Facepunch.Steamworks/Facepunch.Steamworks/SteamNative/SteamNative.SteamGameServerStats.cs

118 lines
4.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Linq;
namespace SteamNative
{
internal unsafe class SteamGameServerStats : IDisposable
{
//
// Holds a platform specific implentation
//
internal Platform.Interface platform;
internal Facepunch.Steamworks.BaseSteamworks steamworks;
//
// Constructor decides which implementation to use based on current platform
//
internal SteamGameServerStats( Facepunch.Steamworks.BaseSteamworks steamworks, IntPtr pointer )
{
this.steamworks = steamworks;
if ( Platform.IsWindows64 ) platform = new Platform.Win64( pointer );
else if ( Platform.IsWindows32 ) platform = new Platform.Win32( pointer );
else if ( Platform.IsLinux32 ) platform = new Platform.Linux32( pointer );
else if ( Platform.IsLinux64 ) platform = new Platform.Linux64( pointer );
else if ( Platform.IsOsx ) platform = new Platform.Mac( pointer );
}
//
// Class is invalid if we don't have a valid implementation
//
public bool IsValid{ get{ return platform != null && platform.IsValid; } }
//
// When shutting down clear all the internals to avoid accidental use
//
public virtual void Dispose()
{
if ( platform != null )
{
platform.Dispose();
platform = null;
}
}
// bool
public bool ClearUserAchievement( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/ )
{
return platform.ISteamGameServerStats_ClearUserAchievement( steamIDUser.Value, pchName );
}
// bool
public bool GetUserAchievement( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, ref bool pbAchieved /*bool **/ )
{
return platform.ISteamGameServerStats_GetUserAchievement( steamIDUser.Value, pchName, ref pbAchieved );
}
// bool
public bool GetUserStat( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, out int pData /*int32 **/ )
{
return platform.ISteamGameServerStats_GetUserStat( steamIDUser.Value, pchName, out pData );
}
// bool
public bool GetUserStat0( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, out float pData /*float **/ )
{
return platform.ISteamGameServerStats_GetUserStat0( steamIDUser.Value, pchName, out pData );
}
// SteamAPICall_t
public CallbackHandle RequestUserStats( CSteamID steamIDUser /*class CSteamID*/, Action<GSStatsReceived_t, bool> CallbackFunction = null /*Action<GSStatsReceived_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamGameServerStats_RequestUserStats( steamIDUser.Value );
if ( CallbackFunction == null ) return null;
return GSStatsReceived_t.CallResult( steamworks, callback, CallbackFunction );
}
// bool
public bool SetUserAchievement( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/ )
{
return platform.ISteamGameServerStats_SetUserAchievement( steamIDUser.Value, pchName );
}
// bool
public bool SetUserStat( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, int nData /*int32*/ )
{
return platform.ISteamGameServerStats_SetUserStat( steamIDUser.Value, pchName, nData );
}
// bool
public bool SetUserStat0( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, float fData /*float*/ )
{
return platform.ISteamGameServerStats_SetUserStat0( steamIDUser.Value, pchName, fData );
}
// SteamAPICall_t
public CallbackHandle StoreUserStats( CSteamID steamIDUser /*class CSteamID*/, Action<GSStatsStored_t, bool> CallbackFunction = null /*Action<GSStatsStored_t, bool>*/ )
{
SteamAPICall_t callback = 0;
callback = platform.ISteamGameServerStats_StoreUserStats( steamIDUser.Value );
if ( CallbackFunction == null ) return null;
return GSStatsStored_t.CallResult( steamworks, callback, CallbackFunction );
}
// bool
public bool UpdateUserAvgRateStat( CSteamID steamIDUser /*class CSteamID*/, string pchName /*const char **/, float flCountThisSession /*float*/, double dSessionLength /*double*/ )
{
return platform.ISteamGameServerStats_UpdateUserAvgRateStat( steamIDUser.Value, pchName, flCountThisSession, dSessionLength );
}
}
}