mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 14:45:51 +03:00
156 lines
4.8 KiB
C#
156 lines
4.8 KiB
C#
using System;
|
|
using Microsoft.VisualStudio.TestTools.UnitTesting;
|
|
|
|
namespace Facepunch.Steamworks.Test
|
|
{
|
|
[DeploymentItem( "steam_api.dll" )]
|
|
[DeploymentItem( "steam_api64.dll" )]
|
|
[DeploymentItem( "steam_appid.txt" )]
|
|
[DeploymentItem( "tier0_s.dll" )]
|
|
[DeploymentItem( "vstdlib_s.dll" )]
|
|
[DeploymentItem( "steamclient.dll" )]
|
|
[DeploymentItem( "tier0_s64.dll" )]
|
|
[DeploymentItem( "vstdlib_s64.dll" )]
|
|
[DeploymentItem( "steamclient64.dll" )]
|
|
[TestClass]
|
|
public partial class Server
|
|
{
|
|
[TestMethod]
|
|
public void Init()
|
|
{
|
|
var serverInit = new ServerInit( "rust", "Rust" );
|
|
serverInit.GamePort = 28015;
|
|
serverInit.Secure = true;
|
|
serverInit.QueryPort = 28016;
|
|
|
|
using ( var server = new Facepunch.Steamworks.Server( 252490, serverInit ) )
|
|
{
|
|
server.ServerName = "My Test Server";
|
|
server.LogOnAnonymous();
|
|
|
|
Assert.IsTrue( server.IsValid );
|
|
}
|
|
}
|
|
|
|
[TestMethod]
|
|
public void PublicIp()
|
|
{
|
|
using ( var server = new Facepunch.Steamworks.Server( 252490, new ServerInit( "rust", "Rust" ) ) )
|
|
{
|
|
server.LogOnAnonymous();
|
|
|
|
Assert.IsTrue( server.IsValid );
|
|
|
|
while ( true )
|
|
{
|
|
var ip = server.PublicIp;
|
|
|
|
if ( ip == null )
|
|
{
|
|
System.Threading.Thread.Sleep( 100 );
|
|
server.Update();
|
|
continue;
|
|
}
|
|
|
|
Assert.IsNotNull( ip );
|
|
Console.WriteLine( ip.ToString() );
|
|
break;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
[TestMethod]
|
|
public void AuthCallback()
|
|
{
|
|
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
|
|
{
|
|
Assert.IsTrue( client.IsValid );
|
|
var ticket = client.Auth.GetAuthSessionTicket();
|
|
var ticketBinary = ticket.Data;
|
|
|
|
using ( var server = new Facepunch.Steamworks.Server( 252490, new ServerInit( "rust", "Rust" ) ) )
|
|
{
|
|
server.LogOnAnonymous();
|
|
|
|
Assert.IsTrue( server.IsValid );
|
|
|
|
var auth = server.Auth;
|
|
|
|
var Authed = false;
|
|
|
|
server.Auth.OnAuthChange = ( steamid, ownerid, status ) =>
|
|
{
|
|
Authed = status == ServerAuth.Status.OK;
|
|
|
|
Assert.AreEqual( steamid, client.SteamId );
|
|
Assert.AreEqual( steamid, ownerid );
|
|
|
|
Console.WriteLine( "steamid: {0}", steamid );
|
|
Console.WriteLine( "ownerid: {0}", ownerid );
|
|
Console.WriteLine( "status: {0}", status );
|
|
};
|
|
|
|
for ( int i = 0; i < 16; i++ )
|
|
{
|
|
System.Threading.Thread.Sleep( 10 );
|
|
GC.Collect();
|
|
server.Update();
|
|
GC.Collect();
|
|
client.Update();
|
|
GC.Collect();
|
|
}
|
|
|
|
GC.Collect();
|
|
if ( !server.Auth.StartSession( ticketBinary, client.SteamId ) )
|
|
{
|
|
Assert.Fail( "Start Session returned false" );
|
|
}
|
|
GC.Collect();
|
|
|
|
//
|
|
// Server should receive a ServerAuth.Status.OK
|
|
// message via the OnAuthChange callback
|
|
//
|
|
|
|
for ( int i = 0; i< 100; i++ )
|
|
{
|
|
GC.Collect();
|
|
System.Threading.Thread.Sleep( 100 );
|
|
GC.Collect();
|
|
server.Update();
|
|
client.Update();
|
|
|
|
if ( Authed )
|
|
break;
|
|
}
|
|
|
|
Assert.IsTrue( Authed );
|
|
|
|
//
|
|
// Client cancels ticket
|
|
//
|
|
ticket.Cancel();
|
|
|
|
//
|
|
// Server should receive a ticket cancelled message
|
|
//
|
|
|
|
for ( int i = 0; i < 100; i++ )
|
|
{
|
|
System.Threading.Thread.Sleep( 100 );
|
|
server.Update();
|
|
client.Update();
|
|
|
|
if ( !Authed )
|
|
break;
|
|
}
|
|
|
|
Assert.IsTrue( !Authed );
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|