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Created Library Locations (markdown)
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Library-Locations.md
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Generally speaking the native dlls (steam_api.dll, steam_api64.dll, libsteam_api.dylib etc) need to be next to the application's exe.
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# Development
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When you're developing the appropriate dll needs to be somewhere your game/editor can find them. If you're using Unity they need to be in your project root. Be careful that they match with the dlls we provide in the release zip - if they don't you'll probably crash.
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![Rust Development Example](https://files.facepunch.com/garry/2017/07/08/93e03fee.png)
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# Rust Example
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We ship Rust on Windows32, Windows64, Osx and Linux. Here's where we copy the libraries, where Rust/ is the location of Rust.exe/Rust.app/Rust
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![Rust Development Example](https://files.facepunch.com/garry/2017/07/08/b9577971.png)
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| Platform | File, Location |
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| ------------- | ------------- |
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| Windows (32bit) | Rust/steam_api.dll |
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| Windows (64bit) | Rust/steam_api64.dll |
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| Osx (64bit) | Rust/libsteam_api.dylib |
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| Linux (64bit) | Rust/libsteam_api64.so |
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## Dedicated Server
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The dedicated server is a bit different. It can run without Steam so we need to ship a few more dlls alongside it.
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| Platform | File, Location |
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| ------------- | ------------- |
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| Windows (64bitbit) | Rust/steam_api64.dll |
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| | Rust/steamclient64.dll |
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| | Rust/tier0_s64.dll |
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| | Rust/vstdlib_s64.dll |
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Technically when you ship a dedicated server you're meant to include appid 1007 - which includes these dlls already (something you need to talk to Valve about I think). But we play it safe by including dlls we know will always work - so we don't run the risk of appid 1007 updating and breaking our server.
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We grab these dlls using [steamcmd](https://developer.valvesoftware.com/wiki/SteamCMD), using these scripts. Osx doesn't seem to be able to run dedicated servers.
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### Windows
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```
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@ShutdownOnFailedCommand 1
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@NoPromptForPassword 1
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@sSteamCmdForcePlatformType windows
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login anonymous
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force_install_dir ../sdk_win
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app_update 1007 validate
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quit
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```
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### Linux
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```
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@ShutdownOnFailedCommand 1
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@NoPromptForPassword 1
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@sSteamCmdForcePlatformType linux
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login anonymous
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force_install_dir ../sdk_lin
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app_update 1007 validate
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quit
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```
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### Bat File
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```
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"SteamCmd.exe" +runscript ../sdk_win.txt
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"SteamCmd.exe" +runscript ../sdk_osx.txt
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```
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