2020-02-11 10:16:23 +00:00

33 lines
667 B
C#

#if false
namespace Steamworks.Data
{
public struct Socket
{
internal uint Id;
public override string ToString() => Id.ToString();
/// <summary>
/// Destroy a listen socket. All the connections that were accepting on the listen
/// socket are closed ungracefully.
/// </summary>
public bool Close()
{
return SteamNetworkingSockets.Internal.CloseListenSocket( this );
}
public SocketInterface Interface
{
get => SteamNetworkingSockets.GetSocketInterface( Id );
set => SteamNetworkingSockets.SetSocketInterface( Id, value );
}
}
}
#else
namespace Steamworks.Data
{
public struct Socket
{
public uint Id { get; }
}
}
#endif