Facepunch.Steamworks/Facepunch.Steamworks
2017-07-10 18:05:34 -04:00
..
Callbacks Added optional onFailure callbacks to leaderboard and remote file methods that accept a callback (for #23) 2017-06-12 11:59:18 +01:00
Client Added Stats.ResetAll 2017-07-08 13:40:01 +01:00
Interfaces updated Workshop.onDownloadResult method to ensure that the item's app ID matches the client app id, as described in the DownloadItemResult_t Steamworks documentation 2017-07-10 18:05:34 -04:00
Interop Made SteamNative.SteamApi less hacky to initialize 2017-07-06 10:33:13 +01:00
Properties Netcore fixes 2017-04-05 16:15:35 +01:00
Server Added ServerInit class, changed how servers are initialized 2017-06-25 20:23:34 +01:00
SteamNative Made SteamNative.SteamApi less hacky to initialize 2017-07-06 10:33:13 +01:00
BaseSteamworks.cs Exposed update functions, so they can be called manually by the host (profiling etc) 2017-01-17 16:23:48 +00:00
Client.cs Added Client.RestartIfNecessary 2017-07-06 10:33:28 +01:00
Config.cs Unity Win32 callback fixes 2017-02-01 12:44:00 +00:00
Facepunch.Steamworks.csproj VS2017 2017-04-05 16:06:12 +01:00
Facepunch.Steamworks.NetCore.csproj Netcore fixes 2017-04-05 16:15:35 +01:00
Server.cs If initialize failed, set instance to null 2017-06-26 14:40:14 +01:00
Utility.cs IWorkshopService.GetItemDailyRevenue 2016-11-11 16:00:10 +00:00