using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Generator; namespace Generator { public partial class CodeWriter { private SteamApiDefinition def; public CodeWriter( SteamApiDefinition def ) { this.def = def; def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamAPI_Init", ReturnType = "bool", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamAPI_RunCallbacks", ReturnType = "void", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamGameServer_RunCallbacks", ReturnType = "void", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamAPI_RegisterCallback", ReturnType = "void", NeedsSelfPointer = false, Params = new SteamApiDefinition.MethodDef.ParamType[] { new SteamApiDefinition.MethodDef.ParamType() { Name = "pCallback", Type = "void *" }, new SteamApiDefinition.MethodDef.ParamType() { Name = "callback", Type = "int" }, } } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamAPI_UnregisterCallback", ReturnType = "void", NeedsSelfPointer = false, Params = new SteamApiDefinition.MethodDef.ParamType[] { new SteamApiDefinition.MethodDef.ParamType() { Name = "pCallback", Type = "void *" } } } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamInternal_GameServer_Init", ReturnType = "bool", NeedsSelfPointer = false, Params = new SteamApiDefinition.MethodDef.ParamType[] { new SteamApiDefinition.MethodDef.ParamType() { Name = "unIP", Type = "uint32" }, new SteamApiDefinition.MethodDef.ParamType() { Name = "usPort", Type = "uint16" }, new SteamApiDefinition.MethodDef.ParamType() { Name = "usGamePort", Type = "uint16" }, new SteamApiDefinition.MethodDef.ParamType() { Name = "usQueryPort", Type = "uint16" }, new SteamApiDefinition.MethodDef.ParamType() { Name = "eServerMode", Type = "int" }, new SteamApiDefinition.MethodDef.ParamType() { Name = "pchVersionString", Type = "const char *" } }, } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamAPI_Shutdown", ReturnType = "void", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamGameServer_Shutdown", ReturnType = "void", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamAPI_GetHSteamUser", ReturnType = "HSteamUser", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamAPI_GetHSteamPipe", ReturnType = "HSteamPipe", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamGameServer_GetHSteamUser", ReturnType = "HSteamUser", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamGameServer_GetHSteamPipe", ReturnType = "HSteamPipe", NeedsSelfPointer = false } ); def.methods.Add( new SteamApiDefinition.MethodDef() { ClassName = "SteamApi", Name = "SteamInternal_CreateInterface", ReturnType = "void *", Params = new SteamApiDefinition.MethodDef.ParamType[] { new SteamApiDefinition.MethodDef.ParamType() { Name = "version", Type = "const char *" } }, NeedsSelfPointer = false } ); WorkoutTypes(); } public void ToFolder( string folder ) { { sb = new StringBuilder(); Header(); Enums(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Enums.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); Types(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Types.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); Structs(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Structs.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); Constants(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Constants.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); PlatformInterface(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Platform.Interface.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); PlatformClass( "Win32", "steam_api.dll", true ); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Platform.Win32.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); PlatformClass( "Win64", "steam_api64.dll", true ); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Platform.Win64.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); PlatformClass( "Linux32", "libsteam_api.so", false ); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Platform.Linux32.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); PlatformClass( "Linux64", "libsteam_api64.so", false ); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Platform.Linux64.cs", sb.ToString() ); } { sb = new StringBuilder(); Header(); PlatformClass( "Mac", "libsteam_api.dylib", false ); Footer(); System.IO.File.WriteAllText( $"{folder}SteamNative.Platform.Mac.cs", sb.ToString() ); } { GenerateClasses( $"{folder}SteamNative." ); } } void WorkoutTypes() { def.typedefs.Add( new SteamApiDefinition.TypeDef() { Name = "CGameID", Type = "ulong" } ); def.typedefs.Add( new SteamApiDefinition.TypeDef() { Name = "CSteamID", Type = "ulong" } ); foreach ( var c in def.typedefs ) { if ( c.Name.StartsWith( "uint" ) || c.Name.StartsWith( "int" ) || c.Name.StartsWith( "lint" ) || c.Name.StartsWith( "luint" ) || c.Name.StartsWith( "ulint" ) ) continue; // Unused, messers if ( c.Name == "Salt_t" || c.Name == "compile_time_assert_type" || c.Name == "ValvePackingSentinel_t" || c.Name.Contains( "::" ) || c.Type.Contains( "(*)" ) ) continue; var type = c.Type; type = ToManagedType( type ); TypeDefs.Add( c.Name, new TypeDef() { Name = c.Name, NativeType = c.Type, ManagedType = type, } ); } } private List BuildArguments( SteamApiDefinition.MethodDef.ParamType[] ps ) { var args = new List(); if ( ps == null ) return args; foreach ( var p in ps ) { var a = new Argument( p.Name, p.Type, TypeDefs ); args.Add( a ); } return args; } private void Header() { WriteLine( "using System;" ); WriteLine( "using System.Runtime.InteropServices;" ); WriteLine(); StartBlock( "namespace SteamNative" ); } private void Footer() { EndBlock(); } } }