Facepunch.Steamworks/Facepunch.Steamworks.Test/Client/Voice.cs
2016-12-01 11:17:03 +00:00

126 lines
3.6 KiB
C#

using System;
using System.Diagnostics;
using System.IO;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[DeploymentItem( "steam_api.dll" )]
[DeploymentItem( "steam_api64.dll" )]
[DeploymentItem( "steam_appid.txt" )]
[TestClass]
public class Voice
{
static readonly MemoryStream decompressStream = new MemoryStream();
[TestMethod]
public void GetVoice()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
int unCompressed = 0;
int compressed = 0;
client.Voice.OnCompressedData = ( ptr, length ) =>
{
compressed += length;
if ( !client.Voice.Decompress( ptr, 0, length, decompressStream ) )
{
Assert.Fail( "Decompress returned false" );
}
};
client.Voice.OnUncompressedData = ( ptr, length ) =>
{
unCompressed += length;
};
client.Voice.WantsRecording = true;
var sw = Stopwatch.StartNew();
while ( sw.Elapsed.TotalSeconds < 3 )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.AreNotEqual( unCompressed, 0 );
Assert.AreNotEqual( compressed, 0 );
// Should really be > 0 if the mic was getting audio
Console.WriteLine( "unCompressed: {0}", unCompressed );
Console.WriteLine( "compressed: {0}", compressed );
}
}
[TestMethod]
public void CompressedOnly()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
int compressed = 0;
client.Voice.OnCompressedData = ( ptr, length ) =>
{
compressed += length;
};
client.Voice.WantsRecording = true;
var sw = Stopwatch.StartNew();
while ( sw.Elapsed.TotalSeconds < 3 )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.AreNotEqual( compressed, 0 );
Console.WriteLine( "compressed: {0}", compressed );
}
}
[TestMethod]
public void UnCompressedOnly()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
int unCompressed = 0;
client.Voice.OnUncompressedData = ( ptr, length ) =>
{
unCompressed += length;
};
client.Voice.WantsRecording = true;
var sw = Stopwatch.StartNew();
while ( sw.Elapsed.TotalSeconds < 3 )
{
client.Update();
System.Threading.Thread.Sleep( 10 );
}
Assert.AreNotEqual( unCompressed, 0 );
// Should really be > 0 if the mic was getting audio
Console.WriteLine( "unCompressed: {0}", unCompressed );
}
}
[TestMethod]
public void OptimalSampleRate()
{
using ( var client = new Facepunch.Steamworks.Client( 252490 ) )
{
var rate = client.Voice.OptimalSampleRate;
Assert.AreNotEqual( rate, 0 );
}
}
}
}