Facepunch.Steamworks/Facepunch.Steamworks.Test/ServerlistTest.cs

252 lines
6.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_api.dll" )]
public partial class ServerListTest
{
[TestMethod]
public void IpAddressConversions()
{
var ipstr = "185.38.150.40";
var ip = IPAddress.Parse( ipstr );
var ip_int = Utility.IpToInt32( ip );
var ip_back = Utility.Int32ToIp( ip_int );
Console.WriteLine( "ipstr: " + ipstr );
Console.WriteLine( "ip: " + ip );
Console.WriteLine( "ip int: " + ip_int );
Console.WriteLine( "ip_back: " + ip_back );
}
[TestMethod]
public async Task ServerListInternetInterupted()
{
using ( var list = new ServerList.Internet() )
{
var task = list.RunQueryAsync();
await Task.Delay( 1000 );
Console.WriteLine( $"Querying.." );
list.Cancel();
foreach ( var s in list.Responsive )
{
Console.WriteLine( $"{s.Address} {s.Name}" );
}
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
Console.WriteLine( $"task.IsCompleted {task.IsCompleted}" );
}
}
[TestMethod]
public async Task ServerListInternet()
{
using ( var list = new ServerList.Internet() )
{
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
// Used to reproduce steam serverlist stopping querying after ~10s around august 2023
[TestMethod]
public async Task RustServerListTest()
{
using ( var list = new ServerList.Internet() )
{
list.AddFilter( "secure", "1" );
list.AddFilter( "and", "1" );
list.AddFilter( "gametype", "v2405" );
list.AddFilter( "appid", "252490" );
list.AddFilter( "gamedir", "rust" );
list.AddFilter( "empty", "1" );
var success = await list.RunQueryAsync( 90 );
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod]
public async Task SourceQuery()
{
using ( var list = new ServerList.Internet() )
{
var task = list.RunQueryAsync();
await Task.Delay( 1000 );
list.Cancel();
foreach ( var s in list.Responsive.Take( 10 ).ToArray() )
{
Console.WriteLine( $"{s.Name} [{s.Address}]" );
var rules = await s.QueryRulesAsync();
Assert.IsNotNull( rules );
foreach ( var rule in rules )
{
Console.WriteLine( $" {rule.Key} = {rule.Value}" );
}
}
}
}
[TestMethod]
public async Task ServerListLan()
{
using ( var list = new ServerList.LocalNetwork() )
{
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod]
public async Task ServerListFavourites()
{
using ( var list = new ServerList.Favourites() )
{
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod]
public async Task ServerListFriends()
{
using ( var list = new ServerList.Friends() )
{
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod]
public async Task ServerListHistory()
{
using ( var list = new ServerList.History() )
{
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
}
}
[TestMethod]
public async Task FilterByMap()
{
using ( var list = new ServerList.Internet() )
{
list.AddFilter( "map", "de_dust" );
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
foreach ( var server in list.Responsive )
{
Assert.AreEqual( server.Map.ToLower(), "de_dust" );
Console.WriteLine( $"[{server.Map}] - {server.Name}" );
}
}
}
[TestMethod]
public async Task ServerListIps()
{
var ips = new string[]
{
"31.186.251.76",
"31.186.251.76",
"31.186.251.76",
"31.186.251.76",
"31.186.251.76",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"139.99.144.70",
"139.99.144.70",
"139.99.144.70",
"139.99.144.70",
"139.99.144.70",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"74.91.119.142",
"95.172.92.176",
"95.172.92.176",
"95.172.92.176",
"95.172.92.176",
"95.172.92.176",
"164.132.205.154",
"164.132.205.154",
"164.132.205.154",
"164.132.205.154",
"164.132.205.154",
};
using ( var list = new ServerList.IpList( ips ) )
{
var success = await list.RunQueryAsync();
Console.WriteLine( $"success {success}" );
Console.WriteLine( $"Found {list.Responsive.Count} Responsive Servers" );
Console.WriteLine( $"Found {list.Unresponsive.Count} Unresponsive Servers" );
Assert.AreNotEqual( list.Responsive.Count, 0 );
foreach ( var server in list.Responsive )
{
Console.WriteLine( $"[{server.Address}:{server.ConnectionPort}] - {server.Name}" );
}
}
}
}
}