Retain indents

Garry Newman 2016-11-09 12:05:30 +00:00
parent bfce0191b5
commit 0a8d4778ed
123 changed files with 151 additions and 18 deletions

@ -3,7 +3,8 @@
public [[int|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[BuildId|Facepunch.Steamworks.App.BuildId]]** { get; set; }
### Summary
Returns the current BuildId of the game.
Returns the current BuildId of the game.
This is pretty useless, as it isn't guarenteed to return
the build id you're playing, or the latest build id.

@ -3,6 +3,7 @@
public [[Ticket|Facepunch.Steamworks.Auth.Ticket]] **[[GetAuthSessionTicket|Facepunch.Steamworks.Auth.GetAuthSessionTicket]]**( );
### Summary
Creates an auth ticket.
Creates an auth ticket.
Which you can send to a server to authenticate that you are who you say you are.

@ -3,6 +3,7 @@
public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Cancel|Facepunch.Steamworks.Auth.Ticket.Cancel]]**( );
### Summary
Cancels a ticket.
Cancels a ticket.
You should cancel your ticket when you close the game or leave a server.

@ -5,3 +5,4 @@ public [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[AppId
### Summary
Current running program's AppId

@ -6,3 +6,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[IsVal
Returns true if this instance has initialized properly.
If this returns false you should Dispose and throw an error.

@ -7,3 +7,4 @@ Run Update until func returns false.
This will cause your program to lock up until it finishes.
This is useful for things like tests or command line utilities etc.

@ -4,6 +4,7 @@
Implements shared functionality between Steamworks.Client and Steamworks.Server
### Constructors
* public **[[BaseSteamworks|Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1]]**( );

@ -5,3 +5,4 @@ public [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[AppId
### Summary
Current running program's AppId

@ -5,3 +5,4 @@ public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Bet
### Summary
Current Beta name, if we're using a beta branch.

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Dispo
### Summary
Call when finished to shut down the Steam client.

@ -6,3 +6,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[IsVal
Returns true if this instance has initialized properly.
If this returns false you should Dispose and throw an error.

@ -5,3 +5,4 @@ public [[ulong|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Stea
### Summary
Current user's SteamId

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Updat
### Summary
Should be called at least once every frame

@ -5,3 +5,4 @@ public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Use
### Summary
Current user's Username

@ -7,3 +7,4 @@ You can force the platform to a particular one here.
This is useful if you're on OSX because some versions of mono don't have a way
to tell which platform we're running

@ -5,7 +5,10 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[UseTh
### Summary
Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
errors on certain platforms, try flipping this to true.
I owe this logic to Riley Labrecque's hard work on Steamworks.net - I don't have the knowledge
or patience to find this shit on my own, so massive thanks to him. And also massive thanks to him
for releasing his shit open source under the MIT license so we can all learn and iterate.

@ -5,3 +5,4 @@ public [[IEnumerable<SteamFriend>|https://msdn.microsoft.com/en-us/library
### Summary
Returns all friends, even blocked, ignored, friend requests etc

@ -5,3 +5,4 @@ public [[IEnumerable<SteamFriend>|https://msdn.microsoft.com/en-us/library
### Summary
Returns all blocked users

@ -5,3 +5,4 @@ public [[IEnumerable<SteamFriend>|https://msdn.microsoft.com/en-us/library
### Summary
Returns only friends

@ -3,12 +3,14 @@
### Summary
Handles most interactions with people in Steam, not just friends as the name would suggest.
### Example
```
foreach ( var friend in client.Friends.AllFriends )
{
Console.WriteLine( $"{friend.Id}: {friend.Name}" );
Console.WriteLine( $"{friend.Id}: {friend.Name}" );
}
```

@ -5,3 +5,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[IsErr
### Summary
Return true if this image couldn't be loaded for some reason

@ -7,3 +7,4 @@ Crafting! Uses the passed items to buy the target item.
You need to have set up the appropriate exchange rules in your item
definitions.

@ -6,3 +6,4 @@ public [[Definition|Facepunch.Steamworks.Inventory.Definition]] **[[CreateDefini
Some definitions aren't sent to the client, and all aren't available on the server.
Manually getting a Definition here lets you call functions on those definitions.

@ -3,6 +3,7 @@
public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[ExchangeSchema|Facepunch.Steamworks.Inventory.Definition.ExchangeSchema]]** { get; set; }
### Summary
If this item can be created using other items this string will contain a comma seperated
If this item can be created using other items this string will contain a comma seperated
list of definition ids that can be used, ie "100,101;102x5;103x3,104x3"

@ -5,3 +5,4 @@ public [[Recipe[]|Facepunch.Steamworks.Inventory.Recipe]] **[[IngredientFor|Face
### Summary
A list of recepies we're included in

@ -5,3 +5,4 @@ public [[Recipe[]|Facepunch.Steamworks.Inventory.Recipe]] **[[Recipes|Facepunch.
### Summary
A list of recepies for creating this item. Can be null if none.

@ -4,6 +4,7 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[SetPr
### Summary
If you're manually occupying the Definition (because maybe you're on a server
and want to hack around the fact that definitions aren't presented to you),
and want to hack around the fact that definitions aren't presented to you),
you can use this to set propertis.

@ -8,3 +8,4 @@ an item drop to a player. This won't automatically result in giving
an item to a player. Just call it every minute or so, or on launch.
ItemDefinition is usually a generator

@ -6,6 +6,7 @@ not unique to that item. For example, this might be a tshirt, but you might be a
multiple tshirts.
### Methods
* public [[T|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[GetProperty|Facepunch.Steamworks.Inventory.Definition.GetProperty]]**( [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] name );
* public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[GetStringProperty|Facepunch.Steamworks.Inventory.Definition.GetStringProperty]]**( [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] name );

@ -3,6 +3,7 @@
public [[Definition[]|Facepunch.Steamworks.Inventory.Definition]] **[[Definitions|Facepunch.Steamworks.Inventory.Definitions]]**;
### Summary
A list of items defined for this app.
A list of items defined for this app.
This should be immediately populated and available.

@ -6,3 +6,4 @@ public [[Definition|Facepunch.Steamworks.Inventory.Definition]] **[[FindDefiniti
You really need me to explain what this does?
Use your brains.

@ -5,3 +5,4 @@ public [[Definition|Facepunch.Steamworks.Inventory.Definition]] **[[Definition|F
### Summary
Careful, this might not be available. Especially on a game server.

@ -4,6 +4,7 @@
An item in your inventory.
### Constructors
* public **[[Item|Facepunch.Steamworks.Inventory.Item.Item.1]]**( );

@ -3,6 +3,7 @@
public [[Item[]|Facepunch.Steamworks.Inventory.Item]] **[[Items|Facepunch.Steamworks.Inventory.Items]]**;
### Summary
A list of items owned by this user. You should call Refresh() before trying to access this,
A list of items owned by this user. You should call Refresh() before trying to access this,
and then wait until it's non null or listen to OnUpdate to find out immediately when it's populated.

@ -6,3 +6,4 @@ public [[Action|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[OnU
Called when the local client's items are first retrieved, and when they change.
Obviously not called on the server.

@ -8,3 +8,4 @@ You should call it when you consider it active play time.
IE - your player is alive, and playing.
Don't stress on it too much tho cuz it's super hijackable anyway.

@ -5,3 +5,4 @@ public [[float|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Pric
### Summary
Utility, given a "1;VLV250" string, convert it to a 2.5

@ -5,3 +5,4 @@ public [[int|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Count|
### Summary
The amount of this item needed. Generally this will be 1.

@ -6,3 +6,4 @@ public [[Definition|Facepunch.Steamworks.Inventory.Definition]] **[[Definition|F
If we don't know about this item definition this might be null.
In which case, DefinitionId should still hold the correct id.

@ -5,3 +5,4 @@ public [[int|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Defini
### Summary
The definition ID of the ingredient.

@ -5,3 +5,4 @@ public [[Ingredient[]|Facepunch.Steamworks.Inventory.Recipe.Ingredient]] **[[Ing
### Summary
The items, with quantity required to create this item.

@ -5,3 +5,4 @@ public [[Definition|Facepunch.Steamworks.Inventory.Definition]] **[[Result|Facep
### Summary
The item that this will create.

@ -5,6 +5,7 @@ Represents a crafting recepie which was defined using the exchange
section in the item schema.
### Fields
* public [[Definition|Facepunch.Steamworks.Inventory.Definition]] **[[Result|Facepunch.Steamworks.Inventory.Recipe.Result]]**;
* public [[Ingredient[]|Facepunch.Steamworks.Inventory.Recipe.Ingredient]] **[[Ingredients|Facepunch.Steamworks.Inventory.Recipe.Ingredients]]**;

@ -7,3 +7,4 @@ Call this to retrieve the items.
Note that if this has already been called it won't
trigger a call to OnUpdate unless the items have changed

@ -5,3 +5,4 @@ public [[DateTime|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[S
### Summary
Serialized data exprires after an hour. This is the time the value in SerializedItems will expire.

@ -6,3 +6,4 @@ public [[byte[]|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Ser
You can send this data to a server, or another player who can then deserialize it
and get a verified list of items.

@ -7,3 +7,4 @@ Enable or disable listening on a specific channel.
If you donp't enable the channel we won't listen to it,
so you won't be able to receive messages on it.

@ -5,3 +5,4 @@ public [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[AppId
### Summary
Current running program's AppId

@ -3,6 +3,7 @@
public [[int|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[BotCount|Facepunch.Steamworks.Server.BotCount]]** { get; set; }
### Summary
Gets or sets the current BotCount.
Gets or sets the current BotCount.
This doesn't enforce any kind of limit, it just updates the master server.

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Dispo
### Summary
Shutdown interface, disconnect from Steam

@ -5,3 +5,4 @@ public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Gam
### Summary
Gets or sets the current Product

@ -6,3 +6,4 @@ public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Gam
Gets or sets the current GameTags. This is a comma seperated list of tags for this server.
When querying the server list you can filter by these tags.

@ -6,3 +6,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[IsVal
Returns true if this instance has initialized properly.
If this returns false you should Dispose and throw an error.

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[LogOn
### Summary
Log onto Steam anonymously.

@ -6,3 +6,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Logge
Returns true if the server is connected and registered with the Steam master server
You should have called LogOnAnonymous etc on startup.

@ -3,5 +3,6 @@
public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[MapName|Facepunch.Steamworks.Server.MapName]]** { get; set; }
### Summary
Gets or sets the current Map Name.
Gets or sets the current Map Name.

@ -3,6 +3,7 @@
public [[int|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[MaxPlayers|Facepunch.Steamworks.Server.MaxPlayers]]** { get; set; }
### Summary
Gets or sets the current MaxPlayers.
Gets or sets the current MaxPlayers.
This doesn't enforce any kind of limit, it just updates the master server.

@ -5,3 +5,4 @@ public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Mod
### Summary
Gets or sets the current ModDir

@ -5,3 +5,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Passw
### Summary
Set whether the server should report itself as passworded

@ -5,3 +5,4 @@ public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Pro
### Summary
Gets or sets the current product. This isn't really used.

@ -7,3 +7,4 @@ To the best of its ability this tries to get the server's
current public ip address. Be aware that this is likely to return
null for the first few seconds after initialization.

@ -5,3 +5,4 @@ public **[[Server|Facepunch.Steamworks.Server.Server.1]]**( [[uint|https://msdn.
### Summary
Initialize a Steam Server instance

@ -5,3 +5,4 @@ public **[[Server|Facepunch.Steamworks.Server.Server.2]]**( [[uint|https://msdn.
### Summary
Initialize a Steam Server instance

@ -6,3 +6,4 @@ public **[[Server|Facepunch.Steamworks.Server.Server.3]]**( [[uint|https://msdn.
Initialize a server - query port will use the same as GamePort (MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE)
This means you'll need to detect and manually process and reply to server queries.

@ -5,3 +5,4 @@ public [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Ser
### Summary
Gets or sets the current ServerName

@ -5,5 +5,7 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[SetKe
### Summary
Sets a Key Value. These can be anything you like, and are accessible
when querying servers from the server list.
Information describing gamemodes are common here.

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Updat
### Summary
Should be called at least once every frame

@ -7,3 +7,4 @@ Update this connected player's information. You should really call this
any time a player's name or score changes. This keeps the information shown
to server queries up to date.

@ -2,9 +2,11 @@
### Summary
Initialize this class for Game Servers.
Game servers offer a limited amount of Steam functionality - and don't require the Steam client.
### Constructors
* public **[[Server|Facepunch.Steamworks.Server.Server.1]]**( [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] appId, [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] IpAddress, [[UInt16|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] SteamPort, [[UInt16|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] GamePort, [[UInt16|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] QueryPort, [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] Secure, [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] VersionString );
* public **[[Server|Facepunch.Steamworks.Server.Server.2]]**( [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] appId, [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] IpAddress, [[UInt16|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] GamePort, [[UInt16|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] QueryPort, [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] Secure, [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] VersionString );

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[EndSe
### Summary
Forget this guy. They're no longer in the game.

@ -5,3 +5,4 @@ public [[Action<ulong, ulong, Status>|https://msdn.microsoft.com/en-us/lib
### Summary
Steamid, Ownerid, Status

@ -5,3 +5,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Start
### Summary
Start authorizing a ticket. This user isn't authorized yet. Wait for a call to OnAuthChange.

@ -6,3 +6,4 @@ public [[Request|Facepunch.Steamworks.ServerList.Request]] **[[Favourites|Facepu
Favourite filters don't seem to work, so we don't bother.
You should apply them post process'dly

@ -6,3 +6,4 @@ public [[Request|Facepunch.Steamworks.ServerList.Request]] **[[History|Facepunch
History filters don't seem to work, so we don't bother.
You should apply them post process'dly

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Dispo
### Summary
Disposing will end the query

@ -5,3 +5,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Finis
### Summary
True when we have finished

@ -6,3 +6,4 @@ public [[List<Server>|https://msdn.microsoft.com/en-us/library/ya5y69ds.as
A list of servers that responded. If you're only interested in servers that responded since you
last updated, then simply clear this list.

@ -3,5 +3,6 @@
public [[List<Server>|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Unresponsive|Facepunch.Steamworks.ServerList.Request.Unresponsive]]**;
### Summary
A list of servers that were in the master list but didn't respond.
A list of servers that were in the master list but didn't respond.

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Fetch
### Summary
Populates Rules for this server

@ -5,3 +5,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[HasRu
### Summary
Returns true if this server has rules

@ -6,3 +6,4 @@ public [[Action<bool>|https://msdn.microsoft.com/en-us/library/ya5y69ds.as
Callback when rules are receieved.
The bool is true if server responded properly.

@ -5,3 +5,4 @@ public [[Dictionary<string, string>|https://msdn.microsoft.com/en-us/libra
### Summary
List of server rules. Use HasRules to see if this is safe to access.

@ -6,3 +6,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[GetOu
If true, Steam wants to send a packet. You should respond by sending
this packet in an unconnected way to the returned Address and Port.

@ -5,3 +5,4 @@ public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Handl
### Summary
We have received a server query on our game port. Pass it to Steam to handle.

@ -5,3 +5,4 @@ public [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Addre
### Summary
Target IP address

@ -6,3 +6,4 @@ public [[byte[]|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Dat
This data is pooled. Make a copy if you don't use it immediately.
This buffer is also quite large - so pay attention to Size.

@ -5,3 +5,4 @@ public [[UInt16|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Por
### Summary
Target port

@ -5,3 +5,4 @@ public [[int|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Size|F
### Summary
Size of the data

@ -4,6 +4,7 @@
A server query packet.
### Properties
* public [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Address|Facepunch.Steamworks.ServerQuery.Packet.Address]]** { get; set; }
* public [[byte[]|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Data|Facepunch.Steamworks.ServerQuery.Packet.Data]]** { get; set; }

@ -4,6 +4,7 @@
If you're manually processing the server queries, you should use this class.
### Methods
* public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[GetOutgoingPacket|Facepunch.Steamworks.ServerQuery.GetOutgoingPacket]]**( [[Packet&|Facepunch.Steamworks.ServerQuery.Packet]] packet );
* public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Handle|Facepunch.Steamworks.ServerQuery.Handle]]**( [[byte[]|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] data, [[int|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] size, [[uint|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] address, [[UInt16|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] port );

@ -7,3 +7,4 @@ Once you've set a stat change on a user you need to commit your changes.
You can do that using this function. The callback will let you know if
your action succeeded, but most of the time you can fire and forget.

@ -7,3 +7,4 @@ Get the named stat for this user. If getting the stat failed, will return
defaultValue. You should have called Refresh for this userid - which downloads
the stats from the backend. If you didn't call it this will always return defaultValue.

@ -7,3 +7,4 @@ Get the named stat for this user. If getting the stat failed, will return
defaultValue. You should have called Refresh for this userid - which downloads
the stats from the backend. If you didn't call it this will always return defaultValue.

@ -7,3 +7,4 @@ Retrieve the stats for this user. If you pass a callback function in
this will be called when the stats are recieved, the bool will signify whether
it was successful or not.

@ -6,3 +6,4 @@ public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Set|F
Set the named stat for this user. Setting stats should follow the rules
you defined in Steamworks.

@ -5,6 +5,7 @@ Allows getting and setting stats on users from the gameserver. These stats
should have been set up on the Steamworks website for your app.
### Methods
* public [[void|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Commit|Facepunch.Steamworks.ServerStats.Commit]]**( [[ulong|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] steamid, [[Action<bool>|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] Callback );
* public [[float|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[GetFloat|Facepunch.Steamworks.ServerStats.GetFloat]]**( [[ulong|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] steamid, [[string|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] name, [[float|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] defaultValue );

@ -5,3 +5,4 @@ public [[ulong|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Curr
### Summary
The AppId this guy is playing

@ -5,3 +5,4 @@ public [[ulong|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[Id|F
### Summary
Steam Id

@ -3,5 +3,6 @@
public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[IsBlocked|Facepunch.Steamworks.SteamFriend.IsBlocked]]** { get; set; }
### Summary
Return true if blocked
Return true if blocked

@ -3,5 +3,6 @@
public [[bool|https://msdn.microsoft.com/en-us/library/ya5y69ds.aspx]] **[[IsFriend|Facepunch.Steamworks.SteamFriend.IsFriend]]** { get; set; }
### Summary
Return true if is a friend. Returns false if blocked, request etc.
Return true if is a friend. Returns false if blocked, request etc.

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