Facepunch.Steamworks/Facepunch.Steamworks.Test/UgcEditor.cs
2019-04-26 15:40:27 +01:00

93 lines
2.4 KiB
C#

using System;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
public class UgcEditor
{
[TestMethod]
public async Task CreateFile()
{
var result = await Ugc.Editor.NewCommunityFile
.WithTitle( "Unit Test Created Item" )
.WithDescription( "This item was created by Facepunch Steamworks unit tests.\n\n" +
"It should have technically been deleted so you should never get to " +
"read this unless something terrible has happened." )
.SubmitAsync();
Assert.IsTrue( result.Success );
Assert.AreNotEqual( result.FileId.Value, 0 );
var deleted = await SteamUGC.DeleteFileAsync( result.FileId );
Assert.IsTrue( deleted );
}
class ProgressBar : IProgress<float>
{
float Value = 0;
public void Report( float value )
{
if ( Value >= value ) return;
Value = value;
Console.WriteLine( value );
}
}
[TestMethod]
public async Task UploadBigFile()
{
var created = Ugc.Editor.NewCommunityFile
.WithTitle( "Unit Test Upload Item" )
.WithDescription( "This item was created by Facepunch Steamworks unit tests.\n\n" +
"It should have technically been deleted so you should never get to " +
"read this unless something terrible has happened." )
//.WithTag( "Apple" )
//.WithTag( "Banana" )
;
// Make a folder
var testFolder = new System.IO.DirectoryInfo( "WorkshopUpload" );
if ( !testFolder.Exists ) testFolder.Create();
created = created.WithContent( testFolder.FullName );
// Upload a file of random bytes
var rand = new Random();
var testFile = new byte[1024 * 1024 * 256];
rand.NextBytes( testFile );
System.IO.File.WriteAllBytes( testFolder.FullName + "/testfile1.bin", testFile );
Console.WriteLine( testFolder.FullName );
try
{
var done = await created.SubmitAsync( new ProgressBar() );
Assert.IsTrue( done.Success );
Console.WriteLine( "item.Id: {0}", done.FileId );
var deleted = await SteamUGC.DeleteFileAsync( done.FileId );
Assert.IsTrue( deleted );
}
finally
{
System.IO.File.Delete( testFolder.FullName + "/testfile.bin" );
}
}
}
}