Facepunch.Steamworks/Facepunch.Steamworks.Test/Client/ServerlistTest.cs

470 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
[DeploymentItem( "steam_api.dll" )]
[DeploymentItem( "steam_api64.dll" )]
public partial class ServerList
{
[TestMethod]
public void IpAddressConversions()
{
var ipstr = "185.38.150.40";
var ip = IPAddress.Parse( ipstr );
var ip_int = Facepunch.Steamworks.Utility.IpToInt32( ip );
var ip_back = Facepunch.Steamworks.Utility.Int32ToIp( ip_int );
Console.WriteLine( "ipstr: " + ipstr );
Console.WriteLine( "ip: " + ip );
Console.WriteLine( "ip int: " + ip_int );
Console.WriteLine( "ip_back: " + ip_back );
}
[TestMethod]
public void InternetList()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var filter = new Facepunch.Steamworks.ServerList.Filter();
filter.Add( "appid", client.AppId.ToString() );
filter.Add( "gamedir", "rust" );
filter.Add( "secure", "1" );
var query = client.ServerList.Internet( filter );
for ( int i = 0; i < 1000; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 100 );
foreach ( var s in query.Responded )
{
Assert.AreEqual( s.AppId, client.AppId );
Assert.AreEqual( s.GameDir, "rust" );
}
if ( query.Finished )
break;
}
Assert.IsTrue( query.Responded.Count > 0 );
Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
foreach ( var server in query.Responded.Take( 20 ) )
{
Console.WriteLine( "{0} {1}", server.Address, server.Name );
}
query.Dispose();
for ( int i = 0; i < 100; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 1 );
}
}
}
[TestMethod]
public void MultipleInternetList()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var queries = new List<Facepunch.Steamworks.ServerList.Request>();
var filter = new Facepunch.Steamworks.ServerList.Filter();
filter.Add( "map", "barren" );
for ( int i = 0; i < 10; i++ )
queries.Add( client.ServerList.Internet( filter ) );
for ( int i = 0; i < 100; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 5 );
if ( queries.Any( x => x.Finished ) )
break;
}
foreach ( var query in queries )
{
Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
client.Update();
query.Dispose();
client.Update();
}
}
}
[TestMethod]
public void Filters()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var filter = new Facepunch.Steamworks.ServerList.Filter();
filter.Add( "map", "barren" );
var query = client.ServerList.Internet( filter );
while ( true )
{
client.Update();
System.Threading.Thread.Sleep( 2 );
if ( query.Finished )
break;
}
foreach ( var x in query.Responded )
{
Assert.AreEqual( x.Map.ToLower(), "barren" );
}
query.Dispose();
for ( int i = 0; i < 100; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 1 );
}
}
}
[TestMethod]
public void HistoryList()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var filter = new Facepunch.Steamworks.ServerList.Filter();
filter.Add( "appid", client.AppId.ToString() );
filter.Add( "gamedir", "rust" );
filter.Add( "secure", "1" );
var query = client.ServerList.History( filter );
while ( true )
{
client.Update();
System.Threading.Thread.Sleep( 2 );
if ( query.Finished )
break;
}
Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
foreach ( var x in query.Responded )
{
Console.WriteLine( x.Map );
}
query.Dispose();
for ( int i = 0; i < 100; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 1 );
}
}
}
[TestMethod]
public void FavouriteList()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var filter = new Facepunch.Steamworks.ServerList.Filter();
filter.Add( "appid", client.AppId.ToString() );
filter.Add( "gamedir", "rust" );
filter.Add( "secure", "1" );
var query = client.ServerList.Favourites( filter );
while ( true )
{
client.Update();
System.Threading.Thread.Sleep( 2 );
if ( query.Finished )
break;
}
Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
foreach ( var x in query.Responded )
{
Console.WriteLine( x.Map );
}
query.Dispose();
for ( int i = 0; i < 100; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 1 );
}
}
}
[TestMethod]
public void LocalList()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var filter = new Facepunch.Steamworks.ServerList.Filter();
filter.Add( "appid", client.AppId.ToString() );
filter.Add( "gamedir", "rust" );
filter.Add( "secure", "1" );
var query = client.ServerList.Local( filter );
while ( true )
{
client.Update();
System.Threading.Thread.Sleep( 2 );
if ( query.Finished )
break;
}
Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
foreach ( var x in query.Responded )
{
Console.WriteLine( x.Map );
}
query.Dispose();
for ( int i = 0; i < 100; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 1 );
}
}
}
[TestMethod]
public void CustomList()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var servers = new List<string>();
servers.Add( "158.85.101.20:28015" );
servers.Add( "158.85.101.20:28022" );
servers.Add( "173.192.176.171:28615" );
servers.Add( "109.95.212.35:28215" );
servers.Add( "109.95.212.35:28115" );
servers.Add( "27.50.72.176:28015" );
servers.Add( "109.95.212.40:28015" );
servers.Add( "212.38.168.149:28215" );
servers.Add( "27.50.72.167:28215" );
servers.Add( "85.236.105.7:28215" );
servers.Add( "107.182.233.216:28215" );
servers.Add( "85.236.105.11:28215" );
servers.Add( "109.95.211.198:28215" );
servers.Add( "8.26.94.190:28015" );
servers.Add( "221.121.151.37:28215" );
servers.Add( "161.202.144.216:28215" );
servers.Add( "107.182.230.181:28215" );
servers.Add( "107.182.231.134:27101" );
servers.Add( "107.182.233.181:27101" );
servers.Add( "78.129.153.47:27101" );
servers.Add( "109.95.211.206:27101" );
servers.Add( "169.57.142.73:27101" );
servers.Add( "221.121.154.147:27101" );
servers.Add( "31.216.52.44:30015" );
servers.Add( "109.169.94.17:28215" );
servers.Add( "109.169.94.17:28315" );
servers.Add( "109.169.94.17:28015" );
servers.Add( "41.0.11.167:27141" );
servers.Add( "78.129.153.47:27131" );
servers.Add( "109.95.211.206:27111" );
servers.Add( "107.182.231.134:27111" );
servers.Add( "198.27.70.162:28015" );
servers.Add( "198.27.70.162:28215" );
servers.Add( "198.27.70.162:28115" );
servers.Add( "169.57.142.73:27111" );
servers.Add( "221.121.154.147:27111" );
servers.Add( "107.182.233.181:27111" );
servers.Add( "78.129.153.47:27111" );
servers.Add( "109.95.211.215:28015" );
servers.Add( "50.23.131.208:28015" );
servers.Add( "50.23.131.208:28115" );
servers.Add( "50.23.131.208:28215" );
servers.Add( "63.251.114.37:28215" );
servers.Add( "63.251.114.37:28115" );
servers.Add( "63.251.114.37:28015" );
servers.Add( "149.202.89.85:27101" );
servers.Add( "149.202.89.85:27111" );
servers.Add( "149.202.89.85:27131" );
servers.Add( "8.26.94.147:27101" );
servers.Add( "8.26.94.147:27111" );
servers.Add( "8.26.94.147:27121" );
servers.Add( "159.8.147.197:28025" );
servers.Add( "162.248.88.203:27038" );
servers.Add( "162.248.88.203:28091" );
servers.Add( "74.91.119.142:28069" );
servers.Add( "162.248.88.203:25063" );
servers.Add( "64.251.7.189:28115" );
servers.Add( "64.251.7.189:28015" );
servers.Add( "216.52.0.170:28215" );
servers.Add( "217.147.91.80:28215" );
servers.Add( "63.251.112.121:28215" );
servers.Add( "162.248.88.203:28074" );
servers.Add( "74.91.119.142:27095" );
servers.Add( "95.172.92.176:28065" );
servers.Add( "192.223.26.55:26032" );
servers.Add( "40.114.199.6:28085" );
servers.Add( "95.172.92.176:27095" );
servers.Add( "216.52.0.172:28015" );
servers.Add( "216.52.0.171:28115" );
servers.Add( "27.50.72.179:28015" );
servers.Add( "27.50.72.180:28115" );
servers.Add( "221.121.158.203:28015" );
servers.Add( "63.251.242.246:28015" );
servers.Add( "85.236.105.51:28015" );
servers.Add( "85.236.105.47:28015" );
servers.Add( "209.95.60.216:28015" );
servers.Add( "212.38.168.14:28015" );
servers.Add( "217.147.91.138:28015" );
servers.Add( "31.216.52.42:28015" );
servers.Add( "107.182.226.225:28015" );
servers.Add( "109.95.211.69:28015" );
servers.Add( "209.95.56.13:28015" );
servers.Add( "173.244.192.101:28015" );
servers.Add( "221.121.158.201:28115" );
servers.Add( "63.251.242.245:28115" );
servers.Add( "85.236.105.50:28115" );
servers.Add( "85.236.105.46:28115" );
servers.Add( "209.95.60.217:28115" );
servers.Add( "212.38.168.13:28115" );
servers.Add( "217.147.91.139:28115" );
servers.Add( "107.182.226.224:28115" );
servers.Add( "109.95.211.14:28115" );
servers.Add( "109.95.211.16:28115" );
servers.Add( "109.95.211.17:28115" );
servers.Add( "209.95.56.14:28115" );
servers.Add( "173.244.192.100:28115" );
servers.Add( "209.95.60.218:28215" );
servers.Add( "109.95.211.13:28215" );
servers.Add( "109.95.211.15:28215" );
servers.Add( "31.216.52.41:29015" );
var query = client.ServerList.Custom( servers );
for ( int i = 0; i < 1000; i++ )
{
client.Update();
System.Threading.Thread.Sleep( 20 );
if ( query.Finished )
break;
}
Console.WriteLine( "Responded: " + query.Responded.Count.ToString() );
Console.WriteLine( "Unresponsive: " + query.Unresponsive.Count.ToString() );
foreach ( var s in query.Responded )
{
Console.WriteLine( "{0} - {1}", s.Address, s.Name );
Assert.IsTrue( servers.Contains( $"{s.Address}:{s.QueryPort}" ) );
}
query.Dispose();
}
}
[TestMethod]
public void Rules()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var filter = new Facepunch.Steamworks.ServerList.Filter();
filter.Add( "appid", client.AppId.ToString() );
filter.Add( "gamedir", "rust" );
filter.Add( "secure", "1" );
using ( var query = client.ServerList.Internet( filter ) )
{
for ( int i = 0; i < 1000; i++ )
{
GC.Collect();
client.Update();
GC.Collect();
System.Threading.Thread.Sleep( 10 );
if ( query.Responded.Count > 20 )
break;
if ( query.Finished )
break;
}
query.Dispose();
var servers = query.Responded.Take( 10 );
foreach ( var server in servers )
{
server.FetchRules();
}
foreach ( var server in servers )
{
int i = 0;
while ( !server.HasRules )
{
i++;
client.Update();
System.Threading.Thread.Sleep( 10 );
if ( i > 100 )
break;
}
if ( server.HasRules )
{
Console.WriteLine( "SERVER HAS RULES :D" );
foreach ( var rule in server.Rules )
{
Console.WriteLine( rule.Key + " = " + rule.Value );
}
}
else
{
Console.WriteLine( "SERVER HAS NO RULES :(" );
}
}
}
}
}
}
}