using System; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using Steamworks.Data; namespace Steamworks { [TestClass] [DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api.dll" )] public class SteamNetworkingTest { [TestMethod] public async Task SendP2PPacket() { var sent = SteamNetworking.SendP2PPacket( SteamClient.SteamId, new byte[] { 1, 2, 3 } ); Assert.IsTrue( sent ); while ( !SteamNetworking.IsP2PPacketAvailable() ) { await Task.Delay( 10 ); } var packet = SteamNetworking.ReadP2PPacket(); Assert.IsTrue( packet.HasValue ); Assert.AreEqual( packet.Value.SteamId, SteamClient.SteamId ); Assert.AreEqual( packet.Value.Data[1], 2 ); Assert.AreEqual( packet.Value.Data.Length, 3 ); } } }