# Facepunch.Steamworks Another fucking c# Steamworks implementation ## Why The Steamworks C# implementations I found that were compatible with Unity have worked for a long time. But I hate them all. For a number of different reasons. * They're not C#, they're just a collection of functions. * They're not up to date. * They require a 3rd party native dll. * They can't be compiled into a standalone dll (in Unity). * They have a license. C# is meant to make things easier. So lets try to wrap it up in a way that makes it all easier. ## What So say you want to print a list of your friends? ```csharp foreach ( var friend in client.Friends.All ) { Console.WriteLine( "{0}: {1}", friend.Id, friend.Name ); } ``` But what if you want to get a list of friends playing the same game that we're playing? ```csharp foreach ( var friend in client.Friends.All.Where( x => x.IsPlayingThisGame ) ) { Console.WriteLine( "{0}: {1}", friend.Id, friend.Name ); } ``` You can view examples of everything in the Facepunch.Steamworks.Test project. # Usage ## Client Compile and add the library to your project. To create a client you can do this. ```csharp var client = new Facepunch.Steamworks.Client( 252490 ); ``` Replace 252490 with the appid of your game. The client is disposable, so when you're done you should probably call.. ```csharp client.Dispose(); ``` Or use it in a using block if you can. ## Server To create a server do this. ```csharp var server = new Facepunch.Steamworks.Server( 252490, 0, 28015, true, "MyGame453" ); ``` This will register a secure server for game 252490, any ip, port 28015. Again, more usage in the Facepunch.Steamworks.Test project. # Help Wanna help? Go for it, pull requests, bug reports, yes, do it. # License MIT - do whatever you want.