mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-04-27 07:19:42 +03:00
441 lines
20 KiB
C#
441 lines
20 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal class ISteamNetworkingUtils : SteamInterface
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{
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internal ISteamNetworkingUtils( bool IsGameServer )
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{
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SetupInterface( IsGameServer );
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}
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamNetworkingUtils_v003", CallingConvention = Platform.CC)]
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internal static extern IntPtr SteamAPI_SteamNetworkingUtils_v003();
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public override IntPtr GetGlobalInterfacePointer() => SteamAPI_SteamNetworkingUtils_v003();
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_AllocateMessage", CallingConvention = Platform.CC)]
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private static extern IntPtr _AllocateMessage( IntPtr self, int cbAllocateBuffer );
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#endregion
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internal NetMsg AllocateMessage( int cbAllocateBuffer )
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{
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var returnValue = _AllocateMessage( Self, cbAllocateBuffer );
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return returnValue.ToType<NetMsg>();
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_InitRelayNetworkAccess", CallingConvention = Platform.CC)]
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private static extern void _InitRelayNetworkAccess( IntPtr self );
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#endregion
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internal void InitRelayNetworkAccess()
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{
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_InitRelayNetworkAccess( Self );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetRelayNetworkStatus", CallingConvention = Platform.CC)]
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private static extern SteamNetworkingAvailability _GetRelayNetworkStatus( IntPtr self, ref SteamRelayNetworkStatus_t pDetails );
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#endregion
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internal SteamNetworkingAvailability GetRelayNetworkStatus( ref SteamRelayNetworkStatus_t pDetails )
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{
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var returnValue = _GetRelayNetworkStatus( Self, ref pDetails );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetLocalPingLocation", CallingConvention = Platform.CC)]
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private static extern float _GetLocalPingLocation( IntPtr self, ref NetPingLocation result );
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#endregion
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internal float GetLocalPingLocation( ref NetPingLocation result )
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{
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var returnValue = _GetLocalPingLocation( Self, ref result );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_EstimatePingTimeBetweenTwoLocations", CallingConvention = Platform.CC)]
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private static extern int _EstimatePingTimeBetweenTwoLocations( IntPtr self, ref NetPingLocation location1, ref NetPingLocation location2 );
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#endregion
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internal int EstimatePingTimeBetweenTwoLocations( ref NetPingLocation location1, ref NetPingLocation location2 )
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{
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var returnValue = _EstimatePingTimeBetweenTwoLocations( Self, ref location1, ref location2 );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_EstimatePingTimeFromLocalHost", CallingConvention = Platform.CC)]
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private static extern int _EstimatePingTimeFromLocalHost( IntPtr self, ref NetPingLocation remoteLocation );
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#endregion
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internal int EstimatePingTimeFromLocalHost( ref NetPingLocation remoteLocation )
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{
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var returnValue = _EstimatePingTimeFromLocalHost( Self, ref remoteLocation );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_ConvertPingLocationToString", CallingConvention = Platform.CC)]
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private static extern void _ConvertPingLocationToString( IntPtr self, ref NetPingLocation location, IntPtr pszBuf, int cchBufSize );
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#endregion
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internal void ConvertPingLocationToString( ref NetPingLocation location, out string pszBuf )
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{
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IntPtr mempszBuf = Helpers.TakeMemory();
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_ConvertPingLocationToString( Self, ref location, mempszBuf, (1024 * 32) );
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pszBuf = Helpers.MemoryToString( mempszBuf );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_ParsePingLocationString", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _ParsePingLocationString( IntPtr self, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref NetPingLocation result );
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#endregion
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internal bool ParsePingLocationString( [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszString, ref NetPingLocation result )
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{
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var returnValue = _ParsePingLocationString( Self, pszString, ref result );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_CheckPingDataUpToDate", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _CheckPingDataUpToDate( IntPtr self, float flMaxAgeSeconds );
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#endregion
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internal bool CheckPingDataUpToDate( float flMaxAgeSeconds )
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{
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var returnValue = _CheckPingDataUpToDate( Self, flMaxAgeSeconds );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetPingToDataCenter", CallingConvention = Platform.CC)]
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private static extern int _GetPingToDataCenter( IntPtr self, SteamNetworkingPOPID popID, ref SteamNetworkingPOPID pViaRelayPoP );
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#endregion
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internal int GetPingToDataCenter( SteamNetworkingPOPID popID, ref SteamNetworkingPOPID pViaRelayPoP )
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{
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var returnValue = _GetPingToDataCenter( Self, popID, ref pViaRelayPoP );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetDirectPingToPOP", CallingConvention = Platform.CC)]
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private static extern int _GetDirectPingToPOP( IntPtr self, SteamNetworkingPOPID popID );
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#endregion
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internal int GetDirectPingToPOP( SteamNetworkingPOPID popID )
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{
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var returnValue = _GetDirectPingToPOP( Self, popID );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetPOPCount", CallingConvention = Platform.CC)]
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private static extern int _GetPOPCount( IntPtr self );
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#endregion
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internal int GetPOPCount()
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{
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var returnValue = _GetPOPCount( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetPOPList", CallingConvention = Platform.CC)]
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private static extern int _GetPOPList( IntPtr self, ref SteamNetworkingPOPID list, int nListSz );
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#endregion
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internal int GetPOPList( ref SteamNetworkingPOPID list, int nListSz )
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{
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var returnValue = _GetPOPList( Self, ref list, nListSz );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetLocalTimestamp", CallingConvention = Platform.CC)]
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private static extern long _GetLocalTimestamp( IntPtr self );
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#endregion
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internal long GetLocalTimestamp()
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{
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var returnValue = _GetLocalTimestamp( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetDebugOutputFunction", CallingConvention = Platform.CC)]
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private static extern void _SetDebugOutputFunction( IntPtr self, NetDebugOutput eDetailLevel, NetDebugFunc pfnFunc );
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#endregion
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internal void SetDebugOutputFunction( NetDebugOutput eDetailLevel, NetDebugFunc pfnFunc )
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{
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_SetDebugOutputFunction( Self, eDetailLevel, pfnFunc );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueInt32", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalConfigValueInt32( IntPtr self, NetConfig eValue, int val );
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#endregion
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internal bool SetGlobalConfigValueInt32( NetConfig eValue, int val )
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{
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var returnValue = _SetGlobalConfigValueInt32( Self, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueFloat", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalConfigValueFloat( IntPtr self, NetConfig eValue, float val );
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#endregion
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internal bool SetGlobalConfigValueFloat( NetConfig eValue, float val )
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{
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var returnValue = _SetGlobalConfigValueFloat( Self, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValueString", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalConfigValueString( IntPtr self, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val );
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#endregion
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internal bool SetGlobalConfigValueString( NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val )
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{
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var returnValue = _SetGlobalConfigValueString( Self, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalConfigValuePtr", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalConfigValuePtr( IntPtr self, NetConfig eValue, IntPtr val );
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#endregion
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internal bool SetGlobalConfigValuePtr( NetConfig eValue, IntPtr val )
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{
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var returnValue = _SetGlobalConfigValuePtr( Self, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueInt32", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetConnectionConfigValueInt32( IntPtr self, Connection hConn, NetConfig eValue, int val );
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#endregion
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internal bool SetConnectionConfigValueInt32( Connection hConn, NetConfig eValue, int val )
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{
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var returnValue = _SetConnectionConfigValueInt32( Self, hConn, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueFloat", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetConnectionConfigValueFloat( IntPtr self, Connection hConn, NetConfig eValue, float val );
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#endregion
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internal bool SetConnectionConfigValueFloat( Connection hConn, NetConfig eValue, float val )
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{
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var returnValue = _SetConnectionConfigValueFloat( Self, hConn, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConnectionConfigValueString", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetConnectionConfigValueString( IntPtr self, Connection hConn, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val );
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#endregion
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internal bool SetConnectionConfigValueString( Connection hConn, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string val )
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{
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var returnValue = _SetConnectionConfigValueString( Self, hConn, eValue, val );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetConnectionStatusChanged", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalCallback_SteamNetConnectionStatusChanged( IntPtr self, FnSteamNetConnectionStatusChanged fnCallback );
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#endregion
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internal bool SetGlobalCallback_SteamNetConnectionStatusChanged( FnSteamNetConnectionStatusChanged fnCallback )
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{
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var returnValue = _SetGlobalCallback_SteamNetConnectionStatusChanged( Self, fnCallback );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamNetAuthenticationStatusChanged", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalCallback_SteamNetAuthenticationStatusChanged( IntPtr self, FnSteamNetAuthenticationStatusChanged fnCallback );
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#endregion
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internal bool SetGlobalCallback_SteamNetAuthenticationStatusChanged( FnSteamNetAuthenticationStatusChanged fnCallback )
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{
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var returnValue = _SetGlobalCallback_SteamNetAuthenticationStatusChanged( Self, fnCallback );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_SteamRelayNetworkStatusChanged", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalCallback_SteamRelayNetworkStatusChanged( IntPtr self, FnSteamRelayNetworkStatusChanged fnCallback );
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#endregion
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internal bool SetGlobalCallback_SteamRelayNetworkStatusChanged( FnSteamRelayNetworkStatusChanged fnCallback )
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{
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var returnValue = _SetGlobalCallback_SteamRelayNetworkStatusChanged( Self, fnCallback );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionRequest", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalCallback_MessagesSessionRequest( IntPtr self, FnSteamNetworkingMessagesSessionRequest fnCallback );
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#endregion
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internal bool SetGlobalCallback_MessagesSessionRequest( FnSteamNetworkingMessagesSessionRequest fnCallback )
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{
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var returnValue = _SetGlobalCallback_MessagesSessionRequest( Self, fnCallback );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetGlobalCallback_MessagesSessionFailed", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetGlobalCallback_MessagesSessionFailed( IntPtr self, FnSteamNetworkingMessagesSessionFailed fnCallback );
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#endregion
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internal bool SetGlobalCallback_MessagesSessionFailed( FnSteamNetworkingMessagesSessionFailed fnCallback )
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{
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var returnValue = _SetGlobalCallback_MessagesSessionFailed( Self, fnCallback );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConfigValue", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetConfigValue( IntPtr self, NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, NetConfigType eDataType, IntPtr pArg );
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#endregion
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internal bool SetConfigValue( NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, NetConfigType eDataType, IntPtr pArg )
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{
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var returnValue = _SetConfigValue( Self, eValue, eScopeType, scopeObj, eDataType, pArg );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SetConfigValueStruct", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SetConfigValueStruct( IntPtr self, ref NetKeyValue opt, NetConfigScope eScopeType, IntPtr scopeObj );
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#endregion
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internal bool SetConfigValueStruct( ref NetKeyValue opt, NetConfigScope eScopeType, IntPtr scopeObj )
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{
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var returnValue = _SetConfigValueStruct( Self, ref opt, eScopeType, scopeObj );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetConfigValue", CallingConvention = Platform.CC)]
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private static extern NetConfigResult _GetConfigValue( IntPtr self, NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, ref NetConfigType pOutDataType, IntPtr pResult, ref UIntPtr cbResult );
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#endregion
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internal NetConfigResult GetConfigValue( NetConfig eValue, NetConfigScope eScopeType, IntPtr scopeObj, ref NetConfigType pOutDataType, IntPtr pResult, ref UIntPtr cbResult )
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{
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var returnValue = _GetConfigValue( Self, eValue, eScopeType, scopeObj, ref pOutDataType, pResult, ref cbResult );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetConfigValueInfo", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _GetConfigValueInfo( IntPtr self, NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pOutName, ref NetConfigType pOutDataType, [In,Out] NetConfigScope[] pOutScope, [In,Out] NetConfig[] pOutNextValue );
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#endregion
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internal bool GetConfigValueInfo( NetConfig eValue, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pOutName, ref NetConfigType pOutDataType, [In,Out] NetConfigScope[] pOutScope, [In,Out] NetConfig[] pOutNextValue )
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{
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var returnValue = _GetConfigValueInfo( Self, eValue, pOutName, ref pOutDataType, pOutScope, pOutNextValue );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_GetFirstConfigValue", CallingConvention = Platform.CC)]
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private static extern NetConfig _GetFirstConfigValue( IntPtr self );
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#endregion
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internal NetConfig GetFirstConfigValue()
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{
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var returnValue = _GetFirstConfigValue( Self );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ToString", CallingConvention = Platform.CC)]
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private static extern void _SteamNetworkingIPAddr_ToString( IntPtr self, ref NetAddress addr, IntPtr buf, uint cbBuf, [MarshalAs( UnmanagedType.U1 )] bool bWithPort );
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#endregion
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internal void SteamNetworkingIPAddr_ToString( ref NetAddress addr, out string buf, [MarshalAs( UnmanagedType.U1 )] bool bWithPort )
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{
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IntPtr membuf = Helpers.TakeMemory();
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_SteamNetworkingIPAddr_ToString( Self, ref addr, membuf, (1024 * 32), bWithPort );
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buf = Helpers.MemoryToString( membuf );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIPAddr_ParseString", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SteamNetworkingIPAddr_ParseString( IntPtr self, ref NetAddress pAddr, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr );
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#endregion
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internal bool SteamNetworkingIPAddr_ParseString( ref NetAddress pAddr, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr )
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{
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var returnValue = _SteamNetworkingIPAddr_ParseString( Self, ref pAddr, pszStr );
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return returnValue;
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ToString", CallingConvention = Platform.CC)]
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private static extern void _SteamNetworkingIdentity_ToString( IntPtr self, ref NetIdentity identity, IntPtr buf, uint cbBuf );
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#endregion
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internal void SteamNetworkingIdentity_ToString( ref NetIdentity identity, out string buf )
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{
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IntPtr membuf = Helpers.TakeMemory();
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_SteamNetworkingIdentity_ToString( Self, ref identity, membuf, (1024 * 32) );
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buf = Helpers.MemoryToString( membuf );
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}
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#region FunctionMeta
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[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamNetworkingUtils_SteamNetworkingIdentity_ParseString", CallingConvention = Platform.CC)]
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[return: MarshalAs( UnmanagedType.I1 )]
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private static extern bool _SteamNetworkingIdentity_ParseString( IntPtr self, ref NetIdentity pIdentity, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr );
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#endregion
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internal bool SteamNetworkingIdentity_ParseString( ref NetIdentity pIdentity, [MarshalAs( UnmanagedType.CustomMarshaler, MarshalTypeRef = typeof( Utf8StringToNative ) )] string pszStr )
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{
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var returnValue = _SteamNetworkingIdentity_ParseString( Self, ref pIdentity, pszStr );
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return returnValue;
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}
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}
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}
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