2020-02-23 11:44:14 +00:00

91 lines
2.0 KiB
C#

using Steamworks.Data;
using System;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Threading.Tasks;
namespace Steamworks
{
/// <summary>
/// An awaitable version of a SteamAPICall_t
/// </summary>
internal struct CallResult<T> : INotifyCompletion where T : struct, ICallbackData
{
SteamAPICall_t call;
ISteamUtils utils;
public CallResult( SteamAPICall_t call, bool server )
{
this.call = call;
utils = (server ? SteamUtils.InterfaceServer : SteamUtils.InterfaceClient) as ISteamUtils;
if ( utils == null )
utils = SteamUtils.Interface as ISteamUtils;
}
/// <summary>
/// This gets called if IsComplete returned false on the first call.
/// The Action "continues" the async call. We pass it to the Dispatch
/// to be called when the callback returns.
/// </summary>
public void OnCompleted( Action continuation )
{
Dispatch.OnCallComplete( call, continuation );
}
/// <summary>
/// Gets the result. This is called internally by the async shit.
/// </summary>
public T? GetResult()
{
bool failed = false;
if ( !utils.IsAPICallCompleted( call, ref failed ) || failed )
return null;
var t = default( T );
var size = t.DataSize;
var ptr = Marshal.AllocHGlobal( size );
try
{
if ( !utils.GetAPICallResult( call, ptr, size, (int)t.CallbackType, ref failed ) || failed )
{
Console.WriteLine( $"Api Call result returned false or {failed}" );
return null;
}
return ((T)Marshal.PtrToStructure( ptr, typeof( T ) ));
}
finally
{
Marshal.FreeHGlobal( ptr );
}
}
/// <summary>
/// Return true if complete or failed
/// </summary>
public bool IsCompleted
{
get
{
bool failed = false;
if ( utils.IsAPICallCompleted( call, ref failed ) || failed )
return true;
return false;
}
}
/// <summary>
/// This is what makes this struct awaitable
/// </summary>
internal CallResult<T> GetAwaiter()
{
return this;
}
}
}