Facepunch.Steamworks/Facepunch.Steamworks/Structs/LeaderboardEntry.cs
2019-04-17 09:31:28 +01:00

31 lines
563 B
C#

using System.Linq;
namespace Steamworks.Data
{
public struct LeaderboardEntry
{
public Friend User;
public int GlobalRank;
public int Score;
public int[] Details;
// UGCHandle_t m_hUGC
internal static LeaderboardEntry From( LeaderboardEntry_t e, int[] detailsBuffer )
{
var r = new LeaderboardEntry
{
User = new Friend( e.SteamIDUser ),
GlobalRank = e.GlobalRank,
Score = e.Score,
Details = null
};
if ( e.CDetails > 0 )
{
r.Details = detailsBuffer.Take( e.CDetails ).ToArray();
}
return r;
}
}
}