Facepunch.Steamworks/Facepunch.Steamworks
2019-04-11 21:35:12 +01:00
..
Callbacks Added optional onFailure callbacks to leaderboard and remote file methods that accept a callback (for #23) 2017-06-12 11:59:18 +01:00
Client ActivateGameOverlayToWebPage new modal param 2019-04-11 16:46:22 +01:00
Interfaces Fixes, Codegen 2019-04-11 16:37:51 +01:00
Interop Removed unnecessary check for InitClient allowing wrapper to initialize when in offline mode. 2018-09-27 13:03:15 +02:00
Properties Replaced NETCORE defines with NET_CORE 2017-11-06 20:42:50 +00:00
Server IPAddress Cleanup 2018-03-21 13:11:25 +00:00
SteamNative Parse newer style STEAM_CALLBACK_BEGIN 2019-04-11 17:00:44 +01:00
Utility Fixed warning 2018-07-20 12:03:22 +01:00
BaseSteamworks.cs Server Rules Query uses a custom UdpClient instead of doing it through Steam, avoiding all the nasty vtable building junk 2018-03-27 12:29:34 +01:00
Client.cs Added Client.CurrentCountry 2019-03-04 15:55:42 +01:00
Config.cs 64bit only 2019-04-11 16:18:08 +01:00
Facepunch.Steamworks.csproj Dropped net35 supoport 2019-04-11 16:05:18 +01:00
libsteam_api.dylib libsteam_api64.so to libsteam_api.so 2019-04-11 21:34:52 +01:00
libsteam_api.so libsteam_api64.so to libsteam_api.so 2019-04-11 21:34:52 +01:00
Server.cs IPAddress Cleanup 2018-03-21 13:11:25 +00:00
steam_api64.dll Copy the steam_api/steam_api64 dlls as part of the build 2018-07-20 12:02:56 +01:00
Utility.cs Make Inventory.OnUpdate an event, FormatPrice can be passed LocalPrice without needing to multiply it 2018-12-03 08:17:55 -05:00