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33 lines
667 B
C#
33 lines
667 B
C#
#if false
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namespace Steamworks.Data
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{
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public struct Socket
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{
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internal uint Id;
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public override string ToString() => Id.ToString();
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/// <summary>
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/// Destroy a listen socket. All the connections that were accepting on the listen
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/// socket are closed ungracefully.
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/// </summary>
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public bool Close()
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{
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return SteamNetworkingSockets.Internal.CloseListenSocket( this );
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}
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public SocketInterface Interface
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{
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get => SteamNetworkingSockets.GetSocketInterface( Id );
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set => SteamNetworkingSockets.SetSocketInterface( Id, value );
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}
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}
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}
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#else
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namespace Steamworks.Data
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{
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public struct Socket
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{
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public uint Id { get; }
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}
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}
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#endif |