using System; using System.Text; using System.Threading; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Facepunch.Steamworks.Test { public partial class Server { [TestMethod] public void StatsGet() { using ( var server = new Facepunch.Steamworks.Server( 252490, 0, 30002, true, "VersionString" ) ) { Assert.IsTrue( server.IsValid ); server.LogOnAnonymous(); ulong MySteamId = 76561197960279927; server.Stats.Refresh( MySteamId ); // TODO - Callback on complete Thread.Sleep( 2000 ); var deaths = server.Stats.GetInt( MySteamId, "deaths", -1 ); Console.WriteLine( "Deaths: {0}", deaths ); Assert.IsTrue( deaths > 0 ); } } } }