mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-14 15:48:06 +03:00
223 lines
7.0 KiB
C#
223 lines
7.0 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.InteropServices;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Steamworks.Data;
|
|
|
|
namespace Steamworks
|
|
{
|
|
/// <summary>
|
|
/// Functions for clients to access matchmaking services, favorites, and to operate on game lobbies
|
|
/// </summary>
|
|
public class SteamMatchmaking : SteamClass
|
|
{
|
|
internal static ISteamMatchmaking Internal;
|
|
internal override SteamInterface Interface => Internal;
|
|
|
|
internal override void InitializeInterface( bool server )
|
|
{
|
|
Internal = new ISteamMatchmaking( server );
|
|
|
|
InstallEvents();
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// Maximum number of characters a lobby metadata key can be
|
|
/// </summary>
|
|
internal static int MaxLobbyKeyLength => 255;
|
|
|
|
|
|
internal static void InstallEvents()
|
|
{
|
|
Dispatch.Install<LobbyInvite_t>( x => OnLobbyInvite?.Invoke( new Friend( x.SteamIDUser ), new Lobby( x.SteamIDLobby ) ) );
|
|
|
|
Dispatch.Install<LobbyEnter_t>( x => OnLobbyEntered?.Invoke( new Lobby( x.SteamIDLobby ) ) );
|
|
|
|
Dispatch.Install<LobbyCreated_t>( x => OnLobbyCreated?.Invoke( x.Result, new Lobby( x.SteamIDLobby ) ) );
|
|
|
|
Dispatch.Install<LobbyGameCreated_t>( x => OnLobbyGameCreated?.Invoke( new Lobby( x.SteamIDLobby ), x.IP, x.Port, x.SteamIDGameServer ) );
|
|
|
|
Dispatch.Install<LobbyDataUpdate_t>( x =>
|
|
{
|
|
if ( x.Success == 0 ) return;
|
|
|
|
if ( x.SteamIDLobby == x.SteamIDMember )
|
|
OnLobbyDataChanged?.Invoke( new Lobby( x.SteamIDLobby ) );
|
|
else
|
|
OnLobbyMemberDataChanged?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDMember ) );
|
|
} );
|
|
|
|
Dispatch.Install<LobbyChatUpdate_t>( x =>
|
|
{
|
|
if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Entered) != 0 )
|
|
OnLobbyMemberJoined?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
|
|
|
|
if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Left) != 0 )
|
|
OnLobbyMemberLeave?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
|
|
|
|
if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Disconnected) != 0 )
|
|
OnLobbyMemberDisconnected?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
|
|
|
|
if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Kicked) != 0 )
|
|
OnLobbyMemberKicked?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ), new Friend( x.SteamIDMakingChange ) );
|
|
|
|
if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Banned) != 0 )
|
|
OnLobbyMemberBanned?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ), new Friend( x.SteamIDMakingChange ) );
|
|
} );
|
|
|
|
Dispatch.Install<LobbyChatMsg_t>( OnLobbyChatMessageRecievedAPI );
|
|
}
|
|
|
|
static private unsafe void OnLobbyChatMessageRecievedAPI( LobbyChatMsg_t callback )
|
|
{
|
|
SteamId steamid = default;
|
|
ChatEntryType chatEntryType = default;
|
|
var buffer = Helpers.TakeBuffer( 1024 * 4 );
|
|
|
|
fixed ( byte* p = buffer )
|
|
{
|
|
var readData = Internal.GetLobbyChatEntry( callback.SteamIDLobby, (int)callback.ChatID, ref steamid, (IntPtr)p, buffer.Length, ref chatEntryType );
|
|
|
|
if ( readData > 0 )
|
|
{
|
|
OnChatMessage?.Invoke( new Lobby( callback.SteamIDLobby ), new Friend( steamid ), Encoding.UTF8.GetString( buffer, 0, readData ) );
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Someone invited you to a lobby
|
|
/// </summary>
|
|
public static event Action<Friend, Lobby> OnLobbyInvite;
|
|
|
|
/// <summary>
|
|
/// You joined a lobby
|
|
/// </summary>
|
|
public static event Action<Lobby> OnLobbyEntered;
|
|
|
|
/// <summary>
|
|
/// You created a lobby
|
|
/// </summary>
|
|
public static event Action<Result, Lobby> OnLobbyCreated;
|
|
|
|
/// <summary>
|
|
/// A game server has been associated with the lobby
|
|
/// </summary>
|
|
public static event Action<Lobby, uint, ushort, SteamId> OnLobbyGameCreated;
|
|
|
|
/// <summary>
|
|
/// The lobby metadata has changed
|
|
/// </summary>
|
|
public static event Action<Lobby> OnLobbyDataChanged;
|
|
|
|
/// <summary>
|
|
/// The lobby member metadata has changed
|
|
/// </summary>
|
|
public static event Action<Lobby, Friend> OnLobbyMemberDataChanged;
|
|
|
|
/// <summary>
|
|
/// The lobby member joined
|
|
/// </summary>
|
|
public static event Action<Lobby, Friend> OnLobbyMemberJoined;
|
|
|
|
/// <summary>
|
|
/// The lobby member left the room
|
|
/// </summary>
|
|
public static event Action<Lobby, Friend> OnLobbyMemberLeave;
|
|
|
|
/// <summary>
|
|
/// The lobby member left the room
|
|
/// </summary>
|
|
public static event Action<Lobby, Friend> OnLobbyMemberDisconnected;
|
|
|
|
/// <summary>
|
|
/// The lobby member was kicked. The 3rd param is the user that kicked them.
|
|
/// </summary>
|
|
public static event Action<Lobby, Friend, Friend> OnLobbyMemberKicked;
|
|
|
|
/// <summary>
|
|
/// The lobby member was banned. The 3rd param is the user that banned them.
|
|
/// </summary>
|
|
public static event Action<Lobby, Friend, Friend> OnLobbyMemberBanned;
|
|
|
|
/// <summary>
|
|
/// A chat message was recieved from a member of a lobby
|
|
/// </summary>
|
|
public static event Action<Lobby, Friend, string> OnChatMessage;
|
|
|
|
public static LobbyQuery LobbyList => new LobbyQuery();
|
|
|
|
/// <summary>
|
|
/// Creates a new invisible lobby. Call lobby.SetPublic to take it online.
|
|
/// </summary>
|
|
public static async Task<Lobby?> CreateLobbyAsync( int maxMembers = 100 )
|
|
{
|
|
var lobby = await Internal.CreateLobby( LobbyType.Invisible, maxMembers );
|
|
if ( !lobby.HasValue || lobby.Value.Result != Result.OK ) return null;
|
|
|
|
return new Lobby { Id = lobby.Value.SteamIDLobby };
|
|
}
|
|
|
|
/// <summmary>
|
|
/// Attempts to directly join the specified lobby
|
|
/// </summmary>
|
|
public static async Task<Lobby?> JoinLobbyAsync( SteamId lobbyId )
|
|
{
|
|
var lobby = await Internal.JoinLobby( lobbyId );
|
|
if ( !lobby.HasValue ) return null;
|
|
|
|
return new Lobby { Id = lobby.Value.SteamIDLobby };
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a list of servers that are on your favorites list
|
|
/// </summary>
|
|
public static IEnumerable<ServerInfo> GetFavoriteServers()
|
|
{
|
|
var count = Internal.GetFavoriteGameCount();
|
|
|
|
for( int i=0; i<count; i++ )
|
|
{
|
|
uint timeplayed = 0;
|
|
uint flags = 0;
|
|
ushort qport = 0;
|
|
ushort cport = 0;
|
|
uint ip = 0;
|
|
AppId appid = default;
|
|
|
|
if ( Internal.GetFavoriteGame( i, ref appid, ref ip, ref cport, ref qport, ref flags, ref timeplayed ) )
|
|
{
|
|
if ( (flags & ServerInfo.k_unFavoriteFlagFavorite) == 0 ) continue;
|
|
yield return new ServerInfo( ip, cport, qport, timeplayed );
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get a list of servers that you have added to your play history
|
|
/// </summary>
|
|
public static IEnumerable<ServerInfo> GetHistoryServers()
|
|
{
|
|
var count = Internal.GetFavoriteGameCount();
|
|
|
|
for ( int i = 0; i < count; i++ )
|
|
{
|
|
uint timeplayed = 0;
|
|
uint flags = 0;
|
|
ushort qport = 0;
|
|
ushort cport = 0;
|
|
uint ip = 0;
|
|
AppId appid = default;
|
|
|
|
if ( Internal.GetFavoriteGame( i, ref appid, ref ip, ref cport, ref qport, ref flags, ref timeplayed ) )
|
|
{
|
|
if ( (flags & ServerInfo.k_unFavoriteFlagHistory) == 0 ) continue;
|
|
yield return new ServerInfo( ip, cport, qport, timeplayed );
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
} |