2016-09-30 14:05:32 +01:00

83 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Facepunch.Steamworks
{
public partial class Client : IDisposable
{
Auth _auth;
public Auth Auth
{
get
{
if ( _auth == null )
_auth = new Auth{ client = this };
return _auth;
}
}
}
public class Auth
{
internal Client client;
public class Ticket : IDisposable
{
internal Client client;
public byte[] Data;
public uint Handle;
/// <summary>
/// Cancels a ticket.
/// You should cancel your ticket when you close the game or leave a server.
/// </summary>
public void Cancel()
{
if ( client.Valid && Handle != 0 )
{
client.native.user.CancelAuthTicket( Handle );
Handle = 0;
Data = null;
}
}
public void Dispose()
{
Cancel();
}
}
/// <summary>
/// Creates an auth ticket.
/// Which you can send to a server to authenticate that you are who you say you are.
/// </summary>
public unsafe Ticket GetAuthSessionTicket()
{
var data = new byte[1024];
fixed ( byte* b = data )
{
uint ticketLength = 0;
uint ticket = client.native.user.GetAuthSessionTicket( (IntPtr) b, data.Length, ref ticketLength );
if ( ticket == 0 )
return null;
return new Ticket()
{
client = client,
Data = data.Take( (int)ticketLength ).ToArray(),
Handle = ticket
};
}
}
}
}