using System; using System.Diagnostics; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Linq; namespace Facepunch.Steamworks.Test { [DeploymentItem( "steam_api.dll" )] [DeploymentItem( "steam_api64.dll" )] [TestClass] public class Inventory { [TestMethod] public void InventoryDefinitions() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { Assert.IsNotNull( client.Inventory.Definitions ); Assert.AreNotEqual( 0, client.Inventory.Definitions.Length ); foreach ( var i in client.Inventory.Definitions.Where( x => x.PriceRaw != "" ) ) { Console.WriteLine( "{0}: {1} ({2})", i.Id, i.Name, i.Type ); Console.WriteLine( " itemshortname: {0}", i.GetStringProperty( "itemshortname" ) ); Console.WriteLine( " workshopdownload: {0}", i.GetStringProperty( "workshopdownload" ) ); Console.WriteLine( " IconUrl: {0}", i.IconUrl ); Console.WriteLine( " IconLargeUrl: {0}", i.IconLargeUrl ); Console.WriteLine( " PriceRaw: {0}", i.PriceRaw ); Console.WriteLine( " PriceDollars: {0}", i.PriceDollars ); } } } [TestMethod] public void InventoryDefinitionExchange() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { Assert.IsNotNull( client.Inventory.Definitions ); Assert.AreNotEqual( 0, client.Inventory.Definitions.Length ); foreach ( var i in client.Inventory.Definitions ) { if ( i.Recipes == null ) continue; Console.WriteLine( "Ways To Create " + i.Name ); foreach ( var r in i.Recipes ) { Console.WriteLine( " " + string.Join( ", ", r.Ingredients.Select( x => x.Count + " x " + x.Definition.Name ) ) ); } } } } [TestMethod] public void InventoryDefinitionIngredients() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { Assert.IsNotNull( client.Inventory.Definitions ); Assert.AreNotEqual( 0, client.Inventory.Definitions.Length ); foreach ( var i in client.Inventory.Definitions ) { if ( i.IngredientFor == null ) continue; Console.WriteLine( i.Name + " Can Be Used to Make" ); foreach ( var r in i.IngredientFor ) { Console.WriteLine( " " + r.Result.Name ); } } } } [TestMethod] public void InventoryItemList() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { bool CallbackCalled = false; // OnUpdate hsould be called when we receive a list of our items client.Inventory.OnUpdate = () => { CallbackCalled = true; }; // tell steam to download the items client.Inventory.Refresh(); // Wait for the items var timeout = Stopwatch.StartNew(); while ( client.Inventory.Items == null ) { client.Update(); System.Threading.Thread.Sleep( 1000 ); if ( timeout.Elapsed.TotalSeconds > 10 ) break; } // make sure callback was called Assert.IsTrue( CallbackCalled ); // Make sure items are valid foreach ( var item in client.Inventory.Items ) { Assert.IsNotNull( item ); Assert.IsNotNull( item.Definition ); Console.WriteLine( item.Definition.Name + " - " + item.Id ); } } } [TestMethod] public void Deserialize() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { Assert.IsTrue( client.IsValid ); client.Inventory.Refresh(); // // Block until we have the items // while ( client.Inventory.SerializedItems == null ) { client.Update(); } Assert.IsNotNull( client.Inventory.SerializedItems ); Assert.IsTrue( client.Inventory.SerializedItems.Length > 4 ); using ( var server = new Facepunch.Steamworks.Server( 252490, new ServerInit( "rust", "Rust" ) ) ) { server.LogOnAnonymous(); Assert.IsTrue( server.IsValid ); var result = server.Inventory.Deserialize( client.Inventory.SerializedItems ); server.UpdateWhile( () => result.IsPending ); Assert.IsFalse( result.IsPending ); Assert.IsNotNull( result.Items ); foreach ( var item in result.Items ) { Console.WriteLine( "Item: {0} ({1})", item.Id, item.DefinitionId ); Console.WriteLine( "Item: {0} ({1})", item.Id, item.DefinitionId ); } } } } } }