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https://github.com/Facepunch/Facepunch.Steamworks.git
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Format descriptions
parent
3026928223
commit
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@ -7,7 +7,6 @@ bool UseThisCall
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```
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```
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Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
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Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null
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errors on certain platforms, try flipping this to true.
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errors on certain platforms, try flipping this to true.
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I owe this logic to Riley Labrecque's hard work on Steamworks.net - I don't have the knowledge
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I owe this logic to Riley Labrecque's hard work on Steamworks.net - I don't have the knowledge
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or patience to find this shit on my own, so massive thanks to him. And also massive thanks to him
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or patience to find this shit on my own, so massive thanks to him. And also massive thanks to him
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for releasing his shit open source under the MIT license so we can all learn and iterate.
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for releasing his shit open source under the MIT license so we can all learn and iterate.
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@ -7,6 +7,5 @@ void SetKey( string Key, string Value )
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```
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```
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Sets a Key Value. These can be anything you like, and are accessible
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Sets a Key Value. These can be anything you like, and are accessible
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when querying servers from the server list.
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when querying servers from the server list.
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Information describing gamemodes are common here.
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Information describing gamemodes are common here.
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```
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```
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@ -3,7 +3,6 @@
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### Summary
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### Summary
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```
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```
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Initialize this class for Game Servers.
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Initialize this class for Game Servers.
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Game servers offer a limited amount of Steam functionality - and don't require the Steam client.
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Game servers offer a limited amount of Steam functionality - and don't require the Steam client.
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```
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```
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@ -20,6 +19,7 @@ Initialize this class for Game Servers.
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### Properties
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### Properties
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* **uint** [[AppId|Facepunch.Steamworks.Server.AppId]]
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* **uint** [[AppId|Facepunch.Steamworks.Server.AppId]]
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* **ServerAuth** [[Auth|Facepunch.Steamworks.Server.Auth]]
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* **int** [[BotCount|Facepunch.Steamworks.Server.BotCount]]
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* **int** [[BotCount|Facepunch.Steamworks.Server.BotCount]]
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* **string** [[GameDescription|Facepunch.Steamworks.Server.GameDescription]]
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* **string** [[GameDescription|Facepunch.Steamworks.Server.GameDescription]]
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* **string** [[GameTags|Facepunch.Steamworks.Server.GameTags]]
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* **string** [[GameTags|Facepunch.Steamworks.Server.GameTags]]
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@ -33,12 +33,9 @@ Initialize this class for Game Servers.
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* **bool** [[Passworded|Facepunch.Steamworks.Server.Passworded]]
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* **bool** [[Passworded|Facepunch.Steamworks.Server.Passworded]]
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* **string** [[Product|Facepunch.Steamworks.Server.Product]]
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* **string** [[Product|Facepunch.Steamworks.Server.Product]]
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* **IPAddress** [[PublicIp|Facepunch.Steamworks.Server.PublicIp]]
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* **IPAddress** [[PublicIp|Facepunch.Steamworks.Server.PublicIp]]
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* **ServerQuery** [[Query|Facepunch.Steamworks.Server.Query]]
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* **string** [[ServerName|Facepunch.Steamworks.Server.ServerName]]
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* **string** [[ServerName|Facepunch.Steamworks.Server.ServerName]]
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* **ulong** [[SteamId|Facepunch.Steamworks.Server.SteamId]]
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* **ServerStats** [[Stats|Facepunch.Steamworks.Server.Stats]]
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* **string** [[Username|Facepunch.Steamworks.Server.Username]]
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* **Workshop** [[Workshop|Facepunch.Steamworks.Server.Workshop]]
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* **Workshop** [[Workshop|Facepunch.Steamworks.Server.Workshop]]
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### Fields
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### Fields
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* **ServerQuery** [[Query|Facepunch.Steamworks.Server.Query]]
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* **ServerStats** [[Stats|Facepunch.Steamworks.Server.Stats]]
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* **ServerAuth** [[Auth|Facepunch.Steamworks.Server.Auth]]
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@ -5,9 +5,6 @@
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No documentation available
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No documentation available
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```
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```
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### Constructors
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* [[Voice|Facepunch.Steamworks.Voice.Voice.1]]( **Client** client )
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### Methods
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### Methods
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* **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **byte[]** input, **MemoryStream** output, **uint** samepleRate )
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* **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **byte[]** input, **MemoryStream** output, **uint** samepleRate )
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* **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **IntPtr** input, **int** inputoffset, **int** inputsize, **MemoryStream** output, **uint** samepleRate )
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* **bool** [[Decompress|Facepunch.Steamworks.Voice.Decompress]]( **IntPtr** input, **int** inputoffset, **int** inputsize, **MemoryStream** output, **uint** samepleRate )
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@ -6,7 +6,6 @@ Query CreateQuery( )
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## Summary
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## Summary
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```
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```
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Creates a query object, which is used to get a list of items.
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Creates a query object, which is used to get a list of items.
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This could be a list of the most popular items, or a search,
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This could be a list of the most popular items, or a search,
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or just getting a list of the items you've uploaded.
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or just getting a list of the items you've uploaded.
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```
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```
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@ -4,13 +4,10 @@
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```
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```
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Allows you to interact with Steam's UGC stuff (User Generated Content).
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Allows you to interact with Steam's UGC stuff (User Generated Content).
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To put simply, this allows you to upload a folder of files to Steam.
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To put simply, this allows you to upload a folder of files to Steam.
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To upload a new file use CreateItem. This returns an Editor object.
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To upload a new file use CreateItem. This returns an Editor object.
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This object is also used to edit existing items.
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This object is also used to edit existing items.
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To get a list of items you can call CreateQuery. From there you can download
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To get a list of items you can call CreateQuery. From there you can download
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an item and retrieve the folder that it's downloaded to.
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an item and retrieve the folder that it's downloaded to.
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Generally there's no need to compress and decompress your uploads, so you should
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Generally there's no need to compress and decompress your uploads, so you should
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usually be able to use the content straight from the destination folder.
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usually be able to use the content straight from the destination folder.
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```
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```
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