216 lines
5.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using Steamworks.Data;
using QueryType = Steamworks.Ugc.Query;
namespace Steamworks.Ugc
{
public struct Editor
{
PublishedFileId fileId;
bool creatingNew;
WorkshopFileType creatingType;
AppId consumerAppId;
internal Editor( WorkshopFileType filetype ) : this()
{
creatingNew = true;
creatingType = filetype;
}
/// <summary>
/// Create a Normal Workshop item that can be subscribed to
/// </summary>
public static Editor NewCommunityFile => new Editor( WorkshopFileType.Community );
/// <summary>
/// Workshop item that is meant to be voted on for the purpose of selling in-game
/// </summary>
public static Editor NewMicrotransactionFile => new Editor( WorkshopFileType.Microtransaction );
public Editor ForAppId( AppId id ) { this.consumerAppId = id; return this; }
string Title;
public Editor WithTitle( string t ) { this.Title = t; return this; }
string Description;
public Editor WithDescription( string t ) { this.Description = t; return this; }
string MetaData;
public Editor WithMetaData( string t ) { this.MetaData = t; return this; }
string ChangeLog;
public Editor WithChangeLog( string t ) { this.ChangeLog = t; return this; }
string Language;
public Editor InLanguage( string t ) { this.Language = t; return this; }
string PreviewFile;
public Editor WithPreviewFile( string t ) { this.PreviewFile = t; return this; }
System.IO.DirectoryInfo ContentFolder;
public Editor WithContent( System.IO.DirectoryInfo t ) { this.ContentFolder = t; return this; }
public Editor WithContent( string folderName ) { return WithContent( new System.IO.DirectoryInfo( folderName ) ); }
RemoteStoragePublishedFileVisibility? Visibility;
public Editor WithPublicVisibility() { Visibility = RemoteStoragePublishedFileVisibility.Public; return this; }
public Editor WithFriendsOnlyVisibility() { Visibility = RemoteStoragePublishedFileVisibility.FriendsOnly; return this; }
public Editor WithPrivateVisibility() { Visibility = RemoteStoragePublishedFileVisibility.Private; return this; }
List<string> Tags;
public Editor WithTag( string tag )
{
if ( Tags == null ) Tags = new List<string>();
Tags.Add( tag );
return this;
}
public async Task<PublishResult> SubmitAsync( IProgress<float> progress = null )
{
var result = default( PublishResult );
progress?.Report( 0 );
//
// Item Create
//
if ( creatingNew )
{
if ( consumerAppId == 0 )
consumerAppId = SteamClient.AppId;
result.Result = Steamworks.Result.Fail;
var created = await SteamUGC.Internal.CreateItem( consumerAppId, creatingType );
if ( !created.HasValue ) return result;
result.Result = created.Value.Result;
if ( result.Result != Steamworks.Result.OK )
return result;
fileId = created.Value.PublishedFileId;
result.NeedsWorkshopAgreement = created.Value.UserNeedsToAcceptWorkshopLegalAgreement;
result.FileId = fileId;
}
result.FileId = fileId;
//
// Item Update
//
{
var handle = SteamUGC.Internal.StartItemUpdate( consumerAppId, fileId );
if ( handle == 0xffffffffffffffff )
return result;
if ( Title != null ) SteamUGC.Internal.SetItemTitle( handle, Title );
if ( Description != null ) SteamUGC.Internal.SetItemDescription( handle, Description );
if ( MetaData != null ) SteamUGC.Internal.SetItemMetadata( handle, MetaData );
if ( Language != null ) SteamUGC.Internal.SetItemUpdateLanguage( handle, Language );
if ( ContentFolder != null ) SteamUGC.Internal.SetItemContent( handle, ContentFolder.FullName );
if ( PreviewFile != null ) SteamUGC.Internal.SetItemPreview( handle, PreviewFile );
if ( Visibility.HasValue ) SteamUGC.Internal.SetItemVisibility( handle, Visibility.Value );
if ( Tags != null && Tags.Count > 0 )
{
using ( var a = SteamParamStringArray.From( Tags.ToArray() ) )
{
var val = a.Value;
SteamUGC.Internal.SetItemTags( handle, ref val );
}
}
result.Result = Steamworks.Result.Fail;
if ( ChangeLog == null )
ChangeLog = "";
var updating = SteamUGC.Internal.SubmitItemUpdate( handle, ChangeLog );
while ( !updating.IsCompleted )
{
if ( progress != null )
{
ulong total = 0;
ulong processed = 0;
var r = SteamUGC.Internal.GetItemUpdateProgress( handle, ref processed, ref total );
switch ( r )
{
case ItemUpdateStatus.PreparingConfig:
{
progress?.Report( 0.1f );
break;
}
case ItemUpdateStatus.PreparingContent:
{
progress?.Report( 0.2f );
break;
}
case ItemUpdateStatus.UploadingContent:
{
var uploaded = total > 0 ? ((float)processed / (float)total) : 0.0f;
progress?.Report( 0.2f + uploaded * 0.7f );
break;
}
case ItemUpdateStatus.UploadingPreviewFile:
{
progress?.Report( 8f );
break;
}
case ItemUpdateStatus.CommittingChanges:
{
progress?.Report( 1 );
break;
}
}
}
await Task.Delay( 1000 / 60 );
}
progress?.Report( 1 );
var updated = updating.Result;
if ( !updated.HasValue ) return result;
result.Result = updated.Value.Result;
if ( result.Result != Steamworks.Result.OK )
return result;
result.NeedsWorkshopAgreement = updated.Value.UserNeedsToAcceptWorkshopLegalAgreement;
result.FileId = fileId;
}
return result;
}
}
public struct PublishResult
{
public bool Success => Result == Steamworks.Result.OK;
public Steamworks.Result Result;
public PublishedFileId FileId;
/// <summary>
/// https://partner.steamgames.com/doc/features/workshop/implementation#Legal
/// </summary>
public bool NeedsWorkshopAgreement;
}
}