using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Generator { public partial class CodeWriter { public class TypeDef { public string Name; public string NativeType; public string ManagedType; } private Dictionary TypeDefs = new Dictionary(); // // Don't give a fuck about these classes, they just cause us trouble // public readonly static string[] SkipStructs = new string[] { "CSteamID", "CSteamAPIContext", "CCallResult", "CCallback", "ValvePackingSentinel_t", "CCallbackBase" }; void Structs() { foreach ( var c in def.structs ) { if ( SkipStructs.Contains( c.Name ) ) continue; if ( c.Name.Contains( "::" ) ) continue; int defaultPack = 8; if ( c.Fields.Any( x => x.Type.Contains( "class CSteamID" ) ) ) defaultPack = 4; // // Main struct // WriteLine( $"[StructLayout( LayoutKind.Sequential, Pack = {defaultPack} )]" ); StartBlock( $"public struct {c.Name}" ); { if ( !string.IsNullOrEmpty( c.CallbackId ) ) { WriteLine( "public const int CallbackId = " + c.CallbackId + ";" ); } // // The fields // StructFields( c.Fields ); WriteLine(); WriteLine( "//" ); WriteLine( "// Read this struct from a pointer, usually from Native. It will automatically do the awesome stuff." ); WriteLine( "//" ); StartBlock( $"public static {c.Name} FromPointer( IntPtr p )" ); { WriteLine( $"if ( Platform.PackSmall ) return (PackSmall) Marshal.PtrToStructure( p, typeof(PackSmall) );" ); WriteLine( $"return ({c.Name}) Marshal.PtrToStructure( p, typeof({c.Name}) );" ); } EndBlock(); if ( defaultPack == 8 ) defaultPack = 4; // // Small packed struct (for osx, linux) // WriteLine(); WriteLine( $"[StructLayout( LayoutKind.Sequential, Pack = {defaultPack} )]" ); StartBlock( $"public struct PackSmall" ); { StructFields( c.Fields ); // // Implicit convert from PackSmall to regular // WriteLine(); WriteLine( "//" ); WriteLine( $"// Easily convert from PackSmall to {c.Name}" ); WriteLine( "//" ); StartBlock( $"public static implicit operator {c.Name} ( {c.Name}.PackSmall d )" ); { StartBlock( $"return new {c.Name}()" ); { foreach ( var f in c.Fields ) { WriteLine( $"{CleanMemberName( f.Name )} = d.{CleanMemberName( f.Name )}," ); } } EndBlock( ";" ); } EndBlock(); } EndBlock(); if ( c.IsCallResult ) { CallResult( c ); } else if ( !string.IsNullOrEmpty( c.CallbackId ) ) { Callback( c ); } } EndBlock(); WriteLine(); } } private void StructFields( SteamApiDefinition.StructDef.StructFields[] fields ) { foreach ( var m in fields ) { var t = ToManagedType( m.Type ); if ( TypeDefs.ContainsKey( t ) ) { t = TypeDefs[t].ManagedType; } if ( t == "bool" ) { WriteLine( "[MarshalAs(UnmanagedType.I1)]" ); } if ( t.StartsWith( "char " ) && t.Contains( "[" ) ) { var num = t.Replace( "char", "" ).Trim( '[', ']', ' ' ); t = "string"; WriteLine( $"[MarshalAs(UnmanagedType.ByValTStr, SizeConst = {num})]" ); } if ( t.StartsWith( "uint8 " ) && t.Contains( "[" ) ) { var num = t.Replace( "uint8", "" ).Trim( '[', ']', ' ' ); t = "char"; WriteLine( $"[MarshalAs(UnmanagedType.ByValTStr, SizeConst = {num})]" ); } if ( t.StartsWith( "CSteamID " ) && t.Contains( "[" ) ) { var num = t.Replace( "CSteamID", "" ).Trim( '[', ']', ' ' ); t = $"ulong[]"; WriteLine( $"[MarshalAs(UnmanagedType.ByValArray, SizeConst = {num}, ArraySubType = UnmanagedType.U8)]" ); } if ( t.StartsWith( "PublishedFileId_t " ) && t.Contains( "[" ) ) { var num = t.Replace( "PublishedFileId_t", "" ).Trim( '[', ']', ' ' ); t = $"ulong[]"; WriteLine( $"[MarshalAs(UnmanagedType.ByValArray, SizeConst = {num}, ArraySubType = UnmanagedType.U8)]" ); } if ( t.StartsWith( "uint32 " ) && t.Contains( "[" ) ) { var num = t.Replace( "uint32", "" ).Trim( '[', ']', ' ' ); t = $"uint[]"; WriteLine( $"[MarshalAs(UnmanagedType.ByValArray, SizeConst = {num}, ArraySubType = UnmanagedType.U8)]" ); } if ( t.StartsWith( "float " ) && t.Contains( "[" ) ) { var num = t.Replace( "float", "" ).Trim( '[', ']', ' ' ); t = $"float[]"; WriteLine( $"[MarshalAs(UnmanagedType.ByValArray, SizeConst = {num}, ArraySubType = UnmanagedType.R4)]" ); } if ( t == "const char **" ) { t = "IntPtr"; } WriteLine( $"public {t} {CleanMemberName( m.Name )}; // {m.Name} {m.Type}" ); } } private void Callback( SteamApiDefinition.StructDef c ) { WriteLine(); StartBlock( $"public static void RegisterCallback( Facepunch.Steamworks.BaseSteamworks steamworks, Action<{c.Name}, bool> CallbackFunction )" ); { WriteLine( $"var handle = new CallbackHandle();" ); WriteLine( $"handle.steamworks = steamworks;" ); WriteLine( $"" ); CallbackCallresultShared( c, false ); WriteLine( "" ); WriteLine( "//" ); WriteLine( "// Register the callback with Steam" ); WriteLine( "//" ); WriteLine( $"steamworks.native.api.SteamAPI_RegisterCallback( handle.PinnedCallback.AddrOfPinnedObject(), CallbackId );" ); WriteLine(); WriteLine( "steamworks.RegisterCallbackHandle( handle );" ); } EndBlock(); } private void CallResult( SteamApiDefinition.StructDef c ) { WriteLine(); StartBlock( $"public static CallbackHandle CallResult( Facepunch.Steamworks.BaseSteamworks steamworks, SteamAPICall_t call, Action<{c.Name}, bool> CallbackFunction )" ); { WriteLine( $"var handle = new CallbackHandle();" ); WriteLine( $"handle.steamworks = steamworks;" ); WriteLine( $"handle.CallResultHandle = call;" ); WriteLine( $"handle.CallResult = true;" ); WriteLine( $"" ); CallbackCallresultShared( c, true ); WriteLine( "" ); WriteLine( "//" ); WriteLine( "// Register the callback with Steam" ); WriteLine( "//" ); WriteLine( $"steamworks.native.api.SteamAPI_RegisterCallResult( handle.PinnedCallback.AddrOfPinnedObject(), call );" ); WriteLine(); WriteLine( "return handle;" ); } EndBlock(); } private void CallbackCallresultShared( SteamApiDefinition.StructDef c, bool Result ) { WriteLine( "//" ); WriteLine( "// Create the functions we need for the vtable" ); WriteLine( "//" ); if ( Result ) { WriteLine( $"Callback.Result funcA = ( _, p ) => {{ handle.Dispose(); CallbackFunction( FromPointer( p ), false ); }};" ); StartBlock( $"Callback.ResultWithInfo funcB = ( _, p, bIOFailure, hSteamAPICall ) => " ); { WriteLine( "if ( hSteamAPICall != call ) return;" ); WriteLine(); WriteLine( "handle.CallResultHandle = 0;" ); WriteLine( "handle.Dispose();" ); WriteLine(); WriteLine( "CallbackFunction( FromPointer( p ), bIOFailure );" ); } EndBlock( ";" ); } else { WriteLine( $"Callback.Result funcA = ( _, p ) => {{ CallbackFunction( FromPointer( p ), false ); }};" ); WriteLine( $"Callback.ResultWithInfo funcB = ( _, p, bIOFailure, hSteamAPICall ) => {{ CallbackFunction( FromPointer( p ), bIOFailure ); }};" ); } WriteLine( $"Callback.GetSize funcC = ( _ ) => {{ return Marshal.SizeOf( typeof( {c.Name} ) ); }};" ); WriteLine(); WriteLine( "//" ); WriteLine( "// If this platform is PackSmall, use PackSmall versions of everything instead" ); WriteLine( "//" ); StartBlock( "if ( Platform.PackSmall )" ); { WriteLine( $"funcC = ( _ ) => {{ return Marshal.SizeOf( typeof( PackSmall ) ); }};" ); } EndBlock(); WriteLine( "" ); WriteLine( "//" ); WriteLine( "// Allocate a handle to each function, so they don't get disposed" ); WriteLine( "//" ); WriteLine( "handle.FuncA = GCHandle.Alloc( funcA );" ); WriteLine( "handle.FuncB = GCHandle.Alloc( funcB );" ); WriteLine( "handle.FuncC = GCHandle.Alloc( funcC );" ); WriteLine(); WriteLine( "//" ); WriteLine( "// Create the VTable by manually allocating the memory and copying across" ); WriteLine( "//" ); WriteLine( "handle.vTablePtr = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( Callback.VTable ) ) );" ); StartBlock( "var vTable = new Callback.VTable()" ); { WriteLine( "ResultA = Marshal.GetFunctionPointerForDelegate( funcA )," ); WriteLine( "ResultB = Marshal.GetFunctionPointerForDelegate( funcB )," ); WriteLine( "GetSize = Marshal.GetFunctionPointerForDelegate( funcC )," ); } EndBlock( ";" ); WriteLine( "//" ); WriteLine( "// The order of these functions are swapped on Windows" ); WriteLine( "//" ); StartBlock( "if ( Platform.Os == OperatingSystem.Windows )" ); { WriteLine( "vTable.ResultA = Marshal.GetFunctionPointerForDelegate( funcB );" ); WriteLine( "vTable.ResultB = Marshal.GetFunctionPointerForDelegate( funcA );" ); } EndBlock(); WriteLine( "Marshal.StructureToPtr( vTable, handle.vTablePtr, false );" ); WriteLine( "" ); WriteLine( "//" ); WriteLine( "// Create the callback object" ); WriteLine( "//" ); WriteLine( $"var cb = new Callback();" ); WriteLine( $"cb.vTablePtr = handle.vTablePtr;" ); WriteLine( $"cb.CallbackFlags = steamworks.IsGameServer ? (byte) SteamNative.Callback.Flags.GameServer : (byte) 0;" ); WriteLine( $"cb.CallbackId = CallbackId;" ); WriteLine( "" ); WriteLine( "//" ); WriteLine( "// Pin the callback, so it doesn't get garbage collected and we can pass the pointer to native" ); WriteLine( "//" ); WriteLine( $"handle.PinnedCallback = GCHandle.Alloc( cb, GCHandleType.Pinned );" ); } } }