Facepunch.Steamworks/Facepunch.Steamworks
2018-07-20 12:02:56 +01:00
..
Callbacks Added optional onFailure callbacks to leaderboard and remote file methods that accept a callback (for #23) 2017-06-12 11:59:18 +01:00
Client Server Rules Query uses a custom UdpClient instead of doing it through Steam, avoiding all the nasty vtable building junk 2018-03-27 12:29:34 +01:00
Interfaces Complain if WorkshopUploadAppId not set 2018-07-20 12:02:18 +01:00
Interop Server Rules Query uses a custom UdpClient instead of doing it through Steam, avoiding all the nasty vtable building junk 2018-03-27 12:29:34 +01:00
Properties Replaced NETCORE defines with NET_CORE 2017-11-06 20:42:50 +00:00
Server IPAddress Cleanup 2018-03-21 13:11:25 +00:00
SteamNative Added missing callbacks 2018-03-21 10:42:55 +00:00
Utility In SourceServerQuery, read strings as UTF8 2018-04-03 09:55:11 +01:00
BaseSteamworks.cs Server Rules Query uses a custom UdpClient instead of doing it through Steam, avoiding all the nasty vtable building junk 2018-03-27 12:29:34 +01:00
Client.cs Register callbacks before setting up interfaces 2018-03-21 11:17:46 +00:00
Config.cs Mac uses this call's too (waiting before I rip out older methods) 2018-03-29 10:14:53 +01:00
Facepunch.Steamworks.csproj Copy the steam_api/steam_api64 dlls as part of the build 2018-07-20 12:02:56 +01:00
Server.cs IPAddress Cleanup 2018-03-21 13:11:25 +00:00
steam_api64.dll Copy the steam_api/steam_api64 dlls as part of the build 2018-07-20 12:02:56 +01:00
steam_api.dll Copy the steam_api/steam_api64 dlls as part of the build 2018-07-20 12:02:56 +01:00
Utility.cs In SourceServerQuery, read strings as UTF8 2018-04-03 09:55:11 +01:00