mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-27 07:05:50 +03:00
137 lines
4.2 KiB
C#
137 lines
4.2 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
|
using Steamworks.Data;
|
|
|
|
namespace Steamworks
|
|
{
|
|
public partial class NetworkingSocketsTest
|
|
{
|
|
private class TestSocketInterface : SocketManager
|
|
{
|
|
public bool HasFinished = false;
|
|
|
|
public override void OnConnectionChanged( Connection connection, ConnectionInfo data )
|
|
{
|
|
Console.WriteLine( $"[Socket{Socket}][connection:{connection}][data.Identity:{data.Identity}] [data.State:{data.State}]" );
|
|
|
|
base.OnConnectionChanged( connection, data );
|
|
}
|
|
|
|
public override void OnConnecting( Connection connection, ConnectionInfo data )
|
|
{
|
|
Console.WriteLine( $" - OnConnecting" );
|
|
base.OnConnecting( connection, data );
|
|
}
|
|
|
|
/// <summary>
|
|
/// Client is connected. They move from connecting to Connections
|
|
/// </summary>
|
|
public override void OnConnected( Connection connection, ConnectionInfo data )
|
|
{
|
|
Console.WriteLine( $"" );
|
|
Console.WriteLine( $"Socket -> OnConnected:" );
|
|
Console.WriteLine( $" data.Address: {data.Address}" );
|
|
Console.WriteLine( $" data.Identity: {data.Identity}" );
|
|
Console.WriteLine( $" data.Identity.Steamid: {data.Identity.SteamId}" );
|
|
Console.WriteLine( $" data.Identity.IsIpAddress: {data.Identity.IsIpAddress}" );
|
|
Console.WriteLine( $" data.Identity.IsLocalHost: {data.Identity.IsLocalHost}" );
|
|
Console.WriteLine( $" data.Identity.IsSteamId: {data.Identity.IsSteamId}" );
|
|
Console.WriteLine( $" data.Identity.Address: {data.Identity.Address}" );
|
|
Console.WriteLine( $" data.Identity.Address.Address: {data.Identity.Address.Address}" );
|
|
Console.WriteLine( $" data.Identity.Address.Port: {data.Identity.Address.Port}" );
|
|
Console.WriteLine( $"" );
|
|
|
|
base.OnConnected( connection, data );
|
|
}
|
|
|
|
/// <summary>
|
|
/// The connection has been closed remotely or disconnected locally. Check data.State for details.
|
|
/// </summary>
|
|
public override void OnDisconnected( Connection connection, ConnectionInfo data )
|
|
{
|
|
Console.WriteLine( $" - OnDisconnected" );
|
|
|
|
base.OnDisconnected( connection, data );
|
|
}
|
|
|
|
internal async Task RunAsync()
|
|
{
|
|
var sw = System.Diagnostics.Stopwatch.StartNew();
|
|
|
|
while ( Connected.Count == 0 )
|
|
{
|
|
await Task.Delay( 10 );
|
|
|
|
if ( sw.Elapsed.TotalSeconds > 10 )
|
|
{
|
|
Assert.Fail( "Client Took Too Long To Connect" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
await Task.Delay( 1000 );
|
|
|
|
var singleClient = Connected.First();
|
|
|
|
singleClient.SendMessage( "Hey?" );
|
|
await Task.Delay( 100 );
|
|
singleClient.SendMessage( "Anyone?" );
|
|
await Task.Delay( 100 );
|
|
singleClient.SendMessage( "What's this?" );
|
|
await Task.Delay( 100 );
|
|
singleClient.SendMessage( "What's your status?" );
|
|
await Task.Delay( 10 );
|
|
singleClient.SendMessage( "Greetings!!??" );
|
|
await Task.Delay( 100 );
|
|
singleClient.SendMessage( "Hello Client!?" );
|
|
|
|
sw = System.Diagnostics.Stopwatch.StartNew();
|
|
|
|
Console.WriteLine( $"Socket: Listening" );
|
|
|
|
while ( Connected.Contains( singleClient ) )
|
|
{
|
|
Receive();
|
|
await Task.Delay( 100 );
|
|
|
|
if ( sw.Elapsed.TotalSeconds > 5 )
|
|
{
|
|
Console.WriteLine( "Socket: This all took too long - throwing an exception" );
|
|
Assert.Fail( "Socket Took Too Long" );
|
|
break;
|
|
}
|
|
}
|
|
|
|
Console.WriteLine( $"Socket: Closing connection because {Connected.Count()} Connected" );
|
|
|
|
await Task.Delay( 1000 );
|
|
|
|
Close();
|
|
}
|
|
|
|
public override unsafe void OnMessage( Connection connection, NetIdentity identity, IntPtr data, int size, long messageNum, long recvTime, int channel )
|
|
{
|
|
// We're only sending strings, so it's fine to read this like this
|
|
var str = UTF8Encoding.UTF8.GetString( (byte*)data, size );
|
|
|
|
Console.WriteLine( $"[SOCKET][{connection}[{identity}][{messageNum}][{recvTime}][{channel}] \"{str}\"" );
|
|
|
|
if ( str.Contains( "Hello, How are you" ) )
|
|
{
|
|
connection.SendMessage( "I'm great thanks, how about yourself?" );
|
|
}
|
|
|
|
if ( str.Contains( "bye" ) )
|
|
{
|
|
connection.SendMessage( "See you later, hater." );
|
|
connection.Flush();
|
|
connection.Close( true, 10, "Said Bye" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
} |