Facepunch.Steamworks/Facepunch.Steamworks.Test/Server/Stats.cs
2016-11-03 10:52:52 +00:00

46 lines
1.3 KiB
C#

using System;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
public partial class Server
{
[TestMethod]
public void StatsGet()
{
using ( var server = new Facepunch.Steamworks.Server( 252490, 0, 30002, true, "VersionString" ) )
{
Assert.IsTrue( server.IsValid );
server.LogOnAnonymous();
ulong MySteamId = 76561197960279927;
bool GotStats = false;
server.Stats.Refresh( MySteamId, success =>
{
GotStats = true;
Assert.IsTrue( success );
var deathsInCallback = server.Stats.GetInt( MySteamId, "deaths", -1 );
Console.WriteLine( "deathsInCallback: {0}", deathsInCallback );
Assert.IsTrue( deathsInCallback > 0 );
} );
while ( !GotStats )
{
server.Update();
Thread.Sleep( 10 );
}
var deaths = server.Stats.GetInt( MySteamId, "deaths", -1 );
Console.WriteLine( "deathsInCallback: {0}", deaths );
Assert.IsTrue( deaths > 0 );
}
}
}
}