2020-02-24 14:11:27 +00:00

145 lines
4.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Net;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
namespace Steamworks.Data
{
public struct ServerInfo : IEquatable<ServerInfo>
{
public string Name { get; set; }
public int Ping { get; set; }
public string GameDir { get; set; }
public string Map { get; set; }
public string Description { get; set; }
public uint AppId { get; set; }
public int Players { get; set; }
public int MaxPlayers { get; set; }
public int BotPlayers { get; set; }
public bool Passworded { get; set; }
public bool Secure { get; set; }
public uint LastTimePlayed { get; set; }
public int Version { get; set; }
public string TagString { get; set; }
public ulong SteamId { get; set; }
public uint AddressRaw { get; set; }
public IPAddress Address { get; set; }
public int ConnectionPort { get; set; }
public int QueryPort { get; set; }
string[] _tags;
/// <summary>
/// Gets the individual tags for this server
/// </summary>
public string[] Tags
{
get
{
if ( _tags == null )
{
if ( !string.IsNullOrEmpty( TagString ) )
{
_tags = TagString.Split( ',' );
}
}
return _tags;
}
}
internal static ServerInfo From( gameserveritem_t item )
{
return new ServerInfo()
{
AddressRaw = item.NetAdr.IP,
Address = Utility.Int32ToIp( item.NetAdr.IP ),
ConnectionPort = item.NetAdr.ConnectionPort,
QueryPort = item.NetAdr.QueryPort,
Name = item.ServerNameUTF8(),
Ping = item.Ping,
GameDir = item.GameDirUTF8(),
Map = item.MapUTF8(),
Description = item.GameDescriptionUTF8(),
AppId = item.AppID,
Players = item.Players,
MaxPlayers = item.MaxPlayers,
BotPlayers = item.BotPlayers,
Passworded = item.Password,
Secure = item.Secure,
LastTimePlayed = item.TimeLastPlayed,
Version = item.ServerVersion,
TagString = item.GameTagsUTF8(),
SteamId = item.SteamID
};
}
public ServerInfo( uint ip, ushort cport, ushort qport, uint timeplayed ) : this()
{
AddressRaw = ip;
Address = Utility.Int32ToIp( ip );
ConnectionPort = cport;
QueryPort = qport;
LastTimePlayed = timeplayed;
}
internal const uint k_unFavoriteFlagNone = 0x00;
internal const uint k_unFavoriteFlagFavorite = 0x01; // this game favorite entry is for the favorites list
internal const uint k_unFavoriteFlagHistory = 0x02; // this game favorite entry is for the history list
/// <summary>
/// Add this server to our history list
/// If we're already in the history list, weill set the last played time to now
/// </summary>
public void AddToHistory()
{
SteamMatchmaking.Internal.AddFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory, (uint)Epoch.Current );
}
/// <summary>
/// If this server responds to source engine style queries, we'll be able to get a list of rules here
/// </summary>
public async Task<Dictionary<string, string>> QueryRulesAsync()
{
return await SourceServerQuery.GetRules( this );
}
/// <summary>
/// Remove this server from our history list
/// </summary>
public void RemoveFromHistory()
{
SteamMatchmaking.Internal.RemoveFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory );
}
/// <summary>
/// Add this server to our favourite list
/// </summary>
public void AddToFavourites()
{
SteamMatchmaking.Internal.AddFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite, (uint)Epoch.Current );
}
/// <summary>
/// Remove this server from our favourite list
/// </summary>
public void RemoveFromFavourites()
{
SteamMatchmaking.Internal.RemoveFavoriteGame( SteamClient.AppId, AddressRaw, (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagFavorite );
}
public bool Equals( ServerInfo other )
{
return this.GetHashCode() == other.GetHashCode();
}
public override int GetHashCode()
{
return Address.GetHashCode() + SteamId.GetHashCode() + ConnectionPort.GetHashCode() + QueryPort.GetHashCode();
}
}
}