mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-30 16:45:38 +03:00
116 lines
3.4 KiB
C#
116 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Generator;
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namespace Generator
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{
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public partial class CodeWriter
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{
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private SteamApiDefinition def;
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public CodeWriter( SteamApiDefinition def )
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{
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this.def = def;
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WorkoutTypes();
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}
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public void ToFolder( string folder )
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{
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{
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sb = new StringBuilder();
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Header();
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Enums();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamEnums.cs", sb.ToString() );
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}
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{
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sb = new StringBuilder();
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Header( "Steamworks.Data" );
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Types();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamTypes.cs", sb.ToString() );
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}
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{
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sb = new StringBuilder();
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Header( "Steamworks.Data" );
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StructCallbacks();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamCallbacks.cs", sb.ToString() );
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}
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{
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sb = new StringBuilder();
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Header( "Steamworks.Data" );
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Structs();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamStructs.cs", sb.ToString() );
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}
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{
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sb = new StringBuilder();
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Header( "Steamworks.Data" );
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Constants();
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Footer();
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System.IO.File.WriteAllText( $"{folder}SteamConstants.cs", sb.ToString() );
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}
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{
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// GenerateGlobalFunctions( "SteamAPI", $"{folder}../Generated/SteamAPI.cs" );
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// GenerateGlobalFunctions( "SteamGameServer", $"{folder}../Generated/SteamGameServer.cs" );
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// GenerateGlobalFunctions( "SteamInternal", $"{folder}../Generated/SteamInternal.cs" );
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}
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foreach ( var iface in def.Interfaces )
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{
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GenerateVTableClass( iface, $"{folder}../Generated/Interfaces/" );
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}
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}
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void WorkoutTypes()
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{
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foreach ( var c in def.typedefs )
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{
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if ( c.Name.StartsWith( "uint" ) || c.Name.StartsWith( "int" ) || c.Name.StartsWith( "lint" ) || c.Name.StartsWith( "luint" ) || c.Name.StartsWith( "ulint" ) )
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continue;
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// Unused, messers
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if ( c.Name == "Salt_t" || c.Name == "compile_time_assert_type" || c.Name == "ValvePackingSentinel_t" || c.Name.Contains( "::" ) || c.Type.Contains( "(*)" ) )
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continue;
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var type = c.Type;
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type = ToManagedType( type );
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TypeDefs.Add( c.Name, new TypeDef()
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{
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Name = c.Name,
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NativeType = c.Type,
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ManagedType = type,
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} );
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}
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}
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private void Header( string NamespaceName = "Steamworks" )
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{
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WriteLine( "using System;" );
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WriteLine( "using System.Runtime.InteropServices;" );
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WriteLine( "using System.Linq;" );
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WriteLine( "using Steamworks.Data;" );
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WriteLine( "using System.Threading.Tasks;" );
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WriteLine();
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StartBlock( "namespace " + NamespaceName );
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}
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private void Footer()
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{
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EndBlock();
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}
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}
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}
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