Switch

Garry Newman 2016-11-09 10:45:25 +00:00
parent 1e5f3e354e
commit 6df2b49f60
197 changed files with 48 additions and 122 deletions

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# Auth1
## Constructor
```
Auth( )
```
## Summary
```
No documentation available
```

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# BaseSteamworks1
## Constructor
```
BaseSteamworks( )
```
## Summary
```
No documentation available
```

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# Client1
## Constructor
```
Client( uint appId )
```
## Summary
```
No documentation available
```

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# Image1
## Constructor
```
Image( )
```
## Summary
```
No documentation available
```

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# Overlay1
## Constructor
```
Overlay( )
```
## Summary
```
No documentation available
```

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# Server1
## Constructor
```
Server( uint appId, uint IpAddress, UInt16 GamePort, UInt16 QueryPort, bool Secure, string VersionString )
```
## Summary
```
Initialize a Steam Server instance
```

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# Server2
## Constructor
```
Server( uint appId, uint IpAddress, UInt16 GamePort, bool Secure, string VersionString )
```
## Summary
```
Initialize a server - query port will use the same as GamePort (MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE)
This means you'll need to detect and manually process and reply to server queries.
```

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# SteamId
## Property
```
ulong SteamId
```
## Summary
```
Current user's SteamId
```

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# Username
## Property
```
string Username
```
## Summary
```
Current user's Username
```

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# ServerList1
## Constructor
```
ServerList( )
```
## Summary
```
No documentation available
```

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# SteamFriend1
## Constructor
```
SteamFriend( )
```
## Summary
```
No documentation available
```

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# Voice.1
## Constructor
```
Voice( Client client )
```
## Summary
```
No documentation available
```

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# Voice1
## Constructor
```
Voice( Client client )
```
## Summary
```
No documentation available
```

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# CraftItem
## Method
```
Result CraftItem( Item[] list, Definition target )
```
## Summary
Crafting! Uses the passed items to buy the target item.
You need to have set up the appropriate exchange rules in your item
definitions.

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``` ```
### Methods ### Methods
* **Result** [[CraftItem|Facepunch.Steamworks.Inventory.CraftItem]]( **Item[]** list, **Definition** target )
* **Definition** [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( **int** id ) * **Definition** [[CreateDefinition|Facepunch.Steamworks.Inventory.CreateDefinition]]( **int** id )
* **Result** [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( **byte[]** data, **int** dataLength ) * **Result** [[Deserialize|Facepunch.Steamworks.Inventory.Deserialize]]( **byte[]** data, **int** dataLength )
* **void** [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( ) * **void** [[Dispose|Facepunch.Steamworks.Inventory.Dispose]]( )

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