2019-04-16 14:51:37 +01:00

201 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks.ServerList
{
public abstract class Base : IDisposable
{
#region ISteamMatchmakingServers
static ISteamMatchmakingServers _internal;
internal static ISteamMatchmakingServers Internal
{
get
{
if ( _internal == null )
_internal = new ISteamMatchmakingServers();
return _internal;
}
}
#endregion
/// <summary>
/// Which app we're querying. Defaults to the current app.
/// </summary>
public AppId AppId { get; set; }
/// <summary>
/// When a new server is added, this function will get called
/// </summary>
public event Action OnChanges;
/// <summary>
/// Called for every responsive server
/// </summary>
public event Action<ServerInfo> OnResponsiveServer;
/// <summary>
/// A list of servers that responded. If you're only interested in servers that responded since you
/// last updated, then simply clear this list.
/// </summary>
public List<ServerInfo> Responsive = new List<ServerInfo>();
/// <summary>
/// A list of servers that were in the master list but didn't respond.
/// </summary>
public List<ServerInfo> Unresponsive = new List<ServerInfo>();
public Base()
{
AppId = SteamUtils.AppId; // Default AppId is this
}
/// <summary>
/// Query the server list. Task result will be true when finished
/// </summary>
/// <returns></returns>
public async Task<bool> RunQueryAsync( float timeoutSeconds = 10 )
{
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
Reset();
LaunchQuery();
var thisRequest = request;
while ( IsRefreshing )
{
await Task.Delay( 33 );
//
// The request has been cancelled or changed in some way
//
if ( request == IntPtr.Zero || thisRequest.Value != request.Value )
return false;
var r = Responsive.Count;
UpdatePending();
UpdateResponsive();
if ( r != Responsive.Count )
{
OnChanges?.Invoke();
}
if ( stopwatch.Elapsed.TotalSeconds > timeoutSeconds )
break;
}
MovePendingToUnresponsive();
OnChanges?.Invoke();
return true;
}
public void Cancel() => Internal.CancelQuery( request );
// Overrides
internal abstract void LaunchQuery();
internal HServerListRequest request;
#region Filters
internal List<MatchMakingKeyValuePair_t> filters = new List<MatchMakingKeyValuePair_t>();
internal MatchMakingKeyValuePair_t[] GetFilters() => filters.ToArray();
public void AddFilter( string key, string value )
{
filters.Add( new MatchMakingKeyValuePair_t { Key = key, Value = value } );
}
#endregion
internal int Count => Internal.GetServerCount( request );
internal bool IsRefreshing => request != IntPtr.Zero && Internal.IsRefreshing( request );
internal List<int> watchList = new List<int>();
internal int LastCount = 0;
void Reset()
{
ReleaseQuery();
LastCount = 0;
watchList.Clear();
}
void ReleaseQuery()
{
if ( request.Value != IntPtr.Zero )
{
Cancel();
Internal.ReleaseRequest( request );
request = IntPtr.Zero;
}
}
public void Dispose()
{
ReleaseQuery();
}
void UpdatePending()
{
var count = Count;
if ( count == LastCount ) return;
for ( int i = LastCount; i < count; i++ )
{
watchList.Add( i );
}
LastCount = count;
}
public void UpdateResponsive()
{
watchList.RemoveAll( x =>
{
var info = Internal.GetServerDetails( request, x );
if ( info.HadSuccessfulResponse )
{
OnServer( ServerInfo.From( info ), info.HadSuccessfulResponse );
return true;
}
return false;
} );
}
void MovePendingToUnresponsive()
{
watchList.RemoveAll( x =>
{
var info = Internal.GetServerDetails( request, x );
OnServer( ServerInfo.From( info ), info.HadSuccessfulResponse );
return true;
} );
}
private void OnServer( ServerInfo serverInfo, bool responded )
{
if ( responded )
{
Responsive.Add( serverInfo );
OnResponsiveServer?.Invoke( serverInfo );
return;
}
Unresponsive.Add( serverInfo );
}
}
}