mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-27 07:05:50 +03:00
156 lines
4.8 KiB
C#
156 lines
4.8 KiB
C#
using System;
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using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[DeploymentItem( "steam_api.dll" )]
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[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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[DeploymentItem( "tier0_s.dll" )]
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[DeploymentItem( "vstdlib_s.dll" )]
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[DeploymentItem( "steamclient.dll" )]
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[DeploymentItem( "tier0_s64.dll" )]
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[DeploymentItem( "vstdlib_s64.dll" )]
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[DeploymentItem( "steamclient64.dll" )]
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[TestClass]
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public partial class Server
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{
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[TestMethod]
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public void Init()
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{
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var serverInit = new ServerInit( "rust", "Rust" );
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serverInit.GamePort = 28015;
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serverInit.Secure = true;
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serverInit.QueryPort = 28016;
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using ( var server = new Facepunch.Steamworks.Server( 252490, serverInit ) )
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{
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server.ServerName = "My Test Server";
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server.LogOnAnonymous();
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Assert.IsTrue( server.IsValid );
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}
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}
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[TestMethod]
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public void PublicIp()
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{
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using ( var server = new Facepunch.Steamworks.Server( 252490, new ServerInit( "rust", "Rust" ) ) )
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{
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server.LogOnAnonymous();
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Assert.IsTrue( server.IsValid );
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while ( true )
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{
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var ip = server.PublicIp;
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if ( ip == null )
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{
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System.Threading.Thread.Sleep( 100 );
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server.Update();
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continue;
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}
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Assert.IsNotNull( ip );
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Console.WriteLine( ip.ToString() );
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break;
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}
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}
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}
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[TestMethod]
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public void AuthCallback()
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{
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using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
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{
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Assert.IsTrue( client.IsValid );
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var ticket = client.Auth.GetAuthSessionTicket();
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var ticketBinary = ticket.Data;
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using ( var server = new Facepunch.Steamworks.Server( 252490, new ServerInit( "rust", "Rust" ) ) )
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{
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server.LogOnAnonymous();
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Assert.IsTrue( server.IsValid );
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var auth = server.Auth;
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var Authed = false;
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server.Auth.OnAuthChange = ( steamid, ownerid, status ) =>
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{
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Authed = status == ServerAuth.Status.OK;
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Assert.AreEqual( steamid, client.SteamId );
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Assert.AreEqual( steamid, ownerid );
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Console.WriteLine( "steamid: {0}", steamid );
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Console.WriteLine( "ownerid: {0}", ownerid );
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Console.WriteLine( "status: {0}", status );
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};
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for ( int i = 0; i < 16; i++ )
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{
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System.Threading.Thread.Sleep( 10 );
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GC.Collect();
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server.Update();
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GC.Collect();
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client.Update();
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GC.Collect();
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}
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GC.Collect();
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if ( !server.Auth.StartSession( ticketBinary, client.SteamId ) )
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{
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Assert.Fail( "Start Session returned false" );
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}
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GC.Collect();
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//
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// Server should receive a ServerAuth.Status.OK
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// message via the OnAuthChange callback
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//
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for ( int i = 0; i< 100; i++ )
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{
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GC.Collect();
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System.Threading.Thread.Sleep( 100 );
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GC.Collect();
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server.Update();
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client.Update();
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if ( Authed )
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break;
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}
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Assert.IsTrue( Authed );
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//
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// Client cancels ticket
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//
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ticket.Cancel();
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//
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// Server should receive a ticket cancelled message
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//
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for ( int i = 0; i < 100; i++ )
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{
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System.Threading.Thread.Sleep( 100 );
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server.Update();
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client.Update();
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if ( !Authed )
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break;
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}
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Assert.IsTrue( !Authed );
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}
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}
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}
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}
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}
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