mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 22:25:49 +03:00
252 lines
6.4 KiB
C#
252 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Steamworks
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{
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[TestClass]
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_api.dll" )]
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public partial class ServerListTest
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{
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[TestMethod]
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public void IpAddressConversions()
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{
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var ipstr = "185.38.150.40";
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var ip = IPAddress.Parse( ipstr );
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var ip_int = Utility.IpToInt32( ip );
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var ip_back = Utility.Int32ToIp( ip_int );
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Console.WriteLine( "ipstr: " + ipstr );
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Console.WriteLine( "ip: " + ip );
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Console.WriteLine( "ip int: " + ip_int );
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Console.WriteLine( "ip_back: " + ip_back );
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}
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[TestMethod]
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public async Task ServerListInternetInterupted()
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{
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using ( var list = new ServerList.Internet() )
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{
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var task = list.RunQueryAsync();
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await Task.Delay( 1000 );
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Console.WriteLine( $"Querying.." );
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list.Cancel();
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foreach ( var s in list.Responsive )
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{
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Console.WriteLine( $"{s.Address} {s.Name}" );
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}
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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Console.WriteLine( $"task.IsCompleted {task.IsCompleted}" );
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}
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}
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[TestMethod]
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public async Task ServerListInternet()
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{
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using ( var list = new ServerList.Internet() )
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{
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var success = await list.RunQueryAsync();
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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}
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}
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// Used to reproduce steam serverlist stopping querying after ~10s around august 2023
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[TestMethod]
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public async Task RustServerListTest()
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{
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using ( var list = new ServerList.Internet() )
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{
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list.AddFilter( "secure", "1" );
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list.AddFilter( "and", "1" );
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list.AddFilter( "gametype", "v2405" );
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list.AddFilter( "appid", "252490" );
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list.AddFilter( "gamedir", "rust" );
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list.AddFilter( "empty", "1" );
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var success = await list.RunQueryAsync( 90 );
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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}
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}
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[TestMethod]
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public async Task SourceQuery()
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{
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using ( var list = new ServerList.Internet() )
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{
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var task = list.RunQueryAsync();
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await Task.Delay( 1000 );
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list.Cancel();
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foreach ( var s in list.Responsive.Take( 10 ).ToArray() )
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{
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Console.WriteLine( $"{s.Name} [{s.Address}]" );
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var rules = await s.QueryRulesAsync();
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Assert.IsNotNull( rules );
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foreach ( var rule in rules )
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{
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Console.WriteLine( $" {rule.Key} = {rule.Value}" );
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}
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}
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}
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}
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[TestMethod]
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public async Task ServerListLan()
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{
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using ( var list = new ServerList.LocalNetwork() )
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{
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var success = await list.RunQueryAsync();
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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}
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}
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[TestMethod]
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public async Task ServerListFavourites()
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{
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using ( var list = new ServerList.Favourites() )
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{
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var success = await list.RunQueryAsync();
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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}
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}
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[TestMethod]
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public async Task ServerListFriends()
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{
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using ( var list = new ServerList.Friends() )
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{
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var success = await list.RunQueryAsync();
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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}
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}
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[TestMethod]
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public async Task ServerListHistory()
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{
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using ( var list = new ServerList.History() )
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{
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var success = await list.RunQueryAsync();
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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}
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}
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[TestMethod]
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public async Task FilterByMap()
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{
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using ( var list = new ServerList.Internet() )
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{
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list.AddFilter( "map", "de_dust" );
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var success = await list.RunQueryAsync();
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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foreach ( var server in list.Responsive )
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{
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Assert.AreEqual( server.Map.ToLower(), "de_dust" );
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Console.WriteLine( $"[{server.Map}] - {server.Name}" );
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}
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}
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}
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[TestMethod]
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public async Task ServerListIps()
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{
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var ips = new string[]
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{
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"31.186.251.76",
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"31.186.251.76",
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"31.186.251.76",
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"31.186.251.76",
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"31.186.251.76",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"139.99.144.70",
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"139.99.144.70",
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"139.99.144.70",
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"139.99.144.70",
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"139.99.144.70",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"74.91.119.142",
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"95.172.92.176",
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"95.172.92.176",
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"95.172.92.176",
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"95.172.92.176",
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"95.172.92.176",
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"164.132.205.154",
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"164.132.205.154",
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"164.132.205.154",
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"164.132.205.154",
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"164.132.205.154",
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};
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using ( var list = new ServerList.IpList( ips ) )
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{
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var success = await list.RunQueryAsync();
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Console.WriteLine( $"success {success}" );
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Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
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Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
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Assert.AreNotEqual( list.Responsive.Count, 0 );
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foreach ( var server in list.Responsive )
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{
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Console.WriteLine( $"[{server.Address}:{server.ConnectionPort}] - {server.Name}" );
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}
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}
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}
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}
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}
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