using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Facepunch.Steamworks.Test { [TestClass] [DeploymentItem( "FacepunchSteamworksApi.dll" )] [DeploymentItem( "steam_appid.txt" )] public class Client { [TestMethod] public void ClientInit() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { Assert.IsTrue( client.Valid ); } } [TestMethod] public void ClientName() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var username = client.Username; Console.WriteLine( username ); Assert.IsTrue( client.Valid ); Assert.IsNotNull( username ); } } [TestMethod] public void ClientSteamId() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var steamid = client.SteamId; Console.WriteLine( steamid ); Assert.IsTrue( client.Valid ); Assert.AreNotEqual( 0, steamid ); } } [TestMethod] public void ClientAuthSessionTicket() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var ticket = client.Auth.GetAuthSessionTicket(); Assert.IsTrue( ticket != null ); Assert.IsTrue( ticket.Handle != 0 ); Assert.IsTrue( ticket.Data.Length > 0 ); client.Auth.CancelAuthTicket( ticket ); Assert.IsTrue( ticket.Handle == 0 ); } } [TestMethod] public void ClientVoiceOptimalSampleRate() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var rate = client.Voice.OptimalSampleRate; Assert.AreNotEqual( rate, 0 ); } } [TestMethod] public void ClientUpdate() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { for( int i=0; i<32; i++ ) { client.Update(); System.Threading.Thread.Sleep( 10 ); } } } [TestMethod] public void ClientGetVoice() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { int dataRead = 0; client.Voice.OnCompressedData = ( data ) => { dataRead += data.Length; }; client.Voice.OnUncompressedData = ( data ) => { dataRead += data.Length; }; client.Voice.WantsRecording = true; for ( int i = 0; i < 32; i++ ) { client.Update(); System.Threading.Thread.Sleep( 10 ); } // Should really be > 0 if the mic was getting audio Console.Write( dataRead ); } } } }