using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Text; using System.Threading; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Facepunch.Steamworks.Test { [TestClass] [DeploymentItem( "steam_api64.dll" )] public partial class ServerList { [TestMethod] public void IpAddressConversions() { var ipstr = "185.38.150.40"; var ip = IPAddress.Parse( ipstr ); var ip_int = Facepunch.Steamworks.Utility.IpToInt32( ip ); var ip_back = Facepunch.Steamworks.Utility.Int32ToIp( ip_int ); Console.WriteLine( "ipstr: " + ipstr ); Console.WriteLine( "ip: " + ip ); Console.WriteLine( "ip int: " + ip_int ); Console.WriteLine( "ip_back: " + ip_back ); } [TestMethod] public void InternetList() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var filter = new Facepunch.Steamworks.ServerList.Filter(); filter.Add( "appid", client.AppId.ToString() ); filter.Add( "gamedir", "rust" ); filter.Add( "secure", "1" ); var query = client.ServerList.Internet( filter ); for ( int i = 0; i < 1000; i++ ) { client.Update(); System.Threading.Thread.Sleep( 100 ); foreach ( var s in query.Responded ) { Assert.AreEqual( s.AppId, client.AppId ); Assert.AreEqual( s.GameDir, "rust" ); } if ( query.Finished ) break; } Assert.IsTrue( query.Responded.Count > 0 ); Console.WriteLine( "Responded: " + query.Responded.Count.ToString() ); Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() ); foreach ( var server in query.Responded.Take( 20 ) ) { Console.WriteLine( "{0} {1}", server.Address, server.Name ); } query.Dispose(); for ( int i = 0; i < 100; i++ ) { client.Update(); System.Threading.Thread.Sleep( 1 ); } } } [TestMethod] public void MultipleInternetList() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var queries = new List(); var filter = new Facepunch.Steamworks.ServerList.Filter(); filter.Add( "map", "barren" ); for ( int i = 0; i < 10; i++ ) queries.Add( client.ServerList.Internet( filter ) ); for ( int i = 0; i < 100; i++ ) { client.Update(); System.Threading.Thread.Sleep( 5 ); if ( queries.Any( x => x.Finished ) ) break; } foreach ( var query in queries ) { Console.WriteLine( "Responded: " + query.Responded.Count.ToString() ); Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() ); client.Update(); query.Dispose(); client.Update(); } } } [TestMethod] public void Filters() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var filter = new Facepunch.Steamworks.ServerList.Filter(); filter.Add( "map", "barren" ); var query = client.ServerList.Internet( filter ); while ( true ) { client.Update(); System.Threading.Thread.Sleep( 2 ); if ( query.Finished ) break; } foreach ( var x in query.Responded ) { Assert.AreEqual( x.Map.ToLower(), "barren" ); } query.Dispose(); for ( int i = 0; i < 100; i++ ) { client.Update(); System.Threading.Thread.Sleep( 1 ); } } } [TestMethod] public void HistoryList() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var filter = new Facepunch.Steamworks.ServerList.Filter(); filter.Add( "appid", client.AppId.ToString() ); filter.Add( "gamedir", "rust" ); filter.Add( "secure", "1" ); var query = client.ServerList.History( filter ); while ( true ) { client.Update(); System.Threading.Thread.Sleep( 2 ); if ( query.Finished ) break; } Console.WriteLine( "Responded: " + query.Responded.Count.ToString() ); Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() ); foreach ( var x in query.Responded ) { Console.WriteLine( x.Map ); } query.Dispose(); for ( int i = 0; i < 100; i++ ) { client.Update(); System.Threading.Thread.Sleep( 1 ); } } } [TestMethod] public void FavouriteList() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var filter = new Facepunch.Steamworks.ServerList.Filter(); filter.Add( "appid", client.AppId.ToString() ); filter.Add( "gamedir", "rust" ); filter.Add( "secure", "1" ); var query = client.ServerList.Favourites( filter ); while ( true ) { client.Update(); System.Threading.Thread.Sleep( 2 ); if ( query.Finished ) break; } Console.WriteLine( "Responded: " + query.Responded.Count.ToString() ); Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() ); foreach ( var x in query.Responded ) { Console.WriteLine( x.Map ); } query.Dispose(); for ( int i = 0; i < 100; i++ ) { client.Update(); System.Threading.Thread.Sleep( 1 ); } } } [TestMethod] public void LocalList() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var filter = new Facepunch.Steamworks.ServerList.Filter(); filter.Add( "appid", client.AppId.ToString() ); filter.Add( "gamedir", "rust" ); filter.Add( "secure", "1" ); var query = client.ServerList.Local( filter ); while ( true ) { client.Update(); System.Threading.Thread.Sleep( 2 ); if ( query.Finished ) break; } Console.WriteLine( "Responded: " + query.Responded.Count.ToString() ); Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() ); foreach ( var x in query.Responded ) { Console.WriteLine( x.Map ); } query.Dispose(); for ( int i = 0; i < 100; i++ ) { client.Update(); System.Threading.Thread.Sleep( 1 ); } } } [TestMethod] public void CustomList() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var servers = new List(); servers.Add( "158.85.101.20:28015" ); servers.Add( "158.85.101.20:28022" ); servers.Add( "173.192.176.171:28615" ); servers.Add( "109.95.212.35:28215" ); servers.Add( "109.95.212.35:28115" ); servers.Add( "27.50.72.176:28015" ); servers.Add( "109.95.212.40:28015" ); servers.Add( "212.38.168.149:28215" ); servers.Add( "27.50.72.167:28215" ); servers.Add( "85.236.105.7:28215" ); servers.Add( "107.182.233.216:28215" ); servers.Add( "85.236.105.11:28215" ); servers.Add( "109.95.211.198:28215" ); servers.Add( "8.26.94.190:28015" ); servers.Add( "221.121.151.37:28215" ); servers.Add( "161.202.144.216:28215" ); servers.Add( "107.182.230.181:28215" ); servers.Add( "107.182.231.134:27101" ); servers.Add( "107.182.233.181:27101" ); servers.Add( "78.129.153.47:27101" ); servers.Add( "109.95.211.206:27101" ); servers.Add( "169.57.142.73:27101" ); servers.Add( "221.121.154.147:27101" ); servers.Add( "31.216.52.44:30015" ); servers.Add( "109.169.94.17:28215" ); servers.Add( "109.169.94.17:28315" ); servers.Add( "109.169.94.17:28015" ); servers.Add( "41.0.11.167:27141" ); servers.Add( "78.129.153.47:27131" ); servers.Add( "109.95.211.206:27111" ); servers.Add( "107.182.231.134:27111" ); servers.Add( "198.27.70.162:28015" ); servers.Add( "198.27.70.162:28215" ); servers.Add( "198.27.70.162:28115" ); servers.Add( "169.57.142.73:27111" ); servers.Add( "221.121.154.147:27111" ); servers.Add( "107.182.233.181:27111" ); servers.Add( "78.129.153.47:27111" ); servers.Add( "109.95.211.215:28015" ); servers.Add( "50.23.131.208:28015" ); servers.Add( "50.23.131.208:28115" ); servers.Add( "50.23.131.208:28215" ); servers.Add( "63.251.114.37:28215" ); servers.Add( "63.251.114.37:28115" ); servers.Add( "63.251.114.37:28015" ); servers.Add( "149.202.89.85:27101" ); servers.Add( "149.202.89.85:27111" ); servers.Add( "149.202.89.85:27131" ); servers.Add( "8.26.94.147:27101" ); servers.Add( "8.26.94.147:27111" ); servers.Add( "8.26.94.147:27121" ); servers.Add( "159.8.147.197:28025" ); servers.Add( "162.248.88.203:27038" ); servers.Add( "162.248.88.203:28091" ); servers.Add( "74.91.119.142:28069" ); servers.Add( "162.248.88.203:25063" ); servers.Add( "64.251.7.189:28115" ); servers.Add( "64.251.7.189:28015" ); servers.Add( "216.52.0.170:28215" ); servers.Add( "217.147.91.80:28215" ); servers.Add( "63.251.112.121:28215" ); servers.Add( "162.248.88.203:28074" ); servers.Add( "74.91.119.142:27095" ); servers.Add( "95.172.92.176:28065" ); servers.Add( "192.223.26.55:26032" ); servers.Add( "40.114.199.6:28085" ); servers.Add( "95.172.92.176:27095" ); servers.Add( "216.52.0.172:28015" ); servers.Add( "216.52.0.171:28115" ); servers.Add( "27.50.72.179:28015" ); servers.Add( "27.50.72.180:28115" ); servers.Add( "221.121.158.203:28015" ); servers.Add( "63.251.242.246:28015" ); servers.Add( "85.236.105.51:28015" ); servers.Add( "85.236.105.47:28015" ); servers.Add( "209.95.60.216:28015" ); servers.Add( "212.38.168.14:28015" ); servers.Add( "217.147.91.138:28015" ); servers.Add( "31.216.52.42:28015" ); servers.Add( "107.182.226.225:28015" ); servers.Add( "109.95.211.69:28015" ); servers.Add( "209.95.56.13:28015" ); servers.Add( "173.244.192.101:28015" ); servers.Add( "221.121.158.201:28115" ); servers.Add( "63.251.242.245:28115" ); servers.Add( "85.236.105.50:28115" ); servers.Add( "85.236.105.46:28115" ); servers.Add( "209.95.60.217:28115" ); servers.Add( "212.38.168.13:28115" ); servers.Add( "217.147.91.139:28115" ); servers.Add( "107.182.226.224:28115" ); servers.Add( "109.95.211.14:28115" ); servers.Add( "109.95.211.16:28115" ); servers.Add( "109.95.211.17:28115" ); servers.Add( "209.95.56.14:28115" ); servers.Add( "173.244.192.100:28115" ); servers.Add( "209.95.60.218:28215" ); servers.Add( "109.95.211.13:28215" ); servers.Add( "109.95.211.15:28215" ); servers.Add( "31.216.52.41:29015" ); var query = client.ServerList.Custom( servers ); for ( int i = 0; i < 1000; i++ ) { client.Update(); System.Threading.Thread.Sleep( 20 ); if ( query.Finished ) break; } Console.WriteLine( "Responded: " + query.Responded.Count.ToString() ); Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() ); foreach ( var s in query.Responded ) { Console.WriteLine( "{0} - {1}", s.Address, s.Name ); Assert.IsTrue( servers.Contains( $"{s.Address}:{s.QueryPort}" ) ); } query.Dispose(); } } [TestMethod] public void Rules() { using ( var client = new Facepunch.Steamworks.Client( 252490 ) ) { var filter = new Facepunch.Steamworks.ServerList.Filter(); filter.Add( "appid", client.AppId.ToString() ); filter.Add( "gamedir", "rust" ); filter.Add( "secure", "1" ); filter.Add( "addr", "185.97.254.146" ); using ( var query = client.ServerList.Internet( filter ) ) { for ( int i = 0; i < 1000; i++ ) { GC.Collect(); client.Update(); GC.Collect(); System.Threading.Thread.Sleep( 10 ); // if ( query.Responded.Count > 20 ) // break; if ( query.Finished ) break; } query.Dispose(); var servers = query.Responded.Take( 100 ); foreach ( var server in servers ) { server.FetchRules(); int i = 0; while ( !server.HasRules ) { i++; client.Update(); System.Threading.Thread.Sleep( 10 ); if ( i > 100 ) break; } if ( server.HasRules ) { Console.WriteLine( "" ); Console.WriteLine( "" ); Console.WriteLine( server.Address ); Console.WriteLine( "" ); foreach ( var rule in server.Rules ) { Console.WriteLine( rule.Key + " = " + rule.Value ); } } else { Console.WriteLine( "SERVER HAS NO RULES :(" ); } } } } } } }