using System; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Steamworks.Data; namespace Steamworks { [TestClass] [DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api.dll" )] public class UgcTest { [TestMethod] public void Download() { SteamUGC.Download( 1717844711 ); } [TestMethod] public async Task GetInformation() { var itemInfo = await Ugc.Item.GetAsync( 1720164672 ); Assert.IsTrue( itemInfo.HasValue ); Console.WriteLine( $"Title: {itemInfo?.Title}" ); Console.WriteLine( $"IsInstalled: {itemInfo?.IsInstalled}" ); Console.WriteLine( $"IsDownloading: {itemInfo?.IsDownloading}" ); Console.WriteLine( $"IsDownloadPending: {itemInfo?.IsDownloadPending}" ); Console.WriteLine( $"IsSubscribed: {itemInfo?.IsSubscribed}" ); Console.WriteLine( $"NeedsUpdate: {itemInfo?.NeedsUpdate}" ); Console.WriteLine( $"Description: {itemInfo?.Description}" ); Console.WriteLine( $"Owner: {itemInfo?.Owner}" ); Console.WriteLine( $"Score: {itemInfo?.Score}" ); Console.WriteLine( $"PreviewImageUrl: {itemInfo?.PreviewImageUrl}" ); } } }