2016-11-16 14:52:11 +00:00

41 lines
1.3 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
public partial class IWorkshopService
{
[TestInitialize]
public void Init()
{
//
// For the sake of tests, we store our Key in an environment variable
// (so we don't end up shipping it to github and exposing it to everyone)
//
Facepunch.SteamApi.Config.Key = Environment.GetEnvironmentVariable( "SteamWebApi", EnvironmentVariableTarget.User );
//
// We're going to be using Newtonsoft to deserialize our json
//
Facepunch.SteamApi.Config.DeserializeJson = ( str, type ) =>
{
return Newtonsoft.Json.JsonConvert.DeserializeObject( str, type );
};
}
[TestMethod]
public void GetItemDailyRevenue()
{
var response = SteamApi.IWorkshopService.GetItemDailyRevenue( 252490, 20006, DateTime.Now.Subtract( TimeSpan.FromDays( 30 ) ), DateTime.Now.AddDays( 1 ) );
Console.WriteLine( "Item Sold " + response.TotalUnitsSold + " worldwide" );
Console.WriteLine( "Item Generated $" + response.TotalRevenue + " worldwide" );
}
}
}