using System; using System.Diagnostics; using System.IO; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Facepunch.Steamworks.Test { [TestClass] public partial class WebSteamApps { [TestInitialize] public void Init() { // // For the sake of tests, we store our Key in an environment variable // (so we don't end up shipping it to github and exposing it to everyone) // Facepunch.SteamApi.Config.Key = Environment.GetEnvironmentVariable( "SteamWebApi", EnvironmentVariableTarget.User ); // // We're going to be using Newtonsoft to deserialize our json // Facepunch.SteamApi.Config.DeserializeJson = ( str, type ) => { return Newtonsoft.Json.JsonConvert.DeserializeObject( str, type ); }; } [TestMethod] public void GetAppBetas() { foreach ( var beta in Facepunch.SteamApi.ISteamApps.GetAppBetas( 252490 ).betas ) { Console.WriteLine( beta.Key ); } } [TestMethod] public void GetAppBuilds() { foreach ( var build in Facepunch.SteamApi.ISteamApps.GetAppBuilds( 252490, 10 ).builds ) { Console.WriteLine( build.Key ); Console.WriteLine( " Desc: " + build.Value.Description ); Console.WriteLine( " Accnt:" + build.Value.AccountIDCreator ); foreach ( var depot in build.Value.depots ) { Console.WriteLine( " Depot" + depot.Value.DepotId + ":" ); Console.WriteLine( " GID: " + depot.Value.DepotVersionGID ); Console.WriteLine( " Bytes: " + depot.Value.TotalOriginalBytes ); Console.WriteLine( " Compressed: " + depot.Value.TotalCompressedBytes ); } } } } }