Facepunch.Steamworks/Generator/CodeWriter/ClassVTable.cs

205 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Generator
{
public partial class CodeWriter
{
public void GenerateVTableClass( string className, string filename )
{
var clss = Parser.Classes.Single( x => x.Name == className );
sb = new StringBuilder();
WriteLine( $"using System;" );
WriteLine( $"using System.Runtime.InteropServices;" );
WriteLine( $"using System.Text;" );
WriteLine( $"using System.Threading.Tasks;" );
WriteLine( $"using Steamworks.Data;" );
WriteLine();
WriteLine();
StartBlock( $"namespace Steamworks" );
{
StartBlock( $"internal class {clss.Name} : SteamInterface" );
{
WriteLine( $"public override string InterfaceName => \"{clss.InterfaceString}\";" );
WriteLine();
WriteFunctionPointerReader( clss );
WriteLine();
foreach ( var func in clss.Functions )
{
if ( Cleanup.IsDeprecated( $"{clss.Name}.{func.Name}" ) )
continue;
WriteFunction( clss, func );
WriteLine();
}
}
EndBlock();
}
EndBlock();
System.IO.File.WriteAllText( $"{filename}", sb.ToString() );
}
void WriteFunctionPointerReader( CodeParser.Class clss )
{
// TODO - we'll probably have to do this PER platform
int[] locations = new int[clss.Functions.Count];
for ( int i = 0; i < clss.Functions.Count; i++ )
{
locations[i] = i * 8;
}
//
// MSVC switches the order in the vtable of overloaded functions
// I'm not going to try to try to work out how to order shit
// so lets just manually fix shit here
//
if ( clss.Name == "ISteamUserStats" )
{
Swap( clss, "GetStat1", "GetStat2", locations );
Swap( clss, "SetStat1", "SetStat2", locations );
Swap( clss, "GetUserStat1", "GetUserStat2", locations );
Swap( clss, "GetGlobalStat1", "GetGlobalStat2", locations );
Swap( clss, "GetGlobalStatHistory1", "GetGlobalStatHistory2", locations );
}
if ( clss.Name == "ISteamUGC" )
{
Swap( clss, "CreateQueryAllUGCRequest1", "CreateQueryAllUGCRequest2", locations );
}
StartBlock( $"public override void InitInternals()" );
{
for (int i=0; i< clss.Functions.Count; i++ )
{
var func = clss.Functions[i];
var returnType = BaseType.Parse( func.ReturnType );
var regularpos = i * 8;
if ( Cleanup.IsDeprecated( $"{clss.Name}.{func.Name}" ) )
{
WriteLine( $" // {func.Name} is deprecated - {locations[i]}" );
}
else
{
if ( regularpos != locations[i] )
{
WriteLine( $"_{func.Name} = Marshal.GetDelegateForFunctionPointer<F{func.Name}>( Marshal.ReadIntPtr( VTable, Config.Os == OsType.Windows ? {locations[i]} : {regularpos} ) );" );
if ( returnType.IsReturnedWeird )
throw new System.NotImplementedException();
}
else
{
WriteLine( $"_{func.Name} = Marshal.GetDelegateForFunctionPointer<F{func.Name}>( Marshal.ReadIntPtr( VTable, {locations[i]}) );" );
if ( returnType.IsReturnedWeird )
{
WriteLine( $"_{func.Name}_Windows = Marshal.GetDelegateForFunctionPointer<F{func.Name}_Windows>( Marshal.ReadIntPtr( VTable, {locations[i]}) );" );
}
}
}
}
}
EndBlock();
}
private void Swap( CodeParser.Class clss, string v1, string v2, int[] locations )
{
var a = clss.Functions.IndexOf( clss.Functions.Single( x => x.Name == v1 ) );
var b = clss.Functions.IndexOf( clss.Functions.Single( x => x.Name == v2 ) );
var s = locations[a];
locations[a] = locations[b];
locations[b] = s;
}
private void WriteFunction( CodeParser.Class clss, CodeParser.Class.Function func )
{
var returnType = BaseType.Parse( func.ReturnType );
returnType.Func = func.Name;
var args = func.Arguments.Select( x =>
{
var bt = BaseType.Parse( x.Value, x.Key );
bt.Func = func.Name;
return bt;
} ).ToArray();
var argstr = string.Join( ", ", args.Select( x => x.AsArgument() ) );
var delegateargstr = string.Join( ", ", args.Select( x => x.AsArgument() ) );
if ( returnType is SteamApiCallType sap )
{
sap.CallResult = func.CallResult;
argstr = string.Join( ", ", args.Select( x => x.AsArgument().Replace( "ref ", " /* ref */ " ) ) );
}
WriteLine( $"#region FunctionMeta" );
WriteLine( $"[UnmanagedFunctionPointer( CallingConvention.ThisCall )]" );
if ( returnType.ReturnAttribute != null)
WriteLine( returnType.ReturnAttribute );
WriteLine( $"private delegate {returnType.TypeNameFrom} F{func.Name}( IntPtr self, {delegateargstr} );".Replace( "( IntPtr self, )", "( IntPtr self )" ) );
WriteLine( $"private F{func.Name} _{func.Name};" );
if ( returnType.IsReturnedWeird )
{
var windelargs = $"ref {returnType.TypeName} retVal, {delegateargstr}".Trim( ',', ' ' );
WriteLine( $"private delegate void F{func.Name}_Windows( IntPtr self, {windelargs} );".Replace( "( IntPtr self, )", "( IntPtr self )" ) );
WriteLine( $"private F{func.Name}_Windows _{func.Name}_Windows;" );
}
WriteLine();
WriteLine( $"#endregion" );
StartBlock( $"internal {returnType.ReturnType} {func.Name}( {argstr} )".Replace( "( )", "()" ) );
{
var callargs = string.Join( ", ", args.Select( x => x.AsCallArgument() ) );
if ( returnType.IsReturnedWeird )
{
StartBlock( "if ( Config.Os == OsType.Windows )" );
{
WriteLine( $"var retVal = default( {returnType.TypeName} );" );
WriteLine( $"_{func.Name}_Windows( Self, ref retVal, {callargs} );".Replace( ", );", " );" ) );
WriteLine( $"{returnType.Return( "retVal" )}" );
}
EndBlock();
WriteLine();
}
if ( returnType.IsVoid )
{
WriteLine( $"_{func.Name}( Self, {callargs} );".Replace( "( Self, )", "( Self )" ) );
}
else
{
var v = $"_{func.Name}( Self, {callargs} )".Replace( "( Self, )", "( Self )" );
WriteLine( returnType.Return( v ) );
}
}
EndBlock();
}
}
}