()
{
await SteamInventory.WaitForDefinitions();
var fresult = await SteamInventory.GetAllItemsAsync();
Assert.IsTrue( fresult.HasValue );
Assert.IsTrue( fresult.Value.ItemCount > 0 );
await Task.Delay( 1000 );
var result = await SteamInventory.GetAllItemsAsync();
Assert.IsTrue( result.HasValue );
Assert.IsTrue( result.Value.GetItems().Length == fresult.Value.ItemCount );
await Task.Delay( 1000 );
result = await SteamInventory.GetAllItemsAsync();
Assert.IsTrue( result.HasValue );
Assert.IsTrue( result.Value.ItemCount == fresult.Value.ItemCount );
}
[TestMethod]
public async Task Items()
{
SteamInventory.GetAllItems();
await SteamInventory.WaitForDefinitions();
while ( SteamInventory.Items == null )
{
await Task.Delay( 10 );
}
Assert.IsNotNull( SteamInventory.Items );
foreach ( var item in SteamInventory.Items )
{
Console.WriteLine( $"{item.Id} / {item.DefId} / {item.Quantity} / {item.Def.Name}" );
}
}
[TestMethod]
public async Task GetExchanges()
{
var result = await SteamInventory.WaitForDefinitions( 5 );
Assert.IsTrue( result );
foreach ( var def in SteamInventory.Definitions )
{
var exchangelist = def.GetRecipes();
if ( exchangelist == null ) continue;
foreach ( var exchange in exchangelist )
{
Assert.AreEqual( exchange.Result, def );
Console.WriteLine( $"{def.Name}:" );
foreach ( var item in exchange.Ingredients )
{
Console.WriteLine( $" {item.Count} x {item.Definition?.Name ?? item.DefinitionId.ToString()}" );
}
Console.WriteLine( $"" );
}
}
}
[TestMethod]
public async Task Serialize()
{
await SteamInventory.WaitForDefinitions();
var result = await SteamInventory.GetAllItemsAsync();
Assert.IsTrue( result.HasValue );
var data = result.Value.Serialize();
Assert.IsNotNull( data );
Console.WriteLine( string.Join( "", data.Select( x => x.ToString( "x" ) ) ) );
}
[TestMethod]
public async Task Deserialize()
{
await SteamInventory.WaitForDefinitions();
byte[] data;
int itemCount;
// Serialize
{
var result = await SteamInventory.GetAllItemsAsync();
Assert.IsTrue( result.HasValue );
itemCount = result.Value.ItemCount;
data = result.Value.Serialize();
Assert.IsNotNull( data );
result.Value.Dispose();
}
await Task.Delay( 2000 );
// Deserialize
{
var result = await SteamInventory.DeserializeAsync( data );
Assert.IsTrue( result.HasValue );
Assert.AreEqual( itemCount, result.Value.ItemCount );
result.Value.Dispose();
}
}
} }
} }

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@ -1,163 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public partial class NetworkingSocketsTest
{
void DebugOutput( NetDebugOutput type, string text )
{
Console.WriteLine( $"[NET:{type}]\t\t{text}" );
}
[TestMethod]
public async Task CreateRelayServer()
{
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
var si = SteamNetworkingSockets.CreateRelaySocket<TestSocketInterface>();
Console.WriteLine( $"Created Socket: {si}" );
// Give it a second for something to happen
await Task.Delay( 1000 );
si.Close();
}
[TestMethod]
public async Task CreateNormalServer()
{
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
var si = SteamNetworkingSockets.CreateNormalSocket<TestSocketInterface>( Data.NetAddress.AnyIp( 21893 ) );
Console.WriteLine( $"Created Socket: {si}" );
// Give it a second for something to happen
await Task.Delay( 1000 );
si.Close();
}
[TestMethod]
public async Task CreateRelayServerFakeIP()
{
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
var si = SteamNetworkingSockets.CreateRelaySocketFakeIP<TestSocketInterface>();
Console.WriteLine( $"Created Socket: {si}" );
// Give it a second for something to happen
await Task.Delay( 1000 );
si.Close();
}
[TestMethod]
public async Task RelayEndtoEnd()
{
SteamNetworkingUtils.InitRelayNetworkAccess();
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Warning;
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
// For some reason giving steam a couple of seconds here
// seems to prevent it returning null connections from ConnectNormal
await Task.Delay( 2000 );
Console.WriteLine( $"----- Creating Socket Relay Socket.." );
var socket = SteamNetworkingSockets.CreateRelaySocket<TestSocketInterface>( 6 );
var server = socket.RunAsync();
await Task.Delay( 1000 );
Console.WriteLine( $"----- Connecting To Socket via SteamId ({SteamClient.SteamId})" );
var connection = SteamNetworkingSockets.ConnectRelay<TestConnectionInterface>( SteamClient.SteamId, 6 );
var client = connection.RunAsync();
await Task.WhenAll( server, client );
}
[TestMethod]
public async Task NormalEndtoEnd()
{
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Everything;
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
// For some reason giving steam a couple of seconds here
// seems to prevent it returning null connections from ConnectNormal
await Task.Delay( 2000 );
//
// Start the server
//
Console.WriteLine( "CreateNormalSocket" );
var socket = SteamNetworkingSockets.CreateNormalSocket<TestSocketInterface>( NetAddress.AnyIp( 12445 ) );
var server = socket.RunAsync();
//
// Start the client
//
Console.WriteLine( "ConnectNormal" );
var connection = SteamNetworkingSockets.ConnectNormal<TestConnectionInterface>( NetAddress.From( "127.0.0.1", 12445 ) );
var client = connection.RunAsync();
await Task.WhenAll( server, client );
}
[TestMethod]
public async Task RelayEndtoEndFakeIP()
{
SteamNetworkingUtils.InitRelayNetworkAccess();
SteamNetworkingUtils.DebugLevel = NetDebugOutput.Warning;
SteamNetworkingUtils.OnDebugOutput += DebugOutput;
// For some reason giving steam a couple of seconds here
// seems to prevent it returning null connections from ConnectNormal
await Task.Delay( 2000 );
Console.WriteLine( $"----- Creating Socket Relay Socket.." );
var socket = SteamNetworkingSockets.CreateRelaySocketFakeIP<TestSocketInterface>();
var server = socket.RunAsync();
await Task.Delay( 1000 );
Console.WriteLine( $"----- Retrieving Fake IP.." );
SteamNetworkingSockets.GetFakeIP( 0, out NetAddress address );
Console.WriteLine( $"----- Connecting To Socket via Fake IP ({address})" );
var connection = SteamNetworkingSockets.ConnectNormal<TestConnectionInterface>( address );
var client = connection.RunAsync();
await Task.WhenAll( server, client );
}
[TestMethod]
public void NetAddressTest()
{
{
var n = NetAddress.From( "127.0.0.1", 12445 );
Assert.AreEqual( n.ToString(), "127.0.0.1:12445" );
}
{
var n = NetAddress.AnyIp( 5543 );
Assert.AreEqual( n.ToString(), "[::]:5543" );
}
}
}
}

View File

@ -1,130 +0,0 @@
using System;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
public partial class NetworkingSocketsTest
{
private class TestConnectionInterface : ConnectionManager
{
public override void OnConnectionChanged( ConnectionInfo data )
{
Console.WriteLine( $"[Connection][{Connection}] [{data.State}]" );
base.OnConnectionChanged( data );
}
public override void OnConnecting( ConnectionInfo data )
{
Console.WriteLine( $" - OnConnecting" );
base.OnConnecting( data );
}
/// <summary>
/// Client is connected. They move from connecting to Connections
/// </summary>
public override void OnConnected( ConnectionInfo data )
{
Console.WriteLine( $" - OnConnected" );
base.OnConnected( data );
}
/// <summary>
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
/// </summary>
public override void OnDisconnected( ConnectionInfo data )
{
Console.WriteLine( $" - OnDisconnected" );
base.OnDisconnected( data );
}
internal async Task RunAsync()
{
Console.WriteLine( "[Connection] RunAsync" );
var sw = System.Diagnostics.Stopwatch.StartNew();
Console.WriteLine( "[Connection] Connecting" );
while ( Connecting )
{
await Task.Delay( 10 );
if ( sw.Elapsed.TotalSeconds > 10 )
break;
}
if ( !Connected )
{
Console.WriteLine( "[Connection] Couldn't connect!" );
Console.WriteLine( Connection.DetailedStatus() );
return;
}
Console.WriteLine( "[Connection] Hey We're Connected!" );
sw = System.Diagnostics.Stopwatch.StartNew();
while ( Connected )
{
Receive();
await Task.Delay( 100 );
if ( sw.Elapsed.TotalSeconds > 30 )
{
Assert.Fail( "Client Took Too Long" );
break;
}
}
}
public override unsafe void OnMessage( IntPtr data, int size, long messageNum, long recvTime, int channel )
{
// We're only sending strings, so it's fine to read this like this
var str = Utility.Utf8NoBom.GetString( (byte*) data, size );
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
if ( str.Contains( "Hello" ) )
{
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] Sending: Hello, How are you!?" );
Connection.SendMessage( "Hello, How are you!?" );
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] Sending: How do you like 20 messages in a row?" );
Connection.SendMessage( "How do you like 20 messages in a row?" );
var connections = new[] { Connection };
var results = new Result[1];
for ( int i=0; i<20; i++ )
{
Console.WriteLine( $"[Connection][{messageNum}][{recvTime}][{channel}] Sending: BLAMMO {i}!" );
SendMessages( connections, connections.Length, $"BLAMMO {i}!", results: results );
Assert.AreEqual( Result.OK, results[0] );
}
Connection.Flush();
}
if ( str.Contains( "status" ))
{
Console.WriteLine( Connection.DetailedStatus() );
}
if ( str.Contains( "how about yourself" ) )
{
Connection.SendMessage( "I'm great, but I have to go now, bye." );
}
if ( str.Contains( "hater" ) )
{
Close();
}
}
}
}
}

View File

@ -1,137 +0,0 @@
using System;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
public partial class NetworkingSocketsTest
{
private class TestSocketInterface : SocketManager
{
public bool HasFinished = false;
public override void OnConnectionChanged( Connection connection, ConnectionInfo data )
{
Console.WriteLine( $"[Socket{Socket}][connection:{connection}][data.Identity:{data.Identity}] [data.State:{data.State}]" );
base.OnConnectionChanged( connection, data );
}
public override void OnConnecting( Connection connection, ConnectionInfo data )
{
Console.WriteLine( $" - OnConnecting" );
base.OnConnecting( connection, data );
}
/// <summary>
/// Client is connected. They move from connecting to Connections
/// </summary>
public override void OnConnected( Connection connection, ConnectionInfo data )
{
Console.WriteLine( $"" );
Console.WriteLine( $"Socket -> OnConnected:" );
Console.WriteLine( $" data.Address: {data.Address}" );
Console.WriteLine( $" data.Identity: {data.Identity}" );
Console.WriteLine( $" data.Identity.Steamid: {data.Identity.SteamId}" );
Console.WriteLine( $" data.Identity.IsIpAddress: {data.Identity.IsIpAddress}" );
Console.WriteLine( $" data.Identity.IsLocalHost: {data.Identity.IsLocalHost}" );
Console.WriteLine( $" data.Identity.IsSteamId: {data.Identity.IsSteamId}" );
Console.WriteLine( $" data.Identity.Address: {data.Identity.Address}" );
Console.WriteLine( $" data.Identity.Address.Address: {data.Identity.Address.Address}" );
Console.WriteLine( $" data.Identity.Address.Port: {data.Identity.Address.Port}" );
Console.WriteLine( $"" );
base.OnConnected( connection, data );
}
/// <summary>
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
/// </summary>
public override void OnDisconnected( Connection connection, ConnectionInfo data )
{
Console.WriteLine( $" - OnDisconnected" );
base.OnDisconnected( connection, data );
}
internal async Task RunAsync()
{
var sw = System.Diagnostics.Stopwatch.StartNew();
while ( Connected.Count == 0 )
{
await Task.Delay( 10 );
if ( sw.Elapsed.TotalSeconds > 10 )
{
Assert.Fail( "Client Took Too Long To Connect" );
break;
}
}
await Task.Delay( 1000 );
var singleClient = Connected.First();
singleClient.SendMessage( "Hey?" );
await Task.Delay( 100 );
singleClient.SendMessage( "Anyone?" );
await Task.Delay( 100 );
singleClient.SendMessage( "What's this?" );
await Task.Delay( 100 );
singleClient.SendMessage( "What's your status?" );
await Task.Delay( 10 );
singleClient.SendMessage( "Greetings!!??" );
await Task.Delay( 100 );
singleClient.SendMessage( "Hello Client!?" );
sw = System.Diagnostics.Stopwatch.StartNew();
Console.WriteLine( $"Socket: Listening" );
while ( Connected.Contains( singleClient ) )
{
Receive();
await Task.Delay( 100 );
if ( sw.Elapsed.TotalSeconds > 30 )
{
Console.WriteLine( "Socket: This all took too long - throwing an exception" );
Assert.Fail( "Socket Took Too Long" );
break;
}
}
Console.WriteLine( $"Socket: Closing connection because {Connected.Count()} Connected" );
await Task.Delay( 1000 );
Close();
}
public override unsafe void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
{
// We're only sending strings, so it's fine to read this like this
var str = Utility.Utf8NoBom.GetString( (byte*)data, size );
Console.WriteLine( $"[SOCKET][{connection}[{identity}][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
if ( str.Contains( "Hello, How are you" ) )
{
connection.SendMessage( "I'm great thanks, how about yourself?" );
}
if ( str.Contains( "bye" ) )
{
connection.SendMessage( "See you later, hater." );
connection.Flush();
connection.Close( true, 10, "Said Bye" );
}
}
}
}
}

View File

@ -1,63 +0,0 @@
using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public class NetworkUtilsTest
{
static string GarrysLocation = "lhr=4+0,ams=13+1/10+0,par=17+1/12+0,lux=17+1,fra=18+1/18+0,sto=25+2,sto2=26+2,mad=27+2,vie=31+3/30+0,iad=90+9/75+0,sgp=173+17/174+17,gru=200+20/219+0";
[TestMethod]
public async Task LocalPingLocation()
{
await SteamNetworkingUtils.WaitForPingDataAsync();
for ( int i = 0; i < 10; i++ )
{
var pl = SteamNetworkingUtils.LocalPingLocation;
if ( !pl.HasValue )
{
await Task.Delay( 1000 );
continue;
}
Console.WriteLine( $"{i} Seconds Until Result: {pl}" );
return;
}
Assert.Fail();
}
[TestMethod]
public void PingLocationParse()
{
var pl = Data.NetPingLocation.TryParseFromString( GarrysLocation );
Assert.IsTrue( pl.HasValue );
Console.WriteLine( $"Parsed OKAY! {pl}" );
}
[TestMethod]
public async Task GetEstimatedPing()
{
await SteamNetworkingUtils.WaitForPingDataAsync();
var garrysping = Data.NetPingLocation.TryParseFromString( GarrysLocation );
Assert.IsTrue( garrysping.HasValue );
var ping = SteamNetworkingUtils.EstimatePingTo( garrysping.Value );
Assert.IsTrue( ping > 0 );
Console.WriteLine( $"Ping returned: {ping}" );
}
}
}

View File

@ -1,30 +0,0 @@
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public class RemotePlayTest
{
[TestMethod]
public void BasicUsability()
{
Console.WriteLine( $"Sessions: {SteamRemotePlay.SessionCount}" );
var session = SteamRemotePlay.GetSession( 4 );
Assert.IsFalse( session.IsValid );
Assert.IsFalse( session.SteamId.IsValid );
}
}
}

View File

@ -10,11 +10,10 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class RemoteStorageTest
public class RemoteStorageTest
{ {
[TestMethod] [TestMethod]
public void Quotas() public async Task Quotas()
{ {
Console.WriteLine( $"SteamRemoteStorage.QuotaBytes: {SteamRemoteStorage.QuotaBytes}" ); Console.WriteLine( $"SteamRemoteStorage.QuotaBytes: {SteamRemoteStorage.QuotaBytes}" );
Console.WriteLine( $"SteamRemoteStorage.QuotaRemainingBytes: {SteamRemoteStorage.QuotaRemainingBytes}" ); Console.WriteLine( $"SteamRemoteStorage.QuotaRemainingBytes: {SteamRemoteStorage.QuotaRemainingBytes}" );
@ -22,7 +21,7 @@ namespace Steamworks
} }
[TestMethod] [TestMethod]
public void IsCloudEnabled() public async Task IsCloudEnabled()
{ {
Console.WriteLine( $"SteamRemoteStorage.IsCloudEnabled: {SteamRemoteStorage.IsCloudEnabled}" ); Console.WriteLine( $"SteamRemoteStorage.IsCloudEnabled: {SteamRemoteStorage.IsCloudEnabled}" );
Console.WriteLine( $"SteamRemoteStorage.IsCloudEnabledForAccount: {SteamRemoteStorage.IsCloudEnabledForAccount}" ); Console.WriteLine( $"SteamRemoteStorage.IsCloudEnabledForAccount: {SteamRemoteStorage.IsCloudEnabledForAccount}" );

View File

@ -11,8 +11,7 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public partial class ServerListTest
public partial class ServerListTest
{ {
[TestMethod] [TestMethod]
public void IpAddressConversions() public void IpAddressConversions()
@ -69,51 +68,6 @@ namespace Steamworks
} }
} }
// Used to reproduce steam serverlist stopping querying after ~10s around august 2023
[TestMethod]
public async Task RustServerListTest()
{
using ( var list = new ServerList.Internet() )
{
list.AddFilter( "secure", "1" );
list.AddFilter( "and", "1" );
list.AddFilter( "gametype", "v2405" );
list.AddFilter( "appid", "252490" );
list.AddFilter( "gamedir", "rust" );
list.AddFilter( "empty", "1" );
var success = await list.RunQueryAsync( 90 );
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod]
public async Task SourceQuery()
{
using ( var list = new ServerList.Internet() )
{
var task = list.RunQueryAsync();
await Task.Delay( 1000 );
list.Cancel();
foreach ( var s in list.Responsive.Take( 10 ).ToArray() )
{
Console.WriteLine( $"{s.Name} [{s.Address}]" );
var rules = await s.QueryRulesAsync();
Assert.IsNotNull( rules );
foreach ( var rule in rules )
{
Console.WriteLine( $" {rule.Key} = {rule.Value}" );
}
}
}
}
[TestMethod] [TestMethod]
public async Task ServerListLan() public async Task ServerListLan()
{ {
@ -187,65 +141,5 @@ namespace Steamworks
} }
} }
} }
}
[TestMethod]
public async Task ServerListIps()
{
var ips = new string[]
{
"31.186.251.76",
"31.186.251.76",
"31.186.251.76",
"31.186.251.76",
"31.186.251.76",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"139.99.144.70",
"139.99.144.70",
"139.99.144.70",
"139.99.144.70",
"139.99.144.70",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"95.172.92.176",
"95.172.92.176",
"95.172.92.176",
"95.172.92.176",
"95.172.92.176",
"164.132.205.154",
"164.132.205.154",
"164.132.205.154",
"164.132.205.154",
"164.132.205.154",
};
using ( var list = new ServerList.IpList( ips ) )
{
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
Assert.AreNotEqual( list.Responsive.Count, 0 );
foreach ( var server in list.Responsive )
{
Console.WriteLine( $"[{server.Address}:{server.ConnectionPort}] - {server.Name}" );
}
}
}
}
} }

View File

@ -1,106 +0,0 @@
using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public class SteamMatchmakingTest
{
[TestMethod]
public async Task LobbyList()
{
await CreateLobby();
var list = await SteamMatchmaking.LobbyList
.RequestAsync();
if ( list == null )
{
Console.WriteLine( "No Lobbies Found!" );
return;
}
foreach ( var lobby in list )
{
Console.WriteLine( $"[{lobby.Id}] owned by {lobby.Owner} ({lobby.MemberCount}/{lobby.MaxMembers})" );
}
}
[TestMethod]
public async Task LobbyListWithAtLeastOne()
{
await CreateLobby();
await LobbyList();
}
[TestMethod]
public async Task CreateLobby()
{
var lobbyr = await SteamMatchmaking.CreateLobbyAsync( 32 );
if ( !lobbyr.HasValue )
{
Assert.Fail();
}
var lobby = lobbyr.Value;
lobby.SetPublic();
lobby.SetData( "gametype", "sausage" );
lobby.SetData( "dicks", "unlicked" );
Console.WriteLine( $"lobby: {lobby.Id}" );
foreach ( var entry in lobby.Data )
{
Console.WriteLine( $" - {entry.Key} {entry.Value}" );
}
Console.WriteLine( $"members: {lobby.MemberCount}/{lobby.MaxMembers}" );
Console.WriteLine( $"Owner: {lobby.Owner}" );
Console.WriteLine( $"Owner Is Local Player: {lobby.Owner.IsMe}" );
lobby.SendChatString( "Hello I Love Lobbies" );
}
[TestMethod]
public async Task LobbyChat()
{
SteamMatchmaking.OnChatMessage += ( lbby, member, message ) =>
{
Console.WriteLine( $"[{lbby}] {member}: {message}" );
};
var lobbyr = await SteamMatchmaking.CreateLobbyAsync( 10 );
if ( !lobbyr.HasValue )
Assert.Fail();
var lobby = lobbyr.Value;
lobby.SetPublic();
lobby.SetData( "name", "Dave's Chat Room" );
Console.WriteLine( $"lobby: {lobby.Id}" );
lobby.SendChatString( "Hello Friends, It's me - your big fat daddy" );
await Task.Delay( 50 );
lobby.SendChatString( "What? No love for daddy?" );
await Task.Delay( 500 );
lobby.SendChatString( "Okay I will LEAVE" );
lobby.SendChatString( "BYE FOREVER" );
await Task.Delay( 1000 );
lobby.Leave();
}
}
}

View File

@ -1,37 +0,0 @@
using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public class SteamNetworkingTest
{
[TestMethod]
public async Task SendP2PPacket()
{
var sent = SteamNetworking.SendP2PPacket( SteamClient.SteamId, new byte[] { 1, 2, 3 } );
Assert.IsTrue( sent );
while ( !SteamNetworking.IsP2PPacketAvailable() )
{
await Task.Delay( 10 );
}
var packet = SteamNetworking.ReadP2PPacket();
Assert.IsTrue( packet.HasValue );
Assert.AreEqual( packet.Value.SteamId, SteamClient.SteamId );
Assert.AreEqual( packet.Value.Data[1], 2 );
Assert.AreEqual( packet.Value.Data.Length, 3 );
}
}
}

View File

@ -10,8 +10,7 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class UgcEditor
public class UgcEditor
{ {
[TestMethod] [TestMethod]
public async Task CreateFile() public async Task CreateFile()
@ -21,9 +20,6 @@ namespace Steamworks
.WithDescription( "This item was created by Facepunch Steamworks unit tests.\n\n" + .WithDescription( "This item was created by Facepunch Steamworks unit tests.\n\n" +
"It should have technically been deleted so you should never get to " + "It should have technically been deleted so you should never get to " +
"read this unless something terrible has happened." ) "read this unless something terrible has happened." )
.WithTag( "Arsehole" )
.WithTag( "Spiteful" )
.WithTag( "Fat-Head" )
.SubmitAsync(); .SubmitAsync();
Assert.IsTrue( result.Success ); Assert.IsTrue( result.Success );
@ -34,40 +30,6 @@ namespace Steamworks
} }
[TestMethod]
public async Task CreateChineseFile()
{
string fileName = "这是我的项目";
string description = "此项目由Facepunch Steamworks单元测试创建";
var result = await Ugc.Editor.NewCommunityFile
.WithTitle( fileName )
.WithDescription( description )
.WithTag( "Arsehole" )
.WithTag( "Spiteful" )
.WithTag( "Fat-Head" )
.SubmitAsync();
Console.WriteLine( $"Title: {fileName}" );
Console.WriteLine( $"Description: {description}" );
Assert.IsTrue( result.Success );
Assert.AreNotEqual( result.FileId.Value, 0 );
var file = await Steamworks.SteamUGC.QueryFileAsync( result.FileId );
Console.WriteLine( $"FileId: {result.FileId}" );
Console.WriteLine( $"Title: {file.Value.Title}" );
Console.WriteLine( $"Description: {file.Value.Description}" );
Assert.AreEqual( file.Value.Title, fileName );
Assert.AreEqual( file.Value.Description, description );
var deleted = await SteamUGC.DeleteFileAsync( result.FileId );
Assert.IsTrue( deleted );
}
class ProgressBar : IProgress<float> class ProgressBar : IProgress<float>
{ {
float Value = 0; float Value = 0;
@ -83,7 +45,7 @@ namespace Steamworks
} }
[TestMethod] [TestMethod]
public async Task UploadBigishFile() public async Task UploadBigFile()
{ {
var created = Ugc.Editor.NewCommunityFile var created = Ugc.Editor.NewCommunityFile
.WithTitle( "Unit Test Upload Item" ) .WithTitle( "Unit Test Upload Item" )
@ -103,7 +65,7 @@ namespace Steamworks
// Upload a file of random bytes // Upload a file of random bytes
var rand = new Random(); var rand = new Random();
var testFile = new byte[1024 * 1024 * 32]; var testFile = new byte[1024 * 1024 * 256];
rand.NextBytes( testFile ); rand.NextBytes( testFile );
System.IO.File.WriteAllBytes( testFolder.FullName + "/testfile1.bin", testFile ); System.IO.File.WriteAllBytes( testFolder.FullName + "/testfile1.bin", testFile );
@ -125,59 +87,6 @@ namespace Steamworks
} }
} }
[TestMethod]
public async Task CreateAndThenEditFile()
{
PublishedFileId fileid;
//
// Make a file
//
{
var result = await Ugc.Editor.NewCommunityFile
.WithTitle( "Unedited File" )
.SubmitAsync();
Assert.IsTrue( result.Success );
Assert.AreNotEqual( result.FileId.Value, 0 );
fileid = result.FileId;
}
await Task.Delay( 1000 );
//
// Edit it
//
{
var editor = new Ugc.Editor( fileid );
editor = editor.WithTitle( "An Edited File" );
var result = await editor.SubmitAsync();
Assert.IsTrue( result.Success );
Assert.AreEqual( result.FileId, fileid );
}
await Task.Delay( 1000 );
//
// Make sure the edited file matches
//
{
var details = await SteamUGC.QueryFileAsync( fileid ) ?? throw new Exception( "Somethign went wrong" );
Assert.AreEqual( details.Id, fileid );
Assert.AreEqual( details.Title, "An Edited File" );
}
//
// Clean up
//
var deleted = await SteamUGC.DeleteFileAsync( fileid );
Assert.IsTrue( deleted );
}
} }
} }

View File

@ -10,8 +10,7 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class UgcQueryTests
public class UgcQueryTests
{ {
[TestMethod] [TestMethod]
public async Task QueryAll() public async Task QueryAll()
@ -29,21 +28,20 @@ namespace Steamworks
public async Task QueryWithTags() public async Task QueryWithTags()
{ {
var q = Ugc.Query.All var q = Ugc.Query.All
.WithTag( "Version3" ) .WithTag( "Fun" )
.WithTag( "Hunting Bow" ) .WithTag( "Movie" )
.MatchAllTags(); .MatchAllTags();
var result = await q.GetPageAsync( 1 ); var result = await q.GetPageAsync( 1 );
Assert.IsNotNull( result ); Assert.IsNotNull( result );
Assert.IsTrue( result?.ResultCount > 0 );
Console.WriteLine( $"ResultCount: {result?.ResultCount}" ); Console.WriteLine( $"ResultCount: {result?.ResultCount}" );
Console.WriteLine( $"TotalCount: {result?.TotalCount}" ); Console.WriteLine( $"TotalCount: {result?.TotalCount}" );
foreach ( var entry in result.Value.Entries ) foreach ( var entry in result.Value.Entries )
{ {
Assert.IsTrue( entry.HasTag( "Version3" ), "Has Tag Version3" ); Assert.IsTrue( entry.HasTag( "Fun" ) );
Assert.IsTrue( entry.HasTag( "Hunting Bow" ), "Has Tag HuntingBow" ); Assert.IsTrue( entry.HasTag( "Movie" ) );
} }
} }
@ -69,8 +67,8 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task QueryUserOwn() public async Task QueryUserOwn()
{ {
var q = Ugc.Query.All var q = Ugc.UserQuery.All
.WhereUserPublished(); .FromSelf();
var result = await q.GetPageAsync( 1 ); var result = await q.GetPageAsync( 1 );
Assert.IsNotNull( result ); Assert.IsNotNull( result );
@ -85,14 +83,13 @@ namespace Steamworks
} }
[TestMethod] [TestMethod]
public async Task QueryGarry() public async Task QueryFoohy()
{ {
var q = Ugc.Query.All var q = Ugc.UserQuery.All
.WhereUserPublished( 76561197960279927 ); .FromUser( 76561197997689747 );
var result = await q.GetPageAsync( 1 ); var result = await q.GetPageAsync( 1 );
Assert.IsNotNull( result ); Assert.IsNotNull( result );
Assert.IsTrue( result?.ResultCount > 0 );
Console.WriteLine( $"ResultCount: {result?.ResultCount}" ); Console.WriteLine( $"ResultCount: {result?.ResultCount}" );
Console.WriteLine( $"TotalCount: {result?.TotalCount}" ); Console.WriteLine( $"TotalCount: {result?.TotalCount}" );
@ -102,30 +99,6 @@ namespace Steamworks
Console.WriteLine( $" {entry.Title}" ); Console.WriteLine( $" {entry.Title}" );
} }
} }
[TestMethod]
public async Task QuerySpecificFile()
{
var item = await SteamUGC.QueryFileAsync( 1734427277 );
Assert.IsTrue( item.HasValue );
Assert.IsNotNull( item.Value.Title );
Console.WriteLine( $"Title: {item?.Title}" );
Console.WriteLine( $"Desc: {item?.Description}" );
Console.WriteLine( $"Tags: {string.Join( ",", item?.Tags )}" );
Console.WriteLine( $"Author: {item?.Owner.Name} [{item?.Owner.Id}]" );
Console.WriteLine( $"PreviewImageUrl: {item?.PreviewImageUrl}" );
Console.WriteLine( $"NumComments: {item?.NumComments}" );
Console.WriteLine( $"Url: {item?.Url}" );
Console.WriteLine( $"Directory: {item?.Directory}" );
Console.WriteLine( $"IsInstalled: {item?.IsInstalled}" );
Console.WriteLine( $"IsAcceptedForUse: {item?.IsAcceptedForUse}" );
Console.WriteLine( $"IsPublic: {item?.IsPublic}" );
Console.WriteLine( $"Created: {item?.Created}" );
Console.WriteLine( $"Updated: {item?.Updated}" );
Console.WriteLine( $"Score: {item?.Score}" );
}
} }
} }

View File

@ -10,11 +10,10 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class UgcTest
public class UgcTest
{ {
[TestMethod] [TestMethod]
public void Download() public async Task Download()
{ {
SteamUGC.Download( 1717844711 ); SteamUGC.Download( 1717844711 );
} }
@ -22,7 +21,7 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task GetInformation() public async Task GetInformation()
{ {
var itemInfo = await Ugc.Item.GetAsync( 1720164672 ); var itemInfo = await Ugc.Item.Get( 1720164672 );
Assert.IsTrue( itemInfo.HasValue ); Assert.IsTrue( itemInfo.HasValue );
@ -33,9 +32,6 @@ namespace Steamworks
Console.WriteLine( $"IsSubscribed: {itemInfo?.IsSubscribed}" ); Console.WriteLine( $"IsSubscribed: {itemInfo?.IsSubscribed}" );
Console.WriteLine( $"NeedsUpdate: {itemInfo?.NeedsUpdate}" ); Console.WriteLine( $"NeedsUpdate: {itemInfo?.NeedsUpdate}" );
Console.WriteLine( $"Description: {itemInfo?.Description}" ); Console.WriteLine( $"Description: {itemInfo?.Description}" );
Console.WriteLine( $"Owner: {itemInfo?.Owner}" );
Console.WriteLine( $"Score: {itemInfo?.Score}" );
Console.WriteLine( $"PreviewImageUrl: {itemInfo?.PreviewImageUrl}" );
} }
} }
} }

View File

@ -10,11 +10,10 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class UserStatsTest
public class UserStatsTest
{ {
[TestMethod] [TestMethod]
public async Task AchievementList() public void AchievementList()
{ {
foreach ( var a in SteamUserStats.Achievements ) foreach ( var a in SteamUserStats.Achievements )
{ {
@ -25,7 +24,7 @@ namespace Steamworks
Console.WriteLine( $" a.Description: {a.Description}" ); Console.WriteLine( $" a.Description: {a.Description}" );
Console.WriteLine( $" a.GlobalUnlocked: {a.GlobalUnlocked}" ); Console.WriteLine( $" a.GlobalUnlocked: {a.GlobalUnlocked}" );
var icon = await a.GetIconAsync(); var icon = a.GetIcon();
Console.WriteLine( $" a.Icon: {icon}" ); Console.WriteLine( $" a.Icon: {icon}" );
} }
@ -62,7 +61,7 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task CreateLeaderboard() public async Task CreateLeaderboard()
{ {
var leaderboard = await SteamUserStats.FindOrCreateLeaderboardAsync( "Testleaderboard", Data.LeaderboardSort.Ascending, Data.LeaderboardDisplay.Numeric ); var leaderboard = await SteamUserStats.FindOrCreateLeaderboard( "Testleaderboard", Data.LeaderboardSort.Ascending, Data.LeaderboardDisplay.Numeric );
Assert.IsTrue( leaderboard.HasValue ); Assert.IsTrue( leaderboard.HasValue );
} }
@ -70,17 +69,17 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task FindLeaderboard() public async Task FindLeaderboard()
{ {
var leaderboard = await SteamUserStats.FindLeaderboardAsync( "Testleaderboard" ); var leaderboard = await SteamUserStats.FindLeaderboard( "Testleaderboard" );
Assert.IsTrue( leaderboard.HasValue ); Assert.IsTrue( leaderboard.HasValue );
} }
[TestMethod] [TestMethod]
public async Task SubmitScore() public async Task SubmitScore()
{ {
var leaderboard = await SteamUserStats.FindLeaderboardAsync( "Testleaderboard" ); var leaderboard = await SteamUserStats.FindLeaderboard( "Testleaderboard" );
Assert.IsTrue( leaderboard.HasValue ); Assert.IsTrue( leaderboard.HasValue );
var result = await leaderboard.Value.SubmitScoreAsync( 576 ); var result = await leaderboard.Value.SubmitScore( 576 );
Assert.IsTrue( result.HasValue ); Assert.IsTrue( result.HasValue );
Console.WriteLine( $"result.Changed: {result?.Changed}" ); Console.WriteLine( $"result.Changed: {result?.Changed}" );
@ -93,7 +92,7 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task ReplaceScore() public async Task ReplaceScore()
{ {
var leaderboard = await SteamUserStats.FindLeaderboardAsync( "Testleaderboard" ); var leaderboard = await SteamUserStats.FindLeaderboard( "Testleaderboard" );
Assert.IsTrue( leaderboard.HasValue ); Assert.IsTrue( leaderboard.HasValue );
var result = await leaderboard.Value.ReplaceScore( 576 ); var result = await leaderboard.Value.ReplaceScore( 576 );
@ -109,10 +108,15 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task GetScoresFromFriends() public async Task GetScoresFromFriends()
{ {
var leaderboard = await SteamUserStats.FindLeaderboardAsync( "Testleaderboard" ); var leaderboard = await SteamUserStats.FindLeaderboard( "Testleaderboard" );
Assert.IsTrue( leaderboard.HasValue );
var friendScores = await leaderboard.Value.GetScoresFromFriendsAsync(); // Get entries around user
var friendScores = await leaderboard.Value.GetScoresFromFriends();
Assert.IsNotNull( friendScores );
Console.WriteLine( $"" );
Console.WriteLine( $"Friend Scores:" );
foreach ( var e in friendScores ) foreach ( var e in friendScores )
{ {
Console.WriteLine( $"{e.GlobalRank}: {e.Score} {e.User}" ); Console.WriteLine( $"{e.GlobalRank}: {e.Score} {e.User}" );
@ -122,28 +126,25 @@ namespace Steamworks
[TestMethod] [TestMethod]
public async Task GetScoresAroundUserAsync() public async Task GetScoresAroundUserAsync()
{ {
var leaderboard = await SteamUserStats.FindLeaderboardAsync( "Testleaderboard" ); var leaderboard = await SteamUserStats.FindLeaderboard( "Testleaderboard" );
Assert.IsTrue( leaderboard.HasValue ); Assert.IsTrue( leaderboard.HasValue );
for ( int i = 1; i < 10; i++ ) // Get entries around user
{ var relativeScores = await leaderboard.Value.GetScoresAroundUserAsync( -5, 5 );
// Get entries around user Assert.IsNotNull( relativeScores );
var relativeScores = await leaderboard.Value.GetScoresAroundUserAsync( -i, i );
Assert.IsNotNull( relativeScores );
Console.WriteLine( $"" ); Console.WriteLine( $"" );
Console.WriteLine( $"Relative Scores:" ); Console.WriteLine( $"Relative Scores:" );
foreach ( var e in relativeScores ) foreach ( var e in relativeScores )
{ {
Console.WriteLine( $"{e.GlobalRank}: {e.Score} {e.User}" ); Console.WriteLine( $"{e.GlobalRank}: {e.Score} {e.User}" );
}
} }
} }
[TestMethod] [TestMethod]
public async Task GetScoresAsync() public async Task GetScoresAsync()
{ {
var leaderboard = await SteamUserStats.FindLeaderboardAsync( "Testleaderboard" ); var leaderboard = await SteamUserStats.FindLeaderboard( "Testleaderboard" );
Assert.IsTrue( leaderboard.HasValue ); Assert.IsTrue( leaderboard.HasValue );
// Get top 20 global scores // Get top 20 global scores
@ -168,35 +169,11 @@ namespace Steamworks
Assert.AreNotEqual( 0, deaths.GetInt() ); Assert.AreNotEqual( 0, deaths.GetInt() );
} }
[TestMethod]
public async Task GetFriendStats()
{
var friend = new Friend( 76561197965732579 ); // Hezzy
// Download stats
var status = await friend.RequestUserStatsAsync();
Assert.AreNotEqual( false, status );
var deaths = friend.GetStatInt( "deaths" );
Console.WriteLine( $"Hezzy has died {deaths} times" );
Assert.AreNotEqual( 0, deaths );
var unlocked = friend.GetAchievement( "COLLECT_100_WOOD" );
Assert.AreNotEqual( false, unlocked );
var when = friend.GetAchievementUnlockTime( "COLLECT_100_WOOD" );
Assert.AreNotEqual( when, DateTime.MinValue );
Console.WriteLine( $"Hezzy unlocked COLLECT_100_WOOD {when}" );
}
[TestMethod] [TestMethod]
public async Task GetStatGlobalInt() public async Task GetStatGlobalInt()
{ {
var deaths = new Stat( "deaths" ); var deaths = new Stat( "deaths" );
await deaths.GetGlobalIntDaysAsync( 5 ); await deaths.GetGlobalIntDays( 5 );
var totalStartups = deaths.GetGlobalInt(); var totalStartups = deaths.GetGlobalInt();
Assert.AreNotEqual( 0, totalStartups ); Assert.AreNotEqual( 0, totalStartups );
@ -208,7 +185,7 @@ namespace Steamworks
{ {
var deaths = new Stat( "deaths" ); var deaths = new Stat( "deaths" );
var history = await deaths.GetGlobalIntDaysAsync( 10 ); var history = await deaths.GetGlobalIntDays( 10 );
Assert.AreNotEqual( 0, history.Length ); Assert.AreNotEqual( 0, history.Length );
for ( int i=0; i< history.Length; i++ ) for ( int i=0; i< history.Length; i++ )

View File

@ -11,8 +11,7 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class UserTest
public class UserTest
{ {
[TestMethod] [TestMethod]
public void GetVoice() public void GetVoice()
@ -61,7 +60,7 @@ namespace Steamworks
[TestMethod] [TestMethod]
public void AuthSession() public void AuthSession()
{ {
var ticket = SteamUser.GetAuthSessionTicket( SteamClient.SteamId ); var ticket = SteamUser.GetAuthSessionTicket();
Assert.AreNotEqual( 0, ticket.Handle ); Assert.AreNotEqual( 0, ticket.Handle );
Assert.AreNotEqual( 0, ticket.Data.Length ); Assert.AreNotEqual( 0, ticket.Data.Length );
@ -75,27 +74,6 @@ namespace Steamworks
SteamUser.EndAuthSession( SteamClient.SteamId ); SteamUser.EndAuthSession( SteamClient.SteamId );
} }
[TestMethod]
public async Task AuthSessionAsync()
{
var ticket = await SteamUser.GetAuthSessionTicketAsync( SteamClient.SteamId, 5.0 );
Assert.AreNotEqual( 0, ticket.Handle );
Assert.AreNotEqual( 0, ticket.Data.Length );
Console.WriteLine( $"ticket.Handle: {ticket.Handle}" );
Console.WriteLine( $"ticket.Data: { string.Join( "", ticket.Data.Select( x => x.ToString( "x" ) ) ) }" );
}
[TestMethod]
public async Task AuthTicketForWebApiAsync()
{
var ticket = await SteamUser.GetAuthTicketForWebApiAsync( "Test" );
Assert.AreNotEqual( 0, ticket.Handle );
Assert.AreNotEqual( 0, ticket.Data.Length );
Console.WriteLine( $"ticket.Handle: {ticket.Handle}" );
Console.WriteLine( $"ticket.Data: { string.Join( "", ticket.Data.Select( x => x.ToString( "x" ) ) ) }" );
}
[TestMethod] [TestMethod]
public void SteamLevel() public void SteamLevel()
@ -104,12 +82,6 @@ namespace Steamworks
Console.WriteLine( $"User.SteamLevel: {SteamUser.SteamLevel}" ); Console.WriteLine( $"User.SteamLevel: {SteamUser.SteamLevel}" );
} }
[TestMethod]
public void Name()
{
Console.WriteLine( $"SteamClient.Name: {SteamClient.Name}" );
}
[TestMethod] [TestMethod]
public async Task GetStoreAuthUrlAsync() public async Task GetStoreAuthUrlAsync()
{ {
@ -142,50 +114,6 @@ namespace Steamworks
{ {
Console.WriteLine( $"User.IsPhoneRequiringVerification: {SteamUser.IsPhoneRequiringVerification}" ); Console.WriteLine( $"User.IsPhoneRequiringVerification: {SteamUser.IsPhoneRequiringVerification}" );
} }
[TestMethod]
public async Task RequestEncryptedAppTicketAsyncWithData()
{
for ( int i=0; i<10; i++ )
{
var data = await SteamUser.RequestEncryptedAppTicketAsync( new byte[] { 0, 1, 2, 3, 4, 5, 6, 7 } );
if ( data == null )
{
Console.WriteLine( $"Attempt {i}: Returned null.. waiting 1 seconds" );
await Task.Delay( 10000 );
continue;
}
Console.WriteLine( $"data: {BitConverter.ToString( data )}" );
return;
}
Assert.Fail();
}
[TestMethod]
public async Task RequestEncryptedAppTicketAsync()
{
for ( int i = 0; i < 6; i++ )
{
var data = await SteamUser.RequestEncryptedAppTicketAsync();
if ( data == null )
{
Console.WriteLine( $"Attempt {i}: Returned null.. waiting 1 seconds" );
await Task.Delay( 10000 );
continue;
}
Console.WriteLine( $"data: {BitConverter.ToString( data )}" );
return;
}
Assert.Fail();
}
} }
} }

View File

@ -9,8 +9,7 @@ namespace Steamworks
{ {
[TestClass] [TestClass]
[DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )] public class UtilsTest
public class UtilsTest
{ {
[TestMethod] [TestMethod]
public void SecondsSinceAppActive() public void SecondsSinceAppActive()

View File

@ -1,74 +0,0 @@
"In Game Actions"
{
"actions"
{
"InGameControls"
{
"title" "#Set_Ingame"
"StickPadGyro"
{
"Move"
{
"title" "#Action_Move"
"input_mode" "joystick_move"
}
"Camera"
{
"title" "#Action_Camera"
"input_mode" "absolute_mouse"
}
}
"AnalogTrigger"
{
"Throttle" "#Action_Throttle"
}
"Button"
{
"fire" "#Action_Fire"
"Jump" "#Action_Jump"
"pause_menu" "#Action_Menu"
}
}
"MenuControls"
{
"title" "#Set_Menu"
"StickPadGyro"
{
}
"AnalogTrigger"
{
}
"Button"
{
"menu_up" "#Menu_Up"
"menu_down" "#Menu_Down"
"menu_left" "#Menu_Left"
"menu_right" "#Menu_Right"
"menu_select" "#Menu_Select"
"menu_cancel" "#Menu_Cancel"
"pause_menu" "#Action_ReturnToGame"
}
}
}
"localization"
{
"english"
{
"Set_Ingame" "In-Game Controls"
"Set_Menu" "Menu Controls"
"Action_Move" "Movement"
"Action_Camera" "Camera"
"Action_Throttle" "Throttle"
"Action_Fire" "Fire Weapon"
"Action_Jump" "Jump"
"Action_Menu" "Pause Menu"
"Action_ReturnToGame" "Return To Game"
"Menu_Up" "Up"
"Menu_Down" "Down"
"Menu_Left" "Left"
"Menu_Right" "Right"
"Menu_Select" "Select"
"Menu_Cancel" "Cancel"
}
}
}

Binary file not shown.

View File

@ -1,74 +0,0 @@
"In Game Actions"
{
"actions"
{
"InGameControls"
{
"title" "#Set_Ingame"
"StickPadGyro"
{
"Move"
{
"title" "#Action_Move"
"input_mode" "joystick_move"
}
"Camera"
{
"title" "#Action_Camera"
"input_mode" "absolute_mouse"
}
}
"AnalogTrigger"
{
"Throttle" "#Action_Throttle"
}
"Button"
{
"fire" "#Action_Fire"
"Jump" "#Action_Jump"
"pause_menu" "#Action_Menu"
}
}
"MenuControls"
{
"title" "#Set_Menu"
"StickPadGyro"
{
}
"AnalogTrigger"
{
}
"Button"
{
"menu_up" "#Menu_Up"
"menu_down" "#Menu_Down"
"menu_left" "#Menu_Left"
"menu_right" "#Menu_Right"
"menu_select" "#Menu_Select"
"menu_cancel" "#Menu_Cancel"
"pause_menu" "#Action_ReturnToGame"
}
}
}
"localization"
{
"english"
{
"Set_Ingame" "In-Game Controls"
"Set_Menu" "Menu Controls"
"Action_Move" "Movement"
"Action_Camera" "Camera"
"Action_Throttle" "Throttle"
"Action_Fire" "Fire Weapon"
"Action_Jump" "Jump"
"Action_Menu" "Pause Menu"
"Action_ReturnToGame" "Return To Game"
"Menu_Up" "Up"
"Menu_Down" "Down"
"Menu_Left" "Left"
"Menu_Right" "Right"
"Menu_Select" "Select"
"Menu_Cancel" "Cancel"
}
}
}

Binary file not shown.

View File

@ -1,102 +1,32 @@
 
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View File

@ -1,98 +0,0 @@
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Steamworks
{
/// <summary>
/// An awaitable version of a SteamAPICall_t
/// </summary>
internal struct CallResult<T> : INotifyCompletion where T : struct, ICallbackData
{
SteamAPICall_t call;
ISteamUtils utils;
bool server;
public CallResult( SteamAPICall_t call, bool server )
{
this.call = call;
this.server = server;
utils = (server ? SteamUtils.InterfaceServer : SteamUtils.InterfaceClient) as ISteamUtils;
if ( utils == null )
utils = SteamUtils.Interface as ISteamUtils;
}
/// <summary>
/// This gets called if IsComplete returned false on the first call.
/// The Action "continues" the async call. We pass it to the Dispatch
/// to be called when the callback returns.
/// </summary>
public void OnCompleted( Action continuation )
{
if (IsCompleted)
continuation();
else
Dispatch.OnCallComplete<T>(call, continuation, server);
}
/// <summary>
/// Gets the result. This is called internally by the async shit.
/// </summary>
public T? GetResult()
{
bool failed = false;
if ( !utils.IsAPICallCompleted( call, ref failed ) || failed )
return null;
var t = default( T );
var size = t.DataSize;
var ptr = Marshal.AllocHGlobal( size );
try
{
if ( !utils.GetAPICallResult( call, ptr, size, (int)t.CallbackType, ref failed ) || failed )
{
Dispatch.OnDebugCallback?.Invoke( t.CallbackType, "!GetAPICallResult or failed", server );
return null;
}
Dispatch.OnDebugCallback?.Invoke( t.CallbackType, Dispatch.CallbackToString( t.CallbackType, ptr, size ), server );
return ((T)Marshal.PtrToStructure( ptr, typeof( T ) ));
}
finally
{
Marshal.FreeHGlobal( ptr );
}
}
/// <summary>
/// Return true if complete or failed
/// </summary>
public bool IsCompleted
{
get
{
bool failed = false;
if ( utils.IsAPICallCompleted( call, ref failed ) || failed )
return true;
return false;
}
}
/// <summary>
/// This is what makes this struct awaitable
/// </summary>
internal CallResult<T> GetAwaiter()
{
return this;
}
}
}

View File

@ -0,0 +1,43 @@
using System;
using System.Runtime.InteropServices;
using System.Collections.Generic;
using Steamworks.Data;
namespace Steamworks
{
[StructLayout( LayoutKind.Sequential )]
internal partial class Callback
{
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void Run( IntPtr thisptr, IntPtr pvParam );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate void RunCall( IntPtr thisptr, IntPtr pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall );
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
public delegate int GetCallbackSizeBytes( IntPtr thisptr );
internal enum Flags : byte
{
Registered = 0x01,
GameServer = 0x02
}
public IntPtr vTablePtr;
public byte CallbackFlags;
public int CallbackId;
//
// These are functions that are on CCallback but are never called
// We could just send a IntPtr.Zero but it's probably safer to throw a
// big apeshit message if steam changes its behaviour at some point
//
[MonoPInvokeCallback]
internal static void RunStub( IntPtr self, IntPtr param, bool failure, SteamAPICall_t call ) =>
throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the CallResult function [Run( void *pvParam, bool bIOFailure, SteamAPICall_t hSteamAPICall )]" );
[MonoPInvokeCallback]
internal static int SizeStub( IntPtr self ) =>
throw new System.Exception( "Something changed in the Steam API and now CCallbackBack is calling the GetSize function [GetCallbackSizeBytes()]" );
};
}

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@ -0,0 +1,137 @@
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
namespace Steamworks
{
//
// Created on registration of a callback
//
internal class Event : IDisposable
{
internal static List<IDisposable> AllClient = new List<IDisposable>();
internal static List<IDisposable> AllServer = new List<IDisposable>();
internal static void DisposeAllClient()
{
foreach ( var a in AllClient.ToArray() )
{
a.Dispose();
}
AllClient.Clear();
}
internal static void DisposeAllServer()
{
foreach ( var a in AllServer.ToArray() )
{
a.Dispose();
}
AllServer.Clear();
}
internal static void Register( Callback.Run func, int size, int callbackId, bool gameserver )
{
var r = new Event();
r.vTablePtr = BuildVTable( func, r.Allocations );
//
// Create the callback object
//
var cb = new Callback();
cb.vTablePtr = r.vTablePtr;
cb.CallbackFlags = gameserver ? (byte)0x02 : (byte)0;
cb.CallbackId = callbackId;
//
// Pin the callback, so it doesn't get garbage collected and we can pass the pointer to native
//
r.PinnedCallback = GCHandle.Alloc( cb, GCHandleType.Pinned );
//
// Register the callback with Steam
//
SteamClient.RegisterCallback( r.PinnedCallback.AddrOfPinnedObject(), cb.CallbackId );
r.IsAllocated = true;
if ( gameserver )
Event.AllServer.Add( r );
else
Event.AllClient.Add( r );
}
static IntPtr BuildVTable( Callback.Run run, List<GCHandle> allocations )
{
var RunStub = (Callback.RunCall)Callback.RunStub;
var SizeStub = (Callback.GetCallbackSizeBytes)Callback.SizeStub;
allocations.Add( GCHandle.Alloc( run ) );
allocations.Add( GCHandle.Alloc( RunStub ) );
allocations.Add( GCHandle.Alloc( SizeStub ) );
var a = Marshal.GetFunctionPointerForDelegate<Callback.Run>( run );
var b = Marshal.GetFunctionPointerForDelegate<Callback.RunCall>( RunStub );
var c = Marshal.GetFunctionPointerForDelegate<Callback.GetCallbackSizeBytes>( SizeStub );
var vt = Marshal.AllocHGlobal( IntPtr.Size * 3 );
if ( Config.Os == OsType.Windows )
{
Marshal.WriteIntPtr( vt, IntPtr.Size * 0, b );
Marshal.WriteIntPtr( vt, IntPtr.Size * 1, a );
Marshal.WriteIntPtr( vt, IntPtr.Size * 2, c );
}
else
{
Marshal.WriteIntPtr( vt, IntPtr.Size * 0, a );
Marshal.WriteIntPtr( vt, IntPtr.Size * 1, b );
Marshal.WriteIntPtr( vt, IntPtr.Size * 2, c );
}
return vt;
}
bool IsAllocated;
List<GCHandle> Allocations = new List<GCHandle>();
internal IntPtr vTablePtr;
internal GCHandle PinnedCallback;
public void Dispose()
{
if ( !IsAllocated ) return;
IsAllocated = false;
if ( !PinnedCallback.IsAllocated )
throw new System.Exception( "Callback isn't allocated!?" );
SteamClient.UnregisterCallback( PinnedCallback.AddrOfPinnedObject() );
foreach ( var a in Allocations )
{
if ( a.IsAllocated )
a.Free();
}
Allocations = null;
PinnedCallback.Free();
if ( vTablePtr != IntPtr.Zero )
{
Marshal.FreeHGlobal( vTablePtr );
vTablePtr = IntPtr.Zero;
}
}
~Event()
{
Dispose();
}
}
}

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@ -1,17 +0,0 @@
using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
namespace Steamworks
{
/// <summary>
/// Gives us a generic way to get the CallbackId of structs
/// </summary>
internal interface ICallbackData
{
CallbackType CallbackType { get; }
int DataSize { get; }
}
}

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@ -1,334 +0,0 @@
using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Steamworks.Data;
using Steamworks;
using System.Linq;
namespace Steamworks
{
/// <summary>
/// Responsible for all callback/callresult handling
///
/// This manually pumps Steam's message queue and dispatches those
/// events to any waiting callbacks/callresults.
/// </summary>
public static class Dispatch
{
/// <summary>
/// If set then we'll call this function every time a callback is generated.
///
/// This is SLOW!! - it's for debugging - don't keep it on all the time. If you want to access a specific
/// callback then please create an issue on github and I'll add it!
///
/// Params are : [Callback Type] [Callback Contents] [server]
///
/// </summary>
public static Action<CallbackType, string, bool> OnDebugCallback;
/// <summary>
/// Called if an exception happens during a callback/callresult.
/// This is needed because the exception isn't always accessible when running
/// async.. and can fail silently. With this hooked you won't be stuck wondering
/// what happened.
/// </summary>
public static Action<Exception> OnException;
#region interop
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_Init", CallingConvention = CallingConvention.Cdecl )]
internal static extern void SteamAPI_ManualDispatch_Init();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_RunFrame", CallingConvention = CallingConvention.Cdecl )]
internal static extern void SteamAPI_ManualDispatch_RunFrame( HSteamPipe pipe );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_GetNextCallback", CallingConvention = CallingConvention.Cdecl )]
[return: MarshalAs( UnmanagedType.I1 )]
internal static extern bool SteamAPI_ManualDispatch_GetNextCallback( HSteamPipe pipe, [In, Out] ref CallbackMsg_t msg );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ManualDispatch_FreeLastCallback", CallingConvention = CallingConvention.Cdecl )]
[return: MarshalAs( UnmanagedType.I1 )]
internal static extern bool SteamAPI_ManualDispatch_FreeLastCallback( HSteamPipe pipe );
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct CallbackMsg_t
{
public HSteamUser m_hSteamUser; // Specific user to whom this callback applies.
public CallbackType Type; // Callback identifier. (Corresponds to the k_iCallback enum in the callback structure.)
public IntPtr Data; // Points to the callback structure
public int DataSize; // Size of the data pointed to by m_pubParam
};
#endregion
internal static HSteamPipe ClientPipe { get; set; }
internal static HSteamPipe ServerPipe { get; set; }
/// <summary>
/// This gets called from Client/Server Init
/// It's important to switch to the manual dispatcher
/// </summary>
internal static void Init()
{
SteamAPI_ManualDispatch_Init();
}
/// <summary>
/// Make sure we don't call Frame in a callback - because that'll cause some issues for everyone.
/// </summary>
static bool runningFrame = false;
/// <summary>
/// Calls RunFrame and processes events from this Steam Pipe
/// </summary>
internal static void Frame( HSteamPipe pipe )
{
if ( runningFrame )
return;
try
{
runningFrame = true;
SteamAPI_ManualDispatch_RunFrame( pipe );
SteamNetworkingUtils.OutputDebugMessages();
CallbackMsg_t msg = default;
while ( SteamAPI_ManualDispatch_GetNextCallback( pipe, ref msg ) )
{
try
{
ProcessCallback( msg, pipe == ServerPipe );
}
finally
{
SteamAPI_ManualDispatch_FreeLastCallback( pipe );
}
}
}
catch ( System.Exception e )
{
OnException?.Invoke( e );
}
finally
{
runningFrame = false;
}
}
/// <summary>
/// To be safe we don't call the continuation functions while iterating
/// the Callback list. This is maybe overly safe because the only way this
/// could be an issue is if the callback list is modified in the continuation
/// which would only happen if starting or shutting down in the callback.
/// </summary>
static List<Action<IntPtr>> actionsToCall = new List<Action<IntPtr>>();
/// <summary>
/// A callback is a general global message
/// </summary>
private static void ProcessCallback( CallbackMsg_t msg, bool isServer )
{
OnDebugCallback?.Invoke( msg.Type, CallbackToString( msg.Type, msg.Data, msg.DataSize ), isServer );
// Is this a special callback telling us that the call result is ready?
if ( msg.Type == CallbackType.SteamAPICallCompleted )
{
ProcessResult( msg );
return;
}
if ( Callbacks.TryGetValue( msg.Type, out var list ) )
{
actionsToCall.Clear();
foreach ( var item in list )
{
if ( item.server != isServer )
continue;
actionsToCall.Add( item.action );
}
foreach ( var action in actionsToCall )
{
action( msg.Data );
}
actionsToCall.Clear();
}
}
/// <summary>
/// Given a callback, try to turn it into a string
/// </summary>
internal static string CallbackToString( CallbackType type, IntPtr data, int expectedsize )
{
if ( !CallbackTypeFactory.All.TryGetValue( type, out var t ) )
return $"[{type} not in sdk]";
var strct = data.ToType( t );
if ( strct == null )
return "[null]";
var str = "";
var fields = t.GetFields( System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic );
if ( fields.Length == 0 )
return "[no fields]";
var columnSize = fields.Max( x => x.Name.Length ) + 1;
if ( columnSize < 10 )
columnSize = 10;
foreach ( var field in fields )
{
var spaces = (columnSize - field.Name.Length);
if ( spaces < 0 ) spaces = 0;
str += $"{new String( ' ', spaces )}{field.Name}: {field.GetValue( strct )}\n";
}
return str.Trim( '\n' );
}
/// <summary>
/// A result is a reply to a specific command
/// </summary>
private static void ProcessResult( CallbackMsg_t msg )
{
var result = msg.Data.ToType<SteamAPICallCompleted_t>();
//
// Do we have an entry added via OnCallComplete
//
if ( !ResultCallbacks.TryGetValue( result.AsyncCall, out var callbackInfo ) )
{
//
// This can happen if the callback result was immediately available
// so we just returned that without actually going through the callback
// dance. It's okay for this to fail.
//
//
// But still let everyone know that this happened..
//
OnDebugCallback?.Invoke( (CallbackType)result.Callback, $"[no callback waiting/required]", false );
return;
}
// Remove it before we do anything, incase the continuation throws exceptions
ResultCallbacks.Remove( result.AsyncCall );
// At this point whatever async routine called this
// continues running.
callbackInfo.continuation();
}
/// <summary>
/// Pumps the queue in an async loop so we don't
/// have to think about it. This has the advantage that
/// you can call .Wait() on async shit and it still works.
/// </summary>
internal static async void LoopClientAsync()
{
while ( ClientPipe != 0 )
{
Frame( ClientPipe );
await Task.Delay( 16 );
}
}
/// <summary>
/// Pumps the queue in an async loop so we don't
/// have to think about it. This has the advantage that
/// you can call .Wait() on async shit and it still works.
/// </summary>
internal static async void LoopServerAsync()
{
while ( ServerPipe != 0 )
{
Frame( ServerPipe );
await Task.Delay( 32 );
}
}
struct ResultCallback
{
public Action continuation;
public bool server;
}
static Dictionary<ulong, ResultCallback> ResultCallbacks = new Dictionary<ulong, ResultCallback>();
/// <summary>
/// Watch for a steam api call
/// </summary>
internal static void OnCallComplete<T>( SteamAPICall_t call, Action continuation, bool server ) where T : struct, ICallbackData
{
ResultCallbacks[call.Value] = new ResultCallback
{
continuation = continuation,
server = server
};
}
struct Callback
{
public Action<IntPtr> action;
public bool server;
}
static Dictionary<CallbackType, List<Callback>> Callbacks = new Dictionary<CallbackType, List<Callback>>();
/// <summary>
/// Install a global callback. The passed function will get called if it's all good.
/// </summary>
internal static void Install<T>( Action<T> p, bool server = false ) where T : ICallbackData
{
var t = default( T );
var type = t.CallbackType;
if ( !Callbacks.TryGetValue( type, out var list ) )
{
list = new List<Callback>();
Callbacks[type] = list;
}
list.Add( new Callback
{
action = x => p( x.ToType<T>() ),
server = server
} );
}
internal static void ShutdownServer()
{
ServerPipe = 0;
foreach ( var callback in Callbacks )
{
Callbacks[callback.Key].RemoveAll( x => x.server );
}
ResultCallbacks = ResultCallbacks.Where( x => !x.Value.server )
.ToDictionary( x => x.Key, x => x.Value );
}
internal static void ShutdownClient()
{
ClientPipe = 0;
foreach ( var callback in Callbacks )
{
Callbacks[callback.Key].RemoveAll( x => !x.server );
}
ResultCallbacks = ResultCallbacks.Where( x => x.Value.server )
.ToDictionary( x => x.Key, x => x.Value );
}
}
}

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@ -1,54 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamAPI
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_SteamAPI_Init", CallingConvention = CallingConvention.Cdecl )]
public static extern SteamAPIInitResult SteamInternal_SteamAPI_Init( IntPtr pszInternalCheckInterfaceVersions, IntPtr pOutErrMsg );
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_Shutdown", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamAPI_Shutdown();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamPipe SteamAPI_GetHSteamPipe();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_RestartAppIfNecessary", CallingConvention = CallingConvention.Cdecl )]
[return: MarshalAs( UnmanagedType.I1 )]
public static extern bool SteamAPI_RestartAppIfNecessary( uint unOwnAppID );
}
static internal SteamAPIInitResult Init( string pszInternalCheckInterfaceVersions, out string pOutErrMsg )
{
using var interfaceVersionsStr = new Utf8StringToNative( pszInternalCheckInterfaceVersions );
using var buffer = Helpers.Memory.Take();
var result = Native.SteamInternal_SteamAPI_Init( interfaceVersionsStr.Pointer, buffer.Ptr );
pOutErrMsg = Helpers.MemoryToString( buffer.Ptr );
return result;
}
static internal void Shutdown()
{
Native.SteamAPI_Shutdown();
}
static internal HSteamPipe GetHSteamPipe()
{
return Native.SteamAPI_GetHSteamPipe();
}
static internal bool RestartAppIfNecessary( uint unOwnAppID )
{
return Native.SteamAPI_RestartAppIfNecessary( unOwnAppID );
}
}
}

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@ -1,40 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamGameServer
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_RunCallbacks", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_RunCallbacks();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_Shutdown", CallingConvention = CallingConvention.Cdecl )]
public static extern void SteamGameServer_Shutdown();
[DllImport( Platform.LibraryName, EntryPoint = "SteamGameServer_GetHSteamPipe", CallingConvention = CallingConvention.Cdecl )]
public static extern HSteamPipe SteamGameServer_GetHSteamPipe();
}
static internal void RunCallbacks()
{
Native.SteamGameServer_RunCallbacks();
}
static internal void Shutdown()
{
Native.SteamGameServer_Shutdown();
}
static internal HSteamPipe GetHSteamPipe()
{
return Native.SteamGameServer_GetHSteamPipe();
}
}
}

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@ -1,28 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal static class SteamInternal
{
internal static class Native
{
[DllImport( Platform.LibraryName, EntryPoint = "SteamInternal_GameServer_Init_V2", CallingConvention = CallingConvention.Cdecl )]
public static extern SteamAPIInitResult SteamInternal_GameServer_Init_V2( uint unIP, ushort usGamePort, ushort usQueryPort, int eServerMode, IntPtr pchVersionString, IntPtr pszInternalCheckInterfaceVersions, IntPtr pOutErrMsg );
}
static internal SteamAPIInitResult GameServer_Init( uint unIP, ushort usGamePort, ushort usQueryPort, int eServerMode, string pchVersionString, string pszInternalCheckInterfaceVersions, out string pOutErrMsg )
{
using var versionStr = new Utf8StringToNative( pchVersionString );
using var interfaceVersionsStr = new Utf8StringToNative( pszInternalCheckInterfaceVersions );
using var buffer = Helpers.Memory.Take();
var result = Native.SteamInternal_GameServer_Init_V2( unIP, usGamePort, usQueryPort, eServerMode, versionStr.Pointer, interfaceVersionsStr.Pointer, buffer.Ptr );
pOutErrMsg = Helpers.MemoryToString( buffer.Ptr );
return result;
}
}
}

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@ -0,0 +1,49 @@
using System;
using System.IO;
namespace Steamworks
{
public static class Config
{
static OsType _os;
public static OsType Os
{
get
{
if ( _os == OsType.None )
{
string windir = Environment.GetEnvironmentVariable( "windir" );
if ( !string.IsNullOrEmpty( windir ) && windir.Contains( @"\" ) && Directory.Exists( windir ) )
{
_os = OsType.Windows;
}
else if ( File.Exists( @"/System/Library/CoreServices/SystemVersion.plist" ) )
{
_os = OsType.Posix;
}
else if ( File.Exists( @"/proc/sys/kernel/ostype" ) )
{
_os = OsType.Posix;
}
else
{
throw new System.Exception( "Couldn't determine operating system" );
}
}
return _os;
}
set => _os = value;
}
public static bool PackSmall => Os != OsType.Windows;
}
public enum OsType
{
None,
Windows,
Posix,
}
}

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@ -1,42 +0,0 @@
using System;
namespace Steamworks.Data
{
[Flags]
public enum SendType : int
{
/// <summary>
/// Send the message unreliably. Can be lost. Messages *can* be larger than a
/// single MTU (UDP packet), but there is no retransmission, so if any piece
/// of the message is lost, the entire message will be dropped.
///
/// The sending API does have some knowledge of the underlying connection, so
/// if there is no NAT-traversal accomplished or there is a recognized adjustment
/// happening on the connection, the packet will be batched until the connection
/// is open again.
/// </summary>
Unreliable = 0,
/// <summary>
/// Disable Nagle's algorithm.
/// By default, Nagle's algorithm is applied to all outbound messages. This means
/// that the message will NOT be sent immediately, in case further messages are
/// sent soon after you send this, which can be grouped together. Any time there
/// is enough buffered data to fill a packet, the packets will be pushed out immediately,
/// but partially-full packets not be sent until the Nagle timer expires.
/// </summary>
NoNagle = 1 << 0,
/// <summary>
/// If the message cannot be sent very soon (because the connection is still doing some initial
/// handshaking, route negotiations, etc), then just drop it. This is only applicable for unreliable
/// messages. Using this flag on reliable messages is invalid.
/// </summary>
NoDelay = 1 << 2,
/// Reliable message send. Can send up to 0.5mb in a single message.
/// Does fragmentation/re-assembly of messages under the hood, as well as a sliding window for
/// efficient sends of large chunks of data.
Reliable = 1 << 3
}
}

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@ -1,16 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Facepunch.Steamworks.Posix</AssemblyName>
<DefineConstants>$(DefineConstants);PLATFORM_POSIX</DefineConstants>
<TargetFrameworks>netstandard2.1;net6.0;net46</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>10</LangVersion>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<RootNamespace>Steamworks</RootNamespace>
</PropertyGroup>
<Import Project="Facepunch.Steamworks.targets" />
</Project>

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@ -1,42 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Facepunch.Steamworks.Win32</AssemblyName>
<DefineConstants>$(DefineConstants);PLATFORM_WIN32;PLATFORM_WIN</DefineConstants>
<TargetFrameworks>netstandard2.1;net6.0;net46</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<RootNamespace>Steamworks</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
<Authors>Garry Newman</Authors>
<PackageId>Facepunch.Steamworks.win32</PackageId>
<PackageDescription>Steamworks implementation with an emphasis on making things easy. For Windows x86.</PackageDescription>
<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
<PackageIcon>Facepunch.Steamworks.jpg</PackageIcon>
<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
<LangVersion>10</LangVersion>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup>
<None Include="Facepunch.Steamworks.jpg">
<Pack>true</Pack>
<PackagePath>/</PackagePath>
</None>
<None Include="steam_api.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<Pack>true</Pack>
<PackagePath>content</PackagePath>
</None>
</ItemGroup>
<Import Project="Facepunch.Steamworks.targets" />
</Project>

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@ -1,55 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>Facepunch.Steamworks.Win64</AssemblyName>
<DefineConstants>$(DefineConstants);PLATFORM_WIN64;PLATFORM_WIN;PLATFORM_64</DefineConstants>
<TargetFrameworks>netstandard2.1;net6.0;net46</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<RootNamespace>Steamworks</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
<Authors>Garry Newman</Authors>
<PackageId>Facepunch.Steamworks</PackageId>
<PackageDescription>Steamworks implementation with an emphasis on making things easy. For Windows x64.</PackageDescription>
<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
<PackageIcon>Facepunch.Steamworks.jpg</PackageIcon>
<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
<LangVersion>10</LangVersion>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<ItemGroup>
<None Include="Facepunch.Steamworks.jpg">
<Pack>true</Pack>
<PackagePath>/</PackagePath>
</None>
<None Include="steam_api64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
<Pack>true</Pack>
<PackagePath>content</PackagePath>
</None>
</ItemGroup>
<Import Project="Facepunch.Steamworks.targets" />
<Target Name="PostBuildHome" AfterTargets="PostBuildEvent" Condition="'$(Computername)'=='GarryBasementPc'">
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win64.* C:\plastic\RustMain\Assets\Plugins\Facepunch.Steamworks\" />
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Posix.* C:\plastic\RustMain\Assets\Plugins\Facepunch.Steamworks\" />
</Target>
<Target Name="PostBuildOffice" AfterTargets="PostBuildEvent" Condition="'$(Computername)'=='GARRYSOFFICEPC'">
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win64.* C:\Plastic\Rust\Assets\Plugins\Facepunch.Steamworks\" />
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Posix.* C:\Plastic\Rust\Assets\Plugins\Facepunch.Steamworks\" />
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win64.* C:\Git\Facepunch.Steamworks.UnityTest\Assets\Steamworks" />
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Win32.* C:\Git\Facepunch.Steamworks.UnityTest\Assets\Steamworks" />
<Exec Command="Copy $(TargetDir)\Facepunch.Steamworks.Posix.* C:\Git\Facepunch.Steamworks.UnityTest\Assets\Steamworks" />
</Target>
</Project>

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@ -0,0 +1,61 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>netstandard2.0;net46</TargetFrameworks>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyName>Facepunch.Steamworks</AssemblyName>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>TRACE;DEBUG</DefineConstants>
<NoWarn>1701;1702;1705;618;1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>TRACE;RELEASE</DefineConstants>
<NoWarn>1701;1702;1705;618;1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
<DefineConstants>$(DefineConstants);NET_CORE</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Compile Remove="*AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Update="steam_api64.dll">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="Generated\Interfaces\" />
</ItemGroup>
<PropertyGroup>
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
<Authors>Garry Newman</Authors>
<PackageId>Facepunch.Steamworks</PackageId>
<PackageDescription>Another fucking c# Steamworks implementation</PackageDescription>
<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
<PackageLicenseUrl>https://github.com/Facepunch/Facepunch.Steamworks/blob/master/LICENSE</PackageLicenseUrl>
<PackageIconUrl>https://avatars2.githubusercontent.com/u/3371040</PackageIconUrl>
<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
<PackageVersion>0.7.5</PackageVersion>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|netstandard2.0|AnyCPU'">
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
</Project>

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@ -1,37 +0,0 @@
<Project>
<PropertyGroup>
<RestoreProjectStyle>PackageReference</RestoreProjectStyle>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup>
<PackageVersion>2.4.1</PackageVersion>
<FileVersion>2.4.1</FileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
<NoWarn>1701;1702;1705;618;1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE;RELEASE</DefineConstants>
<NoWarn>1701;1702;1705;618;1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(TargetFramework)' == 'netstandard2.0' ">
<DefineConstants>$(DefineConstants);NET_CORE</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(TargetFramework)|$(Platform)'=='Debug|netstandard2.0|AnyCPU'">
<DebugType>full</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<Compile Remove="*AssemblyInfo.cs" />
<Folder Include="Generated\Interfaces\" />
</ItemGroup>
</Project>

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@ -1,454 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Linq;
using Steamworks.Data;
using System.Threading.Tasks;
namespace Steamworks
{
public enum CallbackType
{
SteamServersConnected = 101,
SteamServerConnectFailure = 102,
SteamServersDisconnected = 103,
ClientGameServerDeny = 113,
GSPolicyResponse = 115,
IPCFailure = 117,
LicensesUpdated = 125,
ValidateAuthTicketResponse = 143,
MicroTxnAuthorizationResponse = 152,
EncryptedAppTicketResponse = 154,
GetAuthSessionTicketResponse = 163,
GameWebCallback = 164,
StoreAuthURLResponse = 165,
MarketEligibilityResponse = 166,
DurationControl = 167,
GetTicketForWebApiResponse = 168,
GSClientApprove = 201,
GSClientDeny = 202,
GSClientKick = 203,
GSClientAchievementStatus = 206,
GSGameplayStats = 207,
GSClientGroupStatus = 208,
GSReputation = 209,
AssociateWithClanResult = 210,
ComputeNewPlayerCompatibilityResult = 211,
PersonaStateChange = 304,
GameOverlayActivated = 331,
GameServerChangeRequested = 332,
GameLobbyJoinRequested = 333,
AvatarImageLoaded = 334,
ClanOfficerListResponse = 335,
FriendRichPresenceUpdate = 336,
GameRichPresenceJoinRequested = 337,
GameConnectedClanChatMsg = 338,
GameConnectedChatJoin = 339,
GameConnectedChatLeave = 340,
DownloadClanActivityCountsResult = 341,
JoinClanChatRoomCompletionResult = 342,
GameConnectedFriendChatMsg = 343,
FriendsGetFollowerCount = 344,
FriendsIsFollowing = 345,
FriendsEnumerateFollowingList = 346,
SetPersonaNameResponse = 347,
UnreadChatMessagesChanged = 348,
OverlayBrowserProtocolNavigation = 349,
EquippedProfileItemsChanged = 350,
EquippedProfileItems = 351,
FavoritesListChanged = 502,
LobbyInvite = 503,
LobbyEnter = 504,
LobbyDataUpdate = 505,
LobbyChatUpdate = 506,
LobbyChatMsg = 507,
LobbyGameCreated = 509,
LobbyMatchList = 510,
LobbyKicked = 512,
LobbyCreated = 513,
PSNGameBootInviteResult = 515,
FavoritesListAccountsUpdated = 516,
IPCountry = 701,
LowBatteryPower = 702,
SteamAPICallCompleted = 703,
SteamShutdown = 704,
CheckFileSignature = 705,
GamepadTextInputDismissed = 714,
AppResumingFromSuspend = 736,
FloatingGamepadTextInputDismissed = 738,
FilterTextDictionaryChanged = 739,
DlcInstalled = 1005,
NewUrlLaunchParameters = 1014,
AppProofOfPurchaseKeyResponse = 1021,
FileDetailsResult = 1023,
TimedTrialStatus = 1030,
UserStatsReceived = 1101,
UserStatsStored = 1102,
UserAchievementStored = 1103,
LeaderboardFindResult = 1104,
LeaderboardScoresDownloaded = 1105,
LeaderboardScoreUploaded = 1106,
NumberOfCurrentPlayers = 1107,
UserStatsUnloaded = 1108,
GSStatsUnloaded = 1108,
UserAchievementIconFetched = 1109,
GlobalAchievementPercentagesReady = 1110,
LeaderboardUGCSet = 1111,
// PS3TrophiesInstalled = 1112,
GlobalStatsReceived = 1112,
// SocketStatusCallback = 1201,
P2PSessionRequest = 1202,
P2PSessionConnectFail = 1203,
SteamNetConnectionStatusChangedCallback = 1221,
SteamNetAuthenticationStatus = 1222,
SteamNetworkingFakeIPResult = 1223,
SteamNetworkingMessagesSessionRequest = 1251,
SteamNetworkingMessagesSessionFailed = 1252,
SteamRelayNetworkStatus = 1281,
RemoteStorageFileShareResult = 1307,
RemoteStoragePublishFileResult = 1309,
RemoteStorageDeletePublishedFileResult = 1311,
RemoteStorageEnumerateUserPublishedFilesResult = 1312,
RemoteStorageSubscribePublishedFileResult = 1313,
RemoteStorageEnumerateUserSubscribedFilesResult = 1314,
RemoteStorageUnsubscribePublishedFileResult = 1315,
RemoteStorageUpdatePublishedFileResult = 1316,
RemoteStorageDownloadUGCResult = 1317,
RemoteStorageGetPublishedFileDetailsResult = 1318,
RemoteStorageEnumerateWorkshopFilesResult = 1319,
RemoteStorageGetPublishedItemVoteDetailsResult = 1320,
RemoteStoragePublishedFileSubscribed = 1321,
RemoteStoragePublishedFileUnsubscribed = 1322,
RemoteStoragePublishedFileDeleted = 1323,
RemoteStorageUpdateUserPublishedItemVoteResult = 1324,
RemoteStorageUserVoteDetails = 1325,
RemoteStorageEnumerateUserSharedWorkshopFilesResult = 1326,
RemoteStorageSetUserPublishedFileActionResult = 1327,
RemoteStorageEnumeratePublishedFilesByUserActionResult = 1328,
RemoteStoragePublishFileProgress = 1329,
RemoteStoragePublishedFileUpdated = 1330,
RemoteStorageFileWriteAsyncComplete = 1331,
RemoteStorageFileReadAsyncComplete = 1332,
RemoteStorageLocalFileChange = 1333,
GSStatsReceived = 1800,
GSStatsStored = 1801,
HTTPRequestCompleted = 2101,
HTTPRequestHeadersReceived = 2102,
HTTPRequestDataReceived = 2103,
ScreenshotReady = 2301,
ScreenshotRequested = 2302,
SteamInputDeviceConnected = 2801,
SteamInputDeviceDisconnected = 2802,
SteamInputConfigurationLoaded = 2803,
SteamInputGamepadSlotChange = 2804,
SteamUGCQueryCompleted = 3401,
SteamUGCRequestUGCDetailsResult = 3402,
CreateItemResult = 3403,
SubmitItemUpdateResult = 3404,
ItemInstalled = 3405,
DownloadItemResult = 3406,
UserFavoriteItemsListChanged = 3407,
SetUserItemVoteResult = 3408,
GetUserItemVoteResult = 3409,
StartPlaytimeTrackingResult = 3410,
StopPlaytimeTrackingResult = 3411,
AddUGCDependencyResult = 3412,
RemoveUGCDependencyResult = 3413,
AddAppDependencyResult = 3414,
RemoveAppDependencyResult = 3415,
GetAppDependenciesResult = 3416,
DeleteItemResult = 3417,
UserSubscribedItemsListChanged = 3418,
WorkshopEULAStatus = 3420,
PlaybackStatusHasChanged = 4001,
VolumeHasChanged = 4002,
MusicPlayerWantsVolume = 4011,
MusicPlayerSelectsQueueEntry = 4012,
MusicPlayerSelectsPlaylistEntry = 4013,
MusicPlayerRemoteWillActivate = 4101,
MusicPlayerRemoteWillDeactivate = 4102,
MusicPlayerRemoteToFront = 4103,
MusicPlayerWillQuit = 4104,
MusicPlayerWantsPlay = 4105,
MusicPlayerWantsPause = 4106,
MusicPlayerWantsPlayPrevious = 4107,
MusicPlayerWantsPlayNext = 4108,
MusicPlayerWantsShuffled = 4109,
MusicPlayerWantsLooped = 4110,
MusicPlayerWantsPlayingRepeatStatus = 4114,
HTML_BrowserReady = 4501,
HTML_NeedsPaint = 4502,
HTML_StartRequest = 4503,
HTML_CloseBrowser = 4504,
HTML_URLChanged = 4505,
HTML_FinishedRequest = 4506,
HTML_OpenLinkInNewTab = 4507,
HTML_ChangedTitle = 4508,
HTML_SearchResults = 4509,
HTML_CanGoBackAndForward = 4510,
HTML_HorizontalScroll = 4511,
HTML_VerticalScroll = 4512,
HTML_LinkAtPosition = 4513,
HTML_JSAlert = 4514,
HTML_JSConfirm = 4515,
HTML_FileOpenDialog = 4516,
HTML_NewWindow = 4521,
HTML_SetCursor = 4522,
HTML_StatusText = 4523,
HTML_ShowToolTip = 4524,
HTML_UpdateToolTip = 4525,
HTML_HideToolTip = 4526,
HTML_BrowserRestarted = 4527,
BroadcastUploadStart = 4604,
BroadcastUploadStop = 4605,
GetVideoURLResult = 4611,
GetOPFSettingsResult = 4624,
SteamInventoryResultReady = 4700,
SteamInventoryFullUpdate = 4701,
SteamInventoryDefinitionUpdate = 4702,
SteamInventoryEligiblePromoItemDefIDs = 4703,
SteamInventoryStartPurchaseResult = 4704,
SteamInventoryRequestPricesResult = 4705,
SteamParentalSettingsChanged = 5001,
SearchForGameProgressCallback = 5201,
SearchForGameResultCallback = 5202,
RequestPlayersForGameProgressCallback = 5211,
RequestPlayersForGameResultCallback = 5212,
RequestPlayersForGameFinalResultCallback = 5213,
SubmitPlayerResultResultCallback = 5214,
EndGameResultCallback = 5215,
JoinPartyCallback = 5301,
CreateBeaconCallback = 5302,
ReservationNotificationCallback = 5303,
ChangeNumOpenSlotsCallback = 5304,
AvailableBeaconLocationsUpdated = 5305,
ActiveBeaconsUpdated = 5306,
SteamRemotePlaySessionConnected = 5701,
SteamRemotePlaySessionDisconnected = 5702,
SteamRemotePlayTogetherGuestInvite = 5703,
SteamTimelineGamePhaseRecordingExists = 6001,
SteamTimelineEventRecordingExists = 6002,
}
internal static partial class CallbackTypeFactory
{
internal static System.Collections.Generic.Dictionary<CallbackType, System.Type> All = new System.Collections.Generic.Dictionary<CallbackType, System.Type>
{
{ CallbackType.SteamServersConnected, typeof( SteamServersConnected_t )},
{ CallbackType.SteamServerConnectFailure, typeof( SteamServerConnectFailure_t )},
{ CallbackType.SteamServersDisconnected, typeof( SteamServersDisconnected_t )},
{ CallbackType.ClientGameServerDeny, typeof( ClientGameServerDeny_t )},
{ CallbackType.GSPolicyResponse, typeof( GSPolicyResponse_t )},
{ CallbackType.IPCFailure, typeof( IPCFailure_t )},
{ CallbackType.LicensesUpdated, typeof( LicensesUpdated_t )},
{ CallbackType.ValidateAuthTicketResponse, typeof( ValidateAuthTicketResponse_t )},
{ CallbackType.MicroTxnAuthorizationResponse, typeof( MicroTxnAuthorizationResponse_t )},
{ CallbackType.EncryptedAppTicketResponse, typeof( EncryptedAppTicketResponse_t )},
{ CallbackType.GetAuthSessionTicketResponse, typeof( GetAuthSessionTicketResponse_t )},
{ CallbackType.GameWebCallback, typeof( GameWebCallback_t )},
{ CallbackType.StoreAuthURLResponse, typeof( StoreAuthURLResponse_t )},
{ CallbackType.MarketEligibilityResponse, typeof( MarketEligibilityResponse_t )},
{ CallbackType.DurationControl, typeof( DurationControl_t )},
{ CallbackType.GetTicketForWebApiResponse, typeof( GetTicketForWebApiResponse_t )},
{ CallbackType.GSClientApprove, typeof( GSClientApprove_t )},
{ CallbackType.GSClientDeny, typeof( GSClientDeny_t )},
{ CallbackType.GSClientKick, typeof( GSClientKick_t )},
{ CallbackType.GSClientAchievementStatus, typeof( GSClientAchievementStatus_t )},
{ CallbackType.GSGameplayStats, typeof( GSGameplayStats_t )},
{ CallbackType.GSClientGroupStatus, typeof( GSClientGroupStatus_t )},
{ CallbackType.GSReputation, typeof( GSReputation_t )},
{ CallbackType.AssociateWithClanResult, typeof( AssociateWithClanResult_t )},
{ CallbackType.ComputeNewPlayerCompatibilityResult, typeof( ComputeNewPlayerCompatibilityResult_t )},
{ CallbackType.PersonaStateChange, typeof( PersonaStateChange_t )},
{ CallbackType.GameOverlayActivated, typeof( GameOverlayActivated_t )},
{ CallbackType.GameServerChangeRequested, typeof( GameServerChangeRequested_t )},
{ CallbackType.GameLobbyJoinRequested, typeof( GameLobbyJoinRequested_t )},
{ CallbackType.AvatarImageLoaded, typeof( AvatarImageLoaded_t )},
{ CallbackType.ClanOfficerListResponse, typeof( ClanOfficerListResponse_t )},
{ CallbackType.FriendRichPresenceUpdate, typeof( FriendRichPresenceUpdate_t )},
{ CallbackType.GameRichPresenceJoinRequested, typeof( GameRichPresenceJoinRequested_t )},
{ CallbackType.GameConnectedClanChatMsg, typeof( GameConnectedClanChatMsg_t )},
{ CallbackType.GameConnectedChatJoin, typeof( GameConnectedChatJoin_t )},
{ CallbackType.GameConnectedChatLeave, typeof( GameConnectedChatLeave_t )},
{ CallbackType.DownloadClanActivityCountsResult, typeof( DownloadClanActivityCountsResult_t )},
{ CallbackType.JoinClanChatRoomCompletionResult, typeof( JoinClanChatRoomCompletionResult_t )},
{ CallbackType.GameConnectedFriendChatMsg, typeof( GameConnectedFriendChatMsg_t )},
{ CallbackType.FriendsGetFollowerCount, typeof( FriendsGetFollowerCount_t )},
{ CallbackType.FriendsIsFollowing, typeof( FriendsIsFollowing_t )},
{ CallbackType.FriendsEnumerateFollowingList, typeof( FriendsEnumerateFollowingList_t )},
{ CallbackType.SetPersonaNameResponse, typeof( SetPersonaNameResponse_t )},
{ CallbackType.UnreadChatMessagesChanged, typeof( UnreadChatMessagesChanged_t )},
{ CallbackType.OverlayBrowserProtocolNavigation, typeof( OverlayBrowserProtocolNavigation_t )},
{ CallbackType.EquippedProfileItemsChanged, typeof( EquippedProfileItemsChanged_t )},
{ CallbackType.EquippedProfileItems, typeof( EquippedProfileItems_t )},
{ CallbackType.FavoritesListChanged, typeof( FavoritesListChanged_t )},
{ CallbackType.LobbyInvite, typeof( LobbyInvite_t )},
{ CallbackType.LobbyEnter, typeof( LobbyEnter_t )},
{ CallbackType.LobbyDataUpdate, typeof( LobbyDataUpdate_t )},
{ CallbackType.LobbyChatUpdate, typeof( LobbyChatUpdate_t )},
{ CallbackType.LobbyChatMsg, typeof( LobbyChatMsg_t )},
{ CallbackType.LobbyGameCreated, typeof( LobbyGameCreated_t )},
{ CallbackType.LobbyMatchList, typeof( LobbyMatchList_t )},
{ CallbackType.LobbyKicked, typeof( LobbyKicked_t )},
{ CallbackType.LobbyCreated, typeof( LobbyCreated_t )},
{ CallbackType.PSNGameBootInviteResult, typeof( PSNGameBootInviteResult_t )},
{ CallbackType.FavoritesListAccountsUpdated, typeof( FavoritesListAccountsUpdated_t )},
{ CallbackType.IPCountry, typeof( IPCountry_t )},
{ CallbackType.LowBatteryPower, typeof( LowBatteryPower_t )},
{ CallbackType.SteamAPICallCompleted, typeof( SteamAPICallCompleted_t )},
{ CallbackType.SteamShutdown, typeof( SteamShutdown_t )},
{ CallbackType.CheckFileSignature, typeof( CheckFileSignature_t )},
{ CallbackType.GamepadTextInputDismissed, typeof( GamepadTextInputDismissed_t )},
{ CallbackType.AppResumingFromSuspend, typeof( AppResumingFromSuspend_t )},
{ CallbackType.FloatingGamepadTextInputDismissed, typeof( FloatingGamepadTextInputDismissed_t )},
{ CallbackType.FilterTextDictionaryChanged, typeof( FilterTextDictionaryChanged_t )},
{ CallbackType.DlcInstalled, typeof( DlcInstalled_t )},
{ CallbackType.NewUrlLaunchParameters, typeof( NewUrlLaunchParameters_t )},
{ CallbackType.AppProofOfPurchaseKeyResponse, typeof( AppProofOfPurchaseKeyResponse_t )},
{ CallbackType.FileDetailsResult, typeof( FileDetailsResult_t )},
{ CallbackType.TimedTrialStatus, typeof( TimedTrialStatus_t )},
{ CallbackType.UserStatsReceived, typeof( UserStatsReceived_t )},
{ CallbackType.UserStatsStored, typeof( UserStatsStored_t )},
{ CallbackType.UserAchievementStored, typeof( UserAchievementStored_t )},
{ CallbackType.LeaderboardFindResult, typeof( LeaderboardFindResult_t )},
{ CallbackType.LeaderboardScoresDownloaded, typeof( LeaderboardScoresDownloaded_t )},
{ CallbackType.LeaderboardScoreUploaded, typeof( LeaderboardScoreUploaded_t )},
{ CallbackType.NumberOfCurrentPlayers, typeof( NumberOfCurrentPlayers_t )},
{ CallbackType.UserStatsUnloaded, typeof( UserStatsUnloaded_t )},
// { CallbackType.GSStatsUnloaded, typeof( GSStatsUnloaded_t )},
{ CallbackType.UserAchievementIconFetched, typeof( UserAchievementIconFetched_t )},
{ CallbackType.GlobalAchievementPercentagesReady, typeof( GlobalAchievementPercentagesReady_t )},
{ CallbackType.LeaderboardUGCSet, typeof( LeaderboardUGCSet_t )},
{ CallbackType.GlobalStatsReceived, typeof( GlobalStatsReceived_t )},
{ CallbackType.P2PSessionRequest, typeof( P2PSessionRequest_t )},
{ CallbackType.P2PSessionConnectFail, typeof( P2PSessionConnectFail_t )},
{ CallbackType.SteamNetConnectionStatusChangedCallback, typeof( SteamNetConnectionStatusChangedCallback_t )},
{ CallbackType.SteamNetAuthenticationStatus, typeof( SteamNetAuthenticationStatus_t )},
{ CallbackType.SteamNetworkingFakeIPResult, typeof( SteamNetworkingFakeIPResult_t )},
{ CallbackType.SteamNetworkingMessagesSessionRequest, typeof( SteamNetworkingMessagesSessionRequest_t )},
{ CallbackType.SteamNetworkingMessagesSessionFailed, typeof( SteamNetworkingMessagesSessionFailed_t )},
{ CallbackType.SteamRelayNetworkStatus, typeof( SteamRelayNetworkStatus_t )},
{ CallbackType.RemoteStorageFileShareResult, typeof( RemoteStorageFileShareResult_t )},
{ CallbackType.RemoteStoragePublishFileResult, typeof( RemoteStoragePublishFileResult_t )},
{ CallbackType.RemoteStorageDeletePublishedFileResult, typeof( RemoteStorageDeletePublishedFileResult_t )},
{ CallbackType.RemoteStorageEnumerateUserPublishedFilesResult, typeof( RemoteStorageEnumerateUserPublishedFilesResult_t )},
{ CallbackType.RemoteStorageSubscribePublishedFileResult, typeof( RemoteStorageSubscribePublishedFileResult_t )},
{ CallbackType.RemoteStorageEnumerateUserSubscribedFilesResult, typeof( RemoteStorageEnumerateUserSubscribedFilesResult_t )},
{ CallbackType.RemoteStorageUnsubscribePublishedFileResult, typeof( RemoteStorageUnsubscribePublishedFileResult_t )},
{ CallbackType.RemoteStorageUpdatePublishedFileResult, typeof( RemoteStorageUpdatePublishedFileResult_t )},
{ CallbackType.RemoteStorageDownloadUGCResult, typeof( RemoteStorageDownloadUGCResult_t )},
{ CallbackType.RemoteStorageGetPublishedFileDetailsResult, typeof( RemoteStorageGetPublishedFileDetailsResult_t )},
{ CallbackType.RemoteStorageEnumerateWorkshopFilesResult, typeof( RemoteStorageEnumerateWorkshopFilesResult_t )},
{ CallbackType.RemoteStorageGetPublishedItemVoteDetailsResult, typeof( RemoteStorageGetPublishedItemVoteDetailsResult_t )},
{ CallbackType.RemoteStoragePublishedFileSubscribed, typeof( RemoteStoragePublishedFileSubscribed_t )},
{ CallbackType.RemoteStoragePublishedFileUnsubscribed, typeof( RemoteStoragePublishedFileUnsubscribed_t )},
{ CallbackType.RemoteStoragePublishedFileDeleted, typeof( RemoteStoragePublishedFileDeleted_t )},
{ CallbackType.RemoteStorageUpdateUserPublishedItemVoteResult, typeof( RemoteStorageUpdateUserPublishedItemVoteResult_t )},
{ CallbackType.RemoteStorageUserVoteDetails, typeof( RemoteStorageUserVoteDetails_t )},
{ CallbackType.RemoteStorageEnumerateUserSharedWorkshopFilesResult, typeof( RemoteStorageEnumerateUserSharedWorkshopFilesResult_t )},
{ CallbackType.RemoteStorageSetUserPublishedFileActionResult, typeof( RemoteStorageSetUserPublishedFileActionResult_t )},
{ CallbackType.RemoteStorageEnumeratePublishedFilesByUserActionResult, typeof( RemoteStorageEnumeratePublishedFilesByUserActionResult_t )},
{ CallbackType.RemoteStoragePublishFileProgress, typeof( RemoteStoragePublishFileProgress_t )},
{ CallbackType.RemoteStoragePublishedFileUpdated, typeof( RemoteStoragePublishedFileUpdated_t )},
{ CallbackType.RemoteStorageFileWriteAsyncComplete, typeof( RemoteStorageFileWriteAsyncComplete_t )},
{ CallbackType.RemoteStorageFileReadAsyncComplete, typeof( RemoteStorageFileReadAsyncComplete_t )},
{ CallbackType.RemoteStorageLocalFileChange, typeof( RemoteStorageLocalFileChange_t )},
{ CallbackType.GSStatsReceived, typeof( GSStatsReceived_t )},
{ CallbackType.GSStatsStored, typeof( GSStatsStored_t )},
{ CallbackType.HTTPRequestCompleted, typeof( HTTPRequestCompleted_t )},
{ CallbackType.HTTPRequestHeadersReceived, typeof( HTTPRequestHeadersReceived_t )},
{ CallbackType.HTTPRequestDataReceived, typeof( HTTPRequestDataReceived_t )},
{ CallbackType.ScreenshotReady, typeof( ScreenshotReady_t )},
{ CallbackType.ScreenshotRequested, typeof( ScreenshotRequested_t )},
{ CallbackType.SteamInputDeviceConnected, typeof( SteamInputDeviceConnected_t )},
{ CallbackType.SteamInputDeviceDisconnected, typeof( SteamInputDeviceDisconnected_t )},
{ CallbackType.SteamInputConfigurationLoaded, typeof( SteamInputConfigurationLoaded_t )},
{ CallbackType.SteamInputGamepadSlotChange, typeof( SteamInputGamepadSlotChange_t )},
{ CallbackType.SteamUGCQueryCompleted, typeof( SteamUGCQueryCompleted_t )},
{ CallbackType.SteamUGCRequestUGCDetailsResult, typeof( SteamUGCRequestUGCDetailsResult_t )},
{ CallbackType.CreateItemResult, typeof( CreateItemResult_t )},
{ CallbackType.SubmitItemUpdateResult, typeof( SubmitItemUpdateResult_t )},
{ CallbackType.ItemInstalled, typeof( ItemInstalled_t )},
{ CallbackType.DownloadItemResult, typeof( DownloadItemResult_t )},
{ CallbackType.UserFavoriteItemsListChanged, typeof( UserFavoriteItemsListChanged_t )},
{ CallbackType.SetUserItemVoteResult, typeof( SetUserItemVoteResult_t )},
{ CallbackType.GetUserItemVoteResult, typeof( GetUserItemVoteResult_t )},
{ CallbackType.StartPlaytimeTrackingResult, typeof( StartPlaytimeTrackingResult_t )},
{ CallbackType.StopPlaytimeTrackingResult, typeof( StopPlaytimeTrackingResult_t )},
{ CallbackType.AddUGCDependencyResult, typeof( AddUGCDependencyResult_t )},
{ CallbackType.RemoveUGCDependencyResult, typeof( RemoveUGCDependencyResult_t )},
{ CallbackType.AddAppDependencyResult, typeof( AddAppDependencyResult_t )},
{ CallbackType.RemoveAppDependencyResult, typeof( RemoveAppDependencyResult_t )},
{ CallbackType.GetAppDependenciesResult, typeof( GetAppDependenciesResult_t )},
{ CallbackType.DeleteItemResult, typeof( DeleteItemResult_t )},
{ CallbackType.UserSubscribedItemsListChanged, typeof( UserSubscribedItemsListChanged_t )},
{ CallbackType.WorkshopEULAStatus, typeof( WorkshopEULAStatus_t )},
{ CallbackType.PlaybackStatusHasChanged, typeof( PlaybackStatusHasChanged_t )},
{ CallbackType.VolumeHasChanged, typeof( VolumeHasChanged_t )},
{ CallbackType.MusicPlayerWantsVolume, typeof( MusicPlayerWantsVolume_t )},
{ CallbackType.MusicPlayerSelectsQueueEntry, typeof( MusicPlayerSelectsQueueEntry_t )},
{ CallbackType.MusicPlayerSelectsPlaylistEntry, typeof( MusicPlayerSelectsPlaylistEntry_t )},
{ CallbackType.MusicPlayerRemoteWillActivate, typeof( MusicPlayerRemoteWillActivate_t )},
{ CallbackType.MusicPlayerRemoteWillDeactivate, typeof( MusicPlayerRemoteWillDeactivate_t )},
{ CallbackType.MusicPlayerRemoteToFront, typeof( MusicPlayerRemoteToFront_t )},
{ CallbackType.MusicPlayerWillQuit, typeof( MusicPlayerWillQuit_t )},
{ CallbackType.MusicPlayerWantsPlay, typeof( MusicPlayerWantsPlay_t )},
{ CallbackType.MusicPlayerWantsPause, typeof( MusicPlayerWantsPause_t )},
{ CallbackType.MusicPlayerWantsPlayPrevious, typeof( MusicPlayerWantsPlayPrevious_t )},
{ CallbackType.MusicPlayerWantsPlayNext, typeof( MusicPlayerWantsPlayNext_t )},
{ CallbackType.MusicPlayerWantsShuffled, typeof( MusicPlayerWantsShuffled_t )},
{ CallbackType.MusicPlayerWantsLooped, typeof( MusicPlayerWantsLooped_t )},
{ CallbackType.MusicPlayerWantsPlayingRepeatStatus, typeof( MusicPlayerWantsPlayingRepeatStatus_t )},
{ CallbackType.HTML_BrowserReady, typeof( HTML_BrowserReady_t )},
{ CallbackType.HTML_NeedsPaint, typeof( HTML_NeedsPaint_t )},
{ CallbackType.HTML_StartRequest, typeof( HTML_StartRequest_t )},
{ CallbackType.HTML_CloseBrowser, typeof( HTML_CloseBrowser_t )},
{ CallbackType.HTML_URLChanged, typeof( HTML_URLChanged_t )},
{ CallbackType.HTML_FinishedRequest, typeof( HTML_FinishedRequest_t )},
{ CallbackType.HTML_OpenLinkInNewTab, typeof( HTML_OpenLinkInNewTab_t )},
{ CallbackType.HTML_ChangedTitle, typeof( HTML_ChangedTitle_t )},
{ CallbackType.HTML_SearchResults, typeof( HTML_SearchResults_t )},
{ CallbackType.HTML_CanGoBackAndForward, typeof( HTML_CanGoBackAndForward_t )},
{ CallbackType.HTML_HorizontalScroll, typeof( HTML_HorizontalScroll_t )},
{ CallbackType.HTML_VerticalScroll, typeof( HTML_VerticalScroll_t )},
{ CallbackType.HTML_LinkAtPosition, typeof( HTML_LinkAtPosition_t )},
{ CallbackType.HTML_JSAlert, typeof( HTML_JSAlert_t )},
{ CallbackType.HTML_JSConfirm, typeof( HTML_JSConfirm_t )},
{ CallbackType.HTML_FileOpenDialog, typeof( HTML_FileOpenDialog_t )},
{ CallbackType.HTML_NewWindow, typeof( HTML_NewWindow_t )},
{ CallbackType.HTML_SetCursor, typeof( HTML_SetCursor_t )},
{ CallbackType.HTML_StatusText, typeof( HTML_StatusText_t )},
{ CallbackType.HTML_ShowToolTip, typeof( HTML_ShowToolTip_t )},
{ CallbackType.HTML_UpdateToolTip, typeof( HTML_UpdateToolTip_t )},
{ CallbackType.HTML_HideToolTip, typeof( HTML_HideToolTip_t )},
{ CallbackType.HTML_BrowserRestarted, typeof( HTML_BrowserRestarted_t )},
{ CallbackType.BroadcastUploadStart, typeof( BroadcastUploadStart_t )},
{ CallbackType.BroadcastUploadStop, typeof( BroadcastUploadStop_t )},
{ CallbackType.GetVideoURLResult, typeof( GetVideoURLResult_t )},
{ CallbackType.GetOPFSettingsResult, typeof( GetOPFSettingsResult_t )},
{ CallbackType.SteamInventoryResultReady, typeof( SteamInventoryResultReady_t )},
{ CallbackType.SteamInventoryFullUpdate, typeof( SteamInventoryFullUpdate_t )},
{ CallbackType.SteamInventoryDefinitionUpdate, typeof( SteamInventoryDefinitionUpdate_t )},
{ CallbackType.SteamInventoryEligiblePromoItemDefIDs, typeof( SteamInventoryEligiblePromoItemDefIDs_t )},
{ CallbackType.SteamInventoryStartPurchaseResult, typeof( SteamInventoryStartPurchaseResult_t )},
{ CallbackType.SteamInventoryRequestPricesResult, typeof( SteamInventoryRequestPricesResult_t )},
{ CallbackType.SteamParentalSettingsChanged, typeof( SteamParentalSettingsChanged_t )},
{ CallbackType.SearchForGameProgressCallback, typeof( SearchForGameProgressCallback_t )},
{ CallbackType.SearchForGameResultCallback, typeof( SearchForGameResultCallback_t )},
{ CallbackType.RequestPlayersForGameProgressCallback, typeof( RequestPlayersForGameProgressCallback_t )},
{ CallbackType.RequestPlayersForGameResultCallback, typeof( RequestPlayersForGameResultCallback_t )},
{ CallbackType.RequestPlayersForGameFinalResultCallback, typeof( RequestPlayersForGameFinalResultCallback_t )},
{ CallbackType.SubmitPlayerResultResultCallback, typeof( SubmitPlayerResultResultCallback_t )},
{ CallbackType.EndGameResultCallback, typeof( EndGameResultCallback_t )},
{ CallbackType.JoinPartyCallback, typeof( JoinPartyCallback_t )},
{ CallbackType.CreateBeaconCallback, typeof( CreateBeaconCallback_t )},
{ CallbackType.ReservationNotificationCallback, typeof( ReservationNotificationCallback_t )},
{ CallbackType.ChangeNumOpenSlotsCallback, typeof( ChangeNumOpenSlotsCallback_t )},
{ CallbackType.AvailableBeaconLocationsUpdated, typeof( AvailableBeaconLocationsUpdated_t )},
{ CallbackType.ActiveBeaconsUpdated, typeof( ActiveBeaconsUpdated_t )},
{ CallbackType.SteamRemotePlaySessionConnected, typeof( SteamRemotePlaySessionConnected_t )},
{ CallbackType.SteamRemotePlaySessionDisconnected, typeof( SteamRemotePlaySessionDisconnected_t )},
{ CallbackType.SteamRemotePlayTogetherGuestInvite, typeof( SteamRemotePlayTogetherGuestInvite_t )},
{ CallbackType.SteamTimelineGamePhaseRecordingExists, typeof( SteamTimelineGamePhaseRecordingExists_t )},
{ CallbackType.SteamTimelineEventRecordingExists, typeof( SteamTimelineEventRecordingExists_t )},
};
}
}

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@ -1,83 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamAppList : SteamInterface
{
internal ISteamAppList( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamAppList_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamAppList_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamAppList_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetNumInstalledApps", CallingConvention = Platform.CC)]
private static extern uint _GetNumInstalledApps( IntPtr self );
#endregion
internal uint GetNumInstalledApps()
{
var returnValue = _GetNumInstalledApps( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetInstalledApps", CallingConvention = Platform.CC)]
private static extern uint _GetInstalledApps( IntPtr self, [In,Out] AppId[] pvecAppID, uint unMaxAppIDs );
#endregion
internal uint GetInstalledApps( [In,Out] AppId[] pvecAppID, uint unMaxAppIDs )
{
var returnValue = _GetInstalledApps( Self, pvecAppID, unMaxAppIDs );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppName", CallingConvention = Platform.CC)]
private static extern int _GetAppName( IntPtr self, AppId nAppID, IntPtr pchName, int cchNameMax );
#endregion
internal int GetAppName( AppId nAppID, out string pchName )
{
using var mempchName = Helpers.TakeMemory();
var returnValue = _GetAppName( Self, nAppID, mempchName, (1024 * 32) );
pchName = Helpers.MemoryToString( mempchName );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppInstallDir", CallingConvention = Platform.CC)]
private static extern int _GetAppInstallDir( IntPtr self, AppId nAppID, IntPtr pchDirectory, int cchNameMax );
#endregion
internal int GetAppInstallDir( AppId nAppID, out string pchDirectory )
{
using var mempchDirectory = Helpers.TakeMemory();
var returnValue = _GetAppInstallDir( Self, nAppID, mempchDirectory, (1024 * 32) );
pchDirectory = Helpers.MemoryToString( mempchDirectory );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamAppList_GetAppBuildId", CallingConvention = Platform.CC)]
private static extern int _GetAppBuildId( IntPtr self, AppId nAppID );
#endregion
internal int GetAppBuildId( AppId nAppID )
{
var returnValue = _GetAppBuildId( Self, nAppID );
return returnValue;
}
}
}

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@ -7,165 +7,191 @@ using Steamworks.Data;
namespace Steamworks namespace Steamworks
{ {
internal unsafe partial class ISteamApps : SteamInterface internal class ISteamApps : SteamInterface
{ {
public const string Version = "STEAMAPPS_INTERFACE_VERSION008"; public ISteamApps( bool server = false ) : base( server )
internal ISteamApps( bool IsGameServer )
{ {
SetupInterface( IsGameServer );
} }
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamApps_v008", CallingConvention = Platform.CC)] public override string InterfaceName => "STEAMAPPS_INTERFACE_VERSION008";
internal static extern IntPtr SteamAPI_SteamApps_v008();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamApps_v008();
public override void InitInternals()
{
_BIsSubscribed = Marshal.GetDelegateForFunctionPointer<FBIsSubscribed>( Marshal.ReadIntPtr( VTable, 0) );
_BIsLowViolence = Marshal.GetDelegateForFunctionPointer<FBIsLowViolence>( Marshal.ReadIntPtr( VTable, 8) );
_BIsCybercafe = Marshal.GetDelegateForFunctionPointer<FBIsCybercafe>( Marshal.ReadIntPtr( VTable, 16) );
_BIsVACBanned = Marshal.GetDelegateForFunctionPointer<FBIsVACBanned>( Marshal.ReadIntPtr( VTable, 24) );
_GetCurrentGameLanguage = Marshal.GetDelegateForFunctionPointer<FGetCurrentGameLanguage>( Marshal.ReadIntPtr( VTable, 32) );
_GetAvailableGameLanguages = Marshal.GetDelegateForFunctionPointer<FGetAvailableGameLanguages>( Marshal.ReadIntPtr( VTable, 40) );
_BIsSubscribedApp = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedApp>( Marshal.ReadIntPtr( VTable, 48) );
_BIsDlcInstalled = Marshal.GetDelegateForFunctionPointer<FBIsDlcInstalled>( Marshal.ReadIntPtr( VTable, 56) );
_GetEarliestPurchaseUnixTime = Marshal.GetDelegateForFunctionPointer<FGetEarliestPurchaseUnixTime>( Marshal.ReadIntPtr( VTable, 64) );
_BIsSubscribedFromFreeWeekend = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedFromFreeWeekend>( Marshal.ReadIntPtr( VTable, 72) );
_GetDLCCount = Marshal.GetDelegateForFunctionPointer<FGetDLCCount>( Marshal.ReadIntPtr( VTable, 80) );
_BGetDLCDataByIndex = Marshal.GetDelegateForFunctionPointer<FBGetDLCDataByIndex>( Marshal.ReadIntPtr( VTable, 88) );
_InstallDLC = Marshal.GetDelegateForFunctionPointer<FInstallDLC>( Marshal.ReadIntPtr( VTable, 96) );
_UninstallDLC = Marshal.GetDelegateForFunctionPointer<FUninstallDLC>( Marshal.ReadIntPtr( VTable, 104) );
_RequestAppProofOfPurchaseKey = Marshal.GetDelegateForFunctionPointer<FRequestAppProofOfPurchaseKey>( Marshal.ReadIntPtr( VTable, 112) );
_GetCurrentBetaName = Marshal.GetDelegateForFunctionPointer<FGetCurrentBetaName>( Marshal.ReadIntPtr( VTable, 120) );
_MarkContentCorrupt = Marshal.GetDelegateForFunctionPointer<FMarkContentCorrupt>( Marshal.ReadIntPtr( VTable, 128) );
_GetInstalledDepots = Marshal.GetDelegateForFunctionPointer<FGetInstalledDepots>( Marshal.ReadIntPtr( VTable, 136) );
_GetAppInstallDir = Marshal.GetDelegateForFunctionPointer<FGetAppInstallDir>( Marshal.ReadIntPtr( VTable, 144) );
_BIsAppInstalled = Marshal.GetDelegateForFunctionPointer<FBIsAppInstalled>( Marshal.ReadIntPtr( VTable, 152) );
_GetAppOwner = Marshal.GetDelegateForFunctionPointer<FGetAppOwner>( Marshal.ReadIntPtr( VTable, 160) );
_GetAppOwner_Windows = Marshal.GetDelegateForFunctionPointer<FGetAppOwner_Windows>( Marshal.ReadIntPtr( VTable, 160) );
_GetLaunchQueryParam = Marshal.GetDelegateForFunctionPointer<FGetLaunchQueryParam>( Marshal.ReadIntPtr( VTable, 168) );
_GetDlcDownloadProgress = Marshal.GetDelegateForFunctionPointer<FGetDlcDownloadProgress>( Marshal.ReadIntPtr( VTable, 176) );
_GetAppBuildId = Marshal.GetDelegateForFunctionPointer<FGetAppBuildId>( Marshal.ReadIntPtr( VTable, 184) );
_RequestAllProofOfPurchaseKeys = Marshal.GetDelegateForFunctionPointer<FRequestAllProofOfPurchaseKeys>( Marshal.ReadIntPtr( VTable, 192) );
_GetFileDetails = Marshal.GetDelegateForFunctionPointer<FGetFileDetails>( Marshal.ReadIntPtr( VTable, 200) );
_GetLaunchCommandLine = Marshal.GetDelegateForFunctionPointer<FGetLaunchCommandLine>( Marshal.ReadIntPtr( VTable, 208) );
_BIsSubscribedFromFamilySharing = Marshal.GetDelegateForFunctionPointer<FBIsSubscribedFromFamilySharing>( Marshal.ReadIntPtr( VTable, 216) );
}
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribed", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsSubscribed( IntPtr self ); private delegate bool FBIsSubscribed( IntPtr self );
private FBIsSubscribed _BIsSubscribed;
#endregion #endregion
internal bool BIsSubscribed() internal bool BIsSubscribed()
{ {
var returnValue = _BIsSubscribed( Self ); return _BIsSubscribed( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsLowViolence", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsLowViolence( IntPtr self ); private delegate bool FBIsLowViolence( IntPtr self );
private FBIsLowViolence _BIsLowViolence;
#endregion #endregion
internal bool BIsLowViolence() internal bool BIsLowViolence()
{ {
var returnValue = _BIsLowViolence( Self ); return _BIsLowViolence( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsCybercafe", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsCybercafe( IntPtr self ); private delegate bool FBIsCybercafe( IntPtr self );
private FBIsCybercafe _BIsCybercafe;
#endregion #endregion
internal bool BIsCybercafe() internal bool BIsCybercafe()
{ {
var returnValue = _BIsCybercafe( Self ); return _BIsCybercafe( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsVACBanned", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsVACBanned( IntPtr self ); private delegate bool FBIsVACBanned( IntPtr self );
private FBIsVACBanned _BIsVACBanned;
#endregion #endregion
internal bool BIsVACBanned() internal bool BIsVACBanned()
{ {
var returnValue = _BIsVACBanned( Self ); return _BIsVACBanned( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetCurrentGameLanguage", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern Utf8StringPointer _GetCurrentGameLanguage( IntPtr self ); private delegate IntPtr FGetCurrentGameLanguage( IntPtr self );
private FGetCurrentGameLanguage _GetCurrentGameLanguage;
#endregion #endregion
internal string GetCurrentGameLanguage() internal string GetCurrentGameLanguage()
{ {
var returnValue = _GetCurrentGameLanguage( Self ); return GetString( _GetCurrentGameLanguage( Self ) );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAvailableGameLanguages", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern Utf8StringPointer _GetAvailableGameLanguages( IntPtr self ); private delegate IntPtr FGetAvailableGameLanguages( IntPtr self );
private FGetAvailableGameLanguages _GetAvailableGameLanguages;
#endregion #endregion
internal string GetAvailableGameLanguages() internal string GetAvailableGameLanguages()
{ {
var returnValue = _GetAvailableGameLanguages( Self ); return GetString( _GetAvailableGameLanguages( Self ) );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedApp", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsSubscribedApp( IntPtr self, AppId appID ); private delegate bool FBIsSubscribedApp( IntPtr self, AppId appID );
private FBIsSubscribedApp _BIsSubscribedApp;
#endregion #endregion
internal bool BIsSubscribedApp( AppId appID ) internal bool BIsSubscribedApp( AppId appID )
{ {
var returnValue = _BIsSubscribedApp( Self, appID ); return _BIsSubscribedApp( Self, appID );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsDlcInstalled", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsDlcInstalled( IntPtr self, AppId appID ); private delegate bool FBIsDlcInstalled( IntPtr self, AppId appID );
private FBIsDlcInstalled _BIsDlcInstalled;
#endregion #endregion
internal bool BIsDlcInstalled( AppId appID ) internal bool BIsDlcInstalled( AppId appID )
{ {
var returnValue = _BIsDlcInstalled( Self, appID ); return _BIsDlcInstalled( Self, appID );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetEarliestPurchaseUnixTime", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern uint _GetEarliestPurchaseUnixTime( IntPtr self, AppId nAppID ); private delegate uint FGetEarliestPurchaseUnixTime( IntPtr self, AppId nAppID );
private FGetEarliestPurchaseUnixTime _GetEarliestPurchaseUnixTime;
#endregion #endregion
internal uint GetEarliestPurchaseUnixTime( AppId nAppID ) internal uint GetEarliestPurchaseUnixTime( AppId nAppID )
{ {
var returnValue = _GetEarliestPurchaseUnixTime( Self, nAppID ); return _GetEarliestPurchaseUnixTime( Self, nAppID );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFreeWeekend", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsSubscribedFromFreeWeekend( IntPtr self ); private delegate bool FBIsSubscribedFromFreeWeekend( IntPtr self );
private FBIsSubscribedFromFreeWeekend _BIsSubscribedFromFreeWeekend;
#endregion #endregion
internal bool BIsSubscribedFromFreeWeekend() internal bool BIsSubscribedFromFreeWeekend()
{ {
var returnValue = _BIsSubscribedFromFreeWeekend( Self ); return _BIsSubscribedFromFreeWeekend( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetDLCCount", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern int _GetDLCCount( IntPtr self ); private delegate int FGetDLCCount( IntPtr self );
private FGetDLCCount _GetDLCCount;
#endregion #endregion
internal int GetDLCCount() internal int GetDLCCount()
{ {
var returnValue = _GetDLCCount( Self ); return _GetDLCCount( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BGetDLCDataByIndex", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BGetDLCDataByIndex( IntPtr self, int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, IntPtr pchName, int cchNameBufferSize ); private delegate bool FBGetDLCDataByIndex( IntPtr self, int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, StringBuilder pchName, int cchNameBufferSize );
private FBGetDLCDataByIndex _BGetDLCDataByIndex;
#endregion #endregion
internal bool BGetDLCDataByIndex( int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, out string pchName ) internal bool BGetDLCDataByIndex( int iDLC, ref AppId pAppID, [MarshalAs( UnmanagedType.U1 )] ref bool pbAvailable, StringBuilder pchName, int cchNameBufferSize )
{ {
using var mem__pchName = Helpers.TakeMemory(); return _BGetDLCDataByIndex( Self, iDLC, ref pAppID, ref pbAvailable, pchName, cchNameBufferSize );
var returnValue = _BGetDLCDataByIndex( Self, iDLC, ref pAppID, ref pbAvailable, mem__pchName, (1024 * 32) );
pchName = Helpers.MemoryToString( mem__pchName );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_InstallDLC", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _InstallDLC( IntPtr self, AppId nAppID ); private delegate void FInstallDLC( IntPtr self, AppId nAppID );
private FInstallDLC _InstallDLC;
#endregion #endregion
internal void InstallDLC( AppId nAppID ) internal void InstallDLC( AppId nAppID )
@ -174,8 +200,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_UninstallDLC", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _UninstallDLC( IntPtr self, AppId nAppID ); private delegate void FUninstallDLC( IntPtr self, AppId nAppID );
private FUninstallDLC _UninstallDLC;
#endregion #endregion
internal void UninstallDLC( AppId nAppID ) internal void UninstallDLC( AppId nAppID )
@ -184,8 +211,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_RequestAppProofOfPurchaseKey", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _RequestAppProofOfPurchaseKey( IntPtr self, AppId nAppID ); private delegate void FRequestAppProofOfPurchaseKey( IntPtr self, AppId nAppID );
private FRequestAppProofOfPurchaseKey _RequestAppProofOfPurchaseKey;
#endregion #endregion
internal void RequestAppProofOfPurchaseKey( AppId nAppID ) internal void RequestAppProofOfPurchaseKey( AppId nAppID )
@ -194,116 +222,121 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetCurrentBetaName", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetCurrentBetaName( IntPtr self, IntPtr pchName, int cchNameBufferSize ); private delegate bool FGetCurrentBetaName( IntPtr self, StringBuilder pchName, int cchNameBufferSize );
private FGetCurrentBetaName _GetCurrentBetaName;
#endregion #endregion
internal bool GetCurrentBetaName( out string pchName ) internal bool GetCurrentBetaName( StringBuilder pchName, int cchNameBufferSize )
{ {
using var mem__pchName = Helpers.TakeMemory(); return _GetCurrentBetaName( Self, pchName, cchNameBufferSize );
var returnValue = _GetCurrentBetaName( Self, mem__pchName, (1024 * 32) );
pchName = Helpers.MemoryToString( mem__pchName );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_MarkContentCorrupt", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _MarkContentCorrupt( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly ); private delegate bool FMarkContentCorrupt( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly );
private FMarkContentCorrupt _MarkContentCorrupt;
#endregion #endregion
internal bool MarkContentCorrupt( [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly ) internal bool MarkContentCorrupt( [MarshalAs( UnmanagedType.U1 )] bool bMissingFilesOnly )
{ {
var returnValue = _MarkContentCorrupt( Self, bMissingFilesOnly ); return _MarkContentCorrupt( Self, bMissingFilesOnly );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetInstalledDepots", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern uint _GetInstalledDepots( IntPtr self, AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots ); private delegate uint FGetInstalledDepots( IntPtr self, AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots );
private FGetInstalledDepots _GetInstalledDepots;
#endregion #endregion
internal uint GetInstalledDepots( AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots ) internal uint GetInstalledDepots( AppId appID, [In,Out] DepotId_t[] pvecDepots, uint cMaxDepots )
{ {
var returnValue = _GetInstalledDepots( Self, appID, pvecDepots, cMaxDepots ); return _GetInstalledDepots( Self, appID, pvecDepots, cMaxDepots );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppInstallDir", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern uint _GetAppInstallDir( IntPtr self, AppId appID, IntPtr pchFolder, uint cchFolderBufferSize ); private delegate uint FGetAppInstallDir( IntPtr self, AppId appID, StringBuilder pchFolder, uint cchFolderBufferSize );
private FGetAppInstallDir _GetAppInstallDir;
#endregion #endregion
internal uint GetAppInstallDir( AppId appID, out string pchFolder ) internal uint GetAppInstallDir( AppId appID, StringBuilder pchFolder, uint cchFolderBufferSize )
{ {
using var mem__pchFolder = Helpers.TakeMemory(); return _GetAppInstallDir( Self, appID, pchFolder, cchFolderBufferSize );
var returnValue = _GetAppInstallDir( Self, appID, mem__pchFolder, (1024 * 32) );
pchFolder = Helpers.MemoryToString( mem__pchFolder );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsAppInstalled", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsAppInstalled( IntPtr self, AppId appID ); private delegate bool FBIsAppInstalled( IntPtr self, AppId appID );
private FBIsAppInstalled _BIsAppInstalled;
#endregion #endregion
internal bool BIsAppInstalled( AppId appID ) internal bool BIsAppInstalled( AppId appID )
{ {
var returnValue = _BIsAppInstalled( Self, appID ); return _BIsAppInstalled( Self, appID );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppOwner", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamId _GetAppOwner( IntPtr self ); private delegate SteamId FGetAppOwner( IntPtr self );
private FGetAppOwner _GetAppOwner;
private delegate void FGetAppOwner_Windows( IntPtr self, ref SteamId retVal );
private FGetAppOwner_Windows _GetAppOwner_Windows;
#endregion #endregion
internal SteamId GetAppOwner() internal SteamId GetAppOwner()
{ {
var returnValue = _GetAppOwner( Self ); if ( Config.Os == OsType.Windows )
return returnValue; {
var retVal = default( SteamId );
_GetAppOwner_Windows( Self, ref retVal );
return retVal;
}
return _GetAppOwner( Self );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetLaunchQueryParam", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern Utf8StringPointer _GetLaunchQueryParam( IntPtr self, IntPtr pchKey ); private delegate IntPtr FGetLaunchQueryParam( IntPtr self, string pchKey );
private FGetLaunchQueryParam _GetLaunchQueryParam;
#endregion #endregion
internal string GetLaunchQueryParam( string pchKey ) internal string GetLaunchQueryParam( string pchKey )
{ {
using var str__pchKey = new Utf8StringToNative( pchKey ); return GetString( _GetLaunchQueryParam( Self, pchKey ) );
var returnValue = _GetLaunchQueryParam( Self, str__pchKey.Pointer );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetDlcDownloadProgress", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetDlcDownloadProgress( IntPtr self, AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal ); private delegate bool FGetDlcDownloadProgress( IntPtr self, AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal );
private FGetDlcDownloadProgress _GetDlcDownloadProgress;
#endregion #endregion
internal bool GetDlcDownloadProgress( AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal ) internal bool GetDlcDownloadProgress( AppId nAppID, ref ulong punBytesDownloaded, ref ulong punBytesTotal )
{ {
var returnValue = _GetDlcDownloadProgress( Self, nAppID, ref punBytesDownloaded, ref punBytesTotal ); return _GetDlcDownloadProgress( Self, nAppID, ref punBytesDownloaded, ref punBytesTotal );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetAppBuildId", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern int _GetAppBuildId( IntPtr self ); private delegate int FGetAppBuildId( IntPtr self );
private FGetAppBuildId _GetAppBuildId;
#endregion #endregion
internal int GetAppBuildId() internal int GetAppBuildId()
{ {
var returnValue = _GetAppBuildId( Self ); return _GetAppBuildId( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_RequestAllProofOfPurchaseKeys", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _RequestAllProofOfPurchaseKeys( IntPtr self ); private delegate void FRequestAllProofOfPurchaseKeys( IntPtr self );
private FRequestAllProofOfPurchaseKeys _RequestAllProofOfPurchaseKeys;
#endregion #endregion
internal void RequestAllProofOfPurchaseKeys() internal void RequestAllProofOfPurchaseKeys()
@ -312,104 +345,37 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetFileDetails", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamAPICall_t _GetFileDetails( IntPtr self, IntPtr pszFileName ); private delegate SteamAPICall_t FGetFileDetails( IntPtr self, string pszFileName );
private FGetFileDetails _GetFileDetails;
#endregion #endregion
internal CallResult<FileDetailsResult_t> GetFileDetails( string pszFileName ) internal async Task<FileDetailsResult_t?> GetFileDetails( string pszFileName )
{ {
using var str__pszFileName = new Utf8StringToNative( pszFileName ); return await FileDetailsResult_t.GetResultAsync( _GetFileDetails( Self, pszFileName ) );
var returnValue = _GetFileDetails( Self, str__pszFileName.Pointer );
return new CallResult<FileDetailsResult_t>( returnValue, IsServer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetLaunchCommandLine", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern int _GetLaunchCommandLine( IntPtr self, IntPtr pszCommandLine, int cubCommandLine ); private delegate int FGetLaunchCommandLine( IntPtr self, StringBuilder pszCommandLine, int cubCommandLine );
private FGetLaunchCommandLine _GetLaunchCommandLine;
#endregion #endregion
internal int GetLaunchCommandLine( out string pszCommandLine ) internal int GetLaunchCommandLine( StringBuilder pszCommandLine, int cubCommandLine )
{ {
using var mem__pszCommandLine = Helpers.TakeMemory(); return _GetLaunchCommandLine( Self, pszCommandLine, cubCommandLine );
var returnValue = _GetLaunchCommandLine( Self, mem__pszCommandLine, (1024 * 32) );
pszCommandLine = Helpers.MemoryToString( mem__pszCommandLine );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsSubscribedFromFamilySharing", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsSubscribedFromFamilySharing( IntPtr self ); private delegate bool FBIsSubscribedFromFamilySharing( IntPtr self );
private FBIsSubscribedFromFamilySharing _BIsSubscribedFromFamilySharing;
#endregion #endregion
internal bool BIsSubscribedFromFamilySharing() internal bool BIsSubscribedFromFamilySharing()
{ {
var returnValue = _BIsSubscribedFromFamilySharing( Self ); return _BIsSubscribedFromFamilySharing( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_BIsTimedTrial", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsTimedTrial( IntPtr self, ref uint punSecondsAllowed, ref uint punSecondsPlayed );
#endregion
internal bool BIsTimedTrial( ref uint punSecondsAllowed, ref uint punSecondsPlayed )
{
var returnValue = _BIsTimedTrial( Self, ref punSecondsAllowed, ref punSecondsPlayed );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_SetDlcContext", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetDlcContext( IntPtr self, AppId nAppID );
#endregion
internal bool SetDlcContext( AppId nAppID )
{
var returnValue = _SetDlcContext( Self, nAppID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetNumBetas", CallingConvention = Platform.CC)]
private static extern int _GetNumBetas( IntPtr self, ref int pnAvailable, ref int pnPrivate );
#endregion
internal int GetNumBetas( ref int pnAvailable, ref int pnPrivate )
{
var returnValue = _GetNumBetas( Self, ref pnAvailable, ref pnPrivate );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_GetBetaInfo", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetBetaInfo( IntPtr self, int iBetaIndex, ref uint punFlags, ref uint punBuildID, IntPtr pchBetaName, int cchBetaName, IntPtr pchDescription, int cchDescription );
#endregion
internal bool GetBetaInfo( int iBetaIndex, ref uint punFlags, ref uint punBuildID, out string pchBetaName, out string pchDescription )
{
using var mem__pchBetaName = Helpers.TakeMemory();
using var mem__pchDescription = Helpers.TakeMemory();
var returnValue = _GetBetaInfo( Self, iBetaIndex, ref punFlags, ref punBuildID, mem__pchBetaName, (1024 * 32), mem__pchDescription, (1024 * 32) );
pchBetaName = Helpers.MemoryToString( mem__pchBetaName );
pchDescription = Helpers.MemoryToString( mem__pchDescription );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamApps_SetActiveBeta", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetActiveBeta( IntPtr self, IntPtr pchBetaName );
#endregion
internal bool SetActiveBeta( string pchBetaName )
{
using var str__pchBetaName = new Utf8StringToNative( pchBetaName );
var returnValue = _SetActiveBeta( Self, str__pchBetaName.Pointer );
return returnValue;
} }
} }

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@ -1,428 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamClient : SteamInterface
{
internal ISteamClient( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_CreateSteamPipe", CallingConvention = Platform.CC)]
private static extern HSteamPipe _CreateSteamPipe( IntPtr self );
#endregion
internal HSteamPipe CreateSteamPipe()
{
var returnValue = _CreateSteamPipe( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_BReleaseSteamPipe", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BReleaseSteamPipe( IntPtr self, HSteamPipe hSteamPipe );
#endregion
internal bool BReleaseSteamPipe( HSteamPipe hSteamPipe )
{
var returnValue = _BReleaseSteamPipe( Self, hSteamPipe );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_ConnectToGlobalUser", CallingConvention = Platform.CC)]
private static extern HSteamUser _ConnectToGlobalUser( IntPtr self, HSteamPipe hSteamPipe );
#endregion
internal HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe )
{
var returnValue = _ConnectToGlobalUser( Self, hSteamPipe );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_CreateLocalUser", CallingConvention = Platform.CC)]
private static extern HSteamUser _CreateLocalUser( IntPtr self, ref HSteamPipe phSteamPipe, AccountType eAccountType );
#endregion
internal HSteamUser CreateLocalUser( ref HSteamPipe phSteamPipe, AccountType eAccountType )
{
var returnValue = _CreateLocalUser( Self, ref phSteamPipe, eAccountType );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_ReleaseUser", CallingConvention = Platform.CC)]
private static extern void _ReleaseUser( IntPtr self, HSteamPipe hSteamPipe, HSteamUser hUser );
#endregion
internal void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser )
{
_ReleaseUser( Self, hSteamPipe, hUser );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUser", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUser( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamUser( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServer", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGameServer( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamGameServer( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_SetLocalIPBinding", CallingConvention = Platform.CC)]
private static extern void _SetLocalIPBinding( IntPtr self, ref SteamIPAddress unIP, ushort usPort );
#endregion
internal void SetLocalIPBinding( ref SteamIPAddress unIP, ushort usPort )
{
_SetLocalIPBinding( Self, ref unIP, usPort );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamFriends", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamFriends( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamFriends( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUtils", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUtils( IntPtr self, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamUtils( HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamUtils( Self, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmaking", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMatchmaking( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamMatchmaking( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMatchmakingServers", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMatchmakingServers( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamMatchmakingServers( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGenericInterface", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGenericInterface( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamGenericInterface( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUserStats", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUserStats( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamUserStats( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameServerStats", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGameServerStats( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamGameServerStats( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamApps", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamApps( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamApps( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamNetworking", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamNetworking( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamNetworking( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamRemoteStorage", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamRemoteStorage( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamRemoteStorage( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamScreenshots", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamScreenshots( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamScreenshots( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamGameSearch", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamGameSearch( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamGameSearch( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamGameSearch( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetIPCCallCount", CallingConvention = Platform.CC)]
private static extern uint _GetIPCCallCount( IntPtr self );
#endregion
internal uint GetIPCCallCount()
{
var returnValue = _GetIPCCallCount( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_SetWarningMessageHook", CallingConvention = Platform.CC)]
private static extern void _SetWarningMessageHook( IntPtr self, IntPtr pFunction );
#endregion
internal void SetWarningMessageHook( IntPtr pFunction )
{
_SetWarningMessageHook( Self, pFunction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_BShutdownIfAllPipesClosed", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BShutdownIfAllPipesClosed( IntPtr self );
#endregion
internal bool BShutdownIfAllPipesClosed()
{
var returnValue = _BShutdownIfAllPipesClosed( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamHTTP", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamHTTP( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamHTTP( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamController", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamController( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamController( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamController( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamUGC", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamUGC( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamUGC( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamUGC( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMusic", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMusic( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamMusic( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamMusic( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamMusicRemote", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamMusicRemote( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamMusicRemote( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamMusicRemote( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamHTMLSurface", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamHTMLSurface( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamHTMLSurface( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamHTMLSurface( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamInventory", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamInventory( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamInventory( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamInventory( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamVideo", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamVideo( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamVideo( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamVideo( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamParentalSettings", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamParentalSettings( IntPtr self, HSteamUser hSteamuser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamParentalSettings( HSteamUser hSteamuser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamParentalSettings( Self, hSteamuser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamInput", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamInput( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamInput( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamInput( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamParties", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamParties( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamParties( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamParties( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamClient_GetISteamRemotePlay", CallingConvention = Platform.CC)]
private static extern IntPtr _GetISteamRemotePlay( IntPtr self, HSteamUser hSteamUser, HSteamPipe hSteamPipe, IntPtr pchVersion );
#endregion
internal IntPtr GetISteamRemotePlay( HSteamUser hSteamUser, HSteamPipe hSteamPipe, string pchVersion )
{
using var str__pchVersion = new Utf8StringToNative( pchVersion );
var returnValue = _GetISteamRemotePlay( Self, hSteamUser, hSteamPipe, str__pchVersion.Pointer );
return returnValue;
}
}
}

View File

@ -1,396 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamController : SteamInterface
{
public const string Version = "SteamController008";
internal ISteamController( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamController_v008", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamController_v008();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamController_v008();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Init( IntPtr self );
#endregion
internal bool Init()
{
var returnValue = _Init( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool Shutdown()
{
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_RunFrame", CallingConvention = Platform.CC)]
private static extern void _RunFrame( IntPtr self );
#endregion
internal void RunFrame()
{
_RunFrame( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetConnectedControllers", CallingConvention = Platform.CC)]
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] ControllerHandle_t[] handlesOut );
#endregion
internal int GetConnectedControllers( [In,Out] ControllerHandle_t[] handlesOut )
{
var returnValue = _GetConnectedControllers( Self, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionSetHandle", CallingConvention = Platform.CC)]
private static extern ControllerActionSetHandle_t _GetActionSetHandle( IntPtr self, IntPtr pszActionSetName );
#endregion
internal ControllerActionSetHandle_t GetActionSetHandle( string pszActionSetName )
{
using var str__pszActionSetName = new Utf8StringToNative( pszActionSetName );
var returnValue = _GetActionSetHandle( Self, str__pszActionSetName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSet", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSet( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle );
#endregion
internal void ActivateActionSet( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle )
{
_ActivateActionSet( Self, controllerHandle, actionSetHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetCurrentActionSet", CallingConvention = Platform.CC)]
private static extern ControllerActionSetHandle_t _GetCurrentActionSet( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal ControllerActionSetHandle_t GetCurrentActionSet( ControllerHandle_t controllerHandle )
{
var returnValue = _GetCurrentActionSet( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ActivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
#endregion
internal void ActivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
{
_ActivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _DeactivateActionSetLayer( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle );
#endregion
internal void DeactivateActionSetLayer( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetLayerHandle )
{
_DeactivateActionSetLayer( Self, controllerHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
private static extern void _DeactivateAllActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal void DeactivateAllActionSetLayers( ControllerHandle_t controllerHandle )
{
_DeactivateAllActionSetLayers( Self, controllerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
private static extern int _GetActiveActionSetLayers( IntPtr self, ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut );
#endregion
internal int GetActiveActionSetLayers( ControllerHandle_t controllerHandle, [In,Out] ControllerActionSetHandle_t[] handlesOut )
{
var returnValue = _GetActiveActionSetLayers( Self, controllerHandle, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionHandle", CallingConvention = Platform.CC)]
private static extern ControllerDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, IntPtr pszActionName );
#endregion
internal ControllerDigitalActionHandle_t GetDigitalActionHandle( string pszActionName )
{
using var str__pszActionName = new Utf8StringToNative( pszActionName );
var returnValue = _GetDigitalActionHandle( Self, str__pszActionName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionData", CallingConvention = Platform.CC)]
private static extern DigitalState _GetDigitalActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle );
#endregion
internal DigitalState GetDigitalActionData( ControllerHandle_t controllerHandle, ControllerDigitalActionHandle_t digitalActionHandle )
{
var returnValue = _GetDigitalActionData( Self, controllerHandle, digitalActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetDigitalActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut );
#endregion
internal int GetDigitalActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerDigitalActionHandle_t digitalActionHandle, ref ControllerActionOrigin originsOut )
{
var returnValue = _GetDigitalActionOrigins( Self, controllerHandle, actionSetHandle, digitalActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionHandle", CallingConvention = Platform.CC)]
private static extern ControllerAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, IntPtr pszActionName );
#endregion
internal ControllerAnalogActionHandle_t GetAnalogActionHandle( string pszActionName )
{
using var str__pszActionName = new Utf8StringToNative( pszActionName );
var returnValue = _GetAnalogActionHandle( Self, str__pszActionName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionData", CallingConvention = Platform.CC)]
private static extern AnalogState _GetAnalogActionData( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle );
#endregion
internal AnalogState GetAnalogActionData( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t analogActionHandle )
{
var returnValue = _GetAnalogActionData( Self, controllerHandle, analogActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetAnalogActionOrigins( IntPtr self, ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut );
#endregion
internal int GetAnalogActionOrigins( ControllerHandle_t controllerHandle, ControllerActionSetHandle_t actionSetHandle, ControllerAnalogActionHandle_t analogActionHandle, ref ControllerActionOrigin originsOut )
{
var returnValue = _GetAnalogActionOrigins( Self, controllerHandle, actionSetHandle, analogActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
#endregion
internal string GetGlyphForActionOrigin( ControllerActionOrigin eOrigin )
{
var returnValue = _GetGlyphForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, ControllerActionOrigin eOrigin );
#endregion
internal string GetStringForActionOrigin( ControllerActionOrigin eOrigin )
{
var returnValue = _GetStringForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
private static extern void _StopAnalogActionMomentum( IntPtr self, ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction );
#endregion
internal void StopAnalogActionMomentum( ControllerHandle_t controllerHandle, ControllerAnalogActionHandle_t eAction )
{
_StopAnalogActionMomentum( Self, controllerHandle, eAction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetMotionData", CallingConvention = Platform.CC)]
private static extern MotionState _GetMotionData( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal MotionState GetMotionData( ControllerHandle_t controllerHandle )
{
var returnValue = _GetMotionData( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
#endregion
internal void TriggerHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
{
_TriggerHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
private static extern void _TriggerRepeatedHapticPulse( IntPtr self, ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
#endregion
internal void TriggerRepeatedHapticPulse( ControllerHandle_t controllerHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
{
_TriggerRepeatedHapticPulse( Self, controllerHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TriggerVibration", CallingConvention = Platform.CC)]
private static extern void _TriggerVibration( IntPtr self, ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed );
#endregion
internal void TriggerVibration( ControllerHandle_t controllerHandle, ushort usLeftSpeed, ushort usRightSpeed )
{
_TriggerVibration( Self, controllerHandle, usLeftSpeed, usRightSpeed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_SetLEDColor", CallingConvention = Platform.CC)]
private static extern void _SetLEDColor( IntPtr self, ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
#endregion
internal void SetLEDColor( ControllerHandle_t controllerHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
{
_SetLEDColor( Self, controllerHandle, nColorR, nColorG, nColorB, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_ShowBindingPanel", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ShowBindingPanel( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal bool ShowBindingPanel( ControllerHandle_t controllerHandle )
{
var returnValue = _ShowBindingPanel( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetInputTypeForHandle", CallingConvention = Platform.CC)]
private static extern InputType _GetInputTypeForHandle( IntPtr self, ControllerHandle_t controllerHandle );
#endregion
internal InputType GetInputTypeForHandle( ControllerHandle_t controllerHandle )
{
var returnValue = _GetInputTypeForHandle( Self, controllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
private static extern ControllerHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
#endregion
internal ControllerHandle_t GetControllerForGamepadIndex( int nIndex )
{
var returnValue = _GetControllerForGamepadIndex( Self, nIndex );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGamepadIndexForController", CallingConvention = Platform.CC)]
private static extern int _GetGamepadIndexForController( IntPtr self, ControllerHandle_t ulControllerHandle );
#endregion
internal int GetGamepadIndexForController( ControllerHandle_t ulControllerHandle )
{
var returnValue = _GetGamepadIndexForController( Self, ulControllerHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetStringForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetGlyphForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
private static extern ControllerActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, ControllerHandle_t controllerHandle, XboxOrigin eOrigin );
#endregion
internal ControllerActionOrigin GetActionOriginFromXboxOrigin( ControllerHandle_t controllerHandle, XboxOrigin eOrigin )
{
var returnValue = _GetActionOriginFromXboxOrigin( Self, controllerHandle, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_TranslateActionOrigin", CallingConvention = Platform.CC)]
private static extern ControllerActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin );
#endregion
internal ControllerActionOrigin TranslateActionOrigin( InputType eDestinationInputType, ControllerActionOrigin eSourceOrigin )
{
var returnValue = _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamController_GetControllerBindingRevision", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetControllerBindingRevision( IntPtr self, ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor );
#endregion
internal bool GetControllerBindingRevision( ControllerHandle_t controllerHandle, ref int pMajor, ref int pMinor )
{
var returnValue = _GetControllerBindingRevision( Self, controllerHandle, ref pMajor, ref pMinor );
return returnValue;
}
}
}

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View File

@ -1,186 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamGameSearch : SteamInterface
{
public const string Version = "SteamMatchGameSearch001";
internal ISteamGameSearch( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameSearch_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameSearch_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamGameSearch_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AddGameSearchParams", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _AddGameSearchParams( IntPtr self, IntPtr pchKeyToFind, IntPtr pchValuesToFind );
#endregion
internal GameSearchErrorCode_t AddGameSearchParams( string pchKeyToFind, string pchValuesToFind )
{
using var str__pchKeyToFind = new Utf8StringToNative( pchKeyToFind );
using var str__pchValuesToFind = new Utf8StringToNative( pchValuesToFind );
var returnValue = _AddGameSearchParams( Self, str__pchKeyToFind.Pointer, str__pchValuesToFind.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameWithLobby", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SearchForGameWithLobby( IntPtr self, SteamId steamIDLobby, int nPlayerMin, int nPlayerMax );
#endregion
internal GameSearchErrorCode_t SearchForGameWithLobby( SteamId steamIDLobby, int nPlayerMin, int nPlayerMax )
{
var returnValue = _SearchForGameWithLobby( Self, steamIDLobby, nPlayerMin, nPlayerMax );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SearchForGameSolo", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SearchForGameSolo( IntPtr self, int nPlayerMin, int nPlayerMax );
#endregion
internal GameSearchErrorCode_t SearchForGameSolo( int nPlayerMin, int nPlayerMax )
{
var returnValue = _SearchForGameSolo( Self, nPlayerMin, nPlayerMax );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_AcceptGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _AcceptGame( IntPtr self );
#endregion
internal GameSearchErrorCode_t AcceptGame()
{
var returnValue = _AcceptGame( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_DeclineGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _DeclineGame( IntPtr self );
#endregion
internal GameSearchErrorCode_t DeclineGame()
{
var returnValue = _DeclineGame( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RetrieveConnectionDetails", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _RetrieveConnectionDetails( IntPtr self, SteamId steamIDHost, IntPtr pchConnectionDetails, int cubConnectionDetails );
#endregion
internal GameSearchErrorCode_t RetrieveConnectionDetails( SteamId steamIDHost, out string pchConnectionDetails )
{
using var mem__pchConnectionDetails = Helpers.TakeMemory();
var returnValue = _RetrieveConnectionDetails( Self, steamIDHost, mem__pchConnectionDetails, (1024 * 32) );
pchConnectionDetails = Helpers.MemoryToString( mem__pchConnectionDetails );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGameSearch", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _EndGameSearch( IntPtr self );
#endregion
internal GameSearchErrorCode_t EndGameSearch()
{
var returnValue = _EndGameSearch( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetGameHostParams", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SetGameHostParams( IntPtr self, IntPtr pchKey, IntPtr pchValue );
#endregion
internal GameSearchErrorCode_t SetGameHostParams( string pchKey, string pchValue )
{
using var str__pchKey = new Utf8StringToNative( pchKey );
using var str__pchValue = new Utf8StringToNative( pchValue );
var returnValue = _SetGameHostParams( Self, str__pchKey.Pointer, str__pchValue.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SetConnectionDetails", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SetConnectionDetails( IntPtr self, IntPtr pchConnectionDetails, int cubConnectionDetails );
#endregion
internal GameSearchErrorCode_t SetConnectionDetails( string pchConnectionDetails, int cubConnectionDetails )
{
using var str__pchConnectionDetails = new Utf8StringToNative( pchConnectionDetails );
var returnValue = _SetConnectionDetails( Self, str__pchConnectionDetails.Pointer, cubConnectionDetails );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_RequestPlayersForGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _RequestPlayersForGame( IntPtr self, int nPlayerMin, int nPlayerMax, int nMaxTeamSize );
#endregion
internal GameSearchErrorCode_t RequestPlayersForGame( int nPlayerMin, int nPlayerMax, int nMaxTeamSize )
{
var returnValue = _RequestPlayersForGame( Self, nPlayerMin, nPlayerMax, nMaxTeamSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_HostConfirmGameStart", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _HostConfirmGameStart( IntPtr self, ulong ullUniqueGameID );
#endregion
internal GameSearchErrorCode_t HostConfirmGameStart( ulong ullUniqueGameID )
{
var returnValue = _HostConfirmGameStart( Self, ullUniqueGameID );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_CancelRequestPlayersForGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _CancelRequestPlayersForGame( IntPtr self );
#endregion
internal GameSearchErrorCode_t CancelRequestPlayersForGame()
{
var returnValue = _CancelRequestPlayersForGame( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_SubmitPlayerResult", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _SubmitPlayerResult( IntPtr self, ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult );
#endregion
internal GameSearchErrorCode_t SubmitPlayerResult( ulong ullUniqueGameID, SteamId steamIDPlayer, PlayerResult_t EPlayerResult )
{
var returnValue = _SubmitPlayerResult( Self, ullUniqueGameID, steamIDPlayer, EPlayerResult );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameSearch_EndGame", CallingConvention = Platform.CC)]
private static extern GameSearchErrorCode_t _EndGame( IntPtr self, ulong ullUniqueGameID );
#endregion
internal GameSearchErrorCode_t EndGame( ulong ullUniqueGameID )
{
var returnValue = _EndGame( Self, ullUniqueGameID );
return returnValue;
}
}
}

View File

@ -7,56 +7,113 @@ using Steamworks.Data;
namespace Steamworks namespace Steamworks
{ {
internal unsafe partial class ISteamGameServer : SteamInterface internal class ISteamGameServer : SteamInterface
{ {
public const string Version = "SteamGameServer015"; public ISteamGameServer( bool server = false ) : base( server )
internal ISteamGameServer( bool IsGameServer )
{ {
SetupInterface( IsGameServer );
} }
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServer_v015", CallingConvention = Platform.CC)] public override string InterfaceName => "SteamGameServer012";
internal static extern IntPtr SteamAPI_SteamGameServer_v015();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServer_v015();
public override void InitInternals()
{
_InitGameServer = Marshal.GetDelegateForFunctionPointer<FInitGameServer>( Marshal.ReadIntPtr( VTable, 0) );
_SetProduct = Marshal.GetDelegateForFunctionPointer<FSetProduct>( Marshal.ReadIntPtr( VTable, 8) );
_SetGameDescription = Marshal.GetDelegateForFunctionPointer<FSetGameDescription>( Marshal.ReadIntPtr( VTable, 16) );
_SetModDir = Marshal.GetDelegateForFunctionPointer<FSetModDir>( Marshal.ReadIntPtr( VTable, 24) );
_SetDedicatedServer = Marshal.GetDelegateForFunctionPointer<FSetDedicatedServer>( Marshal.ReadIntPtr( VTable, 32) );
_LogOn = Marshal.GetDelegateForFunctionPointer<FLogOn>( Marshal.ReadIntPtr( VTable, 40) );
_LogOnAnonymous = Marshal.GetDelegateForFunctionPointer<FLogOnAnonymous>( Marshal.ReadIntPtr( VTable, 48) );
_LogOff = Marshal.GetDelegateForFunctionPointer<FLogOff>( Marshal.ReadIntPtr( VTable, 56) );
_BLoggedOn = Marshal.GetDelegateForFunctionPointer<FBLoggedOn>( Marshal.ReadIntPtr( VTable, 64) );
_BSecure = Marshal.GetDelegateForFunctionPointer<FBSecure>( Marshal.ReadIntPtr( VTable, 72) );
_GetSteamID = Marshal.GetDelegateForFunctionPointer<FGetSteamID>( Marshal.ReadIntPtr( VTable, 80) );
_GetSteamID_Windows = Marshal.GetDelegateForFunctionPointer<FGetSteamID_Windows>( Marshal.ReadIntPtr( VTable, 80) );
_WasRestartRequested = Marshal.GetDelegateForFunctionPointer<FWasRestartRequested>( Marshal.ReadIntPtr( VTable, 88) );
_SetMaxPlayerCount = Marshal.GetDelegateForFunctionPointer<FSetMaxPlayerCount>( Marshal.ReadIntPtr( VTable, 96) );
_SetBotPlayerCount = Marshal.GetDelegateForFunctionPointer<FSetBotPlayerCount>( Marshal.ReadIntPtr( VTable, 104) );
_SetServerName = Marshal.GetDelegateForFunctionPointer<FSetServerName>( Marshal.ReadIntPtr( VTable, 112) );
_SetMapName = Marshal.GetDelegateForFunctionPointer<FSetMapName>( Marshal.ReadIntPtr( VTable, 120) );
_SetPasswordProtected = Marshal.GetDelegateForFunctionPointer<FSetPasswordProtected>( Marshal.ReadIntPtr( VTable, 128) );
_SetSpectatorPort = Marshal.GetDelegateForFunctionPointer<FSetSpectatorPort>( Marshal.ReadIntPtr( VTable, 136) );
_SetSpectatorServerName = Marshal.GetDelegateForFunctionPointer<FSetSpectatorServerName>( Marshal.ReadIntPtr( VTable, 144) );
_ClearAllKeyValues = Marshal.GetDelegateForFunctionPointer<FClearAllKeyValues>( Marshal.ReadIntPtr( VTable, 152) );
_SetKeyValue = Marshal.GetDelegateForFunctionPointer<FSetKeyValue>( Marshal.ReadIntPtr( VTable, 160) );
_SetGameTags = Marshal.GetDelegateForFunctionPointer<FSetGameTags>( Marshal.ReadIntPtr( VTable, 168) );
_SetGameData = Marshal.GetDelegateForFunctionPointer<FSetGameData>( Marshal.ReadIntPtr( VTable, 176) );
_SetRegion = Marshal.GetDelegateForFunctionPointer<FSetRegion>( Marshal.ReadIntPtr( VTable, 184) );
_SendUserConnectAndAuthenticate = Marshal.GetDelegateForFunctionPointer<FSendUserConnectAndAuthenticate>( Marshal.ReadIntPtr( VTable, 192) );
_CreateUnauthenticatedUserConnection = Marshal.GetDelegateForFunctionPointer<FCreateUnauthenticatedUserConnection>( Marshal.ReadIntPtr( VTable, 200) );
_CreateUnauthenticatedUserConnection_Windows = Marshal.GetDelegateForFunctionPointer<FCreateUnauthenticatedUserConnection_Windows>( Marshal.ReadIntPtr( VTable, 200) );
_SendUserDisconnect = Marshal.GetDelegateForFunctionPointer<FSendUserDisconnect>( Marshal.ReadIntPtr( VTable, 208) );
_BUpdateUserData = Marshal.GetDelegateForFunctionPointer<FBUpdateUserData>( Marshal.ReadIntPtr( VTable, 216) );
_GetAuthSessionTicket = Marshal.GetDelegateForFunctionPointer<FGetAuthSessionTicket>( Marshal.ReadIntPtr( VTable, 224) );
_BeginAuthSession = Marshal.GetDelegateForFunctionPointer<FBeginAuthSession>( Marshal.ReadIntPtr( VTable, 232) );
_EndAuthSession = Marshal.GetDelegateForFunctionPointer<FEndAuthSession>( Marshal.ReadIntPtr( VTable, 240) );
_CancelAuthTicket = Marshal.GetDelegateForFunctionPointer<FCancelAuthTicket>( Marshal.ReadIntPtr( VTable, 248) );
_UserHasLicenseForApp = Marshal.GetDelegateForFunctionPointer<FUserHasLicenseForApp>( Marshal.ReadIntPtr( VTable, 256) );
_RequestUserGroupStatus = Marshal.GetDelegateForFunctionPointer<FRequestUserGroupStatus>( Marshal.ReadIntPtr( VTable, 264) );
_GetGameplayStats = Marshal.GetDelegateForFunctionPointer<FGetGameplayStats>( Marshal.ReadIntPtr( VTable, 272) );
_GetServerReputation = Marshal.GetDelegateForFunctionPointer<FGetServerReputation>( Marshal.ReadIntPtr( VTable, 280) );
_GetPublicIP = Marshal.GetDelegateForFunctionPointer<FGetPublicIP>( Marshal.ReadIntPtr( VTable, 288) );
_HandleIncomingPacket = Marshal.GetDelegateForFunctionPointer<FHandleIncomingPacket>( Marshal.ReadIntPtr( VTable, 296) );
_GetNextOutgoingPacket = Marshal.GetDelegateForFunctionPointer<FGetNextOutgoingPacket>( Marshal.ReadIntPtr( VTable, 304) );
_EnableHeartbeats = Marshal.GetDelegateForFunctionPointer<FEnableHeartbeats>( Marshal.ReadIntPtr( VTable, 312) );
_SetHeartbeatInterval = Marshal.GetDelegateForFunctionPointer<FSetHeartbeatInterval>( Marshal.ReadIntPtr( VTable, 320) );
_ForceHeartbeat = Marshal.GetDelegateForFunctionPointer<FForceHeartbeat>( Marshal.ReadIntPtr( VTable, 328) );
_AssociateWithClan = Marshal.GetDelegateForFunctionPointer<FAssociateWithClan>( Marshal.ReadIntPtr( VTable, 336) );
_ComputeNewPlayerCompatibility = Marshal.GetDelegateForFunctionPointer<FComputeNewPlayerCompatibility>( Marshal.ReadIntPtr( VTable, 344) );
}
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetProduct", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetProduct( IntPtr self, IntPtr pszProduct ); [return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FInitGameServer( IntPtr self, uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId nGameAppId, string pchVersionString );
private FInitGameServer _InitGameServer;
#endregion
internal bool InitGameServer( uint unIP, ushort usGamePort, ushort usQueryPort, uint unFlags, AppId nGameAppId, string pchVersionString )
{
return _InitGameServer( Self, unIP, usGamePort, usQueryPort, unFlags, nGameAppId, pchVersionString );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate void FSetProduct( IntPtr self, string pszProduct );
private FSetProduct _SetProduct;
#endregion #endregion
internal void SetProduct( string pszProduct ) internal void SetProduct( string pszProduct )
{ {
using var str__pszProduct = new Utf8StringToNative( pszProduct ); _SetProduct( Self, pszProduct );
_SetProduct( Self, str__pszProduct.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameDescription", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetGameDescription( IntPtr self, IntPtr pszGameDescription ); private delegate void FSetGameDescription( IntPtr self, string pszGameDescription );
private FSetGameDescription _SetGameDescription;
#endregion #endregion
internal void SetGameDescription( string pszGameDescription ) internal void SetGameDescription( string pszGameDescription )
{ {
using var str__pszGameDescription = new Utf8StringToNative( pszGameDescription ); _SetGameDescription( Self, pszGameDescription );
_SetGameDescription( Self, str__pszGameDescription.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetModDir", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetModDir( IntPtr self, IntPtr pszModDir ); private delegate void FSetModDir( IntPtr self, string pszModDir );
private FSetModDir _SetModDir;
#endregion #endregion
internal void SetModDir( string pszModDir ) internal void SetModDir( string pszModDir )
{ {
using var str__pszModDir = new Utf8StringToNative( pszModDir ); _SetModDir( Self, pszModDir );
_SetModDir( Self, str__pszModDir.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetDedicatedServer", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetDedicatedServer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bDedicated ); private delegate void FSetDedicatedServer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bDedicated );
private FSetDedicatedServer _SetDedicatedServer;
#endregion #endregion
internal void SetDedicatedServer( [MarshalAs( UnmanagedType.U1 )] bool bDedicated ) internal void SetDedicatedServer( [MarshalAs( UnmanagedType.U1 )] bool bDedicated )
@ -65,19 +122,20 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOn", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _LogOn( IntPtr self, IntPtr pszToken ); private delegate void FLogOn( IntPtr self, string pszToken );
private FLogOn _LogOn;
#endregion #endregion
internal void LogOn( string pszToken ) internal void LogOn( string pszToken )
{ {
using var str__pszToken = new Utf8StringToNative( pszToken ); _LogOn( Self, pszToken );
_LogOn( Self, str__pszToken.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOnAnonymous", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _LogOnAnonymous( IntPtr self ); private delegate void FLogOnAnonymous( IntPtr self );
private FLogOnAnonymous _LogOnAnonymous;
#endregion #endregion
internal void LogOnAnonymous() internal void LogOnAnonymous()
@ -86,8 +144,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_LogOff", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _LogOff( IntPtr self ); private delegate void FLogOff( IntPtr self );
private FLogOff _LogOff;
#endregion #endregion
internal void LogOff() internal void LogOff()
@ -96,55 +155,65 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BLoggedOn", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BLoggedOn( IntPtr self ); private delegate bool FBLoggedOn( IntPtr self );
private FBLoggedOn _BLoggedOn;
#endregion #endregion
internal bool BLoggedOn() internal bool BLoggedOn()
{ {
var returnValue = _BLoggedOn( Self ); return _BLoggedOn( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BSecure", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BSecure( IntPtr self ); private delegate bool FBSecure( IntPtr self );
private FBSecure _BSecure;
#endregion #endregion
internal bool BSecure() internal bool BSecure()
{ {
var returnValue = _BSecure( Self ); return _BSecure( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetSteamID", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamId _GetSteamID( IntPtr self ); private delegate SteamId FGetSteamID( IntPtr self );
private FGetSteamID _GetSteamID;
private delegate void FGetSteamID_Windows( IntPtr self, ref SteamId retVal );
private FGetSteamID_Windows _GetSteamID_Windows;
#endregion #endregion
internal SteamId GetSteamID() internal SteamId GetSteamID()
{ {
var returnValue = _GetSteamID( Self ); if ( Config.Os == OsType.Windows )
return returnValue; {
var retVal = default( SteamId );
_GetSteamID_Windows( Self, ref retVal );
return retVal;
}
return _GetSteamID( Self );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_WasRestartRequested", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _WasRestartRequested( IntPtr self ); private delegate bool FWasRestartRequested( IntPtr self );
private FWasRestartRequested _WasRestartRequested;
#endregion #endregion
internal bool WasRestartRequested() internal bool WasRestartRequested()
{ {
var returnValue = _WasRestartRequested( Self ); return _WasRestartRequested( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMaxPlayerCount", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetMaxPlayerCount( IntPtr self, int cPlayersMax ); private delegate void FSetMaxPlayerCount( IntPtr self, int cPlayersMax );
private FSetMaxPlayerCount _SetMaxPlayerCount;
#endregion #endregion
internal void SetMaxPlayerCount( int cPlayersMax ) internal void SetMaxPlayerCount( int cPlayersMax )
@ -153,8 +222,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetBotPlayerCount", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetBotPlayerCount( IntPtr self, int cBotplayers ); private delegate void FSetBotPlayerCount( IntPtr self, int cBotplayers );
private FSetBotPlayerCount _SetBotPlayerCount;
#endregion #endregion
internal void SetBotPlayerCount( int cBotplayers ) internal void SetBotPlayerCount( int cBotplayers )
@ -163,30 +233,31 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetServerName", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetServerName( IntPtr self, IntPtr pszServerName ); private delegate void FSetServerName( IntPtr self, string pszServerName );
private FSetServerName _SetServerName;
#endregion #endregion
internal void SetServerName( string pszServerName ) internal void SetServerName( string pszServerName )
{ {
using var str__pszServerName = new Utf8StringToNative( pszServerName ); _SetServerName( Self, pszServerName );
_SetServerName( Self, str__pszServerName.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetMapName", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetMapName( IntPtr self, IntPtr pszMapName ); private delegate void FSetMapName( IntPtr self, string pszMapName );
private FSetMapName _SetMapName;
#endregion #endregion
internal void SetMapName( string pszMapName ) internal void SetMapName( string pszMapName )
{ {
using var str__pszMapName = new Utf8StringToNative( pszMapName ); _SetMapName( Self, pszMapName );
_SetMapName( Self, str__pszMapName.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetPasswordProtected", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetPasswordProtected( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected ); private delegate void FSetPasswordProtected( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected );
private FSetPasswordProtected _SetPasswordProtected;
#endregion #endregion
internal void SetPasswordProtected( [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected ) internal void SetPasswordProtected( [MarshalAs( UnmanagedType.U1 )] bool bPasswordProtected )
@ -195,8 +266,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorPort", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetSpectatorPort( IntPtr self, ushort unSpectatorPort ); private delegate void FSetSpectatorPort( IntPtr self, ushort unSpectatorPort );
private FSetSpectatorPort _SetSpectatorPort;
#endregion #endregion
internal void SetSpectatorPort( ushort unSpectatorPort ) internal void SetSpectatorPort( ushort unSpectatorPort )
@ -205,19 +277,20 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetSpectatorServerName", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetSpectatorServerName( IntPtr self, IntPtr pszSpectatorServerName ); private delegate void FSetSpectatorServerName( IntPtr self, string pszSpectatorServerName );
private FSetSpectatorServerName _SetSpectatorServerName;
#endregion #endregion
internal void SetSpectatorServerName( string pszSpectatorServerName ) internal void SetSpectatorServerName( string pszSpectatorServerName )
{ {
using var str__pszSpectatorServerName = new Utf8StringToNative( pszSpectatorServerName ); _SetSpectatorServerName( Self, pszSpectatorServerName );
_SetSpectatorServerName( Self, str__pszSpectatorServerName.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ClearAllKeyValues", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _ClearAllKeyValues( IntPtr self ); private delegate void FClearAllKeyValues( IntPtr self );
private FClearAllKeyValues _ClearAllKeyValues;
#endregion #endregion
internal void ClearAllKeyValues() internal void ClearAllKeyValues()
@ -226,85 +299,130 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetKeyValue", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetKeyValue( IntPtr self, IntPtr pKey, IntPtr pValue ); private delegate void FSetKeyValue( IntPtr self, string pKey, string pValue );
private FSetKeyValue _SetKeyValue;
#endregion #endregion
internal void SetKeyValue( string pKey, string pValue ) internal void SetKeyValue( string pKey, string pValue )
{ {
using var str__pKey = new Utf8StringToNative( pKey ); _SetKeyValue( Self, pKey, pValue );
using var str__pValue = new Utf8StringToNative( pValue );
_SetKeyValue( Self, str__pKey.Pointer, str__pValue.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameTags", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetGameTags( IntPtr self, IntPtr pchGameTags ); private delegate void FSetGameTags( IntPtr self, string pchGameTags );
private FSetGameTags _SetGameTags;
#endregion #endregion
internal void SetGameTags( string pchGameTags ) internal void SetGameTags( string pchGameTags )
{ {
using var str__pchGameTags = new Utf8StringToNative( pchGameTags ); _SetGameTags( Self, pchGameTags );
_SetGameTags( Self, str__pchGameTags.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetGameData", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetGameData( IntPtr self, IntPtr pchGameData ); private delegate void FSetGameData( IntPtr self, string pchGameData );
private FSetGameData _SetGameData;
#endregion #endregion
internal void SetGameData( string pchGameData ) internal void SetGameData( string pchGameData )
{ {
using var str__pchGameData = new Utf8StringToNative( pchGameData ); _SetGameData( Self, pchGameData );
_SetGameData( Self, str__pchGameData.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetRegion", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetRegion( IntPtr self, IntPtr pszRegion ); private delegate void FSetRegion( IntPtr self, string pszRegion );
private FSetRegion _SetRegion;
#endregion #endregion
internal void SetRegion( string pszRegion ) internal void SetRegion( string pszRegion )
{ {
using var str__pszRegion = new Utf8StringToNative( pszRegion ); _SetRegion( Self, pszRegion );
_SetRegion( Self, str__pszRegion.Pointer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SetAdvertiseServerActive", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetAdvertiseServerActive( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive ); [return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FSendUserConnectAndAuthenticate( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser );
private FSendUserConnectAndAuthenticate _SendUserConnectAndAuthenticate;
#endregion #endregion
internal void SetAdvertiseServerActive( [MarshalAs( UnmanagedType.U1 )] bool bActive ) internal bool SendUserConnectAndAuthenticate( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser )
{ {
_SetAdvertiseServerActive( Self, bActive ); return _SendUserConnectAndAuthenticate( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetAuthSessionTicket", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HAuthTicket _GetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket, ref NetIdentity pSnid ); private delegate SteamId FCreateUnauthenticatedUserConnection( IntPtr self );
private FCreateUnauthenticatedUserConnection _CreateUnauthenticatedUserConnection;
private delegate void FCreateUnauthenticatedUserConnection_Windows( IntPtr self, ref SteamId retVal );
private FCreateUnauthenticatedUserConnection_Windows _CreateUnauthenticatedUserConnection_Windows;
#endregion #endregion
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket, ref NetIdentity pSnid ) internal SteamId CreateUnauthenticatedUserConnection()
{ {
var returnValue = _GetAuthSessionTicket( Self, pTicket, cbMaxTicket, ref pcbTicket, ref pSnid ); if ( Config.Os == OsType.Windows )
return returnValue; {
var retVal = default( SteamId );
_CreateUnauthenticatedUserConnection_Windows( Self, ref retVal );
return retVal;
}
return _CreateUnauthenticatedUserConnection( Self );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BeginAuthSession", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern BeginAuthResult _BeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID ); private delegate void FSendUserDisconnect( IntPtr self, SteamId steamIDUser );
private FSendUserDisconnect _SendUserDisconnect;
#endregion
internal void SendUserDisconnect( SteamId steamIDUser )
{
_SendUserDisconnect( Self, steamIDUser );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )]
private delegate bool FBUpdateUserData( IntPtr self, SteamId steamIDUser, string pchPlayerName, uint uScore );
private FBUpdateUserData _BUpdateUserData;
#endregion
internal bool BUpdateUserData( SteamId steamIDUser, string pchPlayerName, uint uScore )
{
return _BUpdateUserData( Self, steamIDUser, pchPlayerName, uScore );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate HAuthTicket FGetAuthSessionTicket( IntPtr self, IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket );
private FGetAuthSessionTicket _GetAuthSessionTicket;
#endregion
internal HAuthTicket GetAuthSessionTicket( IntPtr pTicket, int cbMaxTicket, ref uint pcbTicket )
{
return _GetAuthSessionTicket( Self, pTicket, cbMaxTicket, ref pcbTicket );
}
#region FunctionMeta
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private delegate BeginAuthResult FBeginAuthSession( IntPtr self, IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID );
private FBeginAuthSession _BeginAuthSession;
#endregion #endregion
internal BeginAuthResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID ) internal BeginAuthResult BeginAuthSession( IntPtr pAuthTicket, int cbAuthTicket, SteamId steamID )
{ {
var returnValue = _BeginAuthSession( Self, pAuthTicket, cbAuthTicket, steamID ); return _BeginAuthSession( Self, pAuthTicket, cbAuthTicket, steamID );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_EndAuthSession", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _EndAuthSession( IntPtr self, SteamId steamID ); private delegate void FEndAuthSession( IntPtr self, SteamId steamID );
private FEndAuthSession _EndAuthSession;
#endregion #endregion
internal void EndAuthSession( SteamId steamID ) internal void EndAuthSession( SteamId steamID )
@ -313,8 +431,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CancelAuthTicket", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _CancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket ); private delegate void FCancelAuthTicket( IntPtr self, HAuthTicket hAuthTicket );
private FCancelAuthTicket _CancelAuthTicket;
#endregion #endregion
internal void CancelAuthTicket( HAuthTicket hAuthTicket ) internal void CancelAuthTicket( HAuthTicket hAuthTicket )
@ -323,31 +442,32 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_UserHasLicenseForApp", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern UserHasLicenseForAppResult _UserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID ); private delegate UserHasLicenseForAppResult FUserHasLicenseForApp( IntPtr self, SteamId steamID, AppId appID );
private FUserHasLicenseForApp _UserHasLicenseForApp;
#endregion #endregion
internal UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId appID ) internal UserHasLicenseForAppResult UserHasLicenseForApp( SteamId steamID, AppId appID )
{ {
var returnValue = _UserHasLicenseForApp( Self, steamID, appID ); return _UserHasLicenseForApp( Self, steamID, appID );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_RequestUserGroupStatus", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _RequestUserGroupStatus( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup ); private delegate bool FRequestUserGroupStatus( IntPtr self, SteamId steamIDUser, SteamId steamIDGroup );
private FRequestUserGroupStatus _RequestUserGroupStatus;
#endregion #endregion
internal bool RequestUserGroupStatus( SteamId steamIDUser, SteamId steamIDGroup ) internal bool RequestUserGroupStatus( SteamId steamIDUser, SteamId steamIDGroup )
{ {
var returnValue = _RequestUserGroupStatus( Self, steamIDUser, steamIDGroup ); return _RequestUserGroupStatus( Self, steamIDUser, steamIDGroup );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetGameplayStats", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _GetGameplayStats( IntPtr self ); private delegate void FGetGameplayStats( IntPtr self );
private FGetGameplayStats _GetGameplayStats;
#endregion #endregion
internal void GetGameplayStats() internal void GetGameplayStats()
@ -356,116 +476,103 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetServerReputation", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamAPICall_t _GetServerReputation( IntPtr self ); private delegate SteamAPICall_t FGetServerReputation( IntPtr self );
private FGetServerReputation _GetServerReputation;
#endregion #endregion
internal CallResult<GSReputation_t> GetServerReputation() internal async Task<GSReputation_t?> GetServerReputation()
{ {
var returnValue = _GetServerReputation( Self ); return await GSReputation_t.GetResultAsync( _GetServerReputation( Self ) );
return new CallResult<GSReputation_t>( returnValue, IsServer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetPublicIP", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamIPAddress _GetPublicIP( IntPtr self ); private delegate uint FGetPublicIP( IntPtr self );
private FGetPublicIP _GetPublicIP;
#endregion #endregion
internal SteamIPAddress GetPublicIP() internal uint GetPublicIP()
{ {
var returnValue = _GetPublicIP( Self ); return _GetPublicIP( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_HandleIncomingPacket", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _HandleIncomingPacket( IntPtr self, IntPtr pData, int cbData, uint srcIP, ushort srcPort ); private delegate bool FHandleIncomingPacket( IntPtr self, IntPtr pData, int cbData, uint srcIP, ushort srcPort );
private FHandleIncomingPacket _HandleIncomingPacket;
#endregion #endregion
internal bool HandleIncomingPacket( IntPtr pData, int cbData, uint srcIP, ushort srcPort ) internal bool HandleIncomingPacket( IntPtr pData, int cbData, uint srcIP, ushort srcPort )
{ {
var returnValue = _HandleIncomingPacket( Self, pData, cbData, srcIP, srcPort ); return _HandleIncomingPacket( Self, pData, cbData, srcIP, srcPort );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_GetNextOutgoingPacket", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern int _GetNextOutgoingPacket( IntPtr self, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort ); private delegate int FGetNextOutgoingPacket( IntPtr self, IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort );
private FGetNextOutgoingPacket _GetNextOutgoingPacket;
#endregion #endregion
internal int GetNextOutgoingPacket( IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort ) internal int GetNextOutgoingPacket( IntPtr pOut, int cbMaxOut, ref uint pNetAdr, ref ushort pPort )
{ {
var returnValue = _GetNextOutgoingPacket( Self, pOut, cbMaxOut, ref pNetAdr, ref pPort ); return _GetNextOutgoingPacket( Self, pOut, cbMaxOut, ref pNetAdr, ref pPort );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_AssociateWithClan", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamAPICall_t _AssociateWithClan( IntPtr self, SteamId steamIDClan ); private delegate void FEnableHeartbeats( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bActive );
private FEnableHeartbeats _EnableHeartbeats;
#endregion #endregion
internal CallResult<AssociateWithClanResult_t> AssociateWithClan( SteamId steamIDClan ) internal void EnableHeartbeats( [MarshalAs( UnmanagedType.U1 )] bool bActive )
{ {
var returnValue = _AssociateWithClan( Self, steamIDClan ); _EnableHeartbeats( Self, bActive );
return new CallResult<AssociateWithClanResult_t>( returnValue, IsServer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_ComputeNewPlayerCompatibility", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamAPICall_t _ComputeNewPlayerCompatibility( IntPtr self, SteamId steamIDNewPlayer ); private delegate void FSetHeartbeatInterval( IntPtr self, int iHeartbeatInterval );
private FSetHeartbeatInterval _SetHeartbeatInterval;
#endregion #endregion
internal CallResult<ComputeNewPlayerCompatibilityResult_t> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer ) internal void SetHeartbeatInterval( int iHeartbeatInterval )
{ {
var returnValue = _ComputeNewPlayerCompatibility( Self, steamIDNewPlayer ); _SetHeartbeatInterval( Self, iHeartbeatInterval );
return new CallResult<ComputeNewPlayerCompatibilityResult_t>( returnValue, IsServer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserConnectAndAuthenticate_DEPRECATED", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] private delegate void FForceHeartbeat( IntPtr self );
private static extern bool _SendUserConnectAndAuthenticate_DEPRECATED( IntPtr self, uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser ); private FForceHeartbeat _ForceHeartbeat;
#endregion #endregion
internal bool SendUserConnectAndAuthenticate_DEPRECATED( uint unIPClient, IntPtr pvAuthBlob, uint cubAuthBlobSize, ref SteamId pSteamIDUser ) internal void ForceHeartbeat()
{ {
var returnValue = _SendUserConnectAndAuthenticate_DEPRECATED( Self, unIPClient, pvAuthBlob, cubAuthBlobSize, ref pSteamIDUser ); _ForceHeartbeat( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_CreateUnauthenticatedUserConnection", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamId _CreateUnauthenticatedUserConnection( IntPtr self ); private delegate SteamAPICall_t FAssociateWithClan( IntPtr self, SteamId steamIDClan );
private FAssociateWithClan _AssociateWithClan;
#endregion #endregion
internal SteamId CreateUnauthenticatedUserConnection() internal async Task<AssociateWithClanResult_t?> AssociateWithClan( SteamId steamIDClan )
{ {
var returnValue = _CreateUnauthenticatedUserConnection( Self ); return await AssociateWithClanResult_t.GetResultAsync( _AssociateWithClan( Self, steamIDClan ) );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_SendUserDisconnect_DEPRECATED", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SendUserDisconnect_DEPRECATED( IntPtr self, SteamId steamIDUser ); private delegate SteamAPICall_t FComputeNewPlayerCompatibility( IntPtr self, SteamId steamIDNewPlayer );
private FComputeNewPlayerCompatibility _ComputeNewPlayerCompatibility;
#endregion #endregion
internal void SendUserDisconnect_DEPRECATED( SteamId steamIDUser ) internal async Task<ComputeNewPlayerCompatibilityResult_t?> ComputeNewPlayerCompatibility( SteamId steamIDNewPlayer )
{ {
_SendUserDisconnect_DEPRECATED( Self, steamIDUser ); return await ComputeNewPlayerCompatibilityResult_t.GetResultAsync( _ComputeNewPlayerCompatibility( Self, steamIDNewPlayer ) );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServer_BUpdateUserData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BUpdateUserData( IntPtr self, SteamId steamIDUser, IntPtr pchPlayerName, uint uScore );
#endregion
internal bool BUpdateUserData( SteamId steamIDUser, string pchPlayerName, uint uScore )
{
using var str__pchPlayerName = new Utf8StringToNative( pchPlayerName );
var returnValue = _BUpdateUserData( Self, steamIDUser, str__pchPlayerName.Pointer, uScore );
return returnValue;
} }
} }

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@ -1,151 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamGameServerStats : SteamInterface
{
public const string Version = "SteamGameServerStats001";
internal ISteamGameServerStats( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerStats_v001", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerStats_v001();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerStats_v001();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_RequestUserStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestUserStats( IntPtr self, SteamId steamIDUser );
#endregion
internal CallResult<GSStatsReceived_t> RequestUserStats( SteamId steamIDUser )
{
var returnValue = _RequestUserStats( Self, steamIDUser );
return new CallResult<GSStatsReceived_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, IntPtr pchName, ref int pData );
#endregion
internal bool GetUserStat( SteamId steamIDUser, string pchName, ref int pData )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _GetUserStat( Self, steamIDUser, str__pchName.Pointer, ref pData );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetUserStat( IntPtr self, SteamId steamIDUser, IntPtr pchName, ref float pData );
#endregion
internal bool GetUserStat( SteamId steamIDUser, string pchName, ref float pData )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _GetUserStat( Self, steamIDUser, str__pchName.Pointer, ref pData );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_GetUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetUserAchievement( IntPtr self, SteamId steamIDUser, IntPtr pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved );
#endregion
internal bool GetUserAchievement( SteamId steamIDUser, string pchName, [MarshalAs( UnmanagedType.U1 )] ref bool pbAchieved )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _GetUserAchievement( Self, steamIDUser, str__pchName.Pointer, ref pbAchieved );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatInt32", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, IntPtr pchName, int nData );
#endregion
internal bool SetUserStat( SteamId steamIDUser, string pchName, int nData )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _SetUserStat( Self, steamIDUser, str__pchName.Pointer, nData );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserStatFloat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetUserStat( IntPtr self, SteamId steamIDUser, IntPtr pchName, float fData );
#endregion
internal bool SetUserStat( SteamId steamIDUser, string pchName, float fData )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _SetUserStat( Self, steamIDUser, str__pchName.Pointer, fData );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_UpdateUserAvgRateStat", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _UpdateUserAvgRateStat( IntPtr self, SteamId steamIDUser, IntPtr pchName, float flCountThisSession, double dSessionLength );
#endregion
internal bool UpdateUserAvgRateStat( SteamId steamIDUser, string pchName, float flCountThisSession, double dSessionLength )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _UpdateUserAvgRateStat( Self, steamIDUser, str__pchName.Pointer, flCountThisSession, dSessionLength );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_SetUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetUserAchievement( IntPtr self, SteamId steamIDUser, IntPtr pchName );
#endregion
internal bool SetUserAchievement( SteamId steamIDUser, string pchName )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _SetUserAchievement( Self, steamIDUser, str__pchName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_ClearUserAchievement", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ClearUserAchievement( IntPtr self, SteamId steamIDUser, IntPtr pchName );
#endregion
internal bool ClearUserAchievement( SteamId steamIDUser, string pchName )
{
using var str__pchName = new Utf8StringToNative( pchName );
var returnValue = _ClearUserAchievement( Self, steamIDUser, str__pchName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamGameServerStats_StoreUserStats", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _StoreUserStats( IntPtr self, SteamId steamIDUser );
#endregion
internal CallResult<GSStatsStored_t> StoreUserStats( SteamId steamIDUser )
{
var returnValue = _StoreUserStats( Self, steamIDUser );
return new CallResult<GSStatsStored_t>( returnValue, IsServer );
}
}
}

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@ -1,413 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamHTMLSurface : SteamInterface
{
public const string Version = "STEAMHTMLSURFACE_INTERFACE_VERSION_005";
internal ISteamHTMLSurface( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamHTMLSurface_v005", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamHTMLSurface_v005();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamHTMLSurface_v005();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Init( IntPtr self );
#endregion
internal bool Init()
{
var returnValue = _Init( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool Shutdown()
{
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_CreateBrowser", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _CreateBrowser( IntPtr self, IntPtr pchUserAgent, IntPtr pchUserCSS );
#endregion
internal CallResult<HTML_BrowserReady_t> CreateBrowser( string pchUserAgent, string pchUserCSS )
{
using var str__pchUserAgent = new Utf8StringToNative( pchUserAgent );
using var str__pchUserCSS = new Utf8StringToNative( pchUserCSS );
var returnValue = _CreateBrowser( Self, str__pchUserAgent.Pointer, str__pchUserCSS.Pointer );
return new CallResult<HTML_BrowserReady_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_RemoveBrowser", CallingConvention = Platform.CC)]
private static extern void _RemoveBrowser( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void RemoveBrowser( HHTMLBrowser unBrowserHandle )
{
_RemoveBrowser( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_LoadURL", CallingConvention = Platform.CC)]
private static extern void _LoadURL( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr pchURL, IntPtr pchPostData );
#endregion
internal void LoadURL( HHTMLBrowser unBrowserHandle, string pchURL, string pchPostData )
{
using var str__pchURL = new Utf8StringToNative( pchURL );
using var str__pchPostData = new Utf8StringToNative( pchPostData );
_LoadURL( Self, unBrowserHandle, str__pchURL.Pointer, str__pchPostData.Pointer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetSize", CallingConvention = Platform.CC)]
private static extern void _SetSize( IntPtr self, HHTMLBrowser unBrowserHandle, uint unWidth, uint unHeight );
#endregion
internal void SetSize( HHTMLBrowser unBrowserHandle, uint unWidth, uint unHeight )
{
_SetSize( Self, unBrowserHandle, unWidth, unHeight );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_StopLoad", CallingConvention = Platform.CC)]
private static extern void _StopLoad( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void StopLoad( HHTMLBrowser unBrowserHandle )
{
_StopLoad( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Reload", CallingConvention = Platform.CC)]
private static extern void _Reload( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void Reload( HHTMLBrowser unBrowserHandle )
{
_Reload( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GoBack", CallingConvention = Platform.CC)]
private static extern void _GoBack( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void GoBack( HHTMLBrowser unBrowserHandle )
{
_GoBack( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GoForward", CallingConvention = Platform.CC)]
private static extern void _GoForward( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void GoForward( HHTMLBrowser unBrowserHandle )
{
_GoForward( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_AddHeader", CallingConvention = Platform.CC)]
private static extern void _AddHeader( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr pchKey, IntPtr pchValue );
#endregion
internal void AddHeader( HHTMLBrowser unBrowserHandle, string pchKey, string pchValue )
{
using var str__pchKey = new Utf8StringToNative( pchKey );
using var str__pchValue = new Utf8StringToNative( pchValue );
_AddHeader( Self, unBrowserHandle, str__pchKey.Pointer, str__pchValue.Pointer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_ExecuteJavascript", CallingConvention = Platform.CC)]
private static extern void _ExecuteJavascript( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr pchScript );
#endregion
internal void ExecuteJavascript( HHTMLBrowser unBrowserHandle, string pchScript )
{
using var str__pchScript = new Utf8StringToNative( pchScript );
_ExecuteJavascript( Self, unBrowserHandle, str__pchScript.Pointer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseUp", CallingConvention = Platform.CC)]
private static extern void _MouseUp( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
#endregion
internal void MouseUp( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
{
_MouseUp( Self, unBrowserHandle, eMouseButton );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDown", CallingConvention = Platform.CC)]
private static extern void _MouseDown( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
#endregion
internal void MouseDown( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
{
_MouseDown( Self, unBrowserHandle, eMouseButton );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseDoubleClick", CallingConvention = Platform.CC)]
private static extern void _MouseDoubleClick( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr eMouseButton );
#endregion
internal void MouseDoubleClick( HHTMLBrowser unBrowserHandle, IntPtr eMouseButton )
{
_MouseDoubleClick( Self, unBrowserHandle, eMouseButton );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseMove", CallingConvention = Platform.CC)]
private static extern void _MouseMove( IntPtr self, HHTMLBrowser unBrowserHandle, int x, int y );
#endregion
internal void MouseMove( HHTMLBrowser unBrowserHandle, int x, int y )
{
_MouseMove( Self, unBrowserHandle, x, y );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_MouseWheel", CallingConvention = Platform.CC)]
private static extern void _MouseWheel( IntPtr self, HHTMLBrowser unBrowserHandle, int nDelta );
#endregion
internal void MouseWheel( HHTMLBrowser unBrowserHandle, int nDelta )
{
_MouseWheel( Self, unBrowserHandle, nDelta );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyDown", CallingConvention = Platform.CC)]
private static extern void _KeyDown( IntPtr self, HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers, [MarshalAs( UnmanagedType.U1 )] bool bIsSystemKey );
#endregion
internal void KeyDown( HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers, [MarshalAs( UnmanagedType.U1 )] bool bIsSystemKey )
{
_KeyDown( Self, unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers, bIsSystemKey );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyUp", CallingConvention = Platform.CC)]
private static extern void _KeyUp( IntPtr self, HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers );
#endregion
internal void KeyUp( HHTMLBrowser unBrowserHandle, uint nNativeKeyCode, IntPtr eHTMLKeyModifiers )
{
_KeyUp( Self, unBrowserHandle, nNativeKeyCode, eHTMLKeyModifiers );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_KeyChar", CallingConvention = Platform.CC)]
private static extern void _KeyChar( IntPtr self, HHTMLBrowser unBrowserHandle, uint cUnicodeChar, IntPtr eHTMLKeyModifiers );
#endregion
internal void KeyChar( HHTMLBrowser unBrowserHandle, uint cUnicodeChar, IntPtr eHTMLKeyModifiers )
{
_KeyChar( Self, unBrowserHandle, cUnicodeChar, eHTMLKeyModifiers );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetHorizontalScroll", CallingConvention = Platform.CC)]
private static extern void _SetHorizontalScroll( IntPtr self, HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll );
#endregion
internal void SetHorizontalScroll( HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll )
{
_SetHorizontalScroll( Self, unBrowserHandle, nAbsolutePixelScroll );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetVerticalScroll", CallingConvention = Platform.CC)]
private static extern void _SetVerticalScroll( IntPtr self, HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll );
#endregion
internal void SetVerticalScroll( HHTMLBrowser unBrowserHandle, uint nAbsolutePixelScroll )
{
_SetVerticalScroll( Self, unBrowserHandle, nAbsolutePixelScroll );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetKeyFocus", CallingConvention = Platform.CC)]
private static extern void _SetKeyFocus( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bHasKeyFocus );
#endregion
internal void SetKeyFocus( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bHasKeyFocus )
{
_SetKeyFocus( Self, unBrowserHandle, bHasKeyFocus );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_ViewSource", CallingConvention = Platform.CC)]
private static extern void _ViewSource( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void ViewSource( HHTMLBrowser unBrowserHandle )
{
_ViewSource( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_CopyToClipboard", CallingConvention = Platform.CC)]
private static extern void _CopyToClipboard( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void CopyToClipboard( HHTMLBrowser unBrowserHandle )
{
_CopyToClipboard( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_PasteFromClipboard", CallingConvention = Platform.CC)]
private static extern void _PasteFromClipboard( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void PasteFromClipboard( HHTMLBrowser unBrowserHandle )
{
_PasteFromClipboard( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_Find", CallingConvention = Platform.CC)]
private static extern void _Find( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr pchSearchStr, [MarshalAs( UnmanagedType.U1 )] bool bCurrentlyInFind, [MarshalAs( UnmanagedType.U1 )] bool bReverse );
#endregion
internal void Find( HHTMLBrowser unBrowserHandle, string pchSearchStr, [MarshalAs( UnmanagedType.U1 )] bool bCurrentlyInFind, [MarshalAs( UnmanagedType.U1 )] bool bReverse )
{
using var str__pchSearchStr = new Utf8StringToNative( pchSearchStr );
_Find( Self, unBrowserHandle, str__pchSearchStr.Pointer, bCurrentlyInFind, bReverse );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_StopFind", CallingConvention = Platform.CC)]
private static extern void _StopFind( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void StopFind( HHTMLBrowser unBrowserHandle )
{
_StopFind( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_GetLinkAtPosition", CallingConvention = Platform.CC)]
private static extern void _GetLinkAtPosition( IntPtr self, HHTMLBrowser unBrowserHandle, int x, int y );
#endregion
internal void GetLinkAtPosition( HHTMLBrowser unBrowserHandle, int x, int y )
{
_GetLinkAtPosition( Self, unBrowserHandle, x, y );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetCookie", CallingConvention = Platform.CC)]
private static extern void _SetCookie( IntPtr self, IntPtr pchHostname, IntPtr pchKey, IntPtr pchValue, IntPtr pchPath, RTime32 nExpires, [MarshalAs( UnmanagedType.U1 )] bool bSecure, [MarshalAs( UnmanagedType.U1 )] bool bHTTPOnly );
#endregion
internal void SetCookie( string pchHostname, string pchKey, string pchValue, string pchPath, RTime32 nExpires, [MarshalAs( UnmanagedType.U1 )] bool bSecure, [MarshalAs( UnmanagedType.U1 )] bool bHTTPOnly )
{
using var str__pchHostname = new Utf8StringToNative( pchHostname );
using var str__pchKey = new Utf8StringToNative( pchKey );
using var str__pchValue = new Utf8StringToNative( pchValue );
using var str__pchPath = new Utf8StringToNative( pchPath );
_SetCookie( Self, str__pchHostname.Pointer, str__pchKey.Pointer, str__pchValue.Pointer, str__pchPath.Pointer, nExpires, bSecure, bHTTPOnly );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetPageScaleFactor", CallingConvention = Platform.CC)]
private static extern void _SetPageScaleFactor( IntPtr self, HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY );
#endregion
internal void SetPageScaleFactor( HHTMLBrowser unBrowserHandle, float flZoom, int nPointX, int nPointY )
{
_SetPageScaleFactor( Self, unBrowserHandle, flZoom, nPointX, nPointY );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetBackgroundMode", CallingConvention = Platform.CC)]
private static extern void _SetBackgroundMode( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bBackgroundMode );
#endregion
internal void SetBackgroundMode( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bBackgroundMode )
{
_SetBackgroundMode( Self, unBrowserHandle, bBackgroundMode );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_SetDPIScalingFactor", CallingConvention = Platform.CC)]
private static extern void _SetDPIScalingFactor( IntPtr self, HHTMLBrowser unBrowserHandle, float flDPIScaling );
#endregion
internal void SetDPIScalingFactor( HHTMLBrowser unBrowserHandle, float flDPIScaling )
{
_SetDPIScalingFactor( Self, unBrowserHandle, flDPIScaling );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_OpenDeveloperTools", CallingConvention = Platform.CC)]
private static extern void _OpenDeveloperTools( IntPtr self, HHTMLBrowser unBrowserHandle );
#endregion
internal void OpenDeveloperTools( HHTMLBrowser unBrowserHandle )
{
_OpenDeveloperTools( Self, unBrowserHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_AllowStartRequest", CallingConvention = Platform.CC)]
private static extern void _AllowStartRequest( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bAllowed );
#endregion
internal void AllowStartRequest( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bAllowed )
{
_AllowStartRequest( Self, unBrowserHandle, bAllowed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_JSDialogResponse", CallingConvention = Platform.CC)]
private static extern void _JSDialogResponse( IntPtr self, HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bResult );
#endregion
internal void JSDialogResponse( HHTMLBrowser unBrowserHandle, [MarshalAs( UnmanagedType.U1 )] bool bResult )
{
_JSDialogResponse( Self, unBrowserHandle, bResult );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTMLSurface_FileLoadDialogResponse", CallingConvention = Platform.CC)]
private static extern void _FileLoadDialogResponse( IntPtr self, HHTMLBrowser unBrowserHandle, IntPtr pchSelectedFiles );
#endregion
internal void FileLoadDialogResponse( HHTMLBrowser unBrowserHandle, string pchSelectedFiles )
{
using var str__pchSelectedFiles = new Utf8StringToNative( pchSelectedFiles );
_FileLoadDialogResponse( Self, unBrowserHandle, str__pchSelectedFiles.Pointer );
}
}
}

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@ -1,338 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamHTTP : SteamInterface
{
public const string Version = "STEAMHTTP_INTERFACE_VERSION003";
internal ISteamHTTP( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamHTTP_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamHTTP_v003();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamHTTP_v003();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerHTTP_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerHTTP_v003();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerHTTP_v003();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_CreateHTTPRequest", CallingConvention = Platform.CC)]
private static extern HTTPRequestHandle _CreateHTTPRequest( IntPtr self, HTTPMethod eHTTPRequestMethod, IntPtr pchAbsoluteURL );
#endregion
internal HTTPRequestHandle CreateHTTPRequest( HTTPMethod eHTTPRequestMethod, string pchAbsoluteURL )
{
using var str__pchAbsoluteURL = new Utf8StringToNative( pchAbsoluteURL );
var returnValue = _CreateHTTPRequest( Self, eHTTPRequestMethod, str__pchAbsoluteURL.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestContextValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestContextValue( IntPtr self, HTTPRequestHandle hRequest, ulong ulContextValue );
#endregion
internal bool SetHTTPRequestContextValue( HTTPRequestHandle hRequest, ulong ulContextValue )
{
var returnValue = _SetHTTPRequestContextValue( Self, hRequest, ulContextValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestNetworkActivityTimeout", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestNetworkActivityTimeout( IntPtr self, HTTPRequestHandle hRequest, uint unTimeoutSeconds );
#endregion
internal bool SetHTTPRequestNetworkActivityTimeout( HTTPRequestHandle hRequest, uint unTimeoutSeconds )
{
var returnValue = _SetHTTPRequestNetworkActivityTimeout( Self, hRequest, unTimeoutSeconds );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestHeaderValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestHeaderValue( IntPtr self, HTTPRequestHandle hRequest, IntPtr pchHeaderName, IntPtr pchHeaderValue );
#endregion
internal bool SetHTTPRequestHeaderValue( HTTPRequestHandle hRequest, string pchHeaderName, string pchHeaderValue )
{
using var str__pchHeaderName = new Utf8StringToNative( pchHeaderName );
using var str__pchHeaderValue = new Utf8StringToNative( pchHeaderValue );
var returnValue = _SetHTTPRequestHeaderValue( Self, hRequest, str__pchHeaderName.Pointer, str__pchHeaderValue.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestGetOrPostParameter", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestGetOrPostParameter( IntPtr self, HTTPRequestHandle hRequest, IntPtr pchParamName, IntPtr pchParamValue );
#endregion
internal bool SetHTTPRequestGetOrPostParameter( HTTPRequestHandle hRequest, string pchParamName, string pchParamValue )
{
using var str__pchParamName = new Utf8StringToNative( pchParamName );
using var str__pchParamValue = new Utf8StringToNative( pchParamValue );
var returnValue = _SetHTTPRequestGetOrPostParameter( Self, hRequest, str__pchParamName.Pointer, str__pchParamValue.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendHTTPRequest( IntPtr self, HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle );
#endregion
internal bool SendHTTPRequest( HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle )
{
var returnValue = _SendHTTPRequest( Self, hRequest, ref pCallHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SendHTTPRequestAndStreamResponse", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendHTTPRequestAndStreamResponse( IntPtr self, HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle );
#endregion
internal bool SendHTTPRequestAndStreamResponse( HTTPRequestHandle hRequest, ref SteamAPICall_t pCallHandle )
{
var returnValue = _SendHTTPRequestAndStreamResponse( Self, hRequest, ref pCallHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_DeferHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DeferHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
#endregion
internal bool DeferHTTPRequest( HTTPRequestHandle hRequest )
{
var returnValue = _DeferHTTPRequest( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_PrioritizeHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _PrioritizeHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
#endregion
internal bool PrioritizeHTTPRequest( HTTPRequestHandle hRequest )
{
var returnValue = _PrioritizeHTTPRequest( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderSize", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseHeaderSize( IntPtr self, HTTPRequestHandle hRequest, IntPtr pchHeaderName, ref uint unResponseHeaderSize );
#endregion
internal bool GetHTTPResponseHeaderSize( HTTPRequestHandle hRequest, string pchHeaderName, ref uint unResponseHeaderSize )
{
using var str__pchHeaderName = new Utf8StringToNative( pchHeaderName );
var returnValue = _GetHTTPResponseHeaderSize( Self, hRequest, str__pchHeaderName.Pointer, ref unResponseHeaderSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseHeaderValue", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseHeaderValue( IntPtr self, HTTPRequestHandle hRequest, IntPtr pchHeaderName, ref byte pHeaderValueBuffer, uint unBufferSize );
#endregion
internal bool GetHTTPResponseHeaderValue( HTTPRequestHandle hRequest, string pchHeaderName, ref byte pHeaderValueBuffer, uint unBufferSize )
{
using var str__pchHeaderName = new Utf8StringToNative( pchHeaderName );
var returnValue = _GetHTTPResponseHeaderValue( Self, hRequest, str__pchHeaderName.Pointer, ref pHeaderValueBuffer, unBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodySize", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseBodySize( IntPtr self, HTTPRequestHandle hRequest, ref uint unBodySize );
#endregion
internal bool GetHTTPResponseBodySize( HTTPRequestHandle hRequest, ref uint unBodySize )
{
var returnValue = _GetHTTPResponseBodySize( Self, hRequest, ref unBodySize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPResponseBodyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPResponseBodyData( IntPtr self, HTTPRequestHandle hRequest, ref byte pBodyDataBuffer, uint unBufferSize );
#endregion
internal bool GetHTTPResponseBodyData( HTTPRequestHandle hRequest, ref byte pBodyDataBuffer, uint unBufferSize )
{
var returnValue = _GetHTTPResponseBodyData( Self, hRequest, ref pBodyDataBuffer, unBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPStreamingResponseBodyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPStreamingResponseBodyData( IntPtr self, HTTPRequestHandle hRequest, uint cOffset, ref byte pBodyDataBuffer, uint unBufferSize );
#endregion
internal bool GetHTTPStreamingResponseBodyData( HTTPRequestHandle hRequest, uint cOffset, ref byte pBodyDataBuffer, uint unBufferSize )
{
var returnValue = _GetHTTPStreamingResponseBodyData( Self, hRequest, cOffset, ref pBodyDataBuffer, unBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_ReleaseHTTPRequest", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ReleaseHTTPRequest( IntPtr self, HTTPRequestHandle hRequest );
#endregion
internal bool ReleaseHTTPRequest( HTTPRequestHandle hRequest )
{
var returnValue = _ReleaseHTTPRequest( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPDownloadProgressPct", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPDownloadProgressPct( IntPtr self, HTTPRequestHandle hRequest, ref float pflPercentOut );
#endregion
internal bool GetHTTPDownloadProgressPct( HTTPRequestHandle hRequest, ref float pflPercentOut )
{
var returnValue = _GetHTTPDownloadProgressPct( Self, hRequest, ref pflPercentOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRawPostBody", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestRawPostBody( IntPtr self, HTTPRequestHandle hRequest, IntPtr pchContentType, [In,Out] byte[] pubBody, uint unBodyLen );
#endregion
internal bool SetHTTPRequestRawPostBody( HTTPRequestHandle hRequest, string pchContentType, [In,Out] byte[] pubBody, uint unBodyLen )
{
using var str__pchContentType = new Utf8StringToNative( pchContentType );
var returnValue = _SetHTTPRequestRawPostBody( Self, hRequest, str__pchContentType.Pointer, pubBody, unBodyLen );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_CreateCookieContainer", CallingConvention = Platform.CC)]
private static extern HTTPCookieContainerHandle _CreateCookieContainer( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bAllowResponsesToModify );
#endregion
internal HTTPCookieContainerHandle CreateCookieContainer( [MarshalAs( UnmanagedType.U1 )] bool bAllowResponsesToModify )
{
var returnValue = _CreateCookieContainer( Self, bAllowResponsesToModify );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_ReleaseCookieContainer", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ReleaseCookieContainer( IntPtr self, HTTPCookieContainerHandle hCookieContainer );
#endregion
internal bool ReleaseCookieContainer( HTTPCookieContainerHandle hCookieContainer )
{
var returnValue = _ReleaseCookieContainer( Self, hCookieContainer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetCookie", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetCookie( IntPtr self, HTTPCookieContainerHandle hCookieContainer, IntPtr pchHost, IntPtr pchUrl, IntPtr pchCookie );
#endregion
internal bool SetCookie( HTTPCookieContainerHandle hCookieContainer, string pchHost, string pchUrl, string pchCookie )
{
using var str__pchHost = new Utf8StringToNative( pchHost );
using var str__pchUrl = new Utf8StringToNative( pchUrl );
using var str__pchCookie = new Utf8StringToNative( pchCookie );
var returnValue = _SetCookie( Self, hCookieContainer, str__pchHost.Pointer, str__pchUrl.Pointer, str__pchCookie.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestCookieContainer", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestCookieContainer( IntPtr self, HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer );
#endregion
internal bool SetHTTPRequestCookieContainer( HTTPRequestHandle hRequest, HTTPCookieContainerHandle hCookieContainer )
{
var returnValue = _SetHTTPRequestCookieContainer( Self, hRequest, hCookieContainer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestUserAgentInfo", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestUserAgentInfo( IntPtr self, HTTPRequestHandle hRequest, IntPtr pchUserAgentInfo );
#endregion
internal bool SetHTTPRequestUserAgentInfo( HTTPRequestHandle hRequest, string pchUserAgentInfo )
{
using var str__pchUserAgentInfo = new Utf8StringToNative( pchUserAgentInfo );
var returnValue = _SetHTTPRequestUserAgentInfo( Self, hRequest, str__pchUserAgentInfo.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestRequiresVerifiedCertificate", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestRequiresVerifiedCertificate( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] bool bRequireVerifiedCertificate );
#endregion
internal bool SetHTTPRequestRequiresVerifiedCertificate( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] bool bRequireVerifiedCertificate )
{
var returnValue = _SetHTTPRequestRequiresVerifiedCertificate( Self, hRequest, bRequireVerifiedCertificate );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_SetHTTPRequestAbsoluteTimeoutMS", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetHTTPRequestAbsoluteTimeoutMS( IntPtr self, HTTPRequestHandle hRequest, uint unMilliseconds );
#endregion
internal bool SetHTTPRequestAbsoluteTimeoutMS( HTTPRequestHandle hRequest, uint unMilliseconds )
{
var returnValue = _SetHTTPRequestAbsoluteTimeoutMS( Self, hRequest, unMilliseconds );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamHTTP_GetHTTPRequestWasTimedOut", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetHTTPRequestWasTimedOut( IntPtr self, HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] ref bool pbWasTimedOut );
#endregion
internal bool GetHTTPRequestWasTimedOut( HTTPRequestHandle hRequest, [MarshalAs( UnmanagedType.U1 )] ref bool pbWasTimedOut )
{
var returnValue = _GetHTTPRequestWasTimedOut( Self, hRequest, ref pbWasTimedOut );
return returnValue;
}
}
}

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@ -1,529 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamInput : SteamInterface
{
public const string Version = "SteamInput006";
internal ISteamInput( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInput_v006", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamInput_v006();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInput_v006();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Init( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bExplicitlyCallRunFrame );
#endregion
internal bool Init( [MarshalAs( UnmanagedType.U1 )] bool bExplicitlyCallRunFrame )
{
var returnValue = _Init( Self, bExplicitlyCallRunFrame );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool Shutdown()
{
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_SetInputActionManifestFilePath", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetInputActionManifestFilePath( IntPtr self, IntPtr pchInputActionManifestAbsolutePath );
#endregion
internal bool SetInputActionManifestFilePath( string pchInputActionManifestAbsolutePath )
{
using var str__pchInputActionManifestAbsolutePath = new Utf8StringToNative( pchInputActionManifestAbsolutePath );
var returnValue = _SetInputActionManifestFilePath( Self, str__pchInputActionManifestAbsolutePath.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_RunFrame", CallingConvention = Platform.CC)]
private static extern void _RunFrame( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bReservedValue );
#endregion
internal void RunFrame( [MarshalAs( UnmanagedType.U1 )] bool bReservedValue )
{
_RunFrame( Self, bReservedValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_BWaitForData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BWaitForData( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bWaitForever, uint unTimeout );
#endregion
internal bool BWaitForData( [MarshalAs( UnmanagedType.U1 )] bool bWaitForever, uint unTimeout )
{
var returnValue = _BWaitForData( Self, bWaitForever, unTimeout );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_BNewDataAvailable", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BNewDataAvailable( IntPtr self );
#endregion
internal bool BNewDataAvailable()
{
var returnValue = _BNewDataAvailable( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetConnectedControllers", CallingConvention = Platform.CC)]
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] InputHandle_t[] handlesOut );
#endregion
internal int GetConnectedControllers( [In,Out] InputHandle_t[] handlesOut )
{
var returnValue = _GetConnectedControllers( Self, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_EnableDeviceCallbacks", CallingConvention = Platform.CC)]
private static extern void _EnableDeviceCallbacks( IntPtr self );
#endregion
internal void EnableDeviceCallbacks()
{
_EnableDeviceCallbacks( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionSetHandle", CallingConvention = Platform.CC)]
private static extern InputActionSetHandle_t _GetActionSetHandle( IntPtr self, IntPtr pszActionSetName );
#endregion
internal InputActionSetHandle_t GetActionSetHandle( string pszActionSetName )
{
using var str__pszActionSetName = new Utf8StringToNative( pszActionSetName );
var returnValue = _GetActionSetHandle( Self, str__pszActionSetName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSet", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSet( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle );
#endregion
internal void ActivateActionSet( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle )
{
_ActivateActionSet( Self, inputHandle, actionSetHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetCurrentActionSet", CallingConvention = Platform.CC)]
private static extern InputActionSetHandle_t _GetCurrentActionSet( IntPtr self, InputHandle_t inputHandle );
#endregion
internal InputActionSetHandle_t GetCurrentActionSet( InputHandle_t inputHandle )
{
var returnValue = _GetCurrentActionSet( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
#endregion
internal void ActivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
{
_ActivateActionSetLayer( Self, inputHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _DeactivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
#endregion
internal void DeactivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
{
_DeactivateActionSetLayer( Self, inputHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
private static extern void _DeactivateAllActionSetLayers( IntPtr self, InputHandle_t inputHandle );
#endregion
internal void DeactivateAllActionSetLayers( InputHandle_t inputHandle )
{
_DeactivateAllActionSetLayers( Self, inputHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
private static extern int _GetActiveActionSetLayers( IntPtr self, InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut );
#endregion
internal int GetActiveActionSetLayers( InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut )
{
var returnValue = _GetActiveActionSetLayers( Self, inputHandle, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionHandle", CallingConvention = Platform.CC)]
private static extern InputDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, IntPtr pszActionName );
#endregion
internal InputDigitalActionHandle_t GetDigitalActionHandle( string pszActionName )
{
using var str__pszActionName = new Utf8StringToNative( pszActionName );
var returnValue = _GetDigitalActionHandle( Self, str__pszActionName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionData", CallingConvention = Platform.CC)]
private static extern DigitalState _GetDigitalActionData( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
#endregion
internal DigitalState GetDigitalActionData( InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle )
{
var returnValue = _GetDigitalActionData( Self, inputHandle, digitalActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetDigitalActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut );
#endregion
internal int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut )
{
var returnValue = _GetDigitalActionOrigins( Self, inputHandle, actionSetHandle, digitalActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForDigitalActionName", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForDigitalActionName( IntPtr self, InputDigitalActionHandle_t eActionHandle );
#endregion
internal string GetStringForDigitalActionName( InputDigitalActionHandle_t eActionHandle )
{
var returnValue = _GetStringForDigitalActionName( Self, eActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionHandle", CallingConvention = Platform.CC)]
private static extern InputAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, IntPtr pszActionName );
#endregion
internal InputAnalogActionHandle_t GetAnalogActionHandle( string pszActionName )
{
using var str__pszActionName = new Utf8StringToNative( pszActionName );
var returnValue = _GetAnalogActionHandle( Self, str__pszActionName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionData", CallingConvention = Platform.CC)]
private static extern AnalogState _GetAnalogActionData( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
#endregion
internal AnalogState GetAnalogActionData( InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle )
{
var returnValue = _GetAnalogActionData( Self, inputHandle, analogActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetAnalogActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut );
#endregion
internal int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut )
{
var returnValue = _GetAnalogActionOrigins( Self, inputHandle, actionSetHandle, analogActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphPNGForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphPNGForActionOrigin( IntPtr self, InputActionOrigin eOrigin, GlyphSize eSize, uint unFlags );
#endregion
internal string GetGlyphPNGForActionOrigin( InputActionOrigin eOrigin, GlyphSize eSize, uint unFlags )
{
var returnValue = _GetGlyphPNGForActionOrigin( Self, eOrigin, eSize, unFlags );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphSVGForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphSVGForActionOrigin( IntPtr self, InputActionOrigin eOrigin, uint unFlags );
#endregion
internal string GetGlyphSVGForActionOrigin( InputActionOrigin eOrigin, uint unFlags )
{
var returnValue = _GetGlyphSVGForActionOrigin( Self, eOrigin, unFlags );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForActionOrigin_Legacy", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForActionOrigin_Legacy( IntPtr self, InputActionOrigin eOrigin );
#endregion
internal string GetGlyphForActionOrigin_Legacy( InputActionOrigin eOrigin )
{
var returnValue = _GetGlyphForActionOrigin_Legacy( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
#endregion
internal string GetStringForActionOrigin( InputActionOrigin eOrigin )
{
var returnValue = _GetStringForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForAnalogActionName", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForAnalogActionName( IntPtr self, InputAnalogActionHandle_t eActionHandle );
#endregion
internal string GetStringForAnalogActionName( InputAnalogActionHandle_t eActionHandle )
{
var returnValue = _GetStringForAnalogActionName( Self, eActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
private static extern void _StopAnalogActionMomentum( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction );
#endregion
internal void StopAnalogActionMomentum( InputHandle_t inputHandle, InputAnalogActionHandle_t eAction )
{
_StopAnalogActionMomentum( Self, inputHandle, eAction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetMotionData", CallingConvention = Platform.CC)]
private static extern MotionState _GetMotionData( IntPtr self, InputHandle_t inputHandle );
#endregion
internal MotionState GetMotionData( InputHandle_t inputHandle )
{
var returnValue = _GetMotionData( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerVibration", CallingConvention = Platform.CC)]
private static extern void _TriggerVibration( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed );
#endregion
internal void TriggerVibration( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed )
{
_TriggerVibration( Self, inputHandle, usLeftSpeed, usRightSpeed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerVibrationExtended", CallingConvention = Platform.CC)]
private static extern void _TriggerVibrationExtended( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed );
#endregion
internal void TriggerVibrationExtended( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed )
{
_TriggerVibrationExtended( Self, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerSimpleHapticEvent", CallingConvention = Platform.CC)]
private static extern void _TriggerSimpleHapticEvent( IntPtr self, InputHandle_t inputHandle, ControllerHapticLocation eHapticLocation, byte nIntensity, char nGainDB, byte nOtherIntensity, char nOtherGainDB );
#endregion
internal void TriggerSimpleHapticEvent( InputHandle_t inputHandle, ControllerHapticLocation eHapticLocation, byte nIntensity, char nGainDB, byte nOtherIntensity, char nOtherGainDB )
{
_TriggerSimpleHapticEvent( Self, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_SetLEDColor", CallingConvention = Platform.CC)]
private static extern void _SetLEDColor( IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
#endregion
internal void SetLEDColor( InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
{
_SetLEDColor( Self, inputHandle, nColorR, nColorG, nColorB, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Legacy_TriggerHapticPulse", CallingConvention = Platform.CC)]
private static extern void _Legacy_TriggerHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
#endregion
internal void Legacy_TriggerHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
{
_Legacy_TriggerHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Legacy_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
private static extern void _Legacy_TriggerRepeatedHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
#endregion
internal void Legacy_TriggerRepeatedHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
{
_Legacy_TriggerRepeatedHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ShowBindingPanel", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ShowBindingPanel( IntPtr self, InputHandle_t inputHandle );
#endregion
internal bool ShowBindingPanel( InputHandle_t inputHandle )
{
var returnValue = _ShowBindingPanel( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetInputTypeForHandle", CallingConvention = Platform.CC)]
private static extern InputType _GetInputTypeForHandle( IntPtr self, InputHandle_t inputHandle );
#endregion
internal InputType GetInputTypeForHandle( InputHandle_t inputHandle )
{
var returnValue = _GetInputTypeForHandle( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
private static extern InputHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
#endregion
internal InputHandle_t GetControllerForGamepadIndex( int nIndex )
{
var returnValue = _GetControllerForGamepadIndex( Self, nIndex );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGamepadIndexForController", CallingConvention = Platform.CC)]
private static extern int _GetGamepadIndexForController( IntPtr self, InputHandle_t ulinputHandle );
#endregion
internal int GetGamepadIndexForController( InputHandle_t ulinputHandle )
{
var returnValue = _GetGamepadIndexForController( Self, ulinputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetStringForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetGlyphForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
private static extern InputActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin );
#endregion
internal InputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle, XboxOrigin eOrigin )
{
var returnValue = _GetActionOriginFromXboxOrigin( Self, inputHandle, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TranslateActionOrigin", CallingConvention = Platform.CC)]
private static extern InputActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, InputActionOrigin eSourceOrigin );
#endregion
internal InputActionOrigin TranslateActionOrigin( InputType eDestinationInputType, InputActionOrigin eSourceOrigin )
{
var returnValue = _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDeviceBindingRevision", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetDeviceBindingRevision( IntPtr self, InputHandle_t inputHandle, ref int pMajor, ref int pMinor );
#endregion
internal bool GetDeviceBindingRevision( InputHandle_t inputHandle, ref int pMajor, ref int pMinor )
{
var returnValue = _GetDeviceBindingRevision( Self, inputHandle, ref pMajor, ref pMinor );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetRemotePlaySessionID", CallingConvention = Platform.CC)]
private static extern uint _GetRemotePlaySessionID( IntPtr self, InputHandle_t inputHandle );
#endregion
internal uint GetRemotePlaySessionID( InputHandle_t inputHandle )
{
var returnValue = _GetRemotePlaySessionID( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetSessionInputConfigurationSettings", CallingConvention = Platform.CC)]
private static extern ushort _GetSessionInputConfigurationSettings( IntPtr self );
#endregion
internal ushort GetSessionInputConfigurationSettings()
{
var returnValue = _GetSessionInputConfigurationSettings( Self );
return returnValue;
}
}
}

View File

@ -7,88 +7,117 @@ using Steamworks.Data;
namespace Steamworks namespace Steamworks
{ {
internal unsafe partial class ISteamInventory : SteamInterface internal class ISteamInventory : SteamInterface
{ {
public const string Version = "STEAMINVENTORY_INTERFACE_V003"; public ISteamInventory( bool server = false ) : base( server )
internal ISteamInventory( bool IsGameServer )
{ {
SetupInterface( IsGameServer );
} }
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInventory_v003", CallingConvention = Platform.CC)] public override string InterfaceName => "STEAMINVENTORY_INTERFACE_V003";
internal static extern IntPtr SteamAPI_SteamInventory_v003();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInventory_v003();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerInventory_v003", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerInventory_v003();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerInventory_v003();
public override void InitInternals()
{
_GetResultStatus = Marshal.GetDelegateForFunctionPointer<FGetResultStatus>( Marshal.ReadIntPtr( VTable, 0) );
_GetResultItems = Marshal.GetDelegateForFunctionPointer<FGetResultItems>( Marshal.ReadIntPtr( VTable, 8) );
_GetResultItemProperty = Marshal.GetDelegateForFunctionPointer<FGetResultItemProperty>( Marshal.ReadIntPtr( VTable, 16) );
_GetResultTimestamp = Marshal.GetDelegateForFunctionPointer<FGetResultTimestamp>( Marshal.ReadIntPtr( VTable, 24) );
_CheckResultSteamID = Marshal.GetDelegateForFunctionPointer<FCheckResultSteamID>( Marshal.ReadIntPtr( VTable, 32) );
_DestroyResult = Marshal.GetDelegateForFunctionPointer<FDestroyResult>( Marshal.ReadIntPtr( VTable, 40) );
_GetAllItems = Marshal.GetDelegateForFunctionPointer<FGetAllItems>( Marshal.ReadIntPtr( VTable, 48) );
_GetItemsByID = Marshal.GetDelegateForFunctionPointer<FGetItemsByID>( Marshal.ReadIntPtr( VTable, 56) );
_SerializeResult = Marshal.GetDelegateForFunctionPointer<FSerializeResult>( Marshal.ReadIntPtr( VTable, 64) );
_DeserializeResult = Marshal.GetDelegateForFunctionPointer<FDeserializeResult>( Marshal.ReadIntPtr( VTable, 72) );
_GenerateItems = Marshal.GetDelegateForFunctionPointer<FGenerateItems>( Marshal.ReadIntPtr( VTable, 80) );
_GrantPromoItems = Marshal.GetDelegateForFunctionPointer<FGrantPromoItems>( Marshal.ReadIntPtr( VTable, 88) );
_AddPromoItem = Marshal.GetDelegateForFunctionPointer<FAddPromoItem>( Marshal.ReadIntPtr( VTable, 96) );
_AddPromoItems = Marshal.GetDelegateForFunctionPointer<FAddPromoItems>( Marshal.ReadIntPtr( VTable, 104) );
_ConsumeItem = Marshal.GetDelegateForFunctionPointer<FConsumeItem>( Marshal.ReadIntPtr( VTable, 112) );
_ExchangeItems = Marshal.GetDelegateForFunctionPointer<FExchangeItems>( Marshal.ReadIntPtr( VTable, 120) );
_TransferItemQuantity = Marshal.GetDelegateForFunctionPointer<FTransferItemQuantity>( Marshal.ReadIntPtr( VTable, 128) );
_SendItemDropHeartbeat = Marshal.GetDelegateForFunctionPointer<FSendItemDropHeartbeat>( Marshal.ReadIntPtr( VTable, 136) );
_TriggerItemDrop = Marshal.GetDelegateForFunctionPointer<FTriggerItemDrop>( Marshal.ReadIntPtr( VTable, 144) );
_TradeItems = Marshal.GetDelegateForFunctionPointer<FTradeItems>( Marshal.ReadIntPtr( VTable, 152) );
_LoadItemDefinitions = Marshal.GetDelegateForFunctionPointer<FLoadItemDefinitions>( Marshal.ReadIntPtr( VTable, 160) );
_GetItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, 168) );
_GetItemDefinitionProperty = Marshal.GetDelegateForFunctionPointer<FGetItemDefinitionProperty>( Marshal.ReadIntPtr( VTable, 176) );
_RequestEligiblePromoItemDefinitionsIDs = Marshal.GetDelegateForFunctionPointer<FRequestEligiblePromoItemDefinitionsIDs>( Marshal.ReadIntPtr( VTable, 184) );
_GetEligiblePromoItemDefinitionIDs = Marshal.GetDelegateForFunctionPointer<FGetEligiblePromoItemDefinitionIDs>( Marshal.ReadIntPtr( VTable, 192) );
_StartPurchase = Marshal.GetDelegateForFunctionPointer<FStartPurchase>( Marshal.ReadIntPtr( VTable, 200) );
_RequestPrices = Marshal.GetDelegateForFunctionPointer<FRequestPrices>( Marshal.ReadIntPtr( VTable, 208) );
_GetNumItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetNumItemsWithPrices>( Marshal.ReadIntPtr( VTable, 216) );
_GetItemsWithPrices = Marshal.GetDelegateForFunctionPointer<FGetItemsWithPrices>( Marshal.ReadIntPtr( VTable, 224) );
_GetItemPrice = Marshal.GetDelegateForFunctionPointer<FGetItemPrice>( Marshal.ReadIntPtr( VTable, 232) );
_StartUpdateProperties = Marshal.GetDelegateForFunctionPointer<FStartUpdateProperties>( Marshal.ReadIntPtr( VTable, 240) );
_RemoveProperty = Marshal.GetDelegateForFunctionPointer<FRemoveProperty>( Marshal.ReadIntPtr( VTable, 248) );
_SetProperty1 = Marshal.GetDelegateForFunctionPointer<FSetProperty1>( Marshal.ReadIntPtr( VTable, 256) );
_SetProperty2 = Marshal.GetDelegateForFunctionPointer<FSetProperty2>( Marshal.ReadIntPtr( VTable, 264) );
_SetProperty3 = Marshal.GetDelegateForFunctionPointer<FSetProperty3>( Marshal.ReadIntPtr( VTable, 272) );
_SetProperty4 = Marshal.GetDelegateForFunctionPointer<FSetProperty4>( Marshal.ReadIntPtr( VTable, 280) );
_SubmitUpdateProperties = Marshal.GetDelegateForFunctionPointer<FSubmitUpdateProperties>( Marshal.ReadIntPtr( VTable, 288) );
}
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultStatus", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern Result _GetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle ); private delegate Result FGetResultStatus( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultStatus _GetResultStatus;
#endregion #endregion
internal Result GetResultStatus( SteamInventoryResult_t resultHandle ) internal Result GetResultStatus( SteamInventoryResult_t resultHandle )
{ {
var returnValue = _GetResultStatus( Self, resultHandle ); return _GetResultStatus( Self, resultHandle );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItems", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize ); private delegate bool FGetResultItems( IntPtr self, SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize );
private FGetResultItems _GetResultItems;
#endregion #endregion
internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize ) internal bool GetResultItems( SteamInventoryResult_t resultHandle, [In,Out] SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize )
{ {
var returnValue = _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize ); return _GetResultItems( Self, resultHandle, pOutItemsArray, ref punOutItemsArraySize );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultItemProperty", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, IntPtr pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut ); private delegate bool FGetResultItemProperty( IntPtr self, SteamInventoryResult_t resultHandle, uint unItemIndex, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetResultItemProperty _GetResultItemProperty;
#endregion #endregion
internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, string pchPropertyName, out string pchValueBuffer ) internal bool GetResultItemProperty( SteamInventoryResult_t resultHandle, uint unItemIndex, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut )
{ {
using var str__pchPropertyName = new Utf8StringToNative( pchPropertyName ); return _GetResultItemProperty( Self, resultHandle, unItemIndex, pchPropertyName, pchValueBuffer, ref punValueBufferSizeOut );
using var mem__pchValueBuffer = Helpers.TakeMemory();
uint szpunValueBufferSizeOut = (1024 * 32);
var returnValue = _GetResultItemProperty( Self, resultHandle, unItemIndex, str__pchPropertyName.Pointer, mem__pchValueBuffer, ref szpunValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mem__pchValueBuffer );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetResultTimestamp", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern uint _GetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle ); private delegate uint FGetResultTimestamp( IntPtr self, SteamInventoryResult_t resultHandle );
private FGetResultTimestamp _GetResultTimestamp;
#endregion #endregion
internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle ) internal uint GetResultTimestamp( SteamInventoryResult_t resultHandle )
{ {
var returnValue = _GetResultTimestamp( Self, resultHandle ); return _GetResultTimestamp( Self, resultHandle );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_CheckResultSteamID", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _CheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected ); private delegate bool FCheckResultSteamID( IntPtr self, SteamInventoryResult_t resultHandle, SteamId steamIDExpected );
private FCheckResultSteamID _CheckResultSteamID;
#endregion #endregion
internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected ) internal bool CheckResultSteamID( SteamInventoryResult_t resultHandle, SteamId steamIDExpected )
{ {
var returnValue = _CheckResultSteamID( Self, resultHandle, steamIDExpected ); return _CheckResultSteamID( Self, resultHandle, steamIDExpected );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DestroyResult", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _DestroyResult( IntPtr self, SteamInventoryResult_t resultHandle ); private delegate void FDestroyResult( IntPtr self, SteamInventoryResult_t resultHandle );
private FDestroyResult _DestroyResult;
#endregion #endregion
internal void DestroyResult( SteamInventoryResult_t resultHandle ) internal void DestroyResult( SteamInventoryResult_t resultHandle )
@ -97,140 +126,141 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetAllItems", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle ); private delegate bool FGetAllItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGetAllItems _GetAllItems;
#endregion #endregion
internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle ) internal bool GetAllItems( ref SteamInventoryResult_t pResultHandle )
{ {
var returnValue = _GetAllItems( Self, ref pResultHandle ); return _GetAllItems( Self, ref pResultHandle );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsByID", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs ); private delegate bool FGetItemsByID( IntPtr self, ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs );
private FGetItemsByID _GetItemsByID;
#endregion #endregion
internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs ) internal bool GetItemsByID( ref SteamInventoryResult_t pResultHandle, ref InventoryItemId pInstanceIDs, uint unCountInstanceIDs )
{ {
var returnValue = _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs ); return _GetItemsByID( Self, ref pResultHandle, ref pInstanceIDs, unCountInstanceIDs );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SerializeResult", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize ); private delegate bool FSerializeResult( IntPtr self, SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize );
private FSerializeResult _SerializeResult;
#endregion #endregion
internal bool SerializeResult( SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize ) internal bool SerializeResult( SteamInventoryResult_t resultHandle, IntPtr pOutBuffer, ref uint punOutBufferSize )
{ {
var returnValue = _SerializeResult( Self, resultHandle, pOutBuffer, ref punOutBufferSize ); return _SerializeResult( Self, resultHandle, pOutBuffer, ref punOutBufferSize );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_DeserializeResult", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE ); private delegate bool FDeserializeResult( IntPtr self, ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE );
private FDeserializeResult _DeserializeResult;
#endregion #endregion
internal bool DeserializeResult( ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE ) internal bool DeserializeResult( ref SteamInventoryResult_t pOutResultHandle, IntPtr pBuffer, uint unBufferSize, [MarshalAs( UnmanagedType.U1 )] bool bRESERVED_MUST_BE_FALSE )
{ {
var returnValue = _DeserializeResult( Self, ref pOutResultHandle, pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE ); return _DeserializeResult( Self, ref pOutResultHandle, pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GenerateItems", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength ); private delegate bool FGenerateItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FGenerateItems _GenerateItems;
#endregion #endregion
internal bool GenerateItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength ) internal bool GenerateItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{ {
var returnValue = _GenerateItems( Self, ref pResultHandle, pArrayItemDefs, punArrayQuantity, unArrayLength ); return _GenerateItems( Self, ref pResultHandle, pArrayItemDefs, punArrayQuantity, unArrayLength );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GrantPromoItems", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle ); private delegate bool FGrantPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle );
private FGrantPromoItems _GrantPromoItems;
#endregion #endregion
internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle ) internal bool GrantPromoItems( ref SteamInventoryResult_t pResultHandle )
{ {
var returnValue = _GrantPromoItems( Self, ref pResultHandle ); return _GrantPromoItems( Self, ref pResultHandle );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItem", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _AddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef ); private delegate bool FAddPromoItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef );
private FAddPromoItem _AddPromoItem;
#endregion #endregion
internal bool AddPromoItem( ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef ) internal bool AddPromoItem( ref SteamInventoryResult_t pResultHandle, InventoryDefId itemDef )
{ {
var returnValue = _AddPromoItem( Self, ref pResultHandle, itemDef ); return _AddPromoItem( Self, ref pResultHandle, itemDef );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_AddPromoItems", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _AddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength ); private delegate bool FAddPromoItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength );
private FAddPromoItems _AddPromoItems;
#endregion #endregion
internal bool AddPromoItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength ) internal bool AddPromoItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayItemDefs, uint unArrayLength )
{ {
var returnValue = _AddPromoItems( Self, ref pResultHandle, pArrayItemDefs, unArrayLength ); return _AddPromoItems( Self, ref pResultHandle, pArrayItemDefs, unArrayLength );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ConsumeItem", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity ); private delegate bool FConsumeItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity );
private FConsumeItem _ConsumeItem;
#endregion #endregion
internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity ) internal bool ConsumeItem( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemConsume, uint unQuantity )
{ {
var returnValue = _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity ); return _ConsumeItem( Self, ref pResultHandle, itemConsume, unQuantity );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_ExchangeItems", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength ); private delegate bool FExchangeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength );
private FExchangeItems _ExchangeItems;
#endregion #endregion
internal bool ExchangeItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength ) internal bool ExchangeItems( ref SteamInventoryResult_t pResultHandle, [In,Out] InventoryDefId[] pArrayGenerate, [In,Out] uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, [In,Out] InventoryItemId[] pArrayDestroy, [In,Out] uint[] punArrayDestroyQuantity, uint unArrayDestroyLength )
{ {
var returnValue = _ExchangeItems( Self, ref pResultHandle, pArrayGenerate, punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy, punArrayDestroyQuantity, unArrayDestroyLength ); return _ExchangeItems( Self, ref pResultHandle, pArrayGenerate, punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy, punArrayDestroyQuantity, unArrayDestroyLength );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TransferItemQuantity", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _TransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest ); private delegate bool FTransferItemQuantity( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest );
private FTransferItemQuantity _TransferItemQuantity;
#endregion #endregion
internal bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest ) internal bool TransferItemQuantity( ref SteamInventoryResult_t pResultHandle, InventoryItemId itemIdSource, uint unQuantity, InventoryItemId itemIdDest )
{ {
var returnValue = _TransferItemQuantity( Self, ref pResultHandle, itemIdSource, unQuantity, itemIdDest ); return _TransferItemQuantity( Self, ref pResultHandle, itemIdSource, unQuantity, itemIdDest );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SendItemDropHeartbeat", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SendItemDropHeartbeat( IntPtr self ); private delegate void FSendItemDropHeartbeat( IntPtr self );
private FSendItemDropHeartbeat _SendItemDropHeartbeat;
#endregion #endregion
internal void SendItemDropHeartbeat() internal void SendItemDropHeartbeat()
@ -239,249 +269,226 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TriggerItemDrop", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _TriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition ); private delegate bool FTriggerItemDrop( IntPtr self, ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition );
private FTriggerItemDrop _TriggerItemDrop;
#endregion #endregion
internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition ) internal bool TriggerItemDrop( ref SteamInventoryResult_t pResultHandle, InventoryDefId dropListDefinition )
{ {
var returnValue = _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition ); return _TriggerItemDrop( Self, ref pResultHandle, dropListDefinition );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_TradeItems", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _TradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength ); private delegate bool FTradeItems( IntPtr self, ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength );
private FTradeItems _TradeItems;
#endregion #endregion
internal bool TradeItems( ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength ) internal bool TradeItems( ref SteamInventoryResult_t pResultHandle, SteamId steamIDTradePartner, [In,Out] InventoryItemId[] pArrayGive, [In,Out] uint[] pArrayGiveQuantity, uint nArrayGiveLength, [In,Out] InventoryItemId[] pArrayGet, [In,Out] uint[] pArrayGetQuantity, uint nArrayGetLength )
{ {
var returnValue = _TradeItems( Self, ref pResultHandle, steamIDTradePartner, pArrayGive, pArrayGiveQuantity, nArrayGiveLength, pArrayGet, pArrayGetQuantity, nArrayGetLength ); return _TradeItems( Self, ref pResultHandle, steamIDTradePartner, pArrayGive, pArrayGiveQuantity, nArrayGiveLength, pArrayGet, pArrayGetQuantity, nArrayGetLength );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_LoadItemDefinitions", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _LoadItemDefinitions( IntPtr self ); private delegate bool FLoadItemDefinitions( IntPtr self );
private FLoadItemDefinitions _LoadItemDefinitions;
#endregion #endregion
internal bool LoadItemDefinitions() internal bool LoadItemDefinitions()
{ {
var returnValue = _LoadItemDefinitions( Self ); return _LoadItemDefinitions( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionIDs", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize ); private delegate bool FGetItemDefinitionIDs( IntPtr self, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetItemDefinitionIDs _GetItemDefinitionIDs;
#endregion #endregion
internal bool GetItemDefinitionIDs( [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize ) internal bool GetItemDefinitionIDs( [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
{ {
var returnValue = _GetItemDefinitionIDs( Self, pItemDefIDs, ref punItemDefIDsArraySize ); return _GetItemDefinitionIDs( Self, pItemDefIDs, ref punItemDefIDsArraySize );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemDefinitionProperty", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, IntPtr pchPropertyName, IntPtr pchValueBuffer, ref uint punValueBufferSizeOut ); private delegate bool FGetItemDefinitionProperty( IntPtr self, InventoryDefId iDefinition, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut );
private FGetItemDefinitionProperty _GetItemDefinitionProperty;
#endregion #endregion
internal bool GetItemDefinitionProperty( InventoryDefId iDefinition, string pchPropertyName, out string pchValueBuffer ) internal bool GetItemDefinitionProperty( InventoryDefId iDefinition, string pchPropertyName, StringBuilder pchValueBuffer, ref uint punValueBufferSizeOut )
{ {
using var str__pchPropertyName = new Utf8StringToNative( pchPropertyName ); return _GetItemDefinitionProperty( Self, iDefinition, pchPropertyName, pchValueBuffer, ref punValueBufferSizeOut );
using var mem__pchValueBuffer = Helpers.TakeMemory();
uint szpunValueBufferSizeOut = (1024 * 32);
var returnValue = _GetItemDefinitionProperty( Self, iDefinition, str__pchPropertyName.Pointer, mem__pchValueBuffer, ref szpunValueBufferSizeOut );
pchValueBuffer = Helpers.MemoryToString( mem__pchValueBuffer );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestEligiblePromoItemDefinitionsIDs", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamAPICall_t _RequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID ); private delegate SteamAPICall_t FRequestEligiblePromoItemDefinitionsIDs( IntPtr self, SteamId steamID );
private FRequestEligiblePromoItemDefinitionsIDs _RequestEligiblePromoItemDefinitionsIDs;
#endregion #endregion
internal CallResult<SteamInventoryEligiblePromoItemDefIDs_t> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID ) internal async Task<SteamInventoryEligiblePromoItemDefIDs_t?> RequestEligiblePromoItemDefinitionsIDs( SteamId steamID )
{ {
var returnValue = _RequestEligiblePromoItemDefinitionsIDs( Self, steamID ); return await SteamInventoryEligiblePromoItemDefIDs_t.GetResultAsync( _RequestEligiblePromoItemDefinitionsIDs( Self, steamID ) );
return new CallResult<SteamInventoryEligiblePromoItemDefIDs_t>( returnValue, IsServer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetEligiblePromoItemDefinitionIDs", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize ); private delegate bool FGetEligiblePromoItemDefinitionIDs( IntPtr self, SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize );
private FGetEligiblePromoItemDefinitionIDs _GetEligiblePromoItemDefinitionIDs;
#endregion #endregion
internal bool GetEligiblePromoItemDefinitionIDs( SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize ) internal bool GetEligiblePromoItemDefinitionIDs( SteamId steamID, [In,Out] InventoryDefId[] pItemDefIDs, ref uint punItemDefIDsArraySize )
{ {
var returnValue = _GetEligiblePromoItemDefinitionIDs( Self, steamID, pItemDefIDs, ref punItemDefIDsArraySize ); return _GetEligiblePromoItemDefinitionIDs( Self, steamID, pItemDefIDs, ref punItemDefIDsArraySize );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartPurchase", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamAPICall_t _StartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength ); private delegate SteamAPICall_t FStartPurchase( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength );
private FStartPurchase _StartPurchase;
#endregion #endregion
internal CallResult<SteamInventoryStartPurchaseResult_t> StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength ) internal async Task<SteamInventoryStartPurchaseResult_t?> StartPurchase( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] uint[] punArrayQuantity, uint unArrayLength )
{ {
var returnValue = _StartPurchase( Self, pArrayItemDefs, punArrayQuantity, unArrayLength ); return await SteamInventoryStartPurchaseResult_t.GetResultAsync( _StartPurchase( Self, pArrayItemDefs, punArrayQuantity, unArrayLength ) );
return new CallResult<SteamInventoryStartPurchaseResult_t>( returnValue, IsServer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RequestPrices", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamAPICall_t _RequestPrices( IntPtr self ); private delegate SteamAPICall_t FRequestPrices( IntPtr self );
private FRequestPrices _RequestPrices;
#endregion #endregion
internal CallResult<SteamInventoryRequestPricesResult_t> RequestPrices() internal async Task<SteamInventoryRequestPricesResult_t?> RequestPrices()
{ {
var returnValue = _RequestPrices( Self ); return await SteamInventoryRequestPricesResult_t.GetResultAsync( _RequestPrices( Self ) );
return new CallResult<SteamInventoryRequestPricesResult_t>( returnValue, IsServer );
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetNumItemsWithPrices", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern uint _GetNumItemsWithPrices( IntPtr self ); private delegate uint FGetNumItemsWithPrices( IntPtr self );
private FGetNumItemsWithPrices _GetNumItemsWithPrices;
#endregion #endregion
internal uint GetNumItemsWithPrices() internal uint GetNumItemsWithPrices()
{ {
var returnValue = _GetNumItemsWithPrices( Self ); return _GetNumItemsWithPrices( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemsWithPrices", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength ); private delegate bool FGetItemsWithPrices( IntPtr self, [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength );
private FGetItemsWithPrices _GetItemsWithPrices;
#endregion #endregion
internal bool GetItemsWithPrices( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength ) internal bool GetItemsWithPrices( [In,Out] InventoryDefId[] pArrayItemDefs, [In,Out] ulong[] pCurrentPrices, [In,Out] ulong[] pBasePrices, uint unArrayLength )
{ {
var returnValue = _GetItemsWithPrices( Self, pArrayItemDefs, pCurrentPrices, pBasePrices, unArrayLength ); return _GetItemsWithPrices( Self, pArrayItemDefs, pCurrentPrices, pBasePrices, unArrayLength );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_GetItemPrice", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice ); private delegate bool FGetItemPrice( IntPtr self, InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice );
private FGetItemPrice _GetItemPrice;
#endregion #endregion
internal bool GetItemPrice( InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice ) internal bool GetItemPrice( InventoryDefId iDefinition, ref ulong pCurrentPrice, ref ulong pBasePrice )
{ {
var returnValue = _GetItemPrice( Self, iDefinition, ref pCurrentPrice, ref pBasePrice ); return _GetItemPrice( Self, iDefinition, ref pCurrentPrice, ref pBasePrice );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_StartUpdateProperties", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern SteamInventoryUpdateHandle_t _StartUpdateProperties( IntPtr self ); private delegate SteamInventoryUpdateHandle_t FStartUpdateProperties( IntPtr self );
private FStartUpdateProperties _StartUpdateProperties;
#endregion #endregion
internal SteamInventoryUpdateHandle_t StartUpdateProperties() internal SteamInventoryUpdateHandle_t StartUpdateProperties()
{ {
var returnValue = _StartUpdateProperties( Self ); return _StartUpdateProperties( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_RemoveProperty", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _RemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, IntPtr pchPropertyName ); private delegate bool FRemoveProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName );
private FRemoveProperty _RemoveProperty;
#endregion #endregion
internal bool RemoveProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName ) internal bool RemoveProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName )
{ {
using var str__pchPropertyName = new Utf8StringToNative( pchPropertyName ); return _RemoveProperty( Self, handle, nItemID, pchPropertyName );
var returnValue = _RemoveProperty( Self, handle, nItemID, str__pchPropertyName.Pointer );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyString", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, IntPtr pchPropertyName, IntPtr pchPropertyValue ); private delegate bool FSetProperty1( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, string pchPropertyValue );
private FSetProperty1 _SetProperty1;
#endregion #endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, string pchPropertyValue ) internal bool SetProperty1( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, string pchPropertyValue )
{ {
using var str__pchPropertyName = new Utf8StringToNative( pchPropertyName ); return _SetProperty1( Self, handle, nItemID, pchPropertyName, pchPropertyValue );
using var str__pchPropertyValue = new Utf8StringToNative( pchPropertyValue );
var returnValue = _SetProperty( Self, handle, nItemID, str__pchPropertyName.Pointer, str__pchPropertyValue.Pointer );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyBool", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, IntPtr pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue ); private delegate bool FSetProperty2( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue );
private FSetProperty2 _SetProperty2;
#endregion #endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue ) internal bool SetProperty2( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, [MarshalAs( UnmanagedType.U1 )] bool bValue )
{ {
using var str__pchPropertyName = new Utf8StringToNative( pchPropertyName ); return _SetProperty2( Self, handle, nItemID, pchPropertyName, bValue );
var returnValue = _SetProperty( Self, handle, nItemID, str__pchPropertyName.Pointer, bValue );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyInt64", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, IntPtr pchPropertyName, long nValue ); private delegate bool FSetProperty3( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, long nValue );
private FSetProperty3 _SetProperty3;
#endregion #endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, long nValue ) internal bool SetProperty3( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, long nValue )
{ {
using var str__pchPropertyName = new Utf8StringToNative( pchPropertyName ); return _SetProperty3( Self, handle, nItemID, pchPropertyName, nValue );
var returnValue = _SetProperty( Self, handle, nItemID, str__pchPropertyName.Pointer, nValue );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SetPropertyFloat", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetProperty( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, IntPtr pchPropertyName, float flValue ); private delegate bool FSetProperty4( IntPtr self, SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, float flValue );
private FSetProperty4 _SetProperty4;
#endregion #endregion
internal bool SetProperty( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, float flValue ) internal bool SetProperty4( SteamInventoryUpdateHandle_t handle, InventoryItemId nItemID, string pchPropertyName, float flValue )
{ {
using var str__pchPropertyName = new Utf8StringToNative( pchPropertyName ); return _SetProperty4( Self, handle, nItemID, pchPropertyName, flValue );
var returnValue = _SetProperty( Self, handle, nItemID, str__pchPropertyName.Pointer, flValue );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_SubmitUpdateProperties", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle ); private delegate bool FSubmitUpdateProperties( IntPtr self, SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle );
private FSubmitUpdateProperties _SubmitUpdateProperties;
#endregion #endregion
internal bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle ) internal bool SubmitUpdateProperties( SteamInventoryUpdateHandle_t handle, ref SteamInventoryResult_t pResultHandle )
{ {
var returnValue = _SubmitUpdateProperties( Self, handle, ref pResultHandle ); return _SubmitUpdateProperties( Self, handle, ref pResultHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInventory_InspectItem", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _InspectItem( IntPtr self, ref SteamInventoryResult_t pResultHandle, IntPtr pchItemToken );
#endregion
internal bool InspectItem( ref SteamInventoryResult_t pResultHandle, string pchItemToken )
{
using var str__pchItemToken = new Utf8StringToNative( pchItemToken );
var returnValue = _InspectItem( Self, ref pResultHandle, str__pchItemToken.Pointer );
return returnValue;
} }
} }

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@ -1,462 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamMatchmaking : SteamInterface
{
public const string Version = "SteamMatchMaking009";
internal ISteamMatchmaking( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmaking_v009", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamMatchmaking_v009();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmaking_v009();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGameCount", CallingConvention = Platform.CC)]
private static extern int _GetFavoriteGameCount( IntPtr self );
#endregion
internal int GetFavoriteGameCount()
{
var returnValue = _GetFavoriteGameCount( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetFavoriteGame", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetFavoriteGame( IntPtr self, int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer );
#endregion
internal bool GetFavoriteGame( int iGame, ref AppId pnAppID, ref uint pnIP, ref ushort pnConnPort, ref ushort pnQueryPort, ref uint punFlags, ref uint pRTime32LastPlayedOnServer )
{
var returnValue = _GetFavoriteGame( Self, iGame, ref pnAppID, ref pnIP, ref pnConnPort, ref pnQueryPort, ref punFlags, ref pRTime32LastPlayedOnServer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddFavoriteGame", CallingConvention = Platform.CC)]
private static extern int _AddFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer );
#endregion
internal int AddFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags, uint rTime32LastPlayedOnServer )
{
var returnValue = _AddFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags, rTime32LastPlayedOnServer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RemoveFavoriteGame", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _RemoveFavoriteGame( IntPtr self, AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags );
#endregion
internal bool RemoveFavoriteGame( AppId nAppID, uint nIP, ushort nConnPort, ushort nQueryPort, uint unFlags )
{
var returnValue = _RemoveFavoriteGame( Self, nAppID, nIP, nConnPort, nQueryPort, unFlags );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyList", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _RequestLobbyList( IntPtr self );
#endregion
internal CallResult<LobbyMatchList_t> RequestLobbyList()
{
var returnValue = _RequestLobbyList( Self );
return new CallResult<LobbyMatchList_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListStringFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListStringFilter( IntPtr self, IntPtr pchKeyToMatch, IntPtr pchValueToMatch, LobbyComparison eComparisonType );
#endregion
internal void AddRequestLobbyListStringFilter( string pchKeyToMatch, string pchValueToMatch, LobbyComparison eComparisonType )
{
using var str__pchKeyToMatch = new Utf8StringToNative( pchKeyToMatch );
using var str__pchValueToMatch = new Utf8StringToNative( pchValueToMatch );
_AddRequestLobbyListStringFilter( Self, str__pchKeyToMatch.Pointer, str__pchValueToMatch.Pointer, eComparisonType );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNumericalFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListNumericalFilter( IntPtr self, IntPtr pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType );
#endregion
internal void AddRequestLobbyListNumericalFilter( string pchKeyToMatch, int nValueToMatch, LobbyComparison eComparisonType )
{
using var str__pchKeyToMatch = new Utf8StringToNative( pchKeyToMatch );
_AddRequestLobbyListNumericalFilter( Self, str__pchKeyToMatch.Pointer, nValueToMatch, eComparisonType );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListNearValueFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListNearValueFilter( IntPtr self, IntPtr pchKeyToMatch, int nValueToBeCloseTo );
#endregion
internal void AddRequestLobbyListNearValueFilter( string pchKeyToMatch, int nValueToBeCloseTo )
{
using var str__pchKeyToMatch = new Utf8StringToNative( pchKeyToMatch );
_AddRequestLobbyListNearValueFilter( Self, str__pchKeyToMatch.Pointer, nValueToBeCloseTo );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListFilterSlotsAvailable", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListFilterSlotsAvailable( IntPtr self, int nSlotsAvailable );
#endregion
internal void AddRequestLobbyListFilterSlotsAvailable( int nSlotsAvailable )
{
_AddRequestLobbyListFilterSlotsAvailable( Self, nSlotsAvailable );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListDistanceFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListDistanceFilter( IntPtr self, LobbyDistanceFilter eLobbyDistanceFilter );
#endregion
internal void AddRequestLobbyListDistanceFilter( LobbyDistanceFilter eLobbyDistanceFilter )
{
_AddRequestLobbyListDistanceFilter( Self, eLobbyDistanceFilter );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListResultCountFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListResultCountFilter( IntPtr self, int cMaxResults );
#endregion
internal void AddRequestLobbyListResultCountFilter( int cMaxResults )
{
_AddRequestLobbyListResultCountFilter( Self, cMaxResults );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_AddRequestLobbyListCompatibleMembersFilter", CallingConvention = Platform.CC)]
private static extern void _AddRequestLobbyListCompatibleMembersFilter( IntPtr self, SteamId steamIDLobby );
#endregion
internal void AddRequestLobbyListCompatibleMembersFilter( SteamId steamIDLobby )
{
_AddRequestLobbyListCompatibleMembersFilter( Self, steamIDLobby );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyByIndex", CallingConvention = Platform.CC)]
private static extern SteamId _GetLobbyByIndex( IntPtr self, int iLobby );
#endregion
internal SteamId GetLobbyByIndex( int iLobby )
{
var returnValue = _GetLobbyByIndex( Self, iLobby );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_CreateLobby", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _CreateLobby( IntPtr self, LobbyType eLobbyType, int cMaxMembers );
#endregion
internal CallResult<LobbyCreated_t> CreateLobby( LobbyType eLobbyType, int cMaxMembers )
{
var returnValue = _CreateLobby( Self, eLobbyType, cMaxMembers );
return new CallResult<LobbyCreated_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_JoinLobby", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _JoinLobby( IntPtr self, SteamId steamIDLobby );
#endregion
internal CallResult<LobbyEnter_t> JoinLobby( SteamId steamIDLobby )
{
var returnValue = _JoinLobby( Self, steamIDLobby );
return new CallResult<LobbyEnter_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_LeaveLobby", CallingConvention = Platform.CC)]
private static extern void _LeaveLobby( IntPtr self, SteamId steamIDLobby );
#endregion
internal void LeaveLobby( SteamId steamIDLobby )
{
_LeaveLobby( Self, steamIDLobby );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_InviteUserToLobby", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _InviteUserToLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDInvitee );
#endregion
internal bool InviteUserToLobby( SteamId steamIDLobby, SteamId steamIDInvitee )
{
var returnValue = _InviteUserToLobby( Self, steamIDLobby, steamIDInvitee );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetNumLobbyMembers", CallingConvention = Platform.CC)]
private static extern int _GetNumLobbyMembers( IntPtr self, SteamId steamIDLobby );
#endregion
internal int GetNumLobbyMembers( SteamId steamIDLobby )
{
var returnValue = _GetNumLobbyMembers( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberByIndex", CallingConvention = Platform.CC)]
private static extern SteamId _GetLobbyMemberByIndex( IntPtr self, SteamId steamIDLobby, int iMember );
#endregion
internal SteamId GetLobbyMemberByIndex( SteamId steamIDLobby, int iMember )
{
var returnValue = _GetLobbyMemberByIndex( Self, steamIDLobby, iMember );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyData", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetLobbyData( IntPtr self, SteamId steamIDLobby, IntPtr pchKey );
#endregion
internal string GetLobbyData( SteamId steamIDLobby, string pchKey )
{
using var str__pchKey = new Utf8StringToNative( pchKey );
var returnValue = _GetLobbyData( Self, steamIDLobby, str__pchKey.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetLobbyData( IntPtr self, SteamId steamIDLobby, IntPtr pchKey, IntPtr pchValue );
#endregion
internal bool SetLobbyData( SteamId steamIDLobby, string pchKey, string pchValue )
{
using var str__pchKey = new Utf8StringToNative( pchKey );
using var str__pchValue = new Utf8StringToNative( pchValue );
var returnValue = _SetLobbyData( Self, steamIDLobby, str__pchKey.Pointer, str__pchValue.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataCount", CallingConvention = Platform.CC)]
private static extern int _GetLobbyDataCount( IntPtr self, SteamId steamIDLobby );
#endregion
internal int GetLobbyDataCount( SteamId steamIDLobby )
{
var returnValue = _GetLobbyDataCount( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyDataByIndex", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetLobbyDataByIndex( IntPtr self, SteamId steamIDLobby, int iLobbyData, IntPtr pchKey, int cchKeyBufferSize, IntPtr pchValue, int cchValueBufferSize );
#endregion
internal bool GetLobbyDataByIndex( SteamId steamIDLobby, int iLobbyData, out string pchKey, out string pchValue )
{
using var mem__pchKey = Helpers.TakeMemory();
using var mem__pchValue = Helpers.TakeMemory();
var returnValue = _GetLobbyDataByIndex( Self, steamIDLobby, iLobbyData, mem__pchKey, (1024 * 32), mem__pchValue, (1024 * 32) );
pchKey = Helpers.MemoryToString( mem__pchKey );
pchValue = Helpers.MemoryToString( mem__pchValue );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_DeleteLobbyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DeleteLobbyData( IntPtr self, SteamId steamIDLobby, IntPtr pchKey );
#endregion
internal bool DeleteLobbyData( SteamId steamIDLobby, string pchKey )
{
using var str__pchKey = new Utf8StringToNative( pchKey );
var returnValue = _DeleteLobbyData( Self, steamIDLobby, str__pchKey.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberData", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetLobbyMemberData( IntPtr self, SteamId steamIDLobby, SteamId steamIDUser, IntPtr pchKey );
#endregion
internal string GetLobbyMemberData( SteamId steamIDLobby, SteamId steamIDUser, string pchKey )
{
using var str__pchKey = new Utf8StringToNative( pchKey );
var returnValue = _GetLobbyMemberData( Self, steamIDLobby, steamIDUser, str__pchKey.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberData", CallingConvention = Platform.CC)]
private static extern void _SetLobbyMemberData( IntPtr self, SteamId steamIDLobby, IntPtr pchKey, IntPtr pchValue );
#endregion
internal void SetLobbyMemberData( SteamId steamIDLobby, string pchKey, string pchValue )
{
using var str__pchKey = new Utf8StringToNative( pchKey );
using var str__pchValue = new Utf8StringToNative( pchValue );
_SetLobbyMemberData( Self, steamIDLobby, str__pchKey.Pointer, str__pchValue.Pointer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SendLobbyChatMsg", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SendLobbyChatMsg( IntPtr self, SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody );
#endregion
internal bool SendLobbyChatMsg( SteamId steamIDLobby, IntPtr pvMsgBody, int cubMsgBody )
{
var returnValue = _SendLobbyChatMsg( Self, steamIDLobby, pvMsgBody, cubMsgBody );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyChatEntry", CallingConvention = Platform.CC)]
private static extern int _GetLobbyChatEntry( IntPtr self, SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType );
#endregion
internal int GetLobbyChatEntry( SteamId steamIDLobby, int iChatID, ref SteamId pSteamIDUser, IntPtr pvData, int cubData, ref ChatEntryType peChatEntryType )
{
var returnValue = _GetLobbyChatEntry( Self, steamIDLobby, iChatID, ref pSteamIDUser, pvData, cubData, ref peChatEntryType );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_RequestLobbyData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _RequestLobbyData( IntPtr self, SteamId steamIDLobby );
#endregion
internal bool RequestLobbyData( SteamId steamIDLobby )
{
var returnValue = _RequestLobbyData( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyGameServer", CallingConvention = Platform.CC)]
private static extern void _SetLobbyGameServer( IntPtr self, SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer );
#endregion
internal void SetLobbyGameServer( SteamId steamIDLobby, uint unGameServerIP, ushort unGameServerPort, SteamId steamIDGameServer )
{
_SetLobbyGameServer( Self, steamIDLobby, unGameServerIP, unGameServerPort, steamIDGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyGameServer", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetLobbyGameServer( IntPtr self, SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer );
#endregion
internal bool GetLobbyGameServer( SteamId steamIDLobby, ref uint punGameServerIP, ref ushort punGameServerPort, ref SteamId psteamIDGameServer )
{
var returnValue = _GetLobbyGameServer( Self, steamIDLobby, ref punGameServerIP, ref punGameServerPort, ref psteamIDGameServer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyMemberLimit", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby, int cMaxMembers );
#endregion
internal bool SetLobbyMemberLimit( SteamId steamIDLobby, int cMaxMembers )
{
var returnValue = _SetLobbyMemberLimit( Self, steamIDLobby, cMaxMembers );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyMemberLimit", CallingConvention = Platform.CC)]
private static extern int _GetLobbyMemberLimit( IntPtr self, SteamId steamIDLobby );
#endregion
internal int GetLobbyMemberLimit( SteamId steamIDLobby )
{
var returnValue = _GetLobbyMemberLimit( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyType", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetLobbyType( IntPtr self, SteamId steamIDLobby, LobbyType eLobbyType );
#endregion
internal bool SetLobbyType( SteamId steamIDLobby, LobbyType eLobbyType )
{
var returnValue = _SetLobbyType( Self, steamIDLobby, eLobbyType );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyJoinable", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetLobbyJoinable( IntPtr self, SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable );
#endregion
internal bool SetLobbyJoinable( SteamId steamIDLobby, [MarshalAs( UnmanagedType.U1 )] bool bLobbyJoinable )
{
var returnValue = _SetLobbyJoinable( Self, steamIDLobby, bLobbyJoinable );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_GetLobbyOwner", CallingConvention = Platform.CC)]
private static extern SteamId _GetLobbyOwner( IntPtr self, SteamId steamIDLobby );
#endregion
internal SteamId GetLobbyOwner( SteamId steamIDLobby )
{
var returnValue = _GetLobbyOwner( Self, steamIDLobby );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLobbyOwner", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetLobbyOwner( IntPtr self, SteamId steamIDLobby, SteamId steamIDNewOwner );
#endregion
internal bool SetLobbyOwner( SteamId steamIDLobby, SteamId steamIDNewOwner )
{
var returnValue = _SetLobbyOwner( Self, steamIDLobby, steamIDNewOwner );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmaking_SetLinkedLobby", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetLinkedLobby( IntPtr self, SteamId steamIDLobby, SteamId steamIDLobbyDependent );
#endregion
internal bool SetLinkedLobby( SteamId steamIDLobby, SteamId steamIDLobbyDependent )
{
var returnValue = _SetLinkedLobby( Self, steamIDLobby, steamIDLobbyDependent );
return returnValue;
}
}
}

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@ -1,38 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamMatchmakingPingResponse : SteamInterface
{
internal ISteamMatchmakingPingResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerResponded", CallingConvention = Platform.CC)]
private static extern void _ServerResponded( IntPtr self, ref gameserveritem_t server );
#endregion
internal void ServerResponded( ref gameserveritem_t server )
{
_ServerResponded( Self, ref server );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _ServerFailedToRespond( IntPtr self );
#endregion
internal void ServerFailedToRespond()
{
_ServerFailedToRespond( Self );
}
}
}

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@ -1,49 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamMatchmakingPlayersResponse : SteamInterface
{
internal ISteamMatchmakingPlayersResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_AddPlayerToList", CallingConvention = Platform.CC)]
private static extern void _AddPlayerToList( IntPtr self, IntPtr pchName, int nScore, float flTimePlayed );
#endregion
internal void AddPlayerToList( string pchName, int nScore, float flTimePlayed )
{
using var str__pchName = new Utf8StringToNative( pchName );
_AddPlayerToList( Self, str__pchName.Pointer, nScore, flTimePlayed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _PlayersFailedToRespond( IntPtr self );
#endregion
internal void PlayersFailedToRespond()
{
_PlayersFailedToRespond( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPlayersResponse_PlayersRefreshComplete", CallingConvention = Platform.CC)]
private static extern void _PlayersRefreshComplete( IntPtr self );
#endregion
internal void PlayersRefreshComplete()
{
_PlayersRefreshComplete( Self );
}
}
}

View File

@ -1,50 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamMatchmakingRulesResponse : SteamInterface
{
internal ISteamMatchmakingRulesResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesResponded", CallingConvention = Platform.CC)]
private static extern void _RulesResponded( IntPtr self, IntPtr pchRule, IntPtr pchValue );
#endregion
internal void RulesResponded( string pchRule, string pchValue )
{
using var str__pchRule = new Utf8StringToNative( pchRule );
using var str__pchValue = new Utf8StringToNative( pchValue );
_RulesResponded( Self, str__pchRule.Pointer, str__pchValue.Pointer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _RulesFailedToRespond( IntPtr self );
#endregion
internal void RulesFailedToRespond()
{
_RulesFailedToRespond( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingRulesResponse_RulesRefreshComplete", CallingConvention = Platform.CC)]
private static extern void _RulesRefreshComplete( IntPtr self );
#endregion
internal void RulesRefreshComplete()
{
_RulesRefreshComplete( Self );
}
}
}

View File

@ -1,48 +0,0 @@
using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamMatchmakingServerListResponse : SteamInterface
{
internal ISteamMatchmakingServerListResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerResponded", CallingConvention = Platform.CC)]
private static extern void _ServerResponded( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void ServerResponded( HServerListRequest hRequest, int iServer )
{
_ServerResponded( Self, hRequest, iServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _ServerFailedToRespond( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void ServerFailedToRespond( HServerListRequest hRequest, int iServer )
{
_ServerFailedToRespond( Self, hRequest, iServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServerListResponse_RefreshComplete", CallingConvention = Platform.CC)]
private static extern void _RefreshComplete( IntPtr self, HServerListRequest hRequest, MatchMakingServerResponse response );
#endregion
internal void RefreshComplete( HServerListRequest hRequest, MatchMakingServerResponse response )
{
_RefreshComplete( Self, hRequest, response );
}
}
}

View File

@ -7,89 +7,105 @@ using Steamworks.Data;
namespace Steamworks namespace Steamworks
{ {
internal unsafe partial class ISteamMatchmakingServers : SteamInterface internal class ISteamMatchmakingServers : SteamInterface
{ {
public const string Version = "SteamMatchMakingServers002"; public ISteamMatchmakingServers( bool server = false ) : base( server )
internal ISteamMatchmakingServers( bool IsGameServer )
{ {
SetupInterface( IsGameServer );
} }
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmakingServers_v002", CallingConvention = Platform.CC)] public override string InterfaceName => "SteamMatchMakingServers002";
internal static extern IntPtr SteamAPI_SteamMatchmakingServers_v002();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmakingServers_v002();
public override void InitInternals()
{
_RequestInternetServerList = Marshal.GetDelegateForFunctionPointer<FRequestInternetServerList>( Marshal.ReadIntPtr( VTable, 0) );
_RequestLANServerList = Marshal.GetDelegateForFunctionPointer<FRequestLANServerList>( Marshal.ReadIntPtr( VTable, 8) );
_RequestFriendsServerList = Marshal.GetDelegateForFunctionPointer<FRequestFriendsServerList>( Marshal.ReadIntPtr( VTable, 16) );
_RequestFavoritesServerList = Marshal.GetDelegateForFunctionPointer<FRequestFavoritesServerList>( Marshal.ReadIntPtr( VTable, 24) );
_RequestHistoryServerList = Marshal.GetDelegateForFunctionPointer<FRequestHistoryServerList>( Marshal.ReadIntPtr( VTable, 32) );
_RequestSpectatorServerList = Marshal.GetDelegateForFunctionPointer<FRequestSpectatorServerList>( Marshal.ReadIntPtr( VTable, 40) );
_ReleaseRequest = Marshal.GetDelegateForFunctionPointer<FReleaseRequest>( Marshal.ReadIntPtr( VTable, 48) );
_GetServerDetails = Marshal.GetDelegateForFunctionPointer<FGetServerDetails>( Marshal.ReadIntPtr( VTable, 56) );
_CancelQuery = Marshal.GetDelegateForFunctionPointer<FCancelQuery>( Marshal.ReadIntPtr( VTable, 64) );
_RefreshQuery = Marshal.GetDelegateForFunctionPointer<FRefreshQuery>( Marshal.ReadIntPtr( VTable, 72) );
_IsRefreshing = Marshal.GetDelegateForFunctionPointer<FIsRefreshing>( Marshal.ReadIntPtr( VTable, 80) );
_GetServerCount = Marshal.GetDelegateForFunctionPointer<FGetServerCount>( Marshal.ReadIntPtr( VTable, 88) );
_RefreshServer = Marshal.GetDelegateForFunctionPointer<FRefreshServer>( Marshal.ReadIntPtr( VTable, 96) );
_PingServer = Marshal.GetDelegateForFunctionPointer<FPingServer>( Marshal.ReadIntPtr( VTable, 104) );
_PlayerDetails = Marshal.GetDelegateForFunctionPointer<FPlayerDetails>( Marshal.ReadIntPtr( VTable, 112) );
_ServerRules = Marshal.GetDelegateForFunctionPointer<FServerRules>( Marshal.ReadIntPtr( VTable, 120) );
_CancelServerQuery = Marshal.GetDelegateForFunctionPointer<FCancelServerQuery>( Marshal.ReadIntPtr( VTable, 128) );
}
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerListRequest _RequestInternetServerList( IntPtr self, AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); private delegate HServerListRequest FRequestInternetServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestInternetServerList _RequestInternetServerList;
#endregion #endregion
internal HServerListRequest RequestInternetServerList( AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) internal HServerListRequest RequestInternetServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{ {
var returnValue = _RequestInternetServerList( Self, iApp, ppchFilters, nFilters, pRequestServersResponse ); return _RequestInternetServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerListRequest _RequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse ); private delegate HServerListRequest FRequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse );
private FRequestLANServerList _RequestLANServerList;
#endregion #endregion
internal HServerListRequest RequestLANServerList( AppId iApp, IntPtr pRequestServersResponse ) internal HServerListRequest RequestLANServerList( AppId iApp, IntPtr pRequestServersResponse )
{ {
var returnValue = _RequestLANServerList( Self, iApp, pRequestServersResponse ); return _RequestLANServerList( Self, iApp, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerListRequest _RequestFriendsServerList( IntPtr self, AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); private delegate HServerListRequest FRequestFriendsServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestFriendsServerList _RequestFriendsServerList;
#endregion #endregion
internal HServerListRequest RequestFriendsServerList( AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) internal HServerListRequest RequestFriendsServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{ {
var returnValue = _RequestFriendsServerList( Self, iApp, ppchFilters, nFilters, pRequestServersResponse ); return _RequestFriendsServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerListRequest _RequestFavoritesServerList( IntPtr self, AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); private delegate HServerListRequest FRequestFavoritesServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestFavoritesServerList _RequestFavoritesServerList;
#endregion #endregion
internal HServerListRequest RequestFavoritesServerList( AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) internal HServerListRequest RequestFavoritesServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{ {
var returnValue = _RequestFavoritesServerList( Self, iApp, ppchFilters, nFilters, pRequestServersResponse ); return _RequestFavoritesServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerListRequest _RequestHistoryServerList( IntPtr self, AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); private delegate HServerListRequest FRequestHistoryServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestHistoryServerList _RequestHistoryServerList;
#endregion #endregion
internal HServerListRequest RequestHistoryServerList( AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) internal HServerListRequest RequestHistoryServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{ {
var returnValue = _RequestHistoryServerList( Self, iApp, ppchFilters, nFilters, pRequestServersResponse ); return _RequestHistoryServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerListRequest _RequestSpectatorServerList( IntPtr self, AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ); private delegate HServerListRequest FRequestSpectatorServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
private FRequestSpectatorServerList _RequestSpectatorServerList;
#endregion #endregion
internal HServerListRequest RequestSpectatorServerList( AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse ) internal HServerListRequest RequestSpectatorServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{ {
var returnValue = _RequestSpectatorServerList( Self, iApp, ppchFilters, nFilters, pRequestServersResponse ); return _RequestSpectatorServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ReleaseRequest", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _ReleaseRequest( IntPtr self, HServerListRequest hServerListRequest ); private delegate void FReleaseRequest( IntPtr self, HServerListRequest hServerListRequest );
private FReleaseRequest _ReleaseRequest;
#endregion #endregion
internal void ReleaseRequest( HServerListRequest hServerListRequest ) internal void ReleaseRequest( HServerListRequest hServerListRequest )
@ -98,19 +114,20 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerDetails", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern IntPtr _GetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer ); private delegate IntPtr FGetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer );
private FGetServerDetails _GetServerDetails;
#endregion #endregion
internal gameserveritem_t GetServerDetails( HServerListRequest hRequest, int iServer ) internal gameserveritem_t GetServerDetails( HServerListRequest hRequest, int iServer )
{ {
var returnValue = _GetServerDetails( Self, hRequest, iServer ); return gameserveritem_t.Fill( _GetServerDetails( Self, hRequest, iServer ) );
return returnValue.ToType<gameserveritem_t>();
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _CancelQuery( IntPtr self, HServerListRequest hRequest ); private delegate void FCancelQuery( IntPtr self, HServerListRequest hRequest );
private FCancelQuery _CancelQuery;
#endregion #endregion
internal void CancelQuery( HServerListRequest hRequest ) internal void CancelQuery( HServerListRequest hRequest )
@ -119,8 +136,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshQuery", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _RefreshQuery( IntPtr self, HServerListRequest hRequest ); private delegate void FRefreshQuery( IntPtr self, HServerListRequest hRequest );
private FRefreshQuery _RefreshQuery;
#endregion #endregion
internal void RefreshQuery( HServerListRequest hRequest ) internal void RefreshQuery( HServerListRequest hRequest )
@ -129,31 +147,32 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_IsRefreshing", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsRefreshing( IntPtr self, HServerListRequest hRequest ); private delegate bool FIsRefreshing( IntPtr self, HServerListRequest hRequest );
private FIsRefreshing _IsRefreshing;
#endregion #endregion
internal bool IsRefreshing( HServerListRequest hRequest ) internal bool IsRefreshing( HServerListRequest hRequest )
{ {
var returnValue = _IsRefreshing( Self, hRequest ); return _IsRefreshing( Self, hRequest );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerCount", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern int _GetServerCount( IntPtr self, HServerListRequest hRequest ); private delegate int FGetServerCount( IntPtr self, HServerListRequest hRequest );
private FGetServerCount _GetServerCount;
#endregion #endregion
internal int GetServerCount( HServerListRequest hRequest ) internal int GetServerCount( HServerListRequest hRequest )
{ {
var returnValue = _GetServerCount( Self, hRequest ); return _GetServerCount( Self, hRequest );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshServer", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _RefreshServer( IntPtr self, HServerListRequest hRequest, int iServer ); private delegate void FRefreshServer( IntPtr self, HServerListRequest hRequest, int iServer );
private FRefreshServer _RefreshServer;
#endregion #endregion
internal void RefreshServer( HServerListRequest hRequest, int iServer ) internal void RefreshServer( HServerListRequest hRequest, int iServer )
@ -162,41 +181,42 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PingServer", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerQuery _PingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse ); private delegate HServerQuery FPingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
private FPingServer _PingServer;
#endregion #endregion
internal HServerQuery PingServer( uint unIP, ushort usPort, IntPtr pRequestServersResponse ) internal HServerQuery PingServer( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
{ {
var returnValue = _PingServer( Self, unIP, usPort, pRequestServersResponse ); return _PingServer( Self, unIP, usPort, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PlayerDetails", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerQuery _PlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse ); private delegate HServerQuery FPlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
private FPlayerDetails _PlayerDetails;
#endregion #endregion
internal HServerQuery PlayerDetails( uint unIP, ushort usPort, IntPtr pRequestServersResponse ) internal HServerQuery PlayerDetails( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
{ {
var returnValue = _PlayerDetails( Self, unIP, usPort, pRequestServersResponse ); return _PlayerDetails( Self, unIP, usPort, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ServerRules", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern HServerQuery _ServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse ); private delegate HServerQuery FServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
private FServerRules _ServerRules;
#endregion #endregion
internal HServerQuery ServerRules( uint unIP, ushort usPort, IntPtr pRequestServersResponse ) internal HServerQuery ServerRules( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
{ {
var returnValue = _ServerRules( Self, unIP, usPort, pRequestServersResponse ); return _ServerRules( Self, unIP, usPort, pRequestServersResponse );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelServerQuery", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _CancelServerQuery( IntPtr self, HServerQuery hServerQuery ); private delegate void FCancelServerQuery( IntPtr self, HServerQuery hServerQuery );
private FCancelServerQuery _CancelServerQuery;
#endregion #endregion
internal void CancelServerQuery( HServerQuery hServerQuery ) internal void CancelServerQuery( HServerQuery hServerQuery )

View File

@ -7,58 +7,66 @@ using Steamworks.Data;
namespace Steamworks namespace Steamworks
{ {
internal unsafe partial class ISteamMusic : SteamInterface internal class ISteamMusic : SteamInterface
{ {
public const string Version = "STEAMMUSIC_INTERFACE_VERSION001"; public ISteamMusic( bool server = false ) : base( server )
internal ISteamMusic( bool IsGameServer )
{ {
SetupInterface( IsGameServer );
} }
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMusic_v001", CallingConvention = Platform.CC)] public override string InterfaceName => "STEAMMUSIC_INTERFACE_VERSION001";
internal static extern IntPtr SteamAPI_SteamMusic_v001();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMusic_v001();
public override void InitInternals()
{
_BIsEnabled = Marshal.GetDelegateForFunctionPointer<FBIsEnabled>( Marshal.ReadIntPtr( VTable, 0) );
_BIsPlaying = Marshal.GetDelegateForFunctionPointer<FBIsPlaying>( Marshal.ReadIntPtr( VTable, 8) );
_GetPlaybackStatus = Marshal.GetDelegateForFunctionPointer<FGetPlaybackStatus>( Marshal.ReadIntPtr( VTable, 16) );
_Play = Marshal.GetDelegateForFunctionPointer<FPlay>( Marshal.ReadIntPtr( VTable, 24) );
_Pause = Marshal.GetDelegateForFunctionPointer<FPause>( Marshal.ReadIntPtr( VTable, 32) );
_PlayPrevious = Marshal.GetDelegateForFunctionPointer<FPlayPrevious>( Marshal.ReadIntPtr( VTable, 40) );
_PlayNext = Marshal.GetDelegateForFunctionPointer<FPlayNext>( Marshal.ReadIntPtr( VTable, 48) );
_SetVolume = Marshal.GetDelegateForFunctionPointer<FSetVolume>( Marshal.ReadIntPtr( VTable, 56) );
_GetVolume = Marshal.GetDelegateForFunctionPointer<FGetVolume>( Marshal.ReadIntPtr( VTable, 64) );
}
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsEnabled", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsEnabled( IntPtr self ); private delegate bool FBIsEnabled( IntPtr self );
private FBIsEnabled _BIsEnabled;
#endregion #endregion
internal bool BIsEnabled() internal bool BIsEnabled()
{ {
var returnValue = _BIsEnabled( Self ); return _BIsEnabled( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_BIsPlaying", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
[return: MarshalAs( UnmanagedType.I1 )] [return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BIsPlaying( IntPtr self ); private delegate bool FBIsPlaying( IntPtr self );
private FBIsPlaying _BIsPlaying;
#endregion #endregion
internal bool BIsPlaying() internal bool BIsPlaying()
{ {
var returnValue = _BIsPlaying( Self ); return _BIsPlaying( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetPlaybackStatus", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern MusicStatus _GetPlaybackStatus( IntPtr self ); private delegate MusicStatus FGetPlaybackStatus( IntPtr self );
private FGetPlaybackStatus _GetPlaybackStatus;
#endregion #endregion
internal MusicStatus GetPlaybackStatus() internal MusicStatus GetPlaybackStatus()
{ {
var returnValue = _GetPlaybackStatus( Self ); return _GetPlaybackStatus( Self );
return returnValue;
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Play", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _Play( IntPtr self ); private delegate void FPlay( IntPtr self );
private FPlay _Play;
#endregion #endregion
internal void Play() internal void Play()
@ -67,8 +75,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_Pause", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _Pause( IntPtr self ); private delegate void FPause( IntPtr self );
private FPause _Pause;
#endregion #endregion
internal void Pause() internal void Pause()
@ -77,8 +86,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayPrevious", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _PlayPrevious( IntPtr self ); private delegate void FPlayPrevious( IntPtr self );
private FPlayPrevious _PlayPrevious;
#endregion #endregion
internal void PlayPrevious() internal void PlayPrevious()
@ -87,8 +97,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_PlayNext", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _PlayNext( IntPtr self ); private delegate void FPlayNext( IntPtr self );
private FPlayNext _PlayNext;
#endregion #endregion
internal void PlayNext() internal void PlayNext()
@ -97,8 +108,9 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_SetVolume", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern void _SetVolume( IntPtr self, float flVolume ); private delegate void FSetVolume( IntPtr self, float flVolume );
private FSetVolume _SetVolume;
#endregion #endregion
internal void SetVolume( float flVolume ) internal void SetVolume( float flVolume )
@ -107,14 +119,14 @@ namespace Steamworks
} }
#region FunctionMeta #region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMusic_GetVolume", CallingConvention = Platform.CC)] [UnmanagedFunctionPointer( CallingConvention.ThisCall )]
private static extern float _GetVolume( IntPtr self ); private delegate float FGetVolume( IntPtr self );
private FGetVolume _GetVolume;
#endregion #endregion
internal float GetVolume() internal float GetVolume()
{ {
var returnValue = _GetVolume( Self ); return _GetVolume( Self );
return returnValue;
} }
} }

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