diff --git a/Facepunch.Steamworks.App.BuildId.md b/Facepunch.Steamworks.App.BuildId.md index 9096ed8..3885184 100644 --- a/Facepunch.Steamworks.App.BuildId.md +++ b/Facepunch.Steamworks.App.BuildId.md @@ -4,8 +4,6 @@ int BuildId ``` ## Summary -``` Returns the current BuildId of the game. This is pretty useless, as it isn't guarenteed to return the build id you're playing, or the latest build id. -``` diff --git a/Facepunch.Steamworks.App.MarkContentCorrupt.md b/Facepunch.Steamworks.App.MarkContentCorrupt.md index 0e3a622..2f18df4 100644 --- a/Facepunch.Steamworks.App.MarkContentCorrupt.md +++ b/Facepunch.Steamworks.App.MarkContentCorrupt.md @@ -4,6 +4,4 @@ void MarkContentCorrupt( bool missingFilesOnly ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Auth.Auth.1.md b/Facepunch.Steamworks.Auth.Auth.1.md index 9262225..76f4675 100644 --- a/Facepunch.Steamworks.Auth.Auth.1.md +++ b/Facepunch.Steamworks.Auth.Auth.1.md @@ -4,6 +4,4 @@ Auth( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md b/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md index aa15189..de21a82 100644 --- a/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md +++ b/Facepunch.Steamworks.Auth.GetAuthSessionTicket.md @@ -4,7 +4,5 @@ Ticket GetAuthSessionTicket( ) ``` ## Summary -``` Creates an auth ticket. Which you can send to a server to authenticate that you are who you say you are. -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.AppId.md b/Facepunch.Steamworks.BaseSteamworks.AppId.md index 1547f6f..dba9ca4 100644 --- a/Facepunch.Steamworks.BaseSteamworks.AppId.md +++ b/Facepunch.Steamworks.BaseSteamworks.AppId.md @@ -4,6 +4,4 @@ uint AppId ``` ## Summary -``` Current running program's AppId -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md b/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md index 19e02b4..b249298 100644 --- a/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md +++ b/Facepunch.Steamworks.BaseSteamworks.BaseSteamworks.1.md @@ -4,6 +4,4 @@ BaseSteamworks( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.Dispose.md b/Facepunch.Steamworks.BaseSteamworks.Dispose.md index 18df2d6..e39479b 100644 --- a/Facepunch.Steamworks.BaseSteamworks.Dispose.md +++ b/Facepunch.Steamworks.BaseSteamworks.Dispose.md @@ -4,6 +4,4 @@ void Dispose( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.Inventory.md b/Facepunch.Steamworks.BaseSteamworks.Inventory.md index 613972a..bc861d6 100644 --- a/Facepunch.Steamworks.BaseSteamworks.Inventory.md +++ b/Facepunch.Steamworks.BaseSteamworks.Inventory.md @@ -4,6 +4,4 @@ Inventory Inventory ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.IsValid.md b/Facepunch.Steamworks.BaseSteamworks.IsValid.md index f159296..8413926 100644 --- a/Facepunch.Steamworks.BaseSteamworks.IsValid.md +++ b/Facepunch.Steamworks.BaseSteamworks.IsValid.md @@ -4,7 +4,5 @@ bool IsValid ``` ## Summary -``` Returns true if this instance has initialized properly. If this returns false you should Dispose and throw an error. -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.Networking.md b/Facepunch.Steamworks.BaseSteamworks.Networking.md index b1109b3..706ba29 100644 --- a/Facepunch.Steamworks.BaseSteamworks.Networking.md +++ b/Facepunch.Steamworks.BaseSteamworks.Networking.md @@ -4,6 +4,4 @@ Networking Networking ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.Update.md b/Facepunch.Steamworks.BaseSteamworks.Update.md index e199d41..ddb18fe 100644 --- a/Facepunch.Steamworks.BaseSteamworks.Update.md +++ b/Facepunch.Steamworks.BaseSteamworks.Update.md @@ -4,6 +4,4 @@ void Update( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md b/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md index 94a485d..8ecc0c6 100644 --- a/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md +++ b/Facepunch.Steamworks.BaseSteamworks.UpdateWhile.md @@ -4,6 +4,4 @@ void UpdateWhile( Func\ func ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.BaseSteamworks.Workshop.md b/Facepunch.Steamworks.BaseSteamworks.Workshop.md index 01e9738..7e9c47b 100644 --- a/Facepunch.Steamworks.BaseSteamworks.Workshop.md +++ b/Facepunch.Steamworks.BaseSteamworks.Workshop.md @@ -4,6 +4,4 @@ Workshop Workshop ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.App.md b/Facepunch.Steamworks.Client.App.md index b12ed4c..f4df803 100644 --- a/Facepunch.Steamworks.Client.App.md +++ b/Facepunch.Steamworks.Client.App.md @@ -4,6 +4,4 @@ App App ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.AppId.md b/Facepunch.Steamworks.Client.AppId.md index 1547f6f..dba9ca4 100644 --- a/Facepunch.Steamworks.Client.AppId.md +++ b/Facepunch.Steamworks.Client.AppId.md @@ -4,6 +4,4 @@ uint AppId ``` ## Summary -``` Current running program's AppId -``` diff --git a/Facepunch.Steamworks.Client.Auth.md b/Facepunch.Steamworks.Client.Auth.md index 3ae5225..011468c 100644 --- a/Facepunch.Steamworks.Client.Auth.md +++ b/Facepunch.Steamworks.Client.Auth.md @@ -4,6 +4,4 @@ Auth Auth ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.BetaName.md b/Facepunch.Steamworks.Client.BetaName.md index fd0f7ff..93cef0a 100644 --- a/Facepunch.Steamworks.Client.BetaName.md +++ b/Facepunch.Steamworks.Client.BetaName.md @@ -4,6 +4,4 @@ string BetaName ``` ## Summary -``` Current Beta name, if we're using a beta branch. -``` diff --git a/Facepunch.Steamworks.Client.Client.1.md b/Facepunch.Steamworks.Client.Client.1.md index 7ee1388..721f715 100644 --- a/Facepunch.Steamworks.Client.Client.1.md +++ b/Facepunch.Steamworks.Client.Client.1.md @@ -4,6 +4,4 @@ Client( uint appId ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.Dispose.md b/Facepunch.Steamworks.Client.Dispose.md index fdc9e61..6b514b5 100644 --- a/Facepunch.Steamworks.Client.Dispose.md +++ b/Facepunch.Steamworks.Client.Dispose.md @@ -4,6 +4,4 @@ void Dispose( ) ``` ## Summary -``` Call when finished to shut down the Steam client. -``` diff --git a/Facepunch.Steamworks.Client.Friends.md b/Facepunch.Steamworks.Client.Friends.md index ec5461e..f3b62a6 100644 --- a/Facepunch.Steamworks.Client.Friends.md +++ b/Facepunch.Steamworks.Client.Friends.md @@ -4,6 +4,4 @@ Friends Friends ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.Inventory.md b/Facepunch.Steamworks.Client.Inventory.md index 613972a..bc861d6 100644 --- a/Facepunch.Steamworks.Client.Inventory.md +++ b/Facepunch.Steamworks.Client.Inventory.md @@ -4,6 +4,4 @@ Inventory Inventory ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.IsValid.md b/Facepunch.Steamworks.Client.IsValid.md index f159296..8413926 100644 --- a/Facepunch.Steamworks.Client.IsValid.md +++ b/Facepunch.Steamworks.Client.IsValid.md @@ -4,7 +4,5 @@ bool IsValid ``` ## Summary -``` Returns true if this instance has initialized properly. If this returns false you should Dispose and throw an error. -``` diff --git a/Facepunch.Steamworks.Client.Networking.md b/Facepunch.Steamworks.Client.Networking.md index b1109b3..706ba29 100644 --- a/Facepunch.Steamworks.Client.Networking.md +++ b/Facepunch.Steamworks.Client.Networking.md @@ -4,6 +4,4 @@ Networking Networking ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.Overlay.md b/Facepunch.Steamworks.Client.Overlay.md index 9b76056..5ba31ef 100644 --- a/Facepunch.Steamworks.Client.Overlay.md +++ b/Facepunch.Steamworks.Client.Overlay.md @@ -4,6 +4,4 @@ Overlay Overlay ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.Screenshots.md b/Facepunch.Steamworks.Client.Screenshots.md index 67497a3..b389a3d 100644 --- a/Facepunch.Steamworks.Client.Screenshots.md +++ b/Facepunch.Steamworks.Client.Screenshots.md @@ -4,6 +4,4 @@ Screenshots Screenshots ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.ServerList.md b/Facepunch.Steamworks.Client.ServerList.md index 39350d2..3dd1e14 100644 --- a/Facepunch.Steamworks.Client.ServerList.md +++ b/Facepunch.Steamworks.Client.ServerList.md @@ -4,6 +4,4 @@ ServerList ServerList ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.Stats.md b/Facepunch.Steamworks.Client.Stats.md index cb82ace..50b64ec 100644 --- a/Facepunch.Steamworks.Client.Stats.md +++ b/Facepunch.Steamworks.Client.Stats.md @@ -4,6 +4,4 @@ Stats Stats ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.SteamId.md b/Facepunch.Steamworks.Client.SteamId.md index bc6bb8b..59205fc 100644 --- a/Facepunch.Steamworks.Client.SteamId.md +++ b/Facepunch.Steamworks.Client.SteamId.md @@ -4,6 +4,4 @@ ulong SteamId ``` ## Summary -``` Current user's SteamId -``` diff --git a/Facepunch.Steamworks.Client.Update.md b/Facepunch.Steamworks.Client.Update.md index 77eabcd..aebe920 100644 --- a/Facepunch.Steamworks.Client.Update.md +++ b/Facepunch.Steamworks.Client.Update.md @@ -4,6 +4,4 @@ void Update( ) ``` ## Summary -``` Should be called at least once every frame -``` diff --git a/Facepunch.Steamworks.Client.Username.md b/Facepunch.Steamworks.Client.Username.md index a817ec3..09ace4a 100644 --- a/Facepunch.Steamworks.Client.Username.md +++ b/Facepunch.Steamworks.Client.Username.md @@ -4,6 +4,4 @@ string Username ``` ## Summary -``` Current user's Username -``` diff --git a/Facepunch.Steamworks.Client.Voice.md b/Facepunch.Steamworks.Client.Voice.md index ab5bbdc..a4cf7a7 100644 --- a/Facepunch.Steamworks.Client.Voice.md +++ b/Facepunch.Steamworks.Client.Voice.md @@ -4,6 +4,4 @@ Voice Voice ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Client.Workshop.md b/Facepunch.Steamworks.Client.Workshop.md index 01e9738..7e9c47b 100644 --- a/Facepunch.Steamworks.Client.Workshop.md +++ b/Facepunch.Steamworks.Client.Workshop.md @@ -4,6 +4,4 @@ Workshop Workshop ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Config.ForcePlatform.md b/Facepunch.Steamworks.Config.ForcePlatform.md index 2ec3e78..25dd640 100644 --- a/Facepunch.Steamworks.Config.ForcePlatform.md +++ b/Facepunch.Steamworks.Config.ForcePlatform.md @@ -4,8 +4,6 @@ void ForcePlatform( OperatingSystem os, Architecture arch ) ``` ## Summary -``` You can force the platform to a particular one here. This is useful if you're on OSX because some versions of mono don't have a way to tell which platform we're running -``` diff --git a/Facepunch.Steamworks.Config.UseThisCall.md b/Facepunch.Steamworks.Config.UseThisCall.md index bf48bf1..e93cd23 100644 --- a/Facepunch.Steamworks.Config.UseThisCall.md +++ b/Facepunch.Steamworks.Config.UseThisCall.md @@ -4,10 +4,8 @@ bool UseThisCall ``` ## Summary -``` Some platforms allow/need CallingConvention.ThisCall. If you're crashing with argument null errors on certain platforms, try flipping this to true. I owe this logic to Riley Labrecque's hard work on Steamworks.net - I don't have the knowledge or patience to find this shit on my own, so massive thanks to him. And also massive thanks to him for releasing his shit open source under the MIT license so we can all learn and iterate. -``` diff --git a/Facepunch.Steamworks.Friends.All.md b/Facepunch.Steamworks.Friends.All.md index 35268dd..91800ae 100644 --- a/Facepunch.Steamworks.Friends.All.md +++ b/Facepunch.Steamworks.Friends.All.md @@ -4,6 +4,4 @@ IEnumerable\ All ``` ## Summary -``` Returns all friends, even blocked, ignored, friend requests etc -``` diff --git a/Facepunch.Steamworks.Friends.AllBlocked.md b/Facepunch.Steamworks.Friends.AllBlocked.md index ec71861..e93589d 100644 --- a/Facepunch.Steamworks.Friends.AllBlocked.md +++ b/Facepunch.Steamworks.Friends.AllBlocked.md @@ -4,6 +4,4 @@ IEnumerable\ AllBlocked ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Friends.AllFriends.md b/Facepunch.Steamworks.Friends.AllFriends.md index 20034a1..8cb7af8 100644 --- a/Facepunch.Steamworks.Friends.AllFriends.md +++ b/Facepunch.Steamworks.Friends.AllFriends.md @@ -4,6 +4,4 @@ IEnumerable\ AllFriends ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Friends.Get.md b/Facepunch.Steamworks.Friends.Get.md index d7214c2..a6aaf33 100644 --- a/Facepunch.Steamworks.Friends.Get.md +++ b/Facepunch.Steamworks.Friends.Get.md @@ -4,6 +4,4 @@ SteamFriend Get( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Friends.GetAvatar.md b/Facepunch.Steamworks.Friends.GetAvatar.md index f27b1b6..1987732 100644 --- a/Facepunch.Steamworks.Friends.GetAvatar.md +++ b/Facepunch.Steamworks.Friends.GetAvatar.md @@ -4,6 +4,4 @@ Image GetAvatar( AvatarSize size, ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Friends.GetName.md b/Facepunch.Steamworks.Friends.GetName.md index 0a0d3fb..ba75b8c 100644 --- a/Facepunch.Steamworks.Friends.GetName.md +++ b/Facepunch.Steamworks.Friends.GetName.md @@ -4,6 +4,4 @@ string GetName( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Friends.Refresh.md b/Facepunch.Steamworks.Friends.Refresh.md index b1e3a2b..0869102 100644 --- a/Facepunch.Steamworks.Friends.Refresh.md +++ b/Facepunch.Steamworks.Friends.Refresh.md @@ -4,6 +4,4 @@ void Refresh( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Image.Data.md b/Facepunch.Steamworks.Image.Data.md index e97b32d..0022d4a 100644 --- a/Facepunch.Steamworks.Image.Data.md +++ b/Facepunch.Steamworks.Image.Data.md @@ -4,6 +4,4 @@ byte[] Data ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Image.GetPixel.md b/Facepunch.Steamworks.Image.GetPixel.md index 096bb71..52083a9 100644 --- a/Facepunch.Steamworks.Image.GetPixel.md +++ b/Facepunch.Steamworks.Image.GetPixel.md @@ -4,6 +4,4 @@ Color GetPixel( int x, int y ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Image.Height.md b/Facepunch.Steamworks.Image.Height.md index 56cb94f..0c22003 100644 --- a/Facepunch.Steamworks.Image.Height.md +++ b/Facepunch.Steamworks.Image.Height.md @@ -4,6 +4,4 @@ int Height ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Image.Id.md b/Facepunch.Steamworks.Image.Id.md index 9e26502..970f4e4 100644 --- a/Facepunch.Steamworks.Image.Id.md +++ b/Facepunch.Steamworks.Image.Id.md @@ -4,6 +4,4 @@ int Id ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Image.Image.1.md b/Facepunch.Steamworks.Image.Image.1.md index 9f6d147..a576d22 100644 --- a/Facepunch.Steamworks.Image.Image.1.md +++ b/Facepunch.Steamworks.Image.Image.1.md @@ -4,6 +4,4 @@ Image( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Image.IsError.md b/Facepunch.Steamworks.Image.IsError.md index d7ac5e8..acd43a4 100644 --- a/Facepunch.Steamworks.Image.IsError.md +++ b/Facepunch.Steamworks.Image.IsError.md @@ -4,6 +4,4 @@ bool IsError ``` ## Summary -``` Return true if this image couldn't be loaded for some reason -``` diff --git a/Facepunch.Steamworks.Image.IsLoaded.md b/Facepunch.Steamworks.Image.IsLoaded.md index 3bb9031..0a00642 100644 --- a/Facepunch.Steamworks.Image.IsLoaded.md +++ b/Facepunch.Steamworks.Image.IsLoaded.md @@ -4,6 +4,4 @@ bool IsLoaded ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Image.Width.md b/Facepunch.Steamworks.Image.Width.md index 49a14c6..d79ef6b 100644 --- a/Facepunch.Steamworks.Image.Width.md +++ b/Facepunch.Steamworks.Image.Width.md @@ -4,6 +4,4 @@ int Width ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Inventory.CreateDefinition.md b/Facepunch.Steamworks.Inventory.CreateDefinition.md index 418140f..b88beee 100644 --- a/Facepunch.Steamworks.Inventory.CreateDefinition.md +++ b/Facepunch.Steamworks.Inventory.CreateDefinition.md @@ -4,7 +4,5 @@ Definition CreateDefinition( int id ) ``` ## Summary -``` Some definitions aren't sent to the client, and all aren't available on the server. Manually getting a Definition here lets you call functions on those definitions. -``` diff --git a/Facepunch.Steamworks.Inventory.Definitions.md b/Facepunch.Steamworks.Inventory.Definitions.md index d69f67a..44079ed 100644 --- a/Facepunch.Steamworks.Inventory.Definitions.md +++ b/Facepunch.Steamworks.Inventory.Definitions.md @@ -4,7 +4,5 @@ Definition[] Definitions ``` ## Summary -``` A list of items defined for this app. This should be immediately populated and available. -``` diff --git a/Facepunch.Steamworks.Inventory.Deserialize.md b/Facepunch.Steamworks.Inventory.Deserialize.md index 00ba395..ce5a3ef 100644 --- a/Facepunch.Steamworks.Inventory.Deserialize.md +++ b/Facepunch.Steamworks.Inventory.Deserialize.md @@ -4,6 +4,4 @@ Result Deserialize( byte[] data, int dataLength ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Inventory.Dispose.md b/Facepunch.Steamworks.Inventory.Dispose.md index 18df2d6..e39479b 100644 --- a/Facepunch.Steamworks.Inventory.Dispose.md +++ b/Facepunch.Steamworks.Inventory.Dispose.md @@ -4,6 +4,4 @@ void Dispose( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Inventory.FindDefinition.md b/Facepunch.Steamworks.Inventory.FindDefinition.md index 457b7d3..1ee8979 100644 --- a/Facepunch.Steamworks.Inventory.FindDefinition.md +++ b/Facepunch.Steamworks.Inventory.FindDefinition.md @@ -4,7 +4,5 @@ Definition FindDefinition( int DefinitionId ) ``` ## Summary -``` You really need me to explain what this does? Use your brains. -``` diff --git a/Facepunch.Steamworks.Inventory.Items.md b/Facepunch.Steamworks.Inventory.Items.md index a0b972d..777a74d 100644 --- a/Facepunch.Steamworks.Inventory.Items.md +++ b/Facepunch.Steamworks.Inventory.Items.md @@ -4,7 +4,5 @@ Item[] Items ``` ## Summary -``` A list of items owned by this user. You should call Refresh() before trying to access this, and then wait until it's non null or listen to OnUpdate to find out immediately when it's populated. -``` diff --git a/Facepunch.Steamworks.Inventory.OnUpdate.md b/Facepunch.Steamworks.Inventory.OnUpdate.md index 4c6804c..5906fa1 100644 --- a/Facepunch.Steamworks.Inventory.OnUpdate.md +++ b/Facepunch.Steamworks.Inventory.OnUpdate.md @@ -4,7 +4,5 @@ Action OnUpdate ``` ## Summary -``` Called when the local client's items are first retrieved, and when they change. Obviously not called on the server. -``` diff --git a/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md b/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md index f7f5261..049c191 100644 --- a/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md +++ b/Facepunch.Steamworks.Inventory.PlaytimeHeartbeat.md @@ -4,9 +4,7 @@ void PlaytimeHeartbeat( ) ``` ## Summary -``` Call this at least every two minutes, every frame doesn't hurt. You should call it when you consider it active play time. IE - your player is alive, and playing. Don't stress on it too much tho cuz it's super hijackable anyway. -``` diff --git a/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md b/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md index 935e689..1d6cee0 100644 --- a/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md +++ b/Facepunch.Steamworks.Inventory.PriceCategoryToFloat.md @@ -4,6 +4,4 @@ float PriceCategoryToFloat( string price ) ``` ## Summary -``` Utility, given a "1;VLV250" string, convert it to a 2.5 -``` diff --git a/Facepunch.Steamworks.Inventory.Refresh.md b/Facepunch.Steamworks.Inventory.Refresh.md index 36cc3e3..73c7486 100644 --- a/Facepunch.Steamworks.Inventory.Refresh.md +++ b/Facepunch.Steamworks.Inventory.Refresh.md @@ -4,8 +4,6 @@ void Refresh( ) ``` ## Summary -``` Call this to retrieve the items. Note that if this has already been called it won't trigger a call to OnUpdate unless the items have changed -``` diff --git a/Facepunch.Steamworks.Inventory.SerializedExpireTime.md b/Facepunch.Steamworks.Inventory.SerializedExpireTime.md index 2c31d29..4ea678c 100644 --- a/Facepunch.Steamworks.Inventory.SerializedExpireTime.md +++ b/Facepunch.Steamworks.Inventory.SerializedExpireTime.md @@ -4,6 +4,4 @@ DateTime SerializedExpireTime ``` ## Summary -``` Serialized data exprires after an hour. This is the time the value in SerializedItems will expire. -``` diff --git a/Facepunch.Steamworks.Inventory.SerializedItems.md b/Facepunch.Steamworks.Inventory.SerializedItems.md index 8348492..a7029b0 100644 --- a/Facepunch.Steamworks.Inventory.SerializedItems.md +++ b/Facepunch.Steamworks.Inventory.SerializedItems.md @@ -4,7 +4,5 @@ byte[] SerializedItems ``` ## Summary -``` You can send this data to a server, or another player who can then deserialize it and get a verified list of items. -``` diff --git a/Facepunch.Steamworks.Networking.Dispose.md b/Facepunch.Steamworks.Networking.Dispose.md index 18df2d6..e39479b 100644 --- a/Facepunch.Steamworks.Networking.Dispose.md +++ b/Facepunch.Steamworks.Networking.Dispose.md @@ -4,6 +4,4 @@ void Dispose( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Networking.OnConnectionFailed.md b/Facepunch.Steamworks.Networking.OnConnectionFailed.md index 42c317a..eef954c 100644 --- a/Facepunch.Steamworks.Networking.OnConnectionFailed.md +++ b/Facepunch.Steamworks.Networking.OnConnectionFailed.md @@ -4,6 +4,4 @@ Action\ OnConnectionFailed ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Networking.OnIncomingConnection.md b/Facepunch.Steamworks.Networking.OnIncomingConnection.md index a13c9ba..07a8147 100644 --- a/Facepunch.Steamworks.Networking.OnIncomingConnection.md +++ b/Facepunch.Steamworks.Networking.OnIncomingConnection.md @@ -4,6 +4,4 @@ Func\ OnIncomingConnection ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Networking.OnP2PData.md b/Facepunch.Steamworks.Networking.OnP2PData.md index f0741d3..780c476 100644 --- a/Facepunch.Steamworks.Networking.OnP2PData.md +++ b/Facepunch.Steamworks.Networking.OnP2PData.md @@ -4,6 +4,4 @@ Action\ OnP2PData ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Networking.SendP2PPacket.md b/Facepunch.Steamworks.Networking.SendP2PPacket.md index efb1c42..dba27f5 100644 --- a/Facepunch.Steamworks.Networking.SendP2PPacket.md +++ b/Facepunch.Steamworks.Networking.SendP2PPacket.md @@ -4,6 +4,4 @@ bool SendP2PPacket( ulong steamid, byte[] data, int length, SendType eP2PSendType, int nChannel ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Networking.SetListenChannel.md b/Facepunch.Steamworks.Networking.SetListenChannel.md index f3e7fd0..fb10143 100644 --- a/Facepunch.Steamworks.Networking.SetListenChannel.md +++ b/Facepunch.Steamworks.Networking.SetListenChannel.md @@ -4,8 +4,6 @@ void SetListenChannel( int ChannelId, bool Listen ) ``` ## Summary -``` Enable or disable listening on a specific channel. If you donp't enable the channel we won't listen to it, so you won't be able to receive messages on it. -``` diff --git a/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md b/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md index d18e1e7..1de59e4 100644 --- a/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md +++ b/Facepunch.Steamworks.Overlay.AcceptFriendRequest.md @@ -4,6 +4,4 @@ void AcceptFriendRequest( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.AddFriend.md b/Facepunch.Steamworks.Overlay.AddFriend.md index babe2be..39bcc42 100644 --- a/Facepunch.Steamworks.Overlay.AddFriend.md +++ b/Facepunch.Steamworks.Overlay.AddFriend.md @@ -4,6 +4,4 @@ void AddFriend( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md b/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md index 97b2797..23f0e2c 100644 --- a/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md +++ b/Facepunch.Steamworks.Overlay.IgnoreFriendRequest.md @@ -4,6 +4,4 @@ void IgnoreFriendRequest( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.OpenAchievements.md b/Facepunch.Steamworks.Overlay.OpenAchievements.md index 9f285e2..1d55bd5 100644 --- a/Facepunch.Steamworks.Overlay.OpenAchievements.md +++ b/Facepunch.Steamworks.Overlay.OpenAchievements.md @@ -4,6 +4,4 @@ void OpenAchievements( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.OpenChat.md b/Facepunch.Steamworks.Overlay.OpenChat.md index bfc9d7e..63ec954 100644 --- a/Facepunch.Steamworks.Overlay.OpenChat.md +++ b/Facepunch.Steamworks.Overlay.OpenChat.md @@ -4,6 +4,4 @@ void OpenChat( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.OpenProfile.md b/Facepunch.Steamworks.Overlay.OpenProfile.md index 91d0f16..cc572e7 100644 --- a/Facepunch.Steamworks.Overlay.OpenProfile.md +++ b/Facepunch.Steamworks.Overlay.OpenProfile.md @@ -4,6 +4,4 @@ void OpenProfile( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.OpenStats.md b/Facepunch.Steamworks.Overlay.OpenStats.md index a2b907a..b3830d8 100644 --- a/Facepunch.Steamworks.Overlay.OpenStats.md +++ b/Facepunch.Steamworks.Overlay.OpenStats.md @@ -4,6 +4,4 @@ void OpenStats( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.OpenTrade.md b/Facepunch.Steamworks.Overlay.OpenTrade.md index 8556d1c..a9fc330 100644 --- a/Facepunch.Steamworks.Overlay.OpenTrade.md +++ b/Facepunch.Steamworks.Overlay.OpenTrade.md @@ -4,6 +4,4 @@ void OpenTrade( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.OpenUrl.md b/Facepunch.Steamworks.Overlay.OpenUrl.md index dcc3813..e503c1d 100644 --- a/Facepunch.Steamworks.Overlay.OpenUrl.md +++ b/Facepunch.Steamworks.Overlay.OpenUrl.md @@ -4,6 +4,4 @@ void OpenUrl( string url ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.OpenUserPage.md b/Facepunch.Steamworks.Overlay.OpenUserPage.md index 9250bad..ee70e52 100644 --- a/Facepunch.Steamworks.Overlay.OpenUserPage.md +++ b/Facepunch.Steamworks.Overlay.OpenUserPage.md @@ -4,6 +4,4 @@ void OpenUserPage( string name, ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.Overlay.1.md b/Facepunch.Steamworks.Overlay.Overlay.1.md index 2ee684f..3adcdf8 100644 --- a/Facepunch.Steamworks.Overlay.Overlay.1.md +++ b/Facepunch.Steamworks.Overlay.Overlay.1.md @@ -4,6 +4,4 @@ Overlay( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Overlay.RemoveFriend.md b/Facepunch.Steamworks.Overlay.RemoveFriend.md index c3ff1de..fc0141e 100644 --- a/Facepunch.Steamworks.Overlay.RemoveFriend.md +++ b/Facepunch.Steamworks.Overlay.RemoveFriend.md @@ -4,6 +4,4 @@ void RemoveFriend( ulong steamid ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Screenshots.Trigger.md b/Facepunch.Steamworks.Screenshots.Trigger.md index e5e164e..4ffb246 100644 --- a/Facepunch.Steamworks.Screenshots.Trigger.md +++ b/Facepunch.Steamworks.Screenshots.Trigger.md @@ -4,6 +4,4 @@ void Trigger( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Server.AppId.md b/Facepunch.Steamworks.Server.AppId.md index 1547f6f..dba9ca4 100644 --- a/Facepunch.Steamworks.Server.AppId.md +++ b/Facepunch.Steamworks.Server.AppId.md @@ -4,6 +4,4 @@ uint AppId ``` ## Summary -``` Current running program's AppId -``` diff --git a/Facepunch.Steamworks.Server.Auth.md b/Facepunch.Steamworks.Server.Auth.md index 855bcd0..ca93d62 100644 --- a/Facepunch.Steamworks.Server.Auth.md +++ b/Facepunch.Steamworks.Server.Auth.md @@ -4,6 +4,4 @@ ServerAuth Auth ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Server.BotCount.md b/Facepunch.Steamworks.Server.BotCount.md index b7045cc..979bf93 100644 --- a/Facepunch.Steamworks.Server.BotCount.md +++ b/Facepunch.Steamworks.Server.BotCount.md @@ -4,7 +4,5 @@ int BotCount ``` ## Summary -``` Gets or sets the current BotCount. This doesn't enforce any kind of limit, it just updates the master server. -``` diff --git a/Facepunch.Steamworks.Server.Dispose.md b/Facepunch.Steamworks.Server.Dispose.md index 9b7a482..52e186f 100644 --- a/Facepunch.Steamworks.Server.Dispose.md +++ b/Facepunch.Steamworks.Server.Dispose.md @@ -4,6 +4,4 @@ void Dispose( ) ``` ## Summary -``` Shutdown interface, disconnect from Steam -``` diff --git a/Facepunch.Steamworks.Server.GameDescription.md b/Facepunch.Steamworks.Server.GameDescription.md index 11dfcd1..6ab3510 100644 --- a/Facepunch.Steamworks.Server.GameDescription.md +++ b/Facepunch.Steamworks.Server.GameDescription.md @@ -4,6 +4,4 @@ string GameDescription ``` ## Summary -``` Gets or sets the current Product -``` diff --git a/Facepunch.Steamworks.Server.GameTags.md b/Facepunch.Steamworks.Server.GameTags.md index 67d5800..30c3265 100644 --- a/Facepunch.Steamworks.Server.GameTags.md +++ b/Facepunch.Steamworks.Server.GameTags.md @@ -4,7 +4,5 @@ string GameTags ``` ## Summary -``` Gets or sets the current GameTags. This is a comma seperated list of tags for this server. When querying the server list you can filter by these tags. -``` diff --git a/Facepunch.Steamworks.Server.Inventory.md b/Facepunch.Steamworks.Server.Inventory.md index 613972a..bc861d6 100644 --- a/Facepunch.Steamworks.Server.Inventory.md +++ b/Facepunch.Steamworks.Server.Inventory.md @@ -4,6 +4,4 @@ Inventory Inventory ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Server.IsValid.md b/Facepunch.Steamworks.Server.IsValid.md index f159296..8413926 100644 --- a/Facepunch.Steamworks.Server.IsValid.md +++ b/Facepunch.Steamworks.Server.IsValid.md @@ -4,7 +4,5 @@ bool IsValid ``` ## Summary -``` Returns true if this instance has initialized properly. If this returns false you should Dispose and throw an error. -``` diff --git a/Facepunch.Steamworks.Server.LogOnAnonymous.md b/Facepunch.Steamworks.Server.LogOnAnonymous.md index 500b38c..15510dd 100644 --- a/Facepunch.Steamworks.Server.LogOnAnonymous.md +++ b/Facepunch.Steamworks.Server.LogOnAnonymous.md @@ -4,6 +4,4 @@ void LogOnAnonymous( ) ``` ## Summary -``` Log onto Steam anonymously. -``` diff --git a/Facepunch.Steamworks.Server.LoggedOn.md b/Facepunch.Steamworks.Server.LoggedOn.md index caed7b2..d4cce34 100644 --- a/Facepunch.Steamworks.Server.LoggedOn.md +++ b/Facepunch.Steamworks.Server.LoggedOn.md @@ -4,7 +4,5 @@ bool LoggedOn ``` ## Summary -``` Returns true if the server is connected and registered with the Steam master server You should have called LogOnAnonymous etc on startup. -``` diff --git a/Facepunch.Steamworks.Server.MapName.md b/Facepunch.Steamworks.Server.MapName.md index 0e553a9..e25f2c9 100644 --- a/Facepunch.Steamworks.Server.MapName.md +++ b/Facepunch.Steamworks.Server.MapName.md @@ -4,6 +4,4 @@ string MapName ``` ## Summary -``` Gets or sets the current Map Name. -``` diff --git a/Facepunch.Steamworks.Server.MaxPlayers.md b/Facepunch.Steamworks.Server.MaxPlayers.md index 1e180c0..5aef50d 100644 --- a/Facepunch.Steamworks.Server.MaxPlayers.md +++ b/Facepunch.Steamworks.Server.MaxPlayers.md @@ -4,7 +4,5 @@ int MaxPlayers ``` ## Summary -``` Gets or sets the current MaxPlayers. This doesn't enforce any kind of limit, it just updates the master server. -``` diff --git a/Facepunch.Steamworks.Server.ModDir.md b/Facepunch.Steamworks.Server.ModDir.md index 813e7b2..7dcdb12 100644 --- a/Facepunch.Steamworks.Server.ModDir.md +++ b/Facepunch.Steamworks.Server.ModDir.md @@ -4,6 +4,4 @@ string ModDir ``` ## Summary -``` Gets or sets the current ModDir -``` diff --git a/Facepunch.Steamworks.Server.Networking.md b/Facepunch.Steamworks.Server.Networking.md index b1109b3..706ba29 100644 --- a/Facepunch.Steamworks.Server.Networking.md +++ b/Facepunch.Steamworks.Server.Networking.md @@ -4,6 +4,4 @@ Networking Networking ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Server.Passworded.md b/Facepunch.Steamworks.Server.Passworded.md index 164308f..2153255 100644 --- a/Facepunch.Steamworks.Server.Passworded.md +++ b/Facepunch.Steamworks.Server.Passworded.md @@ -4,6 +4,4 @@ bool Passworded ``` ## Summary -``` Set whether the server should report itself as passworded -``` diff --git a/Facepunch.Steamworks.Server.Product.md b/Facepunch.Steamworks.Server.Product.md index 627264c..252e80a 100644 --- a/Facepunch.Steamworks.Server.Product.md +++ b/Facepunch.Steamworks.Server.Product.md @@ -4,6 +4,4 @@ string Product ``` ## Summary -``` Gets or sets the current product. This isn't really used. -``` diff --git a/Facepunch.Steamworks.Server.PublicIp.md b/Facepunch.Steamworks.Server.PublicIp.md index b272d35..3764c40 100644 --- a/Facepunch.Steamworks.Server.PublicIp.md +++ b/Facepunch.Steamworks.Server.PublicIp.md @@ -4,8 +4,6 @@ IPAddress PublicIp ``` ## Summary -``` To the best of its ability this tries to get the server's current public ip address. Be aware that this is likely to return null for the first few seconds after initialization. -``` diff --git a/Facepunch.Steamworks.Server.Query.md b/Facepunch.Steamworks.Server.Query.md index 9cf89a7..cf9423f 100644 --- a/Facepunch.Steamworks.Server.Query.md +++ b/Facepunch.Steamworks.Server.Query.md @@ -4,6 +4,4 @@ ServerQuery Query ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Server.Server.1.md b/Facepunch.Steamworks.Server.Server.1.md index 6598e52..13c19e5 100644 --- a/Facepunch.Steamworks.Server.Server.1.md +++ b/Facepunch.Steamworks.Server.Server.1.md @@ -4,6 +4,4 @@ Server( uint appId, uint IpAddress, UInt16 GamePort, UInt16 QueryPort, bool Secure, string VersionString ) ``` ## Summary -``` Initialize a Steam Server instance -``` diff --git a/Facepunch.Steamworks.Server.Server.2.md b/Facepunch.Steamworks.Server.Server.2.md index 10f0c64..8d5a9ee 100644 --- a/Facepunch.Steamworks.Server.Server.2.md +++ b/Facepunch.Steamworks.Server.Server.2.md @@ -4,7 +4,5 @@ Server( uint appId, uint IpAddress, UInt16 GamePort, bool Secure, string VersionString ) ``` ## Summary -``` Initialize a server - query port will use the same as GamePort (MASTERSERVERUPDATERPORT_USEGAMESOCKETSHARE) This means you'll need to detect and manually process and reply to server queries. -``` diff --git a/Facepunch.Steamworks.Server.ServerName.md b/Facepunch.Steamworks.Server.ServerName.md index b9cfb1d..45bc331 100644 --- a/Facepunch.Steamworks.Server.ServerName.md +++ b/Facepunch.Steamworks.Server.ServerName.md @@ -4,6 +4,4 @@ string ServerName ``` ## Summary -``` Gets or sets the current ServerName -``` diff --git a/Facepunch.Steamworks.Server.SetKey.md b/Facepunch.Steamworks.Server.SetKey.md index 53a4942..b7d1cf5 100644 --- a/Facepunch.Steamworks.Server.SetKey.md +++ b/Facepunch.Steamworks.Server.SetKey.md @@ -4,8 +4,6 @@ void SetKey( string Key, string Value ) ``` ## Summary -``` Sets a Key Value. These can be anything you like, and are accessible when querying servers from the server list. Information describing gamemodes are common here. -``` diff --git a/Facepunch.Steamworks.Server.Stats.md b/Facepunch.Steamworks.Server.Stats.md index 384c273..db3de30 100644 --- a/Facepunch.Steamworks.Server.Stats.md +++ b/Facepunch.Steamworks.Server.Stats.md @@ -4,6 +4,4 @@ ServerStats Stats ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Server.Update.md b/Facepunch.Steamworks.Server.Update.md index 77eabcd..aebe920 100644 --- a/Facepunch.Steamworks.Server.Update.md +++ b/Facepunch.Steamworks.Server.Update.md @@ -4,6 +4,4 @@ void Update( ) ``` ## Summary -``` Should be called at least once every frame -``` diff --git a/Facepunch.Steamworks.Server.UpdatePlayer.md b/Facepunch.Steamworks.Server.UpdatePlayer.md index 1176114..2ece4c6 100644 --- a/Facepunch.Steamworks.Server.UpdatePlayer.md +++ b/Facepunch.Steamworks.Server.UpdatePlayer.md @@ -4,8 +4,6 @@ void UpdatePlayer( ulong steamid, string name, int score ) ``` ## Summary -``` Update this connected player's information. You should really call this any time a player's name or score changes. This keeps the information shown to server queries up to date. -``` diff --git a/Facepunch.Steamworks.Server.Workshop.md b/Facepunch.Steamworks.Server.Workshop.md index 01e9738..7e9c47b 100644 --- a/Facepunch.Steamworks.Server.Workshop.md +++ b/Facepunch.Steamworks.Server.Workshop.md @@ -4,6 +4,4 @@ Workshop Workshop ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerAuth.EndSession.md b/Facepunch.Steamworks.ServerAuth.EndSession.md index 224487e..216384a 100644 --- a/Facepunch.Steamworks.ServerAuth.EndSession.md +++ b/Facepunch.Steamworks.ServerAuth.EndSession.md @@ -4,6 +4,4 @@ void EndSession( ulong steamid ) ``` ## Summary -``` Forget this guy. They're no longer in the game. -``` diff --git a/Facepunch.Steamworks.ServerAuth.OnAuthChange.md b/Facepunch.Steamworks.ServerAuth.OnAuthChange.md index a64cc27..1d34e90 100644 --- a/Facepunch.Steamworks.ServerAuth.OnAuthChange.md +++ b/Facepunch.Steamworks.ServerAuth.OnAuthChange.md @@ -4,6 +4,4 @@ Action\ OnAuthChange ``` ## Summary -``` Steamid, Ownerid, Status -``` diff --git a/Facepunch.Steamworks.ServerAuth.StartSession.md b/Facepunch.Steamworks.ServerAuth.StartSession.md index 21ed2e3..5c445f2 100644 --- a/Facepunch.Steamworks.ServerAuth.StartSession.md +++ b/Facepunch.Steamworks.ServerAuth.StartSession.md @@ -4,6 +4,4 @@ bool StartSession( byte[] data, ulong steamid ) ``` ## Summary -``` Start authorizing a ticket. This user isn't authorized yet. Wait for a call to OnAuthChange. -``` diff --git a/Facepunch.Steamworks.ServerList.AddToFavourite.md b/Facepunch.Steamworks.ServerList.AddToFavourite.md index 8e634c8..b91259a 100644 --- a/Facepunch.Steamworks.ServerList.AddToFavourite.md +++ b/Facepunch.Steamworks.ServerList.AddToFavourite.md @@ -4,6 +4,4 @@ void AddToFavourite( Server server ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerList.AddToHistory.md b/Facepunch.Steamworks.ServerList.AddToHistory.md index 9058b2c..559706b 100644 --- a/Facepunch.Steamworks.ServerList.AddToHistory.md +++ b/Facepunch.Steamworks.ServerList.AddToHistory.md @@ -4,6 +4,4 @@ void AddToHistory( Server server ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerList.Custom.md b/Facepunch.Steamworks.ServerList.Custom.md index c797027..b115404 100644 --- a/Facepunch.Steamworks.ServerList.Custom.md +++ b/Facepunch.Steamworks.ServerList.Custom.md @@ -4,6 +4,4 @@ Request Custom( IEnumerable\ serverList ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerList.Favourites.md b/Facepunch.Steamworks.ServerList.Favourites.md index 9d03fd1..7931fd7 100644 --- a/Facepunch.Steamworks.ServerList.Favourites.md +++ b/Facepunch.Steamworks.ServerList.Favourites.md @@ -4,7 +4,5 @@ Request Favourites( ) ``` ## Summary -``` Favourite filters don't seem to work, so we don't bother. You should apply them post process'dly -``` diff --git a/Facepunch.Steamworks.ServerList.History.md b/Facepunch.Steamworks.ServerList.History.md index 4d9796d..bcd587d 100644 --- a/Facepunch.Steamworks.ServerList.History.md +++ b/Facepunch.Steamworks.ServerList.History.md @@ -4,7 +4,5 @@ Request History( ) ``` ## Summary -``` History filters don't seem to work, so we don't bother. You should apply them post process'dly -``` diff --git a/Facepunch.Steamworks.ServerList.Internet.md b/Facepunch.Steamworks.ServerList.Internet.md index 16a640e..c0c2625 100644 --- a/Facepunch.Steamworks.ServerList.Internet.md +++ b/Facepunch.Steamworks.ServerList.Internet.md @@ -4,6 +4,4 @@ Request Internet( Filter filter ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerList.IsFavourite.md b/Facepunch.Steamworks.ServerList.IsFavourite.md index d215f1e..41b0cdb 100644 --- a/Facepunch.Steamworks.ServerList.IsFavourite.md +++ b/Facepunch.Steamworks.ServerList.IsFavourite.md @@ -4,6 +4,4 @@ bool IsFavourite( Server server ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md b/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md index ba23c83..61f886d 100644 --- a/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md +++ b/Facepunch.Steamworks.ServerList.RemoveFromFavourite.md @@ -4,6 +4,4 @@ void RemoveFromFavourite( Server server ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerList.RemoveFromHistory.md b/Facepunch.Steamworks.ServerList.RemoveFromHistory.md index 2186063..695cec4 100644 --- a/Facepunch.Steamworks.ServerList.RemoveFromHistory.md +++ b/Facepunch.Steamworks.ServerList.RemoveFromHistory.md @@ -4,6 +4,4 @@ void RemoveFromHistory( Server server ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerList.ServerList.1.md b/Facepunch.Steamworks.ServerList.ServerList.1.md index 2f05062..583b829 100644 --- a/Facepunch.Steamworks.ServerList.ServerList.1.md +++ b/Facepunch.Steamworks.ServerList.ServerList.1.md @@ -4,6 +4,4 @@ ServerList( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md b/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md index fbba114..53f351d 100644 --- a/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md +++ b/Facepunch.Steamworks.ServerQuery.GetOutgoingPacket.md @@ -4,7 +4,5 @@ bool GetOutgoingPacket( Packet& packet ) ``` ## Summary -``` If true, Steam wants to send a packet. You should respond by sending this packet in an unconnected way to the returned Address and Port. -``` diff --git a/Facepunch.Steamworks.ServerQuery.Handle.md b/Facepunch.Steamworks.ServerQuery.Handle.md index 115c58c..c2bdc2a 100644 --- a/Facepunch.Steamworks.ServerQuery.Handle.md +++ b/Facepunch.Steamworks.ServerQuery.Handle.md @@ -4,6 +4,4 @@ void Handle( byte[] data, int size, uint address, UInt16 port ) ``` ## Summary -``` We have received a server query on our game port. Pass it to Steam to handle. -``` diff --git a/Facepunch.Steamworks.ServerStats.Commit.md b/Facepunch.Steamworks.ServerStats.Commit.md index 68b1f3d..dac1608 100644 --- a/Facepunch.Steamworks.ServerStats.Commit.md +++ b/Facepunch.Steamworks.ServerStats.Commit.md @@ -4,6 +4,4 @@ void Commit( ulong steamid, Action\ Callback ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerStats.GetFloat.md b/Facepunch.Steamworks.ServerStats.GetFloat.md index bfaaf68..4e6a26e 100644 --- a/Facepunch.Steamworks.ServerStats.GetFloat.md +++ b/Facepunch.Steamworks.ServerStats.GetFloat.md @@ -4,8 +4,6 @@ float GetFloat( ulong steamid, string name, float defaultValue ) ``` ## Summary -``` Get the named stat for this user. If getting the stat failed, will return defaultValue. You should have called Refresh for this userid - which downloads the stats from the backend. If you didn't call it this will always return defaultValue. -``` diff --git a/Facepunch.Steamworks.ServerStats.GetInt.md b/Facepunch.Steamworks.ServerStats.GetInt.md index 8621144..b7e7ebc 100644 --- a/Facepunch.Steamworks.ServerStats.GetInt.md +++ b/Facepunch.Steamworks.ServerStats.GetInt.md @@ -4,8 +4,6 @@ int GetInt( ulong steamid, string name, int defaultValue ) ``` ## Summary -``` Get the named stat for this user. If getting the stat failed, will return defaultValue. You should have called Refresh for this userid - which downloads the stats from the backend. If you didn't call it this will always return defaultValue. -``` diff --git a/Facepunch.Steamworks.ServerStats.Refresh.md b/Facepunch.Steamworks.ServerStats.Refresh.md index 5b3ccf1..bdcad09 100644 --- a/Facepunch.Steamworks.ServerStats.Refresh.md +++ b/Facepunch.Steamworks.ServerStats.Refresh.md @@ -4,6 +4,4 @@ void Refresh( ulong steamid, Action\ Callback ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.ServerStats.Set.md b/Facepunch.Steamworks.ServerStats.Set.md index 0f7f20d..3bbaa0e 100644 --- a/Facepunch.Steamworks.ServerStats.Set.md +++ b/Facepunch.Steamworks.ServerStats.Set.md @@ -4,7 +4,5 @@ bool Set( ulong steamid, string name, float stat ) ``` ## Summary -``` Set the named stat for this user. Setting stats should follow the rules you defined in Steamworks. -``` diff --git a/Facepunch.Steamworks.Stats.GetFloat.md b/Facepunch.Steamworks.Stats.GetFloat.md index d7ee57f..4a9fdb3 100644 --- a/Facepunch.Steamworks.Stats.GetFloat.md +++ b/Facepunch.Steamworks.Stats.GetFloat.md @@ -4,6 +4,4 @@ float GetFloat( string name ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Stats.GetGlobalFloat.md b/Facepunch.Steamworks.Stats.GetGlobalFloat.md index 08ea722..b03d486 100644 --- a/Facepunch.Steamworks.Stats.GetGlobalFloat.md +++ b/Facepunch.Steamworks.Stats.GetGlobalFloat.md @@ -4,6 +4,4 @@ double GetGlobalFloat( string name ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Stats.GetGlobalInt.md b/Facepunch.Steamworks.Stats.GetGlobalInt.md index 9cde761..d585260 100644 --- a/Facepunch.Steamworks.Stats.GetGlobalInt.md +++ b/Facepunch.Steamworks.Stats.GetGlobalInt.md @@ -4,6 +4,4 @@ Int64 GetGlobalInt( string name ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Stats.GetInt.md b/Facepunch.Steamworks.Stats.GetInt.md index b3659b7..8bd64e5 100644 --- a/Facepunch.Steamworks.Stats.GetInt.md +++ b/Facepunch.Steamworks.Stats.GetInt.md @@ -4,6 +4,4 @@ int GetInt( string name ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Stats.UpdateGlobalStats.md b/Facepunch.Steamworks.Stats.UpdateGlobalStats.md index 0da551b..991c871 100644 --- a/Facepunch.Steamworks.Stats.UpdateGlobalStats.md +++ b/Facepunch.Steamworks.Stats.UpdateGlobalStats.md @@ -4,6 +4,4 @@ void UpdateGlobalStats( int days ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Stats.UpdateStats.md b/Facepunch.Steamworks.Stats.UpdateStats.md index f66d236..d3b8dff 100644 --- a/Facepunch.Steamworks.Stats.UpdateStats.md +++ b/Facepunch.Steamworks.Stats.UpdateStats.md @@ -4,6 +4,4 @@ void UpdateStats( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.SteamFriend.CurrentAppId.md b/Facepunch.Steamworks.SteamFriend.CurrentAppId.md index ff8f36b..bedebc1 100644 --- a/Facepunch.Steamworks.SteamFriend.CurrentAppId.md +++ b/Facepunch.Steamworks.SteamFriend.CurrentAppId.md @@ -4,6 +4,4 @@ ulong CurrentAppId ``` ## Summary -``` The AppId this guy is playing -``` diff --git a/Facepunch.Steamworks.SteamFriend.Id.md b/Facepunch.Steamworks.SteamFriend.Id.md index 577c980..0553df4 100644 --- a/Facepunch.Steamworks.SteamFriend.Id.md +++ b/Facepunch.Steamworks.SteamFriend.Id.md @@ -4,6 +4,4 @@ ulong Id ``` ## Summary -``` Steam Id -``` diff --git a/Facepunch.Steamworks.SteamFriend.IsBlocked.md b/Facepunch.Steamworks.SteamFriend.IsBlocked.md index 45deb20..31250f3 100644 --- a/Facepunch.Steamworks.SteamFriend.IsBlocked.md +++ b/Facepunch.Steamworks.SteamFriend.IsBlocked.md @@ -4,6 +4,4 @@ bool IsBlocked ``` ## Summary -``` Return true if blocked -``` diff --git a/Facepunch.Steamworks.SteamFriend.IsFriend.md b/Facepunch.Steamworks.SteamFriend.IsFriend.md index c10d046..a287bdc 100644 --- a/Facepunch.Steamworks.SteamFriend.IsFriend.md +++ b/Facepunch.Steamworks.SteamFriend.IsFriend.md @@ -4,6 +4,4 @@ bool IsFriend ``` ## Summary -``` Return true if is a friend. Returns false if blocked, request etc. -``` diff --git a/Facepunch.Steamworks.SteamFriend.IsOnline.md b/Facepunch.Steamworks.SteamFriend.IsOnline.md index 4391440..f750249 100644 --- a/Facepunch.Steamworks.SteamFriend.IsOnline.md +++ b/Facepunch.Steamworks.SteamFriend.IsOnline.md @@ -4,6 +4,4 @@ bool IsOnline ``` ## Summary -``` Returns true if this friend is online -``` diff --git a/Facepunch.Steamworks.SteamFriend.IsPlaying.md b/Facepunch.Steamworks.SteamFriend.IsPlaying.md index 4aad965..97b4e90 100644 --- a/Facepunch.Steamworks.SteamFriend.IsPlaying.md +++ b/Facepunch.Steamworks.SteamFriend.IsPlaying.md @@ -4,6 +4,4 @@ bool IsPlaying ``` ## Summary -``` Returns true if this friend is online and playing this game -``` diff --git a/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md b/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md index 2b8f5f6..fb5e6fa 100644 --- a/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md +++ b/Facepunch.Steamworks.SteamFriend.IsPlayingThisGame.md @@ -4,6 +4,4 @@ bool IsPlayingThisGame ``` ## Summary -``` Returns true if this friend is online and playing this game -``` diff --git a/Facepunch.Steamworks.SteamFriend.Name.md b/Facepunch.Steamworks.SteamFriend.Name.md index 48fb6a5..dcad0e1 100644 --- a/Facepunch.Steamworks.SteamFriend.Name.md +++ b/Facepunch.Steamworks.SteamFriend.Name.md @@ -4,6 +4,4 @@ string Name ``` ## Summary -``` Their current display name -``` diff --git a/Facepunch.Steamworks.SteamFriend.Refresh.md b/Facepunch.Steamworks.SteamFriend.Refresh.md index b1e3a2b..0869102 100644 --- a/Facepunch.Steamworks.SteamFriend.Refresh.md +++ b/Facepunch.Steamworks.SteamFriend.Refresh.md @@ -4,6 +4,4 @@ void Refresh( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.SteamFriend.ServerGamePort.md b/Facepunch.Steamworks.SteamFriend.ServerGamePort.md index 5df5839..746e9ef 100644 --- a/Facepunch.Steamworks.SteamFriend.ServerGamePort.md +++ b/Facepunch.Steamworks.SteamFriend.ServerGamePort.md @@ -4,6 +4,4 @@ int ServerGamePort ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.SteamFriend.ServerIp.md b/Facepunch.Steamworks.SteamFriend.ServerIp.md index e39d9a5..6eeb990 100644 --- a/Facepunch.Steamworks.SteamFriend.ServerIp.md +++ b/Facepunch.Steamworks.SteamFriend.ServerIp.md @@ -4,6 +4,4 @@ uint ServerIp ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md b/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md index a311ace..95c2a74 100644 --- a/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md +++ b/Facepunch.Steamworks.SteamFriend.ServerLobbyId.md @@ -4,6 +4,4 @@ ulong ServerLobbyId ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md b/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md index 1633e57..7c25d1e 100644 --- a/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md +++ b/Facepunch.Steamworks.SteamFriend.ServerQueryPort.md @@ -4,6 +4,4 @@ int ServerQueryPort ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md b/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md index 92e7fb1..620d827 100644 --- a/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md +++ b/Facepunch.Steamworks.SteamFriend.SteamFriend.1.md @@ -4,6 +4,4 @@ SteamFriend( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Voice.Decompress.md b/Facepunch.Steamworks.Voice.Decompress.md index defe6f6..a9e820f 100644 --- a/Facepunch.Steamworks.Voice.Decompress.md +++ b/Facepunch.Steamworks.Voice.Decompress.md @@ -4,6 +4,4 @@ bool Decompress( IntPtr input, int inputoffset, int inputsize, MemoryStream output, uint samepleRate ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Voice.DesiredSampleRate.md b/Facepunch.Steamworks.Voice.DesiredSampleRate.md index 12cad4b..6ddf8c3 100644 --- a/Facepunch.Steamworks.Voice.DesiredSampleRate.md +++ b/Facepunch.Steamworks.Voice.DesiredSampleRate.md @@ -4,6 +4,4 @@ uint DesiredSampleRate ``` ## Summary -``` If set we will capture the audio at this rate. If unset (set to 0) will capture at OptimalSampleRate -``` diff --git a/Facepunch.Steamworks.Voice.Dispose.md b/Facepunch.Steamworks.Voice.Dispose.md index 18df2d6..e39479b 100644 --- a/Facepunch.Steamworks.Voice.Dispose.md +++ b/Facepunch.Steamworks.Voice.Dispose.md @@ -4,6 +4,4 @@ void Dispose( ) ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Voice.IsRecording.md b/Facepunch.Steamworks.Voice.IsRecording.md index 8b219b1..c36da16 100644 --- a/Facepunch.Steamworks.Voice.IsRecording.md +++ b/Facepunch.Steamworks.Voice.IsRecording.md @@ -4,6 +4,4 @@ bool IsRecording ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md b/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md index a306729..63c26a6 100644 --- a/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md +++ b/Facepunch.Steamworks.Voice.LastVoiceRecordTime.md @@ -4,6 +4,4 @@ DateTime LastVoiceRecordTime ``` ## Summary -``` The last time voice was detected, recorded -``` diff --git a/Facepunch.Steamworks.Voice.OnCompressedData.md b/Facepunch.Steamworks.Voice.OnCompressedData.md index fa5d9df..1ed54b9 100644 --- a/Facepunch.Steamworks.Voice.OnCompressedData.md +++ b/Facepunch.Steamworks.Voice.OnCompressedData.md @@ -4,6 +4,4 @@ Action\ OnCompressedData ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Voice.OnUncompressedData.md b/Facepunch.Steamworks.Voice.OnUncompressedData.md index 005be03..511ceb0 100644 --- a/Facepunch.Steamworks.Voice.OnUncompressedData.md +++ b/Facepunch.Steamworks.Voice.OnUncompressedData.md @@ -4,6 +4,4 @@ Action\ OnUncompressedData ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Voice.OptimalSampleRate.md b/Facepunch.Steamworks.Voice.OptimalSampleRate.md index 393dc79..ff83240 100644 --- a/Facepunch.Steamworks.Voice.OptimalSampleRate.md +++ b/Facepunch.Steamworks.Voice.OptimalSampleRate.md @@ -4,6 +4,4 @@ uint OptimalSampleRate ``` ## Summary -``` Returns the optimal sample rate for voice - according to Steam -``` diff --git a/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md b/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md index 8492c23..f9dca83 100644 --- a/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md +++ b/Facepunch.Steamworks.Voice.TimeSinceLastVoiceRecord.md @@ -4,6 +4,4 @@ TimeSpan TimeSinceLastVoiceRecord ``` ## Summary -``` No documentation available -``` diff --git a/Facepunch.Steamworks.Voice.WantsRecording.md b/Facepunch.Steamworks.Voice.WantsRecording.md index 8551763..5fda5f4 100644 --- a/Facepunch.Steamworks.Voice.WantsRecording.md +++ b/Facepunch.Steamworks.Voice.WantsRecording.md @@ -4,7 +4,5 @@ bool WantsRecording ``` ## Summary -``` If set to true we are listening to the mic. You should usually toggle this with the press of a key for push to talk. -``` diff --git a/Facepunch.Steamworks.Workshop.CreateItem.md b/Facepunch.Steamworks.Workshop.CreateItem.md index bf39758..64bc918 100644 --- a/Facepunch.Steamworks.Workshop.CreateItem.md +++ b/Facepunch.Steamworks.Workshop.CreateItem.md @@ -4,7 +4,5 @@ Editor CreateItem( ItemType type ) ``` ## Summary -``` Create a new Editor object with the intention of creating a new item. Your item won't actually be created until you call Publish() on the object. -``` diff --git a/Facepunch.Steamworks.Workshop.CreateQuery.md b/Facepunch.Steamworks.Workshop.CreateQuery.md index 67325c4..38f6ed7 100644 --- a/Facepunch.Steamworks.Workshop.CreateQuery.md +++ b/Facepunch.Steamworks.Workshop.CreateQuery.md @@ -4,8 +4,6 @@ Query CreateQuery( ) ``` ## Summary -``` Creates a query object, which is used to get a list of items. This could be a list of the most popular items, or a search, or just getting a list of the items you've uploaded. -``` diff --git a/Facepunch.Steamworks.Workshop.Dispose.md b/Facepunch.Steamworks.Workshop.Dispose.md index 81eea03..ae23729 100644 --- a/Facepunch.Steamworks.Workshop.Dispose.md +++ b/Facepunch.Steamworks.Workshop.Dispose.md @@ -4,6 +4,4 @@ void Dispose( ) ``` ## Summary -``` You should never have to call this manually -``` diff --git a/Facepunch.Steamworks.Workshop.EditItem.md b/Facepunch.Steamworks.Workshop.EditItem.md index 3d7e97b..054e6c1 100644 --- a/Facepunch.Steamworks.Workshop.EditItem.md +++ b/Facepunch.Steamworks.Workshop.EditItem.md @@ -4,8 +4,6 @@ Editor EditItem( ulong itemId ) ``` ## Summary -``` Returns a class representing this ItemId. We don't query item name, description etc. We don't verify that item exists. We don't verify that this item belongs to your app. -``` diff --git a/Facepunch.Steamworks.Workshop.GetItem.md b/Facepunch.Steamworks.Workshop.GetItem.md index 0efe761..653cd67 100644 --- a/Facepunch.Steamworks.Workshop.GetItem.md +++ b/Facepunch.Steamworks.Workshop.GetItem.md @@ -4,9 +4,7 @@ Item GetItem( ulong itemid ) ``` ## Summary -``` Gets an Item object for a specific item. This doesn't currently query the item's name and description. It's only really useful if you know an item's ID and want to download it, or check its current download status. -```