Garry Newman 9cf553a786 Music
2019-04-14 21:57:09 +01:00

82 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using SteamNative;
namespace Steamworks
{
/// <summary>
/// Undocumented Parental Settings
/// </summary>
public static class Music
{
static Internal.ISteamMusic _internal;
internal static Internal.ISteamMusic music
{
get
{
if ( _internal == null )
_internal = new Internal.ISteamMusic();
return _internal;
}
}
internal static void InstallEvents()
{
new Event<PlaybackStatusHasChanged_t>( x => OnPlaybackChanged?.Invoke() );
new Event<VolumeHasChanged_t>( x => OnVolumeChanged?.Invoke( x.NewVolume ) );
}
/// <summary>
/// Playback status changed
/// </summary>
public static event Action OnPlaybackChanged;
/// <summary>
/// Volume changed, parameter is new volume
/// </summary>
public static event Action<float> OnVolumeChanged;
/// <summary>
/// Checks if Steam Music is enabled
/// </summary>
public static bool IsEnabled => music.BIsEnabled();
/// <summary>
/// true if a song is currently playing, paused, or queued up to play; otherwise false.
/// </summary>
public static bool IsPlaying => music.BIsPlaying();
/// <summary>
/// Gets the current status of the Steam Music player
/// </summary>
public static AudioPlayback_Status Status => music.GetPlaybackStatus();
public static void Play() => music.Play();
public static void Pause() => music.Pause();
/// <summary>
/// Have the Steam Music player play the previous song.
/// </summary>
public static void PlayPrevious() => music.PlayPrevious();
/// <summary>
/// Have the Steam Music player skip to the next song
/// </summary>
public static void PlayNext() => music.PlayNext();
/// <summary>
/// Gets/Sets the current volume of the Steam Music player
/// </summary>
public static float Volume
{
get => music.GetVolume();
set => music.SetVolume( value );
}
}
}