using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using Generator; namespace Generator { public partial class CodeWriter { private SteamApiDefinition def; public CodeWriter( SteamApiDefinition def ) { this.def = def; WorkoutTypes(); } public void ToFolder( string folder ) { { sb = new StringBuilder(); Header(); Enums(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamEnums.cs", sb.ToString() ); } { sb = new StringBuilder(); Header( "Steamworks.Data" ); Types(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamTypes.cs", sb.ToString() ); } { sb = new StringBuilder(); Header( "Steamworks.Data" ); StructCallbacks(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamCallbacks.cs", sb.ToString() ); } { sb = new StringBuilder(); Header( "Steamworks.Data" ); Structs(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamStructs.cs", sb.ToString() ); } { sb = new StringBuilder(); Header( "Steamworks.Data" ); Constants(); Footer(); System.IO.File.WriteAllText( $"{folder}SteamConstants.cs", sb.ToString() ); } { // GenerateGlobalFunctions( "SteamAPI", $"{folder}../Generated/SteamAPI.cs" ); // GenerateGlobalFunctions( "SteamGameServer", $"{folder}../Generated/SteamGameServer.cs" ); // GenerateGlobalFunctions( "SteamInternal", $"{folder}../Generated/SteamInternal.cs" ); } foreach ( var iface in def.Interfaces ) { GenerateVTableClass( iface, $"{folder}../Generated/Interfaces/" ); } } void WorkoutTypes() { foreach ( var c in def.typedefs ) { if ( c.Name.StartsWith( "uint" ) || c.Name.StartsWith( "int" ) || c.Name.StartsWith( "lint" ) || c.Name.StartsWith( "luint" ) || c.Name.StartsWith( "ulint" ) ) continue; // Unused, messers if ( c.Name == "Salt_t" || c.Name == "compile_time_assert_type" || c.Name == "ValvePackingSentinel_t" || c.Name.Contains( "::" ) || c.Type.Contains( "(*)" ) ) continue; var type = c.Type; type = ToManagedType( type ); TypeDefs.Add( c.Name, new TypeDef() { Name = c.Name, NativeType = c.Type, ManagedType = type, } ); } } private void Header( string NamespaceName = "Steamworks" ) { WriteLine( "using System;" ); WriteLine( "using System.Runtime.InteropServices;" ); WriteLine( "using System.Linq;" ); WriteLine( "using Steamworks.Data;" ); WriteLine( "using System.Threading.Tasks;" ); WriteLine(); StartBlock( "namespace " + NamespaceName ); } private void Footer() { EndBlock(); } } }