using System; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Steamworks { [TestClass] [DeploymentItem( "steam_api64.dll" )] [DeploymentItem( "steam_api.dll" )] public class NetworkUtilsTest { static string GarrysLocation = "lhr=4+0,ams=13+1/10+0,par=17+1/12+0,lux=17+1,fra=18+1/18+0,sto=25+2,sto2=26+2,mad=27+2,vie=31+3/30+0,iad=90+9/75+0,sgp=173+17/174+17,gru=200+20/219+0"; [TestMethod] public async Task LocalPingLocation() { await SteamNetworkingUtils.WaitForPingDataAsync(); for ( int i = 0; i < 10; i++ ) { var pl = SteamNetworkingUtils.LocalPingLocation; if ( !pl.HasValue ) { await Task.Delay( 1000 ); continue; } Console.WriteLine( $"{i} Seconds Until Result: {pl}" ); return; } Assert.Fail(); } [TestMethod] public void PingLocationParse() { var pl = Data.PingLocation.TryParseFromString( GarrysLocation ); Assert.IsTrue( pl.HasValue ); Console.WriteLine( $"Parsed OKAY! {pl}" ); } [TestMethod] public async Task GetEstimatedPing() { await SteamNetworkingUtils.WaitForPingDataAsync(); var garrysping = Data.PingLocation.TryParseFromString( GarrysLocation ); Assert.IsTrue( garrysping.HasValue ); var ping = SteamNetworkingUtils.EstimatePingTo( garrysping.Value ); Assert.IsTrue( ping > 0 ); Console.WriteLine( $"Ping returned: {ping}" ); } } }