mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-27 23:25:55 +03:00
134 lines
4.5 KiB
C++
134 lines
4.5 KiB
C++
//============ Copyright (c) Valve Corporation, All rights reserved. ============
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#ifndef ISTEAMMUSICREMOTE_H
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#define ISTEAMMUSICREMOTE_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "steam_api_common.h"
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#include "isteammusic.h"
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#define k_SteamMusicNameMaxLength 255
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#define k_SteamMusicPNGMaxLength 65535
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class ISteamMusicRemote
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{
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public:
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// Service Definition
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virtual bool RegisterSteamMusicRemote( const char *pchName ) = 0;
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virtual bool DeregisterSteamMusicRemote() = 0;
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virtual bool BIsCurrentMusicRemote() = 0;
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virtual bool BActivationSuccess( bool bValue ) = 0;
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virtual bool SetDisplayName( const char *pchDisplayName ) = 0;
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virtual bool SetPNGIcon_64x64( void *pvBuffer, uint32 cbBufferLength ) = 0;
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// Abilities for the user interface
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virtual bool EnablePlayPrevious(bool bValue) = 0;
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virtual bool EnablePlayNext( bool bValue ) = 0;
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virtual bool EnableShuffled( bool bValue ) = 0;
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virtual bool EnableLooped( bool bValue ) = 0;
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virtual bool EnableQueue( bool bValue ) = 0;
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virtual bool EnablePlaylists( bool bValue ) = 0;
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// Status
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virtual bool UpdatePlaybackStatus( AudioPlayback_Status nStatus ) = 0;
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virtual bool UpdateShuffled( bool bValue ) = 0;
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virtual bool UpdateLooped( bool bValue ) = 0;
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virtual bool UpdateVolume( float flValue ) = 0; // volume is between 0.0 and 1.0
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// Current Entry
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virtual bool CurrentEntryWillChange() = 0;
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virtual bool CurrentEntryIsAvailable( bool bAvailable ) = 0;
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virtual bool UpdateCurrentEntryText( const char *pchText ) = 0;
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virtual bool UpdateCurrentEntryElapsedSeconds( int nValue ) = 0;
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virtual bool UpdateCurrentEntryCoverArt( void *pvBuffer, uint32 cbBufferLength ) = 0;
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virtual bool CurrentEntryDidChange() = 0;
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// Queue
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virtual bool QueueWillChange() = 0;
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virtual bool ResetQueueEntries() = 0;
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virtual bool SetQueueEntry( int nID, int nPosition, const char *pchEntryText ) = 0;
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virtual bool SetCurrentQueueEntry( int nID ) = 0;
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virtual bool QueueDidChange() = 0;
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// Playlist
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virtual bool PlaylistWillChange() = 0;
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virtual bool ResetPlaylistEntries() = 0;
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virtual bool SetPlaylistEntry( int nID, int nPosition, const char *pchEntryText ) = 0;
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virtual bool SetCurrentPlaylistEntry( int nID ) = 0;
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virtual bool PlaylistDidChange() = 0;
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};
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#define STEAMMUSICREMOTE_INTERFACE_VERSION "STEAMMUSICREMOTE_INTERFACE_VERSION001"
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// Global interface accessor
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inline ISteamMusicRemote *SteamMusicRemote();
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STEAM_DEFINE_USER_INTERFACE_ACCESSOR( ISteamMusicRemote *, SteamMusicRemote, STEAMMUSICREMOTE_INTERFACE_VERSION );
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// callbacks
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#if defined( VALVE_CALLBACK_PACK_SMALL )
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#pragma pack( push, 4 )
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#elif defined( VALVE_CALLBACK_PACK_LARGE )
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#pragma pack( push, 8 )
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#else
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#error steam_api_common.h should define VALVE_CALLBACK_PACK_xxx
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#endif
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STEAM_CALLBACK_BEGIN( MusicPlayerRemoteWillActivate_t, k_iSteamMusicRemoteCallbacks + 1)
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerRemoteWillDeactivate_t, k_iSteamMusicRemoteCallbacks + 2 )
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerRemoteToFront_t, k_iSteamMusicRemoteCallbacks + 3 )
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerWillQuit_t, k_iSteamMusicRemoteCallbacks + 4 )
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlay_t, k_iSteamMusicRemoteCallbacks + 5 )
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsPause_t, k_iSteamMusicRemoteCallbacks + 6 )
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayPrevious_t, k_iSteamMusicRemoteCallbacks + 7 )
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayNext_t, k_iSteamMusicRemoteCallbacks + 8 )
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STEAM_CALLBACK_END(0)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsShuffled_t, k_iSteamMusicRemoteCallbacks + 9 )
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STEAM_CALLBACK_MEMBER( 0, bool, m_bShuffled )
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsLooped_t, k_iSteamMusicRemoteCallbacks + 10 )
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STEAM_CALLBACK_MEMBER(0, bool, m_bLooped )
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsVolume_t, k_iSteamMusicCallbacks + 11 )
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STEAM_CALLBACK_MEMBER(0, float, m_flNewVolume)
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN( MusicPlayerSelectsQueueEntry_t, k_iSteamMusicCallbacks + 12 )
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STEAM_CALLBACK_MEMBER(0, int, nID )
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN( MusicPlayerSelectsPlaylistEntry_t, k_iSteamMusicCallbacks + 13 )
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STEAM_CALLBACK_MEMBER(0, int, nID )
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STEAM_CALLBACK_END(1)
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STEAM_CALLBACK_BEGIN( MusicPlayerWantsPlayingRepeatStatus_t, k_iSteamMusicRemoteCallbacks + 14 )
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STEAM_CALLBACK_MEMBER(0, int, m_nPlayingRepeatStatus )
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STEAM_CALLBACK_END(1)
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#pragma pack( pop )
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#endif // #define ISTEAMMUSICREMOTE_H
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