2017-08-17 14:45:58 +01:00

268 lines
7.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using SteamNative;
namespace Facepunch.Steamworks
{
public partial class ServerList : IDisposable
{
internal Client client;
internal ServerList( Client client )
{
this.client = client;
UpdateFavouriteList();
}
HashSet<ulong> FavouriteHash = new HashSet<ulong>();
HashSet<ulong> HistoryHash = new HashSet<ulong>();
internal void UpdateFavouriteList()
{
FavouriteHash.Clear();
HistoryHash.Clear();
for ( int i=0; i< client.native.matchmaking.GetFavoriteGameCount(); i++ )
{
AppId_t appid = 0;
uint ip;
ushort conPort;
ushort queryPort;
uint lastplayed;
uint flags;
client.native.matchmaking.GetFavoriteGame( i, ref appid, out ip, out conPort, out queryPort, out flags, out lastplayed );
ulong encoded = ip;
encoded = encoded << 32;
encoded = encoded | (uint)conPort;
if ( ( flags & Server.k_unFavoriteFlagFavorite ) == Server.k_unFavoriteFlagFavorite )
FavouriteHash.Add( encoded );
if ( ( flags & Server.k_unFavoriteFlagFavorite ) == Server.k_unFavoriteFlagFavorite )
HistoryHash.Add( encoded );
}
}
public void Dispose()
{
client = null;
}
public class Filter : List<KeyValuePair<string, string>>
{
public void Add( string k, string v )
{
Add( new KeyValuePair<string, string>( k, v ) );
}
internal IntPtr NativeArray;
private IntPtr m_pArrayEntries;
private int AppId = 0;
internal void Start()
{
var filters = this.Select( x =>
{
if ( x.Key == "appid" ) AppId = int.Parse( x.Value );
return new SteamNative.MatchMakingKeyValuePair_t()
{
Key = x.Key,
Value = x.Value
};
} ).ToArray();
int sizeOfMMKVP = Marshal.SizeOf(typeof(SteamNative.MatchMakingKeyValuePair_t));
NativeArray = Marshal.AllocHGlobal( Marshal.SizeOf( typeof( IntPtr ) ) * filters.Length );
m_pArrayEntries = Marshal.AllocHGlobal( sizeOfMMKVP * filters.Length );
for ( int i = 0; i < filters.Length; ++i )
{
Marshal.StructureToPtr( filters[i], new IntPtr( m_pArrayEntries.ToInt64() + ( i * sizeOfMMKVP ) ), false );
}
Marshal.WriteIntPtr( NativeArray, m_pArrayEntries );
}
internal void Free()
{
if ( m_pArrayEntries != IntPtr.Zero )
{
Marshal.FreeHGlobal( m_pArrayEntries );
}
if ( NativeArray != IntPtr.Zero )
{
Marshal.FreeHGlobal( NativeArray );
}
}
internal bool Test( gameserveritem_t info )
{
if ( AppId != 0 && AppId != info.AppID )
return false;
return true;
}
}
[StructLayout( LayoutKind.Sequential )]
private struct MatchPair
{
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string key;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
public string value;
}
public Request Internet( Filter filter = null )
{
if ( filter == null )
{
filter = new Filter();
filter.Add( "appid", client.AppId.ToString() );
}
filter.Start();
var request = new Request( client );
request.Filter = filter;
request.AddRequest( client.native.servers.RequestInternetServerList( client.AppId, filter.NativeArray, (uint) filter.Count, IntPtr.Zero ) );
filter.Free();
return request;
}
/// <summary>
/// Query a list of addresses. No filters applied.
/// </summary>
public Request Custom( IEnumerable<string> serverList )
{
var request = new Request( client );
request.ServerList = serverList;
request.StartCustomQuery();
return request;
}
/// <summary>
/// Request a list of servers we've been on. History isn't applied automatically
/// You need to call server.AddtoHistoryList() when you join a server etc.
/// </summary>
public Request History( Filter filter = null )
{
if ( filter == null )
{
filter = new Filter();
filter.Add( "appid", client.AppId.ToString() );
}
filter.Start();
var request = new Request( client );
request.Filter = filter;
request.AddRequest( client.native.servers.RequestHistoryServerList( client.AppId, filter.NativeArray, (uint)filter.Count, IntPtr.Zero ) );
filter.Free();
return request;
}
/// <summary>
/// Request a list of servers we've favourited
/// </summary>
public Request Favourites( Filter filter = null )
{
if ( filter == null )
{
filter = new Filter();
filter.Add( "appid", client.AppId.ToString() );
}
filter.Start();
var request = new Request( client );
request.Filter = filter;
request.AddRequest( client.native.servers.RequestFavoritesServerList( client.AppId, filter.NativeArray, (uint)filter.Count, IntPtr.Zero ) );
filter.Free();
return request;
}
/// <summary>
/// Request a list of servers that our friends are on
/// </summary>
public Request Friends( Filter filter = null )
{
if ( filter == null )
{
filter = new Filter();
filter.Add( "appid", client.AppId.ToString() );
}
filter.Start();
var request = new Request( client );
request.Filter = filter;
request.AddRequest( client.native.servers.RequestFriendsServerList( client.AppId, filter.NativeArray, (uint)filter.Count, IntPtr.Zero ) );
filter.Free();
return request;
}
/// <summary>
/// Request a list of servers that are running on our LAN
/// </summary>
public Request Local( Filter filter = null )
{
if ( filter == null )
{
filter = new Filter();
filter.Add( "appid", client.AppId.ToString() );
}
filter.Start();
var request = new Request( client );
request.Filter = filter;
request.AddRequest( client.native.servers.RequestLANServerList( client.AppId, IntPtr.Zero ) );
filter.Free();
return request;
}
internal bool IsFavourite( Server server )
{
ulong encoded = Utility.IpToInt32( server.Address );
encoded = encoded << 32;
encoded = encoded | (uint)server.ConnectionPort;
return FavouriteHash.Contains( encoded );
}
internal bool IsHistory( Server server )
{
ulong encoded = Utility.IpToInt32( server.Address );
encoded = encoded << 32;
encoded = encoded | (uint)server.ConnectionPort;
return HistoryHash.Contains( encoded );
}
}
}