mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-30 07:28:10 +03:00
147 lines
4.5 KiB
C#
147 lines
4.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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/// <summary>
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/// Functions for clients to access matchmaking services, favorites, and to operate on game lobbies
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/// </summary>
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public static class SteamMatchmaking
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{
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static ISteamMatchmaking _internal;
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internal static ISteamMatchmaking Internal
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{
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get
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{
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if ( _internal == null )
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{
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_internal = new ISteamMatchmaking();
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_internal.Init();
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}
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return _internal;
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}
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}
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internal static void Shutdown()
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{
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_internal = null;
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}
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internal static void InstallEvents()
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{
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LobbyInvite_t.Install( x => OnLobbyInvite?.Invoke( new Friend( x.SteamIDUser ), new Lobby( x.SteamIDLobby ) ) );
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LobbyDataUpdate_t.Install( x =>
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{
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if ( x.Success == 0 ) return;
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if ( x.SteamIDLobby == x.SteamIDMember )
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OnLobbyDataChanged?.Invoke( new Lobby( x.SteamIDLobby ) );
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else
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OnLobbyMemberDataChanged?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDMember ) );
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} );
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LobbyChatUpdate_t.Install( x =>
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{
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if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Entered) != 0 )
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OnLobbyMemberJoined?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
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if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Left) != 0 )
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OnLobbyMemberLeave?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
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if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Disconnected) != 0 )
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OnLobbyMemberDisconnected?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ) );
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if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Kicked) != 0 )
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OnLobbyMemberKicked?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ), new Friend( x.SteamIDMakingChange ) );
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if ( (x.GfChatMemberStateChange & (int)ChatMemberStateChange.Banned) != 0 )
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OnLobbyMemberBanned?.Invoke( new Lobby( x.SteamIDLobby ), new Friend( x.SteamIDUserChanged ), new Friend( x.SteamIDMakingChange ) );
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} );
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LobbyChatMsg_t.Install( OnLobbyChatMessageRecievedAPI );
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}
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static private unsafe void OnLobbyChatMessageRecievedAPI( LobbyChatMsg_t callback )
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{
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SteamId steamid = default;
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ChatEntryType chatEntryType = default;
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var buffer = Helpers.TakeBuffer( 1024 * 4 );
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fixed ( byte* p = buffer )
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{
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var readData = Internal.GetLobbyChatEntry( callback.SteamIDLobby, (int)callback.ChatID, ref steamid, (IntPtr)p, buffer.Length, ref chatEntryType );
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if ( readData > 0 )
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{
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OnChatMessage?.Invoke( new Lobby( callback.SteamIDLobby ), new Friend( steamid ), Encoding.UTF8.GetString( buffer, 0, readData ) );
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}
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}
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}
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/// <summary>
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/// Someone invited you to a lobby
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/// </summary>
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public static event Action<Friend, Lobby> OnLobbyInvite;
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/// <summary>
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/// The lobby metadata has changed
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/// </summary>
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public static event Action<Lobby> OnLobbyDataChanged;
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/// <summary>
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/// The lobby member metadata has changed
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/// </summary>
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public static event Action<Lobby, Friend> OnLobbyMemberDataChanged;
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/// <summary>
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/// The lobby member joined
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/// </summary>
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public static event Action<Lobby, Friend> OnLobbyMemberJoined;
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/// <summary>
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/// The lobby member left the room
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/// </summary>
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public static event Action<Lobby, Friend> OnLobbyMemberLeave;
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/// <summary>
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/// The lobby member left the room
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/// </summary>
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public static event Action<Lobby, Friend> OnLobbyMemberDisconnected;
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/// <summary>
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/// The lobby member was kicked. The 3rd param is the user that kicked them.
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/// </summary>
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public static event Action<Lobby, Friend, Friend> OnLobbyMemberKicked;
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/// <summary>
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/// The lobby member was banned. The 3rd param is the user that banned them.
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/// </summary>
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public static event Action<Lobby, Friend, Friend> OnLobbyMemberBanned;
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/// <summary>
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/// A chat message was recieved from a member of a lobby
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/// </summary>
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public static event Action<Lobby, Friend, string> OnChatMessage;
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public static LobbyQuery LobbyList => new LobbyQuery();
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/// <summary>
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/// Creates a new invisible lobby. Call lobby.SetPublic to take it online.
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/// </summary>
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public static async Task<Lobby?> CreateLobbyAsync( int maxMembers = 100 )
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{
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var lobby = await Internal.CreateLobby( LobbyType.Invisible, maxMembers );
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if ( !lobby.HasValue || lobby.Value.Result != Result.OK ) return null;
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return new Lobby { Id = lobby.Value.SteamIDLobby };
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}
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}
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} |