Garry Newman 5c36a5c338 Removed usages of StringBuffer
Il2CPP fucks over StringBuffer by changing its Capacity
We can properly UTF8 convert these strings now
2019-08-14 14:39:04 +01:00

100 lines
2.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Collections.Generic;
namespace Steamworks
{
internal static class Helpers
{
public const int MaxStringSize = 1024 * 32;
private static IntPtr[] MemoryPool;
private static int MemoryPoolIndex;
public static unsafe IntPtr TakeMemory()
{
if ( MemoryPool == null )
{
//
// The pool has 5 items. This should be safe because we shouldn't really
// ever be using more than 2 memory pools
//
MemoryPool = new IntPtr[5];
for ( int i = 0; i < MemoryPool.Length; i++ )
MemoryPool[i] = Marshal.AllocHGlobal( MaxStringSize );
}
MemoryPoolIndex++;
if ( MemoryPoolIndex >= MemoryPool.Length )
MemoryPoolIndex = 0;
var take = MemoryPool[MemoryPoolIndex];
((byte*)take)[0] = 0;
return take;
}
private static byte[][] BufferPool;
private static int BufferPoolIndex;
/// <summary>
/// Returns a buffer. This will get returned and reused later on.
/// </summary>
public static byte[] TakeBuffer( int minSize )
{
if ( BufferPool == null )
{
//
// The pool has 8 items.
//
BufferPool = new byte[8][];
for ( int i = 0; i < BufferPool.Length; i++ )
BufferPool[i] = new byte[ 1024 * 128 ];
}
BufferPoolIndex++;
if ( BufferPoolIndex >= BufferPool.Length )
BufferPoolIndex = 0;
if ( BufferPool[BufferPoolIndex].Length < minSize )
{
BufferPool[BufferPoolIndex] = new byte[minSize + 1024];
}
return BufferPool[BufferPoolIndex];
}
internal unsafe static string MemoryToString( IntPtr ptr )
{
var len = 0;
for( len = 0; len < MaxStringSize; len++ )
{
if ( ((byte*)ptr)[len] == 0 )
break;
}
if ( len == 0 )
return string.Empty;
return UTF8Encoding.UTF8.GetString( (byte*)ptr, len );
}
}
internal class MonoPInvokeCallbackAttribute : Attribute
{
public MonoPInvokeCallbackAttribute() { }
}
/// <summary>
/// Prevent unity from stripping shit we depend on
/// https://docs.unity3d.com/Manual/ManagedCodeStripping.html
/// </summary>
internal class PreserveAttribute : System.Attribute { }
}