mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 14:15:47 +03:00
126 lines
3.6 KiB
C#
126 lines
3.6 KiB
C#
using System;
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using System.Diagnostics;
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using System.IO;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[DeploymentItem( "steam_api.dll" )]
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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[TestClass]
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public class Voice
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{
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static readonly MemoryStream decompressStream = new MemoryStream();
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[TestMethod]
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public void GetVoice()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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int unCompressed = 0;
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int compressed = 0;
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client.Voice.OnCompressedData = ( buffer, length ) =>
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{
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compressed += length;
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if ( !client.Voice.Decompress( buffer, length, decompressStream ) )
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{
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Assert.Fail( "Decompress returned false" );
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}
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};
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client.Voice.OnUncompressedData = ( buffer, length ) =>
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{
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unCompressed += length;
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};
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client.Voice.WantsRecording = true;
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var sw = Stopwatch.StartNew();
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while ( sw.Elapsed.TotalSeconds < 3 )
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{
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client.Update();
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System.Threading.Thread.Sleep( 10 );
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}
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Assert.AreNotEqual( unCompressed, 0 );
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Assert.AreNotEqual( compressed, 0 );
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// Should really be > 0 if the mic was getting audio
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Console.WriteLine( "unCompressed: {0}", unCompressed );
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Console.WriteLine( "compressed: {0}", compressed );
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}
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}
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[TestMethod]
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public void CompressedOnly()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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int compressed = 0;
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client.Voice.OnCompressedData = ( buffer, length ) =>
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{
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compressed += length;
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};
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client.Voice.WantsRecording = true;
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var sw = Stopwatch.StartNew();
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while ( sw.Elapsed.TotalSeconds < 3 )
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{
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client.Update();
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System.Threading.Thread.Sleep( 10 );
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}
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Assert.AreNotEqual( compressed, 0 );
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Console.WriteLine( "compressed: {0}", compressed );
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}
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}
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[TestMethod]
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public void UnCompressedOnly()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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int unCompressed = 0;
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client.Voice.OnUncompressedData = ( buffer, length ) =>
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{
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unCompressed += length;
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};
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client.Voice.WantsRecording = true;
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var sw = Stopwatch.StartNew();
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while ( sw.Elapsed.TotalSeconds < 3 )
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{
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client.Update();
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System.Threading.Thread.Sleep( 10 );
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}
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Assert.AreNotEqual( unCompressed, 0 );
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// Should really be > 0 if the mic was getting audio
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Console.WriteLine( "unCompressed: {0}", unCompressed );
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}
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}
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[TestMethod]
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public void OptimalSampleRate()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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var rate = client.Voice.OptimalSampleRate;
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Assert.AreNotEqual( rate, 0 );
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}
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}
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}
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}
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