mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-12 14:48:02 +03:00
78 lines
2.5 KiB
C#
78 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Generator
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{
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public partial class CSharpGenerator
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{
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private void PlatformClass( string type, string libraryName )
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{
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StartBlock( $"internal static partial class Platform" );
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StartBlock( $"public static class {type}" );
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foreach ( var c in def.methods.GroupBy( x => x.ClassName ) )
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{
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PlatformClass( libraryName, c.Key, c.ToArray() );
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}
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EndBlock();
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EndBlock();
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}
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private void PlatformClass( string libraryName, string key, SteamApiDefinition.MethodDef[] methodDef )
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{
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if ( key == "ISteamMatchmakingPingResponse" ) return;
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if ( key == "ISteamMatchmakingServerListResponse" ) return;
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if ( key == "ISteamMatchmakingPlayersResponse" ) return;
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if ( key == "ISteamMatchmakingRulesResponse" ) return;
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if ( key == "ISteamMatchmakingPingResponse" ) return;
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StartBlock( $"public static unsafe class {key}" );
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LastMethodName = "";
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foreach ( var m in methodDef )
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{
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PlatformClassMethod( libraryName, key, m );
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}
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EndBlock();
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WriteLine();
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}
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private void PlatformClassMethod( string library, string classname, SteamApiDefinition.MethodDef methodDef )
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{
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var arguments = BuildArguments( methodDef.Params );
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var ret = new Argument()
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{
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Name = "return",
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NativeType = methodDef.ReturnType
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};
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ret.Build( null, TypeDefs );
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var methodName = methodDef.Name;
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if ( LastMethodName == methodName )
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methodName = methodName + "0";
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var flatName = $"SteamAPI_{classname}_{methodName}";
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if ( classname == "Global" )
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flatName = methodName;
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var argstring = string.Join( ", ", arguments.Select( x => x.InteropParameter() ) );
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if ( methodDef.NeedsSelfPointer )
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{
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argstring = "IntPtr " + classname + ( argstring.Length > 0 ? ", " : "" ) + argstring;
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}
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WriteLine( $"[DllImportAttribute( \"{library}\", EntryPoint = \"{flatName}\" )] internal static extern {ret.Return()} {methodName}( {argstring} );" );
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LastMethodName = methodDef.Name;
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}
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}
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}
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